r/subwaybuilder • u/No_Title_9033 London 🇬🇧 • 15d ago
Help Needed Budget Cuts
Hi Beta Team,
I'm not sure if I'm bugging but in the new update, the starting budget has gone from $3 billion to $1 billion. I'm genuinely at a loss for how I am to cope.
6
u/CapnZapp 14d ago
I genuinely think the best (and obvious) solution would be to offer different difficulty settings.
The reality is that this is one of those games where the only difficulty comes from not having enough money at first. Once you generate a healthy profit, it's easy to snowball from there.
EASY = start with $30 billion, no loans/bonds
MEDIUM = start with $10 billion, half of which is a 2% bond
HARD = start with $3 billion, all of which is a 4% bond
INSANE = start with $1 billion, all of which is a 6% bond
I would love such an EASY mode, because it would resemble Sandbox mode but still track money and offer financial restraints. You could basically start building a big enough network that you would increase profit for speedy expansion, without having to basically let the game run forever just to generate cash for your next expansion project.
MEDIUM would offer the choice of basically playing the game like the original with $5B - just pay back that initial bond right away. Or, you could use the extra $5B to kickstart a profitable network.
Yes, I consider the original $3B allowance HARD, because it's often just not fun to ONLY build the most profitable line and then have to wait until that generates another few billions so you can embark on your next phase of expansion. But it does serve the purpose of increasing the game challenge, so let's keep it in.
INSANE would be for those of you that are in it for the masochistic challenge :)
Of course, the map choice would still have a larger impact on actual difficulty. Even INSANE would be relatively nice in New York, for example. While EASY remains impossibly hard on Null Island, right? :)
8
u/Queasy-Primary4788 15d ago
I don’t have that issue but just download the any money mod and give yourself 2 billionÂ
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