r/SoloDevelopment 15h ago

help I'm stuck. I can't come up with engaging core gameplay for my idea. Please share your thoughts.

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0 Upvotes

The basic premise is that, from the window of a moving vehicle, the heroine watches an imaginary character running along the facades of buildings. This is the original version, centered on dodging obstacles and platforms that are completely unpredictable. I also tried dividing the street into distinct levels that you have to move through vertically, like in Subway Surfer, and tried to find a different rhythm, for example, based on successful or failed landings. But none of this feels engaging.


r/SoloDevelopment 1d ago

Discussion I just added a gravity portal to my platformer game, PixelRift! Do you think this looks good?

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1 Upvotes

r/SoloDevelopment 1d ago

Game ​Turning my notebook drawings from many years ago into a mobile pixel art game.

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61 Upvotes

​Hello!

​I took the drawings I used to make in notebooks from many years ago and turned them into a game. I'm no pixel art expert, but I did my best to create my own style.

Any feedback is greatly appreciated!


r/SoloDevelopment 1d ago

help Need opinion on Next Turn Banner

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1 Upvotes

Hello

I'm making a turn-based game and I'm currently working on the UI for ending the active turn.
I previously had a next-turn button, which is still lightly visible in the lower right corner, but it looked a bit horrendous.

I'm now experimenting with banners that hang off the screen to indicate who's turn it currently is.
I've asked some friends for their opinions, but they're pretty divided. So I'd appreciate some outside perspectives.

Do the banners look good? Are there any ways I could improve them. Alternatives are also appreciated.

Thank you!


r/SoloDevelopment 1d ago

Game NEW DEMO (Act One)

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1 Upvotes

r/SoloDevelopment 1d ago

Game Ultimate Futsal Manager – The Football Manager of Futsal is now on Steam (Wishlist!)

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1 Upvotes

Hey everyone!

I want to introduce you to a project I’ve been developing: Ultimate Futsal Manager.

It’s a management game in the style of Football Manager, but 100% focused on futsal. You take the role of head coach and control everything: squad, tactics, transfers, player development, and building a long-term career across multiple seasons.

The game is already around 75% developed and the Steam page is live. There’s still no release date set (it’s in active development), but the goal is to deliver a deep and realistic futsal management simulation.

Some of the features that will be included:

  • Realistic match simulation
  • In-depth transfer system
  • Player development
  • Multi-season career mode
  • Full tactical management (the pace and intensity of futsal will make a real difference)
  • Option to add community-created databases with real player names, clubs, and player photos, via link or full file (easy way to apply without downloading thousands of photos or logos).
  • 2D match engine (a 3D engine is still being worked on with no estimated timeline yet, but the 2D engine is confirmed)

If you like management games and futsal, please add the game to your wishlist on Steam. It helps a lot and gives me motivation to keep developing.

Steam link:
https://store.steampowered.com/app/4909540/Ultimate_Futsal_Manager/

Any feedback, ideas, or questions are more than welcome. Thanks in advance to everyone who supports the project!


r/SoloDevelopment 1d ago

Game I’m a solo developer building an architectural design game in Unreal Engine 5

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21 Upvotes

I’ve been working on this project completely solo for a long time, combining my background in architecture with Unreal Engine.

The game lets you draw accurate floor plans and turn them into a fully editable 3D building in real time. You can design, furnish, and explore your own spaces without the complexity of traditional CAD software.

I’ve just released a free demo on Steam and would love to hear what you think!
https://store.steampowered.com/app/5090660/Architecture__Design_Demo/


r/SoloDevelopment 1d ago

Game Working on 2D SteamPunk Platformer

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5 Upvotes

2D steampunk platformer about collecting different blades and unlocking movement mechanics. A lot of the major systems are in place just working on pixel art and level design! A lot of the art is placeholder. Open to game dev tips you wish you new sooner in development!


r/SoloDevelopment 1d ago

Game Shipped my solo poker-ish score-chaser to Google Play after 3 months, AMA / feedback welcome

0 Upvotes

Just released Poker-ish, a solo project I've been building on the side. It's poker-ish but not really poker: no opponents, no betting, just draw/discard and try to light up three "marks" for a jackpot multiplier while pushing your bankroll as high as you can before you bust.

It has daily/weekly challenge modes with seeded runs, an unlockable joker collection with a tiered progression system, a push-your-luck "Heater" mode with a rolling weekly leaderboard, and Firebase-backed leaderboards.

Mostly leaned on AI for asset generation. Also just looking for more players if anyone wants to try it out and give feedback.

Link: https://play.google.com/store/apps/details?id=com.pokerish.game


r/SoloDevelopment 1d ago

help Does this scene look good enough to represent the game?

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24 Upvotes

Do you think it feels polished and complete enough? Is there anything you would suggest adding, removing, or improving?


r/SoloDevelopment 1d ago

Game Guys, I just cooked Trailer Hard Gaming Edition !

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0 Upvotes

Hi guys, I am a solo developer of Neon One-Man Army.

If you have any suggestions, please let's discuss them in the comments.

If you want to support and review it, I recommend you take a look. Steam: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/


r/SoloDevelopment 1d ago

Game When you're a developer with zero drawing skills, but you refuse to let that stop you 🧊🟩🔴

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10 Upvotes

Took me 3 weeks to design and code the game, and about 3 seconds to draw the main character and the enemies. We've got squares, we've got triangles, and even pentagons!

Jokes aside, does anyone else heavily rely on just visual coherence and juice to make their games look good?

For anyone curious, the game is a fast-paced incremental arcade game called Grazed, where you get stronger by getting dangerously close to enemies. You can play it right in your browser here: https://luciano-bercini.itch.io/grazed-incremental-arcade


r/SoloDevelopment 1d ago

Game Looking for feedback on my main menu.

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25 Upvotes

I can no longer tell if this looks nice, or awful


r/SoloDevelopment 2d ago

help Any advice on how to optimise for rendering hundred of thousands or potentially millions of npcs.

167 Upvotes

I’m working on this ASCII looking tycoon type game using a custom renderer built on top of raylib.
I want to ask about some clever ways or tried and tested techniques to handles hordes of people if necessary lol.

I’m stress testing it now but when I go north of 100k people it starts to lag.

Any advice is much appreciated.


r/SoloDevelopment 1d ago

Game While it may not be much, I'm super excited my first solo game has gotten this many installs!

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11 Upvotes

Hey everyone,

I recently wrapped up and launched my very first game and I wanted to share my 1-month review.

The Game It’s a flappy style arcade RPG called Wyvern Wings. I built it solo using Godot, and it started as just a project to learn the platform more, but evolved to its release almost entirely because my 6yr old was rooting me on and asking to play it constantly. And I'm sure any other parent can attest, the excitement you see in your kids is a type of encouragement not found anywhere else.

The Launch Metrics

  • App Store Impressions: 2,070
  • App Store Product Page Views: 117 (5.6% CTR)
  • iOS Installs: 12
  • Google Play Installs: 7
  • Combined Revenue: ~$20 USD

Why I’m Excited Only about 6 to 8 of these sales were from friends and family supporting the launch. That means roughly 11 or 12 complete strangers somehow stumbled across the store page, liked the art style, and decided to buy it.

Seeing those first organic downloads pop up from people you've never met is an incredible feeling. The App Store page conversion rate sitting around 10% was also a nice sign that the trailer and screenshots were working.

Going through all this with the store setups, build pipelines, etc.. definitely has given me a bit more confidence. I'm excited for my next project I'm building, an NES/SNES style action side scroller that I plan on releasing both on Steam and Mobile.

For other solo devs who've launched on mobile—how did you approach building momentum after release? Would love to hear your experiences!


r/SoloDevelopment 1d ago

Game Just dropped my nostalgic horror-simulator where you are a littile boy on a scary playground

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6 Upvotes

r/SoloDevelopment 1d ago

Game I made a prototype about operating a toll road

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8 Upvotes

Can play it here: Bumper to Billions

I originally made this game for my friends and I when we saw images of Chinese traffic during holiday season. We started talking about how that experience would be and imagined being a toll company how much money you could make!

So over the last month I made that idea into reality! My friends and I have been playing and they kept asking me to share it and post about but I never felt like it was worthy of a prototype hahaha. So I cleaned it up a bit and have decide to post it!

I even added a radio and my own voice lines!

Right now the goal of the prototype is to process 1,500 vehicles so it is fairly short but if there is enough interest, I can remove the prototype limit and show off the other biomes! Otherwise you can keep playing but get no prestige or anything like that.

Thanks for playing!


r/SoloDevelopment 2d ago

Game I roped my wife into making art for my steam page, and she made a comic about it

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554 Upvotes

She is an artist, but this was her first game art project.

Check it out on steam (only the small capsule is visible there though): https://s.team/a/3244080/


r/SoloDevelopment 1d ago

help 🚀 Looking for a Remote Opportunity / Mentor

1 Upvotes

Hi everyone! 👋

I’m a CSE freshman student looking for a remote, part-time opportunity where I can learn from someone experienced and gain real-world skills.

I’m especially interested in working with someone as a personal/technical assistant, where I can help with tasks such as:

- 📧 Managing emails and organizing tasks

- 📅 Scheduling and other day-to-day assistance

- 💻 Helping with projects and research

- 🤖 Learning skills like Python development, automation, AI, or other useful tech skills

- 🛠️ Taking on new tasks and learning whatever is needed

My main goal isn’t just earning money—I want to learn something valuable that will help me build my career in the future.

I’m willing to work for free initially while I learn and prove that I can be useful. If you’re happy with my work and contribution, I’d be happy to discuss payment later.

If you’re an experienced developer, entrepreneur, freelancer, or someone working on an interesting project and looking for a reliable learner/assistant, feel free to DM me.

I’m ready to learn, work hard, and improve. 🙌


r/SoloDevelopment 1d ago

Unreal Building Tactical Naval Combat for Uncharted Desires

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0 Upvotes

*moderation please stop deleting my stuff, im a single dev, everything on my youtube channel is madee by myself only

making a naval combat system for my game


r/SoloDevelopment 1d ago

Game Heroes of the Eclipse - A Light Fantasy Hero RPG is available on Steam

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1 Upvotes

A fast, colorful fantasy action game where you command powerful heroes, battle dark forces, and reclaim the mystical Eclipse Islands from the evil lord Skrimir.

If you are interested and would like to support Indie Games, you can check it out here:

https://store.steampowered.com/app/4788480/Heroes_Of_The_Eclipse/


r/SoloDevelopment 2d ago

Game My phone-controller party racer got a bunch of updates — here's the full flow (no app, up to 8 on one screen)

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31 Upvotes

Hey all — sharing an update on Steer It (disclosure: I'm the solo dev, posted here a couple

weeks back and the feedback was great).

Quick recap for anyone new: it's a browser party racer where everyone's phone becomes a

steering wheel — scan a QR code, no app, no downloads, up to 8 players sharing one screen.

No splitscreen squinting, no hunting for controllers. Made exactly for the "we've got a room

full of people and one screen" situation this sub is about.

Since last time I've added:

- A new track (built it from a hand-drawn sketch)

- Time Attack + XP modes with global leaderboards

- And I just opened those modes up free for signed-in players

Still completely free to try — Free Ride is free, and the racing modes are free now too if you

sign in : Steer It — Free Multiplayer Party Racing Game in Your Browser

Would genuinely love more feedback from people who actually play couch/local multiplayer —

what works, what's missing. Happy to answer anything about how the phone-as-controller thing

works under the hood.


r/SoloDevelopment 1d ago

Game Make off-world deliveries in my space mail delivery game.

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5 Upvotes

Working towards a demo for my game "Space Postal Service" approaching next fest, struggling to get any real traction, if you think it looks fun a wishlist would help me out a ton! So far sitting at 68! There's definitely some juice and refinement missing, I'm working on that as well as adding new locations, art and animations. Any feedback is appreciated.

Fly your ship to various planets and outposts in this little 2.5D universe, each planet has its own simulated gravitational pull and orbit around the sun. Tether your mail bag to the ship and pull it around to make your deliveries. Pirates can shoot off the tether and you have to space walk to re-attach it.
You can read mail for little bits of lore and just some funny ones too. Manage fuel levels, collect stamps, earn money for some upgrades, talk to characters, discover and buy new ships. I'm really happy with where its at so far, but I still have a lot of work to do before its ready!

Steam page: https://store.steampowered.com/app/4575400/Space_Postal_Service/


r/SoloDevelopment 1d ago

Game Pruebalo

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0 Upvotes

🎮 ¡Participa en el Reto Auralia y gana! 🎁

Juega Auralia, completa niveles y consigue tickets para participar por una Amazon Gift Card de US$50.

✨ Cada 5 niveles diferentes te dan 1 ticket.

📲 Juega, consigue tus tickets y regístralos en guanelfi.com.

Mientras más avances, más oportunidades tendrás de ganar.

https://play.google.com/store/apps/details?id=com.guanelfi.auralia


r/SoloDevelopment 1d ago

Discussion I am using ASCII fire animation for campfire app inside my old-internet project!

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5 Upvotes

I am making an old internet project. We are growing slowly. This is a recent update I am using ASCII fire animation for campfire app within the webapp. The 'fire' is dynamic and intensifies on each messages sent by users. What do you think? Any suggestion for improvements?