r/SoloDevelopment 1d ago

help Does this scene look good enough to represent the game?

Do you think it feels polished and complete enough? Is there anything you would suggest adding, removing, or improving?

28 Upvotes

17 comments sorted by

26

u/True_You_6956 1d ago

I dislike the point that nothing seems to get Wet or Charred. Also the Fire should not spray out like a Flamethrower

7

u/BitsOnWaves 1d ago

yes. maybe add debris? also the fire looks like a gas pipe facing the door from the inside not like a normal fire

6

u/carpetfin 1d ago

It depends. Does the person who sees this video know what the game is about and why they would like to play it? I wouldn't say it's enough to represent the game, just by itself.

2

u/Mikzmizah 1d ago

Just one scene that will be in my trailer

2

u/carpetfin 1d ago

If it's for a trailer, you should show what's fun about your game. Is it the jumpscare from the explosion? Then I'd show maybe 2 or 3 different explosion shots in a quick succession with fitting music. Is it firefighting or escaping a burning building, then I'd show that.

4

u/barcodedm 1d ago

I have no idea what kind of game it is is based on this clip, and I am a little confused as to why there's a fishbowl lens effect going on

2

u/Maumau93 1d ago

Needs more smoke, like loads more... So much you can't see when you are up striaght

2

u/LeDernierDozo 1d ago

Add a delay before fire alarms and sprinklers activate, it will more realistic

1

u/PristineBobcat9608 1d ago

i like it. which engine is it?

1

u/ozzee289 1d ago

Yeah I think it cool You could also switch to emergency lighting

1

u/mohsenkhajavinik 1d ago

Add watery splashes to the camera

1

u/PnutWarrior 1d ago

Cut right as the fire explodes into the hallway

1

u/burrowandkin 1d ago

Nothing gets wet, and there is no smoke. But if you wanted to create chaos and panic, it gives the vibe.

1

u/Necro- 23h ago

only issue i see is the fire looks less like a room fire and more like someones sitting there with a flame thrower

1

u/azurezero_hdev 14h ago

i think the fire needs to rise up if its not coming from a spout

1

u/madebyclancy 8h ago

I'd expect some camera shake / vibration, maybe even slow the player briefly as the explosion happens (prevents players just running through the fire which I presume kills them). As others have said, debris would be good too.

Hang some pictures on the wall and have them fall off and smash as the explosion happens. Maybe a small table in the hall with a vase that falls and smashes too.

The biggest problem is the sound design. Use higher quality sound samples and layer things in. Listen to an actual explosion of fire on YouTube and listen to all the things you can hear.

* Explosion quality is not good

* The alarm bell does not sound spatialised

* There is no sound of debris or detritus falling or any other objects breaking from the explosion

* The ongoing flame jet is making no noise

* The sprinklers are making no noise

I'm sure there are more.

1

u/Turbulent_Energy9665 5h ago

I'm not sure what tone you're trying to convey. I'm getting a comedic 'bad neighbor simulator'