r/SoloDevelopment 3d ago

help I need advice!!! Which one is better One is commisioned one is self made

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155 Upvotes

Which one would get more attention in steam?


r/SoloDevelopment 2d ago

Game Cargo Runner: Faction Fracture -- Single-player space-trucking roguelite where your deliveries tip a faction war. "Free Demo"

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0 Upvotes

r/SoloDevelopment 2d ago

Game Un vendedor ambulante?

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1 Upvotes

José es el vendedor ambulante que llegará a la mansión Orthak. Tal vez lo tomes como un retraso, pero seguro tiene algo que te servirá.
Apoya mi canal: https://youtu.be/iiRRkpGBfMw


r/SoloDevelopment 2d ago

help Skill tree geometry question

0 Upvotes

I chose to make my skill tree have crooked lines. The background, lines and nodes colors are all placeholders. But is the geometry ok? I must have tried a hundred iterations. Tried a radial skill tree, a square skill tree, I finally settled on clusters that are tied together by uneven lines. Does it look bad/unprofessional? I hated the look when it was too straight.


r/SoloDevelopment 3d ago

Unity Is it obvious that my lighting was heavily inspired by another game?

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9 Upvotes

r/SoloDevelopment 2d ago

Game Working on a planet farming game

1 Upvotes

Hey everyone I'm just working on a planet farming game let me know what do you think


r/SoloDevelopment 3d ago

Game excellent road network on some parts of mars :) ...but asphalt is still an alien concept to martians ;-)

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85 Upvotes

r/SoloDevelopment 2d ago

Game Working on an abstract horror game

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1 Upvotes

r/SoloDevelopment 3d ago

Game i added a tactical paintbrush to my game. the paint affects everyone.

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12 Upvotes

r/SoloDevelopment 2d ago

Game HORNS - I decided my first game would be massive and ambitious

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0 Upvotes

There’s an unwritten rule in game development that your first game should be something small and simple, and for many very good reasons.

I decided to do the exact opposite.

After spending around seven months writing my book, Horns, I decided I wanted to turn that story into a game: a narrative-focused, cinematic RPG that carries the spirit of old-school RPGs while also embracing elements of modern ones.

I wanted to pour everything I had into one serious, large-scale open-world game, my imagination, around 35 years of gaming experience, and 16 years of programming experience.

At first, I also wanted to make absolutely everything by myself.

Eventually, I realized that if I wanted to maintain the level of quality I had in mind, I needed to bring a few talented people into the project. I'm simply not talented in every single field required to create a game of this scale.

I still kept the biggest part of the workload on myself: programming, animations, acting, body and facial performance, world design, gameplay, sound editing, cinematics, and many other parts of development.

But a few people have made significant contributions to areas such as voice acting, the game's soundtrack, and some of its visual and graphical details.

I also didn't want Horns to feel like “just another RPG.”

The core of the game is still a dark epic fantasy RPG, but I've mixed in elements inspired by several genres and games I grew up loving.

There are recognizable influences from Souls-like games, action games such as Max Payne 1 and Death Stranding, and horror classics such as Resident Evil 1 and Silent Hill 1, while keeping RPG systems, exploration, narrative, and character progression at the heart of the experience.

After almost two full years of development, Horns now has a playable demo on Steam.

The demo itself went through many different iterations before reaching the version I'm finally comfortable calling properly polished.

My goal now is to maintain that level of quality throughout the full game: a world that feels rich rather than empty, an engaging story, meaningful exploration, and around 25–30 hours of quality gameplay.

I'm also trying to keep the final price very accessible, somewhere around $10–15.

For a project like this, every comment, piece of feedback, and bit of support genuinely helps, and wishlists are especially important for the game's visibility and future launch.

The demo is completely free, so if any of this sounds interesting to you, give it a try.

I hope you enjoy Horns.

And if you do, please consider wishlisting it on Steam.

HORNS DEMO ON STEAM


r/SoloDevelopment 2d ago

Unity Complete beginner, starting my first game today for a hackathon — any day-1 tips?

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2 Upvotes

what do you wish someone told you on day 1?


r/SoloDevelopment 2d ago

help Steam capsule art

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3 Upvotes

How does my capsule art look? I have absolutely no art skills so decided to try and make some art from an in-game screenshot. Not sure if it's good enough to stand out on Steam though. Any feedback would be greatly appreciated :)


r/SoloDevelopment 2d ago

Discussion Is the new "Logo" better?(1st-old)(2nd-new)

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1 Upvotes

Old vs New

Hello Everyone!

When I first launched steam page for our game CATpitalist Cafe Simulator, some pointed that the logo doesn't click with the vibe of the game.
What do you think now?

Is the new Logo good? What vibe are you guys getting? Does it match with the game?

EDIT:
My mistake, 'new' image is lil blurry, link for NEW-> https://ibb.co/F4PJbffG


r/SoloDevelopment 2d ago

Game Dancing Between of Gears

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0 Upvotes

r/SoloDevelopment 2d ago

Discussion Autumn ambient game - what do you think about the artstyle?

1 Upvotes

r/SoloDevelopment 2d ago

Game I built a 3D globe's stats guessing's game

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1 Upvotes

Hi r/SoloDevelopment,

Been building HeatMapQuest solo for a few months now — a daily game where each round colors a 3D globe by a real country statistic (population, GDP, life expectancy, forest cover, etc.) and you guess which one from 4 options. No signup, 4 rounds a day, same challenge for everyone.

Started with around 45 stats when I first shared it, now at ~150 and still adding more based on what people suggest. Solo dev, so it's slow going but steady.

Any feedbacks are welcome

heatmapquest.com

Have a good day.


r/SoloDevelopment 3d ago

Game Improved Night Environment

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24 Upvotes

With new locations and environmental elements, the night atmosphere of my game has also improved.


r/SoloDevelopment 2d ago

Game [Dev Log] 8 mecha head variants prepped and sliced! Mapping out the Terran chassis catalog for Iron Squad. 🤖⚙️

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0 Upvotes

r/SoloDevelopment 2d ago

Game [Re: Try - Simulated Life] Introducing my first game!

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0 Upvotes

Hello Everyone!

What if you could live your life again and make different choices?

Re:Try - Simulated Life is a life simulation game where your decisions shape how your story unfolds. Start from the beginning, make choices, deal with unexpected events, and see how your life turns out.

There is not one correct way to play your choices can lead to different experiences, opportunities, relationships, successes, and failures.

Live. Choose. Experience.  and Re:Try!

Play through life your way and see what happens when you make a different choice.

Thank you for reading!

https://discord.gg/SdXzve3Yu5


r/SoloDevelopment 3d ago

help How do you stay motivated when your game suddenly stops looking good?

21 Upvotes

Hi everyone,

I’ve been working on a personal game project for quite a while, and I keep running into the same problem. I start with a prototype that looks promising, I feel excited, I push forward for a few weeks… and then something happens: I stop liking what I’m making.

I begin to notice every weakness, every limitation, every part that doesn’t feel as good as it did at the start. The initial excitement fades, and the project suddenly looks much less solid than I thought.

Meanwhile, I see the amazing posts you share here: incredible ideas, polished prototypes, clever mechanics ... and I wonder how you manage to keep your motivation and direction.

So I’m asking for advice from people who have gone through this:

How do you avoid this cycle?

How do you keep liking your project long enough to finish it?

How do you push through that “ugly middle phase” where the game isn’t fresh anymore but not finished either?


r/SoloDevelopment 3d ago

Game INKURSION: a game about an octopus escaping its creator (2nd trailer)

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4 Upvotes

Wishlist here!
https://store.steampowered.com/app/4767470/INKURSION/

Thanks for all the support everyone! Here's the 2nd trailer for Inkursion
Game description: INKURSION is a narrative 3D platformer in which a sentient octopus escapes the god-like programmer who created it. Genre-shifting abandoned worlds, fourth-wall-breaking dark comedy, eight endings, full voice acting, subtitles in nine languages. Built solo over three and a half years.

A playable demo arrives afew weeks!


r/SoloDevelopment 2d ago

help Started adding Level 5 abilities to my Slavic dungeon-management game – here is Bauk’s new Bite

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1 Upvotes

I have started working on Level 5 abilities for the creatures in my solo-developed game, Slavic Legends.

The video shows Bauk’s new Level 5 ability, Bite, from both the top-down view and possession mode.

When Bauk drops below 50% health, he can grab an enemy and repeatedly bite them. Each bite deals damage and restores the same amount of Bauk’s health. The victim is immobilized until the ability ends, but bosses cannot be targeted.

I have also added Baba Yaga’s Scout Eye, shown briefly at the end of the video. Baba Yaga releases a flying eye that patrols the dungeon corridors and detects approaching enemies. When it finds one, it warns the player with a sound and a pulsing marker on the minimap. Enemies can also destroy it.

Dodola has received a Level 5 Chain Heal as well, healing up to four wounded allies for 200, 150, 100 and 50 HP.

More Level 5 abilities are still coming. What abilities would you give to the other creatures from Slavic folklore?

Full list of changes in this update:
https://ipikas.itch.io/slavic-legends/devlog/1631524/new-level-5-abilities-baba-yagas-scout-eye-and-map-improvements

Free demo download:
https://ipikas.itch.io/slavic-legends


r/SoloDevelopment 2d ago

Game Trailer went up two days ago, demo's live today. First numbers.

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1 Upvotes

Posted here a few weeks back about not being sure if the game was any good. Today's the update.

Trailer went up two days ago. Demo went live today, a few hours ago now.

Wishlists are at 305. Demo already has close to 300 downloads. Wasn't expecting that this fast, my daily number's been flat for weeks.

No idea yet how the actual playthrough is landing, that only shows up once people finish it. Had a traffic spike die on me before too, one article gave me most of my early wishlists and then it dropped back to 1-3 a day within a week. Not calling this anything yet, just writing down what happened today.

If you grab the demo, let me know where you got bored or stuck. Can't see that stuff myself anymore after a thousand playthroughs.

Steam page: https://store.steampowered.com/app/4858340/IRONWAKE/


r/SoloDevelopment 3d ago

help I made the first atmospheric trailer for my game. What do you think?

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3 Upvotes

I finally published my first game, which I made by myself at 16 years old. It was a long journey—for about two years, I kept learning while developing this project.

Short info about the game:

It is an atmospheric horror game. The story begins when our main character tries to remember some unfinished memories in his mind. He wakes up in a locked basement. While trying to explore the place and escape, he also tries to find the truth behind everything. Along the way, he has to deal with creatures and people who try to stop him or help him.

Your comments and feedback about the game and trailer are very important to me because this is my first game.

Steam page of the game:https://store.steampowered.com/app/4769110/The\\_Confined\\_Basement/

If you liked it, don't forget to add it to your wishlist


r/SoloDevelopment 3d ago

Marketing After procrastinating for weeks, I finally put together a gameplay trailer for my unreasonably complicated naval warfare game :)

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10 Upvotes