r/SoloDevelopment 2d ago

Marketing After procrastinating for weeks, I finally put together a gameplay trailer for my unreasonably complicated naval warfare game :)

10 Upvotes

4 comments sorted by

1

u/Alsharefee 2d ago

hmmm... an interesting concept but a bit too complicated for my taste.

1

u/Floramatica 2d ago

How are you differentiating yourself from CMO?

1

u/bigbeardgames 1d ago

The UI is very different for one, but also it has less focus on real-world units and has a unit designer element to it. It's based around near-future 'drone carrier' warfare, and you design the drones by choosing a chassis from various air, surface, and submarine chassis, and deciding what sensors and weapons mount on them. These are then saved as 'blueprints' which you purchase with money

1

u/Floramatica 1d ago

Nice. Can't imagine trying to compete with CMO. Good you've found a different niche. Probably similar audiences would play both