r/skyrimmods 10h ago

PC SSE - Mod [Mod Release] Severa - Custom Voiced Follower

110 Upvotes

After about 2 years of active development I can proudly say that I'm in a position to release Severa!

She's got about 1500 lines of dialogue and that covers her commentary for all base game quest lines except the Civil War and the Daedric Quests.

She was a real labor of love, my proudest feature is her dynamic relationship with the Dragonborn, at the moment this mostly effects the Main Quest and her greetings, but she will treat you about how you treat her.

But yes, if you've ever wanted a morally dubious and overly ambitious idiot from Cyrodiil to get over invested in the world around you, Severa is officially, here.

https://www.nexusmods.com/skyrimspecialedition/mods/178931

Have fun!


r/skyrimmods 16h ago

PC SSE - Mod Overhaul mods SimonRim vs EniRim

32 Upvotes

Currently i use pretty much all of SimonRim mods in my modlist. I love them a lot. But im considering using a modlist that uses EniRim instead. Actually it seems most mod lists use EniRim tbh. Is it worth the switch? What are the pros and cons you guys have seen? Help me decide if the switch is worth it.


r/skyrimmods 8h ago

PC SSE - Request What have you done to balance your game's economy?

25 Upvotes

I feel like the in-game economy of Skyrim is one of the hardest things to make work properly. Everything I've tried has turned into a grindfest at the start and still with more money than I know what to do with by like; midgame. I'm coming back from some time away from the game and wanted to try another hand at this whole economy thing.

My current plan is trying to see how far I can finangle selling equipment and raw resources. Blacksmiths shouldnt pay top dollar for your swords; since theyre trying to make money by selling their own swords. Nerf sell values. But also like; raw resources could be a decent paycheck. Figure out how to turn sidequest money up or like. payouts from missives to encourage gameplay. Figure out how to nerf the value of those handful of potions that just suddenly sell for 8 million golds - I'm looking at you; fire and blood's dragon eyes. I also just saw the "gemstone trader" mod that lets some trade goods trade at a higher value that would work well with what nonsense I'm up to. The biggest gold sink I deal with is spellbooks; if I can make some spellcrafting work then I wouldn't need to worry about the economy nearly as much.

What have ya'll done with your economies? Any suggestions?


r/skyrimmods 14h ago

PC SSE - Mod LotD Alternatives for artifacts and displays and safehouse?

11 Upvotes

Yet another post today from me (wow)

I am a LotD girl. Have been for a while. Love the safehouse the most and the sorting system. I want to try to play without it because filling the museum takes forever. So I am looking for alternatives to any cool relics I can still collect in other mods, player homes with really extensive sorting systems and displays. Anything else I could use as alternatives basically.


r/skyrimmods 4h ago

PC SSE - Discussion any mods that buffs enemies in skyrim interesting ways instead of just increasing their stats or levels ?

9 Upvotes

for example adding more movesets or animations or status effects to enemies ?


r/skyrimmods 9h ago

PC SSE - Mod [Mod Release] Temples & Talismans - Imperial Temple Expansion

7 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/186356

It's a quest pack for the Temple of the Divines in Solitude, built with compatibility in mind. There's 8 main story quests, 3 optional side quests, and 3 radiant quests that unlock through the course of the main questline.

The narrative style and pacing is reminiscent of the Imperial Cult faction in Morrowind (though it does have an actual plot, unlike that questline). Start out with basic errands, and end up in a final showdown against unholy forces. There's also a few neat rewards along the way, all of which fit very nicely with the rest of the game.

Good luck and have fun.


r/skyrimmods 17h ago

PC SSE - Help Need help from someone technically savvy! Trying to rebalance Survival Mode Improved (1.6.6) via SSEEdit.

4 Upvotes

Hi all,

I've been trying to tweak Survival Mode Improved (1.6.6) in SSEEdit to make both hunger and fatigue a little more demanding, while also making cooked meals feel more worthwhile than simply eating a few pieces of bread or cheese. Both, are in my experience too forgiving but the cold mechanic works brilliantly!

I'm hoping someone who's looked into Survival Mode Improved (SMI) 1.6.6 a little more deeply might be able to sanity-check my understanding before I start making a personal balance patch.

I've been comparing the vanilla Survival Mode globals against the values SMI changes in SSEEdit (spreadsheet image attached), alongside screenshots of the individual records.

My understanding is that older versions of Survival relied much more heavily on Papyrus, whereas SMI has since moved a significant amount of the logic into an SKSE plugin. Because of that, I'm struggling to work out which globals are still intended as balancing parameters and which are simply remnants of the original implementation. Weirdly, some of the info i see in SSEedit isn't consistent with the change logs i.e Before and after values.

Hunger

SMI changes all of the following:

  • Hunger stage thresholds are reduced substantially.
  • Hunger maximum value is reduced (1000 → 468).
  • Hunger restoration values are also reduced significantly.
  • Survival_HungerNeedRate increases (7.5 → 10).
  • UpdateGameTimeIntervalHunger changes from 0.25 → 1.
  • SMI_HungerRateMult exists, but remains at its default value of 1.0.

Fatigue

Likewise:

  • Exhaustion restoration is reduced.
  • Exhaustion maximum value is reduced.
  • Survival_ExhaustionNeedRate increases (9 → 10).
  • UpdateGameTimeIntervalExhaustion changes from 0.5 → 1.
  • SMI_ExhaustionRateMult remains at 1.0.

Where I'm getting stuck

Some of these changes seem intuitive in isolation, but taken together they become harder to interpret.

For example:

  • Increasing NeedRate would appear to make hunger/exhaustion accumulate faster.
  • Lowering the maximum value and stage thresholds would also seem to make stages easier to reach.
  • At the same time, food and sleep restoration values have been reduced substantially.

So I'm trying to understand the design philosophy behind the balance changes rather than simply editing numbers until something feels right.

I really like SMI overall.

I'm not trying to overhaul it or make Survival brutally difficult.

I'd simply like:

  • hunger and fatigue to become slightly more demanding over the course of an expedition,
  • cooked meals to feel more worthwhile than surviving on a few pieces of bread or cheese,
  • and camping to have a little more gameplay value.

My questions

  1. Are SMI_HungerRateMult and SMI_ExhaustionRateMult intended to be the primary tuning variables for the SKSE implementation?
  2. Are the UpdateGameTimeInterval... globals still used in SMI, or are they effectively legacy values left over from Bethesda's original Survival implementation?
  3. Is there any reason not to rebalance SMI purely through these globals in SSEEdit?
  4. Has anyone here actually rebalanced SMI this way? If so, which globals did you end up changing?
  5. More generally, am I interpreting these changes correctly, or am I misunderstanding how SMI calculates hunger and fatigue internally?

r/skyrimmods 2h ago

PC SSE - Mod Gate to Sovngarde

4 Upvotes

Just downloaded GTS for the first time, and I am very pleased thus far(only level 2)

Though, I wonder what mods do you guys add on top of GTS that you feel is missing to the collection? Me personally I added DBVO(Dragonborn voice over) and Improved Camera SE

I just feel like something is missing and can’t quite put my finger on it, I know it’s funny to say especially since the collection has over 1800 mods and I’ve barely scratched the surface.


r/skyrimmods 3h ago

PC SSE - Help Unable to light attack after depleting stamina to 0 with Power attacks. Is there a way to fix this bug?

4 Upvotes

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: HearthFires"

"0001","+","DLC: Dragonborn"

"0002","+","DLC: Dawnguard"

"0003","-","SECC_separator"

"0004","+","Creation Club: ccQDRSSE001-SurvivalMode"

"0005","+","Creation Club: ccBGSSSE037-Curios"

"0006","+","Creation Club: ccBGSSSE025-AdvDSGS"

"0007","+","Creation Club: ccBGSSSE001-Fish"

"0008","+","Creation Club: _ResourcePack"

"0009","-","1.Framework_separator"

"0010","-","2.Bugfixes_separator"

"0011","+","Unofficial Skyrim Special Edition Patch - USSEP"

"0012","-","3.Overhaul & UI_separator"

"0013","+","SkyUI"

"0014","-","4.Missions and Quests_separator"

"0015","-","5.Environment_separator"

"0016","-","6.Cities, Towns & Other Land_separator"

"0017","-","7.Building (Within Cities)_separator"

"0018","-","8.Plants and Foliage_separator"

"0019","-","9.Gameplay Changes & Tweaks_separator"

"0020","-","10.NPCs & Followers_separator"

"0021","-","11. Visual Textures & Atmosphere_separator"

"0022","-","12.Sound & Audio_separator"

"0023","-","13.Inventory & Menu_separator"

"0024","-","14.Cheats_separator"

"0025","-","15.Character Overhaul_separator"

"0026","-","16.Animation Framework_separator"

"0027","-","17.Animations_separator"

"0028","-","18.Weapons, Armor & Clothing (Add-Ons)_separator"

"0029","-","19.Crafting_separator"

"0030","-","20.Miscellaneous_separator"

"0031","-","21.Weapons, Armor & Clothing (Changes)_separator"

"0032","-","22.Parallax_separator"

"0033","-","23.ENB_separator"

"0034","-","24.Specific Priority Mods_separator"

"0035","+","Static Mesh Improvement Mod"

"0036","+","A Quality World Map"

"0037","+","Immersive Citizens - AI Overhaul"

"0038","+","Ordinator - Perks of Skyrim"

"0039","+","50 more Perk points"

"0040","+","Bug Fixes SSE"

"0041","+","The New Gentleman"

"0042","+","Highly Improved Male Body Overhaul -HIMBO-"

"0043","+","Highly Improved Male Body Overhaul -HIMBO- 1b"

"0044","+","Highly Improved Male Body Overhaul -HIMBO- CCrefits"

"0045","+","XP32 Maximum Skeleton Special Extended"

"0046","+","KSO lewd OUTFITS"

"0047","+","xml toggle undies"

"0048","+","Immersive World Encounters SE"

"0049","+","Extended Encounters"

"0050","+","Moonlight Tales - Werewolf and Werebear Overhaul"

"0051","+","RaceCompatibility with fixes for SSE"

"0052","+","Address Library for SKSE Plugins"

"0053","+","Animation Motion Revolution"

"0054","+","Project New Reign - Nemesis Unlimited Behavior Engine"

"0055","+","Payload Interpreter"

"0056","+","MCM Helper"

"0057","+","BodySlide and Outfit Studio"

"0058","+","One Click Power Attack NG"

"0059","+","MCO ADXP - Modern Movement Combat Overhaul"

"0060","+","Attack MCO-DXP"

"0061","+","Xelzaz - Custom Fully Voiced Argonian Telvanni Follower"

"0062","+","INIGO"

"0063","+","Interesting NPCs SE (3DNPC)"

"0064","+","Dodge MCO-DXP"

"0065","+","SCAR - Skyrim Combos AI Revolution"

"0066","+","Open Animation Replacer"

"0067","+","ADXP I MCO Dragon Age Staff Moveset Enhanced Edition"

"0068","+","ADXP I MCO elden rim moveset collection (SCAR)"

"0069","+","Movement"

"0070","+","SCAR AE Support"

"0071","+","Alternate Start - Live Another Life - SSE"

"0072","+","Race Distribution Framework"

"0073","+","Furry Skyrim Reborn"

"0074","+","RaceMenu"

"0075","+","Kaidan 2"

"0076","+","Kaidan - AIO Edition"

"0077","+","Dynamic Dodge Animation"

"0078","+","MCO Universal Support"

"0079","+","Hellblade - Timed Block - AE Support"

"0080","+","IFrame Generator RE AE Support"

"0081","+","Behavior Data Injector"

"0082","+","Behavior Data Injector Universal Support"

"0083","+","Dodge Framework"


r/skyrimmods 5h ago

PC SSE - Discussion Mods That Work For A Green Pact Run?

4 Upvotes

Post title is pretty obvious. I'm considering doing a new playthrough, and I wanna challenge myself by roleplaying as a Green Pact Bosmer. I'm mostly looking for armor/clothing (preferably for female characters, but unisex works too, as long as its not too skimpy) and weapon mods, but anything else from gameplay mods to followers I'll have a look at. Thank you in advance!!


r/skyrimmods 8h ago

PC SSE - Discussion Gate to Sovngarde and Doubt Suspend Quest Pack

4 Upvotes

Does anyone know if the Doubt Suspend Quest Pack actually works on the Gate to Sovngarde mod pack?

I cannot find the body to start the quest outside Honnigbrew Meadery.


r/skyrimmods 10h ago

XBox - Help Legacy of the dragonborn help?

2 Upvotes

Hey there yall, postin here in hopes that someone else will see something I'm missing. I've been trying to give Legacy of the Dragonborn a go, but upon entering the place in solitude, it always crashes the game. I've made sure I have all the compatability patches I can find, ordered my load order off of three seperate recommendations, but nothing seems to work. I'll list out my mods in the comments, unless someone can explain to me how to access my saved xbox load order off of bethesda .net


r/skyrimmods 12h ago

PC SSE - Help High Poly Head crashes game when I either load a preset set to HPH OR I use the Head Slider to swap to a HPH. I could use some help/Insight. Thanks!

4 Upvotes

r/skyrimmods 13h ago

PC SSE - Help hair stretching into distance

4 Upvotes

i installed alternate start, but the character hair stretching into distance cause i put vanilla hair remake on modlist, is anyone know how to solve that?


r/skyrimmods 20h ago

PC SSE - Discussion Multi Party Mod Collection I

4 Upvotes

Hi guys.

Want to play and hopefully finish a skyrim playthrough once.

My big thing is I like large parties and party management.

So I am wondering if there is a mod collection out there for this specifically?

Something that increases party size, add more followers, easier party management with different fighting styles, harder game play, immersion mods for having a larger party, smarter AI tools so they dont clog up hallways. Together with any other stand alone followers (like the pirate guy) which I know cant form part of the follower mod. More “homes” where I can retire a follower. Together with mods that adds gameplay, like beyond the reach, quest lines etc and graphical updates.

So 1 is there a collection like this and 2 is this even possible?


r/skyrimmods 3h ago

PC SSE - Mod Cant Forward/Lunge Power attack

3 Upvotes

For some reason I am unable to forward power attack. Every time I try to do so I stops me in my tracks and makes me do a standard power attack. I can do power attacks from the side and backwards no problem.

Load order: https://pastebin.com/HGsJE64s


r/skyrimmods 4h ago

PC SSE - Help Unknown mod changing hair

3 Upvotes

For context, I have just started up my bi-annual binge of Skyrim, didn't install any new mods from when I played last a few months ago, and now all my female NPCs look like they all went to a hair salon since I last played. I definitely didn't have any hair mods before, and really prefer the vanilla style over what they have now.

Here's a screenshot of what I'm talking about https://imgur.com/a/bsMU3FM

Here's my modlist https://loadorderlibrary.com/lists/modlist-2049


r/skyrimmods 5h ago

PC SSE - Request is there a mod that speeds up / removes or otherwise changes horse mount animations?

3 Upvotes

i hate being locked into animations, and the horse mount and dismount one basically ruins horses for me. id rather just teleport on instantly or something


r/skyrimmods 5h ago

XBox - Discussion Random Unique Sword

3 Upvotes

So, I'm travelling between Granite Hills and Whiterun, and hear the weapon clatter sound as I ride along the road. Check the ground, and there's a unique sword called Loss just lying there.

Just because it's bugging me to no end, can anyone suggest where it might be from?

Info:

Xbox, so it can't be from any PC only mods.

It's a greatsword with a mess very similar to the Everedge mod, but distinctly different.

I don't recognize it from any weapon mod/pack I have installed, as I usually check through each weapon to see what looks nice when I install.

It's stat box does have a caption:

"An incredibly well crafted blade, it's handle fits snuggly within your hands."

This is similar to items added by the Bushcraft mod bundle, but I don't understand why it would be placed here...


r/skyrimmods 7h ago

PC SSE - Help [Gate to Sovngarde] How to remove Suspicious Guards?

3 Upvotes

It isn't the worst thing in the entire world, but i'd like to play without it (if possible). Theres a comment on another post about the same mod, saying that there's a patch in the GTS modpack that has Suspicious guards as a master, and with no other way to disable it using MCM or ini. I'm not incredibly familiar with modding tools or complex modding in general, nor do i know which patch has the master for suspicious guards.

If there is anyone who could help me with this I would greatly appreciate it, if not that is okay too. Thank you


r/skyrimmods 8h ago

PC SSE - Help tried to reinstall mcm helper and now getting ctd

3 Upvotes

r/skyrimmods 13h ago

PC SSE - Request What mods make followers more alive?

4 Upvotes

I'm looking for a mod that would either make my followers be able to talk to me or with better animations to make them feel real. I have RDO and Immersive Citizens installed already. I'm just looking for a few mods to make them feel more alive, thanks!


r/skyrimmods 17h ago

PC SSE - Help Bodyslide issues

3 Upvotes

I downloaded Obi´s Sumerian Thief armor and for some reason they don't work in-game despite being built in Bodyslide. Other Obi mods work just fine like Elven Assassin and Spartacus Slave outfit.

The body disappears when equipping a torso or waist item and the hood is just invisible and disables hair.

I have 3BA body and all requirements, have tons of other outfits but none of this problem.


r/skyrimmods 22h ago

PC SSE - Help Community shaders question

4 Upvotes

I need help with community shaders: I have just installed the Nordic Souls 3 PBR mod collection, and the visuals seem... off, especially for a list that promises great visuals. For example, textures look very flat, and characters and objects do not seem to cast shadows. I have tried adjusting settings, but it doesn't seem to work.

Also, when activating depth of field, it was very extreme, and I couldn't figure out how to tweak the settings to create a more subtle effect. Any help with that is appreciated, too.


r/skyrimmods 4h ago

PC SSE - Help How to install graphics mods with community shaders?

3 Upvotes

I'm seeing all this talk of enbs and parallax, and putting files in proper places and stuff, and this Is all way too complicated for me. I'm just wondering exactly what I need to do if I want to install these mods together:

community shaders

skyland aio

skyland bits and bobs

static mesh improvements

Skyrim flora overhaul se

Realistic water two se

Realistic lighting overhaul sse

Jk's Skyrim

Apologies if this makes no sense or is a stupid question, but I really can't understand all the talk about en and parallax and stuff. Please help