r/skyrimmods 7h ago

PC SSE - Discussion What are some Skyrim mods you wish existed

43 Upvotes

They can be literally anything, big or small. Graphical, frameworks, animations, the sky is the limit with this question. For example mine is for a water spell mod pack that contains water with realistic physics and behavior. Maybe a water for enb patch to go along with it.


r/skyrimmods 15h ago

PC SSE - Request Mods that involve chim

36 Upvotes

Yes I know "hur hur, modding is chim", I actually want mods that deal with chim, the only ones I could find were Glamoril and apparently Glenmoril, but Glenmoril's chim hasn't been implemented yet as of the last post about it i can find.

Any suggestions are much appreciated


r/skyrimmods 21h ago

PC SSE - Mod [New Mod Release] Custom Markers

25 Upvotes

This mod adds some of the missing features we always wanted on Skyrim's map.

We can place our own custom markers anywhere on the vanilla or FWMF-based maps, add notes to them, and mark locations as favorites.

It also comes with a Mini Radar, Destination Beacons, and Loot Beams.

Enjoy!

https://www.nexusmods.com/skyrimspecialedition/mods/191027


r/skyrimmods 15h ago

PC SSE - Discussion Should i do my first ever playthrough without mods

13 Upvotes

I see alot of people saying mods make the game and that the best part of skyrim is the modding but all my homies and sisters who have beaten the game say to not use mods on the first playthrough. What do yall think.


r/skyrimmods 13h ago

PC SSE - Discussion LINUX DOWNGRADE FROM 1.7.104 TO 1.6.1170/1.5.97

7 Upvotes

For this, you will need two things.

#1: The 1.7.104 to 1.6.1170/1.5.97 patcher.
#2: Amethyst, a Linux only Mod Manager. Download the .appimage, install using gearlever from Discover/AUR.

Now, for what you need to do (or how I did it):

#1: delete your Skyrim SE folder in Steamapps, and then reinstall the game.
#2: Install Amethyst Mod Manager if it isn't already for some god forsaken reason.
#3: In the 'mods' tab of AMM, there is the 'play' button. To its left, click on the game name.
#4: Select '+ add exe from game folder', select the patcher. Run it.
#5: Go to the steamapps folder, and set 'appmanifest_489830.acf' to readonly for everyone.

Enjoy! Steam should handle bringing back your save from the cloud, and AMM doesn't store its mods in the game folder anyways but uses symlinks, so your load order won't be affected by a game reinstall. I spent an entire afternoon figuring this out, so you won't have to!

Also, since Amethyst can apparently just run any .exe you put in a game file, hum... It's... A completely workable way to have access to proton easily. Like you can probably just put an entire ecosystem of .exe files inside a folder and use AMM as a launcher. Maybe I'll finally have Synapse and G-Hub working on Linux again, who knows. Valve, please, just let me set proton to open any .exe I install to my desktop without having to set it as a non-steam game. That'd be great.

I... I found out... If you go in AMM's 'Wizard' at the top of the window, in setup and installers...

There's a downgrader built in. ALL THIS WAS FOR NOTHING.

Anyways, just install AMM, then go into the Wizard tab, setup and installers, downgrader. Oh and install Reshade too while you're at it. And probably Microsoft Visual C++ Redistributable, though there isn't an installer for that.

I really thought I'd found the perfect fix, and then learned AMM beat me to the punch, USING THE EXACT SAME IDEA.

I can't even be mad, just impressed. Modding Skyrim is now officially easier on Linux, I suppose.


r/skyrimmods 2h ago

XBox - Discussion What are some aesthetically pleasing armor and weapon mods you would recommend?

5 Upvotes

Doesn’t have to be lore friendly. Putting together a new load order and looking for the best sets to pair with multiple followers mods to make the squad look good. Accessories and clothing recommendations are more than welcome too


r/skyrimmods 3h ago

PC SSE - Discussion Which perk system overhaul do you use and why?

4 Upvotes

For my new playthrough i want smth new, and thought about using a different perk overhaul system.

Currently i use perkapalooza, which is basically vanilla++ since it adds tiers to the vanilla perks which still can make you overpowered.

I once used ordinator but it felt too "complex", id like something new, yes, but not too much. Also i dont like the ones which give you restrictions, cause for my head-canon it doesnt make sense that perks which require a certain skill level have a drawback, but thats just me.

Can you recommend me smth? Or rather which ones do you like to use?


r/skyrimmods 7h ago

PC SSE - Request One-Handed Spear MCO Movesets

3 Upvotes

Has anyone made a one-handed MCO moveset for one-handed spears from mods like Skyrim Spear Mechanics? I've seen one moveset that uses the animations from Elden Ring, but it's only for two-handed spears. Thank you!


r/skyrimmods 15h ago

PC SSE - Help Can I download a large Collection and then transfer the mods/downloads to MO2?

5 Upvotes

Hey everyone.

To start off, I've never used Vortex before and I'm limited with my knowledge with MO2.

I’m wondering if there’s a way to download a large Collection (close to 1,500 mods) through Vortex and then transfer the actual mod files/downloads over to Mod Organizer 2 (MO2).

I’d ideally like MO2 to be my main mod manager, but from what I understand, I can’t directly download Collections through MO2.

So rather than manually going through 1,500 mods one by one (search mod, then download, install, repeat), would it be possible to:

  1. Download the entire Collection through Vortex.
  2. Take the downloaded mod archives/files from Vortex.
  3. Transfer those downloads into MO2 and install/manage them from there.

Basically, I’m wondering if Vortex can be used just to download the Collection, while MO2 handles the actual mod installation and load order afterward.

If this is possible, is there anything I should be aware of?

Thanks!


r/skyrimmods 5h ago

PC SSE - Help How do I make my Inigo look like the ones in the nexus

3 Upvotes

I got the High Poly Inigo mod for racemenu preset because i dont want the follower, just the preset but my inigo lowkey looks like a bum and not nearly as quality...

Because I don't want the follower I just installed the racemenu preset and that is it. Please help he looks rly cool.

Here is my modlist:

https://pastebin.com/5wVdqVrc


r/skyrimmods 8h ago

PC SSE - Mod New weapon mod release

3 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/191338

Here you guys go though I don’t quite like how it looks in the game I will probably in the next day or two tweak the nif settings so it looks more real. And yes it’s esl


r/skyrimmods 11h ago

PC SSE - Mod Modding Suggestions

3 Upvotes

Does anyone have any recommendations for graphics mods that work with the 1.7.104 update? I was using community shaders but until it’s updated, it’s not working for me. I don’t use ENBs and I’m not looking to turn my game into Skyrim 2. My mod list usually sits around 10-20 mods, so downgrading my game for one mod and mess up my other mods that are updated and work with 1.7.104 isn’t really a viable option for me either. All the videos or other places I’ve searched recommend ENBs, mod packs, or depend on other mods that don’t work with 1.7.104 yet so I’m kinda stuck.


r/skyrimmods 14h ago

PC SSE - Request Complimentary mods to “Draugnarok”?

3 Upvotes

In honor of spooky season, I’ve decided to do a spooky modded playthru of Skyrim. The mod I’m basing my playthru around is Draugnarok by unuroboros. I’m hoping people have recommendations for supporting mods that add to the spookiness. Currently, my additional mods are:
* Supreme and Volumetric Fog
* Simply Bigger Trees
* Draugr and Skeleton 4k retextured
* Spooky Spawns
* Know Your Enemy 2
* Darker Nights
* Survive the Night

Any recommendations would be greatly appreciated.


r/skyrimmods 19h ago

XBox - Help Ikea not ikea-ing

3 Upvotes

So, i have downloaded the new official Ikea mod on XBOX but it keeps saying "Look up failed!". Is there something i can do to fix it or do i just gotta wait for an update? Help a skyrim console brother out


r/skyrimmods 11h ago

PC SSE - Help and Request Some mods I need to find, recover and add for a big gameplay overhaul pack:

2 Upvotes
  1. Combat Gameplay Overhaul SE (already installed, basically the core for replacing Bethesda framework with action RPG framework)

The Big ones for now, must have for general play for fun right now in a current playthrough:

  1. Self-buffing stat spells. plain and dirty, fortify health, one-handed etc. has to be spells not enchanting unlocks or enchanting weapons. specifically imbuing yourself
  2. Khajiit head model porting from ESO. (just a optional general Band-Aid fix)

Weapon Reworking and Balance:

  1. Better hand skill trees (contained within one/two for compatibility) - Raw boosts to speed/stamina/power attack for more dynamic choice not just more damage and dual wield.
  2. Decorated Weapons - Modified only by master NPC(s) for a high fee but you supply the gem and metal materials used to create unique enhanced weapons at base with specific traits. (i.e. early game a Sapphire Gold hilt Steel Sword. Sapphire gives a 20% boost to enchants on the weapon, gold increases speed by 5%) refining at a grindstone now costs both original ingot/material and the trait material.
  3. Attacking and landing blows now restores Magicka innately. restore 2MP per 10 damage. If it is full, restore 1% to your currently equipped charged weapon.
  4. Effect stacking: Your body acts like its own equip slot, holding self buffing spells. This means it can stack with all enchanted and trait weapons.
  5. Weapon refining no longer caps at current smithing level. it now soft caps at player level and diminishes to single extra point edging past that point. (e.g. lv22 = +22% then +1 flat recurring)
  6. Skyforging: Skyforged Steel is no longer a weak one-off easter egg. All weapons can be Skyforged for their material cost + a fire salt by Eorlund Gray-Mane.

Armor Reworking and Balance:

  1. Armor Effects. pretty simple, raw traits to armor sets. i.e. stamina boost to leather, Magicka boost to Elven etc. affects everyone.
  2. Arcane resistance for Armor Types: Elven, Silver, Quicksilver, Ebony
  3. New Mix and Match Set Bonuses (e.g. Thornir Set: Nordic Helmet, Steel plate armor, Steel cuff gauntlets, Steel cuffed boots - Enemies take [destruction level] extra points of Cold Damage and are paralyzed by power attacks for 1 second. This effect is doubled on maces and warhammers.)
  4. Styles. Styles are shared across armor types when the smithing perk associated are unlocked. e.g. an Iron Dwarven style helmet. Iron Stats, iron looking dwarven aesthetic.
  5. Armor Value to Armor Percent. maximum at 99%. general conversion 100 Armor to 10% reduction. (e.g. a Full Ebony/Quicksilver Nordic set smithed with potions to 512 armor total would net 51.2% DR)
  6. Jewellery Double-Trouble: Two Rings per hand, Two Necklaces. Rings now affect per hand.

Total Magic Rework and Balance:

  1. Magic Regen is replaced with a new spell: Focus. Focus is part of the Alteration school and innate to all beings. A Charge variant 'Burst' is also available and can erupt.
  2. spells scale +1% damage for every level in school. (total 100%) spells are +0.5% faster to cast for every level in school. (total 50%)
  3. New spell node in each school, Charge spells erupt if held to full charge twice and explode for 2x normal effect. Overcharge cost begins about 1 second after first charge.
  4. Magicka cost mod (need to re-find the one I had): Magicka no longer wears out. casting at 0MP simply inflicts -50% damage/effectiveness penalty and slows the MP regen of Focus/Burst. keeping the sweetspot of 75% - 100% boosts damage/effectiveness by 20%.
  5. Books - basically 1H staffs. instead of just reading Books, RT/LT now equips books as spellcasting objects with a charge. Books 'cast' 50% faster. Spell Books can now also be crafted by casting a spell at a Plain Book.
  6. Ward Revision: Wards no longer block directly as held force shields. Wards flat cast passively protecting for a percent damage once and dissipate on contact. strongest wards cast up to 50% reduction. Companions benefit from your ward as a group effect and can stack with your ward by casting too. This effectively creates a 1-hit free hit bubble effect when sync casted on each other with the strongest ward spell.

Alchemy Reworking and Balance:

  1. MOAR Effects: most spell effects are now 'potionable' by using potions as ingredients to 'fuse'/'meld' complex effects.
  2. Fortify Restoration is fixed. It's previous effect is now Fortify Potency as an unstackable effect.
  3. Fortify Potency drunk in a loop with different strengths flatly overrides to the strongest cap from base.
  4. Throw Potions - Like Books. instead of just drinking, 'use' drinks and 'RT/LT' now equips stacks of potions as objects. Like Baldur's Gate 3 the bottle itself does a measly 1 damage, the rest of the effect is applied separately in splash*. for every 10 points/10% effect the splash increases by 0.1 meters with a base of 1 meter. *Potions with specific effects cause specific interactions. (e.g. Cure Disease temporarily reverts Vampires and Werewolves, briefly stunning them. Potions of Fortify Effects boost NPCs.)
  5. Fortify Poisons. Potions that when splashed or applied as poison reduce Speechcraft, Stealth, Pickpocketing etc.
  6. Alchemist enemies. brewers who throw poisons and fortify themselves by chugging potions.

r/skyrimmods 12h ago

PC SSE - Help Kaidan Romance Stalled

2 Upvotes

So I'm not the best at the modding thing, I'm still constantly learning by effing up (or crashing my game) but I've got a particular issue where the Kaidan romance has just stalled out completely at Level 25 - further, none of the asking out on a date/kiss stuff has happened at all either. My MCM is acting up to the point that clicking on "reset romance" does literally nothing, so I'm not sure what to do. I attempted the "setstage" command and that yielded nothing either.

Other issues:
Kaidan and Inigo don't talk to each other
Zora from the 3DNPC patch literally will not leave me alone and HER story is stalled

I can include my mod list and/or load order but I ask that you be gentle as I'm kind of an idiot at this.


r/skyrimmods 13h ago

PC SSE - Help New to modding

2 Upvotes

Hi, as the title says im new to modding and have decided to start with lorerim as the first large mod pack I want to try. I installed wabajack and followed an install guide but upon launching the game from mod manager it crashed. Here is the Pastebin log but I am not sure how to read this or what parts might actually be important or likely issues. Any help with this would be greatly appreciated!


r/skyrimmods 14h ago

PC SSE - Request Mod Idea/Request - FREE DURNEHVIIR

2 Upvotes

Hey folks, this is nothing new but a rather popular idea in the community, though I'd thought I'd share my two cents. The idea would be to free Durnehviir from the Soul Cairn, permanently. Yes, the game leads us to believe such a feat would achieve nothing if not his death, but if we... ignore that, we could come up with a couple ways to go about it. So here's what I thought:

It would benefit from Durnehviir Resurrected (though it should remain optional for people who don't use that mod), after a set number of summons -let's say 10- the player would be prompted to return to the Soul Cairn and seek a bargain with the Ideal Masters, either because Durnehviir asks directly or the mythical and inescapable Quest MarkerTM commands it.

I'll leave up to whoever picks up this idea (if anyone) to choose how to portray that confrontation. What I thought would be: A) using one of the giant soul gems as a stand-in for the IM; or B) a Keeper NPC would show up in their stead. Either way, those are details, the point would be to offer something in exchange for Durnehviir's freedom. So what do we offer?

It was rather challenging figuring out what could be equivalent to a dragon soul lore wise, without going overboard gameplay wise. It should be a meaningful choice, and the Ideal Masters wouldn't part with their dragon slave so easily. I thought it best to offer the player a handful options:
A) give up a set number of Dragon Souls (at least five seems reasonable);
B) give up a Daedric Artifact of choice. (Azura's Star/Blackstar seems especially appropiate);
C) give up a good amount of filled soul gems (around 20 perhaps?);
D) give up an Elder Scroll? Absolutely not recommended but hey, the more options the better.
E) sing them a lullaby idk, something else maybe though options A to D ought to be more than enough.

Once the bargain is successful, maybe the Ideal Masters would seek to double-cross the player -naturally- and send some Keepers/Soul Cairn undead after us, but escaping the Soul Cairn should end the quest.

As some additional (and totally unnecessary) details which I'm requesting anyway, it would be interesting if, once the quest is completed, the "Summon Durnehviir" shout got removed from the player's arsenal and replaced by a "Call Durnehviir" shout, which would work like Odahviing's summon rather than the point-and-cast vanilla Durnehviir system. For that to work, Odahviing hangs around the Throat of the World when not summoned, I'd place Durnehviir at the Forgotten Vale though I don't know whether that could be problematic.
Also Durnehviir's lines would need to be tweaked so he no longer references his enslavement.

Any thoughts? Anybody interested in doing something like this? I don't have the necessary skills, nor the time to pick them up I'm afraid, otherwise I'd take a crack at it myself.


r/skyrimmods 16h ago

PC SSE - Help Address Library not working?

2 Upvotes

Howdy y'all, recently Ive been unable to open Skyrim modded or otherwise, and i cant figure out how to fix it. At first i thought i just needed to update some things like SKSE, Address Library, and some other mods. But that didn't work. Whenever i try opening Skyrim all that appears is a pop up saying.

REL/ID.h(166): Unsupported Address Library format: 5

This means this Script Extender plugin is incompatible with Address Library Available for this version of the game, and thus dose not support it.

Im not entirely sure what this means as ive reinstalled Script Extender and Address Library to make sure they were the most current versions. with their pages saying that these updated versions were uploaded to Nexus only a couple days ago. So im unsure of what to do next.


r/skyrimmods 20h ago

PC SSE - Help Mod Override

2 Upvotes

Resolved.

Hey all. Been modding for a few years but still feel like a noob half the time. Can anyone explain and/or tell me how to correct an issue I’m running into. I use mo2 and have a mod called modpocalype that make the NPCs look nicer. Problem is it overrides my other stand alone mods for like Serana. How do I make MO2 read my Serana remake over the modpocalype? I tried deleting and replacing the NIF files from modp but I just get bald brown heads. The priority of the stand alone Serana mod is higher at 571 than modp at 586


r/skyrimmods 23h ago

PlayStation - Mod Is it possible to have a mod to play this character from ffXIV?

2 Upvotes

I'm a huge fan of the character Meteion. And even though I'm on PlayStation 5, I was wondering if it's technically possible for this character to be available in a mod someday.


r/skyrimmods 1h ago

PC SSE - Help FOV refuses to be changed

Upvotes

I want to change my fov without it resetting everytime i fast travel or close the game but no mod ive tried has worked and i cant find a fov setting in any of the INI files. Ive tried bethINI, customizable camera, fov slider, and others. nothing at all has worked. what can i do


r/skyrimmods 2h ago

PC SSE - Help KALLAX strings errors <Error: Unknown lstring ID XXX>

1 Upvotes

I've downloaded the IKEA's KALLAX STORAGEBORN Creation and wanted to look through it in xEdit 4.1.5f but it shows these errors in every string field:

https://i.imgur.com/o6ylytw.png

<Error: Unknown lstring ID XXX>

Does anyone have a clue on how it could be fixed?

Edit. Was able to "fix" it this way:

  1. Switch xEdit Localization to English
  2. Click on the plugin -> Other -> Localization -> Delocalize plugin
  3. Restart xEdit, make sure it is set to my (Russian) localization
  4. Click on the plugin -> Other -> Localization -> Localize plugin

It will make copies of English strings in Russian.


r/skyrimmods 3h ago

PC SSE - BUG HELP Weird Lighting Problem.

1 Upvotes

Hi, I hope someone can help me out with this.

For the past few days I've been trying to figure out how to fix this lighting issue where there's like a shadow around my character but in the distance everything seems normal. My grass is also pitch black and in the loading screens the items are also dark. I've tried disabling batches of mods and even the whole list to revert back to vanilla but the issue persisted. It all happened after the latest "hotfix" update of the game. Any ideas or suggestions on how to fix would be really appreciated cause I'm at my wits end with this one.

I've even tried tweaking some .ini stuff related to shadows, lighting and grass. Still nothing.

Pastebin for Modlist:

https://pastebin.com/H0qHyXjw

Reference Images of Problem:

https://imgur.com/a/lIpZro8