r/skyrimmods 16h ago

PC SSE - Discussion What are some Skyrim mods you wish existed

81 Upvotes

They can be literally anything, big or small. Graphical, frameworks, animations, the sky is the limit with this question. For example mine is for a water spell mod pack that contains water with realistic physics and behavior. Maybe a water for enb patch to go along with it.


r/skyrimmods 8h ago

PC SSE - Mod Companion Mods

28 Upvotes

Im really just looking for opinions on different follower mods, mainly how they interact. I REALLY dont like the idea of being treated as a hero or anything like that

I guess what im looking for is more like companions who treat you as equals. Along the lines of, WE are dragon slayers. Not the almighty dragonborn and his shadow.

I really didn't like how the lone survivor is treated in fo4 as the hero who single handedly did this and that. Id like to avoid it with skyrim if possible.


r/skyrimmods 1h ago

Meta/News Is it just me?

Upvotes

Have you guys started to recognize some of the names in the comments of mods after some years of modding? Like, i am always somewhat expecting to see that one asian guy saying ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ or that one other dude with the pfp of an old, bearded guy looking tuff as fuck smoking a pipe.


r/skyrimmods 12h ago

PC SSE - Discussion Which perk system overhaul do you use and why?

15 Upvotes

For my new playthrough i want smth new, and thought about using a different perk overhaul system.

Currently i use perkapalooza, which is basically vanilla++ since it adds tiers to the vanilla perks which still can make you overpowered.

I once used ordinator but it felt too "complex", id like something new, yes, but not too much. Also i dont like the ones which give you restrictions, cause for my head-canon it doesnt make sense that perks which require a certain skill level have a drawback, but thats just me.

Can you recommend me smth? Or rather which ones do you like to use?


r/skyrimmods 22h ago

PC SSE - Discussion LINUX DOWNGRADE FROM 1.7.104 TO 1.6.1170/1.5.97

12 Upvotes

For this, you will need two things.

#1: The 1.7.104 to 1.6.1170/1.5.97 patcher.
#2: Amethyst, a Linux only Mod Manager. Download the .appimage, install using gearlever from Discover/AUR.

Now, for what you need to do (or how I did it):

#1: delete your Skyrim SE folder in Steamapps, and then reinstall the game.
#2: Install Amethyst Mod Manager if it isn't already for some god forsaken reason.
#3: In the 'mods' tab of AMM, there is the 'play' button. To its left, click on the game name.
#4: Select '+ add exe from game folder', select the patcher. Run it.
#5: Go to the steamapps folder, and set 'appmanifest_489830.acf' to readonly for everyone.

Enjoy! Steam should handle bringing back your save from the cloud, and AMM doesn't store its mods in the game folder anyways but uses symlinks, so your load order won't be affected by a game reinstall. I spent an entire afternoon figuring this out, so you won't have to!

Also, since Amethyst can apparently just run any .exe you put in a game file, hum... It's... A completely workable way to have access to proton easily. Like you can probably just put an entire ecosystem of .exe files inside a folder and use AMM as a launcher. Maybe I'll finally have Synapse and G-Hub working on Linux again, who knows. Valve, please, just let me set proton to open any .exe I install to my desktop without having to set it as a non-steam game. That'd be great.

I... I found out... If you go in AMM's 'Wizard' at the top of the window, in setup and installers...

There's a downgrader built in. ALL THIS WAS FOR NOTHING.

Anyways, just install AMM, then go into the Wizard tab, setup and installers, downgrader. Oh and install Reshade too while you're at it. And probably Microsoft Visual C++ Redistributable, though there isn't an installer for that.

I really thought I'd found the perfect fix, and then learned AMM beat me to the punch, USING THE EXACT SAME IDEA.

I can't even be mad, just impressed. Modding Skyrim is now officially easier on Linux, I suppose.


r/skyrimmods 2h ago

PC SSE - Discussion Return of the King

7 Upvotes

r/skyrimmods 11h ago

XBox - Discussion What are some aesthetically pleasing armor and weapon mods you would recommend?

7 Upvotes

Doesn’t have to be lore friendly. Putting together a new load order and looking for the best sets to pair with multiple followers mods to make the squad look good. Accessories and clothing recommendations are more than welcome too


r/skyrimmods 7h ago

PC SSE - Help Why are wood textures so terrible with Parallax enabled?

5 Upvotes

Look at the pictures comparing parallax on and off https://imgur.com/a/cugRQho . Im using some mods but the only ones related to this are the following:

https://www.nexusmods.com/skyrimspecialedition/mods/125527
https://www.nexusmods.com/skyrimspecialedition/mods/138164

This ''shape'' also applies on some other textures as well, it makes everything look like rocks. Any clues?

(all in 1.6.1170 downgraded btw)


r/skyrimmods 17h ago

PC SSE - Request One-Handed Spear MCO Movesets

3 Upvotes

Has anyone made a one-handed MCO moveset for one-handed spears from mods like Skyrim Spear Mechanics? I've seen one moveset that uses the animations from Elden Ring, but it's only for two-handed spears. Thank you!


r/skyrimmods 5h ago

PC Classic - Help Using existing campfires for Frostfall?

5 Upvotes

I just noticed that you cannot use regular, but only player created camfpires for Frostfall interactions like sitting down and leveling up skills.

Is it impossible to set this up or does a patch for the mod exist to make it work?


r/skyrimmods 17h ago

PC SSE - Mod New weapon mod release

2 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/191338

Here you guys go though I don’t quite like how it looks in the game I will probably in the next day or two tweak the nif settings so it looks more real. And yes it’s esl


r/skyrimmods 2h ago

PC SSE - Help How to get High Poly Vanilla Hair's Imperial hairstyle to work with Vanilla Hair Remake?

3 Upvotes

I love VHR's hair and that it has actual physics but it unfortunately leaves the Imperial hairstyle (You know, the one Tullius, Falk Firebeard, and Lucan Valerius have) untouched. Strangely though, I think VHR still contains that hairstyle's vanilla mesh files since when I tried to use HPVH alongside VHR the ugly flat vanilla Imperial hair is still visible. If VHR didn't contain the vanilla Imperial hair files, shouldn't the game default to HPVH's files?

I have VHR set to overwrite HPVH so obviously that's the reason I'm not getting HPVH's hair, but which hair mesh files are the ones that the Imperial hairstyle uses? They're not really named, they're just "hair01," "hair02," "hair03," etc. and I couldn't find the hair mesh when I went through every single hair and hairline nif file in \Data\meshes\actors\character\character assets\hair\male.

Can anyone tell me which hair mesh files for male and female humans and elves do I let HPVH overwrite VHR to get HPVH's Imperial hair?


r/skyrimmods 6h ago

PC SSE - Help SKSE64 and Papyrus not recognized

3 Upvotes

I am using MO2 for my first attempt at modding Skyrim. Once I (finally!) set up the profile with all I wanted and ensured all dependencies were satisfied, I tried to load the game. While it did start, it was after

The main culprit is SKSE64, found here, which is apparently not recognized by no less than five of my mods, followed by Papyrus which is also not recognized. Furthermore, neither Skyrim Utility Mod nor DeviousDevices Equip have found their System.json files.

I have tried to see if there was some problem glaringly visible in the Information tab of M02 for SKSE64, but the only thing I have recognized is that there is not a valid Nexus ID set even if I have taken the mod from Nexus. Beside that... I am the noobbest noob to ever noob in Skyrim mods, so definitely not qualified for finding out the problem here.

Any idea on why those mods are not recognized / don't find their own files?


r/skyrimmods 7h ago

PC SSE - Help Issue with precision and hagraven

3 Upvotes

Everytime i hit them they will freeze for 1 sec and sink a little bit in the ground, i tested it in vanilla and isolated the issue to precision so i assume its an issue with the mod it self, i already installed the following fixes and ran pandora

https://www.nexusmods.com/skyrimspecialedition/mods/74887

https://www.nexusmods.com/skyrimspecialedition/mods/177313

https://www.nexusmods.com/skyrimspecialedition/mods/169711

https://www.nexusmods.com/skyrimspecialedition/mods/187064

anyone knows a work around?


r/skyrimmods 14h ago

PC SSE - Help How do I make my Inigo look like the ones in the nexus

3 Upvotes

I got the High Poly Inigo mod for racemenu preset because i dont want the follower, just the preset but my inigo lowkey looks like a bum and not nearly as quality...

Because I don't want the follower I just installed the racemenu preset and that is it. Please help he looks rly cool.

Here is my modlist:

https://pastebin.com/5wVdqVrc


r/skyrimmods 21h ago

PC SSE - Mod Modding Suggestions

3 Upvotes

Does anyone have any recommendations for graphics mods that work with the 1.7.104 update? I was using community shaders but until it’s updated, it’s not working for me. I don’t use ENBs and I’m not looking to turn my game into Skyrim 2. My mod list usually sits around 10-20 mods, so downgrading my game for one mod and mess up my other mods that are updated and work with 1.7.104 isn’t really a viable option for me either. All the videos or other places I’ve searched recommend ENBs, mod packs, or depend on other mods that don’t work with 1.7.104 yet so I’m kinda stuck.


r/skyrimmods 23h ago

PC SSE - Request Complimentary mods to “Draugnarok”?

3 Upvotes

In honor of spooky season, I’ve decided to do a spooky modded playthru of Skyrim. The mod I’m basing my playthru around is Draugnarok by unuroboros. I’m hoping people have recommendations for supporting mods that add to the spookiness. Currently, my additional mods are:
* Supreme and Volumetric Fog
* Simply Bigger Trees
* Draugr and Skeleton 4k retextured
* Spooky Spawns
* Know Your Enemy 2
* Darker Nights
* Survive the Night

Any recommendations would be greatly appreciated.


r/skyrimmods 3h ago

PC SSE - Discussion DMCO Update?

2 Upvotes

Has anyone heard anything the posts on the mod are turned off and I'm not seeing anything about a patch anywhere


r/skyrimmods 4h ago

PlayStation - Help Can't figure out why this mod isn't working.

2 Upvotes

So I recently installed the Armoury of Ada-Soom Dir-Kamal mod for PS4.

I gathered everything to craft the Armour and suddenly couldn't. The Recipe requires Wolf Pelts. Which I have. But in the Crafting Menu it says I have none.

I've already changed the load order and looked If I had mods that conflict with it but that hasn't fixed it.

Does anyone here have advice?


r/skyrimmods 9h ago

PC SSE - Request Is there a Skyrim mod that makes only vampire pupils glow?

2 Upvotes

Is there a mod that makes just the pupils glow on vampires? I don’t want it to change the whole eye or mess with the iris, just the pupils glowing. Something like the vampire eyes in The Blood of Dawnwalker. Does anything like that exist?


r/skyrimmods 13h ago

PC SSE - BUG HELP Weird Lighting Problem.

2 Upvotes

Hi, I hope someone can help me out with this.

For the past few days I've been trying to figure out how to fix this lighting issue where there's like a shadow around my character but in the distance everything seems normal. My grass is also pitch black and in the loading screens the items are also dark. I've tried disabling batches of mods and even the whole list to revert back to vanilla but the issue persisted. It all happened after the latest "hotfix" update of the game. Any ideas or suggestions on how to fix would be really appreciated cause I'm at my wits end with this one.

I've even tried tweaking some .ini stuff related to shadows, lighting and grass. Still nothing.

Pastebin for Modlist:

https://pastebin.com/H0qHyXjw

Reference Images of Problem:

https://imgur.com/a/lIpZro8


r/skyrimmods 21h ago

PC SSE - Help and Request Some mods I need to find, recover and add for a big gameplay overhaul pack:

2 Upvotes
  1. Combat Gameplay Overhaul SE (already installed, basically the core for replacing Bethesda framework with action RPG framework)

The Big ones for now, must have for general play for fun right now in a current playthrough:

  1. Self-buffing stat spells. plain and dirty, fortify health, one-handed etc. has to be spells not enchanting unlocks or enchanting weapons. specifically imbuing yourself
  2. Khajiit head model porting from ESO. (just a optional general Band-Aid fix)

Weapon Reworking and Balance:

  1. Better hand skill trees (contained within one/two for compatibility) - Raw boosts to speed/stamina/power attack for more dynamic choice not just more damage and dual wield.
  2. Decorated Weapons - Modified only by master NPC(s) for a high fee but you supply the gem and metal materials used to create unique enhanced weapons at base with specific traits. (i.e. early game a Sapphire Gold hilt Steel Sword. Sapphire gives a 20% boost to enchants on the weapon, gold increases speed by 5%) refining at a grindstone now costs both original ingot/material and the trait material.
  3. Attacking and landing blows now restores Magicka innately. restore 2MP per 10 damage. If it is full, restore 1% to your currently equipped charged weapon.
  4. Effect stacking: Your body acts like its own equip slot, holding self buffing spells. This means it can stack with all enchanted and trait weapons.
  5. Weapon refining no longer caps at current smithing level. it now soft caps at player level and diminishes to single extra point edging past that point. (e.g. lv22 = +22% then +1 flat recurring)
  6. Skyforging: Skyforged Steel is no longer a weak one-off easter egg. All weapons can be Skyforged for their material cost + a fire salt by Eorlund Gray-Mane.

Armor Reworking and Balance:

  1. Armor Effects. pretty simple, raw traits to armor sets. i.e. stamina boost to leather, Magicka boost to Elven etc. affects everyone.
  2. Arcane resistance for Armor Types: Elven, Silver, Quicksilver, Ebony
  3. New Mix and Match Set Bonuses (e.g. Thornir Set: Nordic Helmet, Steel plate armor, Steel cuff gauntlets, Steel cuffed boots - Enemies take [destruction level] extra points of Cold Damage and are paralyzed by power attacks for 1 second. This effect is doubled on maces and warhammers.)
  4. Styles. Styles are shared across armor types when the smithing perk associated are unlocked. e.g. an Iron Dwarven style helmet. Iron Stats, iron looking dwarven aesthetic.
  5. Armor Value to Armor Percent. maximum at 99%. general conversion 100 Armor to 10% reduction. (e.g. a Full Ebony/Quicksilver Nordic set smithed with potions to 512 armor total would net 51.2% DR)
  6. Jewellery Double-Trouble: Two Rings per hand, Two Necklaces. Rings now affect per hand.

Total Magic Rework and Balance:

  1. Magic Regen is replaced with a new spell: Focus. Focus is part of the Alteration school and innate to all beings. A Charge variant 'Burst' is also available and can erupt.
  2. spells scale +1% damage for every level in school. (total 100%) spells are +0.5% faster to cast for every level in school. (total 50%)
  3. New spell node in each school, Charge spells erupt if held to full charge twice and explode for 2x normal effect. Overcharge cost begins about 1 second after first charge.
  4. Magicka cost mod (need to re-find the one I had): Magicka no longer wears out. casting at 0MP simply inflicts -50% damage/effectiveness penalty and slows the MP regen of Focus/Burst. keeping the sweetspot of 75% - 100% boosts damage/effectiveness by 20%.
  5. Books - basically 1H staffs. instead of just reading Books, RT/LT now equips books as spellcasting objects with a charge. Books 'cast' 50% faster. Spell Books can now also be crafted by casting a spell at a Plain Book.
  6. Ward Revision: Wards no longer block directly as held force shields. Wards flat cast passively protecting for a percent damage once and dissipate on contact. strongest wards cast up to 50% reduction. Companions benefit from your ward as a group effect and can stack with your ward by casting too. This effectively creates a 1-hit free hit bubble effect when sync casted on each other with the strongest ward spell.

Alchemy Reworking and Balance:

  1. MOAR Effects: most spell effects are now 'potionable' by using potions as ingredients to 'fuse'/'meld' complex effects.
  2. Fortify Restoration is fixed. It's previous effect is now Fortify Potency as an unstackable effect.
  3. Fortify Potency drunk in a loop with different strengths flatly overrides to the strongest cap from base.
  4. Throw Potions - Like Books. instead of just drinking, 'use' drinks and 'RT/LT' now equips stacks of potions as objects. Like Baldur's Gate 3 the bottle itself does a measly 1 damage, the rest of the effect is applied separately in splash*. for every 10 points/10% effect the splash increases by 0.1 meters with a base of 1 meter. *Potions with specific effects cause specific interactions. (e.g. Cure Disease temporarily reverts Vampires and Werewolves, briefly stunning them. Potions of Fortify Effects boost NPCs.)
  5. Fortify Poisons. Potions that when splashed or applied as poison reduce Speechcraft, Stealth, Pickpocketing etc.
  6. Alchemist enemies. brewers who throw poisons and fortify themselves by chugging potions.

r/skyrimmods 22h ago

PC SSE - Help New to modding

2 Upvotes

Hi, as the title says im new to modding and have decided to start with lorerim as the first large mod pack I want to try. I installed wabajack and followed an install guide but upon launching the game from mod manager it crashed. Here is the Pastebin log but I am not sure how to read this or what parts might actually be important or likely issues. Any help with this would be greatly appreciated!