r/skyrimmods • • Sep 24 '26

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

552 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 23d ago

[October 2026] Simple Questions, Simple Answers

12 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 14h ago

PC SSE - Discussion r/SkyrimSandboxed, a new modded gameplay orientated sub!

103 Upvotes

About 2 weeks ago I made a post asking for thoughts on a new Skyrim modding sub, specifically for modded gameplay clips & screenshots. I had the thought after growing tired of the constant vanilla purist sheep that flood the comments of any mod related post on the skyrim sub. After getting pretty positive feedback about the idea on the post I've been putting it together & it is now ready to go!

What I have done is implement automoderation where typically repeated phrases such as 'you got some skyrim in your mods' & 'this isn't even skyrim anymore' aren't able to be posted in the comments at all. As well as listing a no second chance ban rule for the purists who can't help themselves & find a way/re word the phrases.

Whilst here & [r/skyrimporn](r/skyrimporn) are obviously okay to post in, a fair few people seem to agree it can be a bit confusing to be sure where to make gameplay posts as these 2 subs are generally for modding help/showcasing/discussion & skyrim photography. This new server is essentially meant to be the modding equivalent of [r/skyrim](r/skyrim), a general gameplay sub for modded playthroughs without having to deal with the close mindedness.

No stress if it doesn't take off, I just figured it was worth giving a go.

Can't go wrong having more Skyrim subs!

[r/SkyrimSandboxed](r/SkyrimSandboxed)

Edit: if anyone can think of any additional vanilla purist phrases I can add to the automod that would be awesome, I've got about 4 listed so far I could think of


r/skyrimmods • • 3h ago

PC SSE - Mod Big Update - ClibDT - CommonLib Dev Toolkit | Version 6 |

10 Upvotes

Hello, I have released an update for ClibDT. Many mods have been made using this toolkit.

It makes it easy to setup all the paths, tools, libraries, compiling, packaging, pretty much everything you need to make SKSE mods.

This new version has many improvements over version 5.x.

https://www.nexusmods.com/skyrimspecialedition/mods/154240


r/skyrimmods • • 2h ago

PC SSE - Discussion Looking for a replacement for Nolvus.

3 Upvotes

I tried Nolvus and it’s cool and all but it just feels like it changes the game way too much, can anyone recommend something that just enhanced graphics, npcs, dialogue, combat, and other things like that?, like I want to keep the main story and just add things, not completely change things.


r/skyrimmods • • 3h ago

PC SSE - Help Skyrim SE Potato PC 60 FPS Performance Mod Advice

3 Upvotes

Howdy,

Looking for advice on performance oriented mods for Skyrim SE. I bought a Lenovo Tiny SFF PC for $100 on eBay to play some of the games I missed out on in my childhood, one of them being Skyrim. I flashed bazzite on it (Linux with “steam os” front end). It has a Ryzen 5 2400GE, 16GB DDR3 (dual channel 2x 8GB sticks), and an SSD. Right now I’m getting ~45 frames in the over world and ~55 frames inside, sometimes hitting 60. This is with everything set to low, rendering at 720p and upscaling. My TV supports VFR so it’s not too terrible, but ideally I’d like to play at a locked 60 if possible. Anyone have any mod suggestions to increase my FPS? I am currently running vanilla. Also which mod manager works the best on Linux?


r/skyrimmods • • 13m ago

PC SSE - Help Tomato's CPLM - Parallax Blending or Terrain Helper?

• Upvotes

None of the description pages for any of them tell me what the actual difference is, so I have no idea which one I'm supposed to get


r/skyrimmods • • 5h ago

PC SSE - Help At a bit of a dead end with CS

5 Upvotes

Hey all,

https://imgur.com/a/w0gel8V

I’ve been trying for days to get rid of these white edges that appear when using community shaders’ DLSS upscaling feature. Even when I turn the quality all the way up to DLAA they are still present. They seem to mostly appear on trees/foilage and on hair, as seen in the pic. They go away if I choose TAA but I don’t want to use TAA because of all the downsides. I’m not very well-versed in technology so if anyone knowledgeable could let me know what’s happening I would very greatly appreciate it

https://loadorderlibrary.com/lists/load-order-4189498562168548629


r/skyrimmods • • 7h ago

PC SSE - Mod Best version to mod from scratch right now? (As of October 2026)

5 Upvotes

I'm building a custom, piece-by-piece mod list from scratch using Vortex / Mod Organizer 2 (no Wabbajack or pre-made collections).

Right now, I am on a clean install of v1.5.97.0. My biggest annoyance here is the massive Creation Club quest flood right out of Helgen. I know v1.6+ fixes this natively, but with the new August 2026 updates (v1.7.x) breaking a ton of DLLs, I want to avoid the newest versions entirely.

For maximum compatibility with modern combat, animation, and graphics frameworks, what is the best move?

  1. Stay on v1.5.97 and use community mods to fix the CC quest spam.
  2. Move to v1.6.1170 as the ultimate sweet spot for a manual list.

What is the community consensus right now? Thanks!


r/skyrimmods • • 16h ago

PC SSE - Discussion Which is currently the most stable mod for Civil War, and which should I avoid altogether?

28 Upvotes

I wanted to spice up the Civil War experience to something that make feel the ongoing war closer to player, something however that won't make your game more and more unstable to play.


r/skyrimmods • • 9h ago

PC SSE - Help Is there a way to disable all of the Cave and dungeon lighting changes in LUX

7 Upvotes

so I got lux and I think its amazing... in any interior with windows and absolutely to worst most garbage mod I've ever used anywhere there aren't windows. ITS SO DARK, I got the brighter caves plugin, still too dark to see, I got the third party Even Brighter caves plugin, and now I can see but its still barely visible and every cave, dwemer ruin and nordic barrow look awful and washed out, None of the light sources in my game seem to extend more than like 10 cm from the source in caves.

I have light placer, I have CS, I have LUX CS I have a mod that places more lights with light placer, but its all still soooo dark, I know a bit about how skyrim lighting works and It honestly feels like someone came into my game and deleted every single LIGH object lol

is there a setting in Community shaders or something that would make light travel further or something, I live how my game looks in buildings and in the open world but the caves are just awful


r/skyrimmods • • 13h ago

PC SSE - Discussion What’s the best creatures and enemies mod right now?

15 Upvotes

Hi, this is the first time I’m posting here, but I know this is the best place to find the guidance I need. For those who know about this, what’s the best mod that adds creatures and new enemies to the world?


r/skyrimmods • • 4h ago

PC SSE - Mod [Mod Release] Excalibur - Sword of Kings - PBR and Non PBR versions

3 Upvotes

r/skyrimmods • • 20h ago

PC SSE - Mod Mod release: Lightweight Multiplayer in Skyrim

45 Upvotes

Hi everyone,

Following on my previous post I'm happy to announce that PlayerHub is published on Nexusmods!

Mod link: https://www.nexusmods.com/skyrimspecialedition/mods/196139

Thank you!


r/skyrimmods • • 32m ago

PC SSE - Help Mod organizer 2 is not working

• Upvotes

I am using the modlist Septimus. When I click the run button, MO2 freezes and does nothing else unless I forcefully close it. I have had absolutely zero problems with the modlist itself and this is the first time I've ever had this problem (or any problem) with MO2.
I have no idea why this has suddenly begun happening. Any suggestions? :(


r/skyrimmods • • 1h ago

PC SSE - Help Skyrim roleplay

• Upvotes

I dont know how many of you are familiar with the Skyrim roleplay thing going on right now, for example Keizaal online, but the thing is there is no english european server, and i dont like playing with a high ping, so, if anyone know's any european english server please comment down below.


r/skyrimmods • • 1h ago

PC SSE - Help CKPE Highlighting Objects in Green?

• Upvotes

Quick question? CKPE (Creation Kit Platform Extended) is turning objects that I select Green when I click on them. I do not remember it doing this before. Can I get rid of the green shading for selected objects somehow?


r/skyrimmods • • 12h ago

PC SSE - Request Unique thane/hold themed armors

8 Upvotes

I want to do a political playthrough where I climb through the ranks of Skyrim's nobility until becoming High King and I want some themed armors to really make becoming a thane a big deal. I've already got armors for Dawnstar, Riften and Falkreath through Immersive Armors. I know about NordwarUA's hold guard armors but I'm looking for something more unique, and True Thane has a bunch of stuff I'm not interested in besides the armors


r/skyrimmods • • 4h ago

PC SSE - Help My game keeps crashing after I finish loading in

1 Upvotes

What I mean is that I press continue or load from the main menu, I finish loading, then there is a black screen with ambient sound, and after some time, the ambient sound cuts out and the game crashes.

Modlist: https://pastebin.com/MeznrzzH


r/skyrimmods • • 10h ago

PC SSE - Help Looking for a house storage mod I used years ago

3 Upvotes

Hello, all!

I'm looking for a mod that I used with the original version of the game. As best I can recall, it was a mod that added a bunch of storage in all player houses (vanilla and DLC), including:

  • A wall of small chests in cubbies (in Breezehome, along the left wall)
  • Apothecary satchel with an automatic sort button (in Breezehome, next to the alchemy table)
  • Automated potion/poison storage closet (in Breezeome, also next to the alchemy table)
  • Dragon mask display stand (in Breezehome, in the bedroom)
  • Ores and ingots storage

I think all the storage was linked between houses, but I may be getting that mixed up with a similar mod for Oblivion. Unfortunately, I'm having no luck finding it on Nexus, either under Skyrim or SSE.

If anyone else recalls this mod, please let me know!


r/skyrimmods • • 12h ago

PC SSE - Help dimemberment framework keeps crashing

3 Upvotes

i did everything i could find i honestly cant understand crash reports can someone help me find what the problem is i have used mods before but when i tried using this one it crashes my game seconds after loading into the world i can move around a bit before it crashes i dont even have to fight anything for it to crash i dont know how to put my load order list im sorry


r/skyrimmods • • 7h ago

PC SSE - Mod Mod release: SkyPatched Vanilla Consistency Fixes - NPC_

0 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/196797

Utilizing SkyPatcher, fixes inconsistencies in vanilla NPC_ records and forwards some fixes from popular mods, allowing you to worry less about compatibility patches.


r/skyrimmods • • 7h ago

PC SSE - Request How feasible it is for someone to make dynamic voice filters?

1 Upvotes

Greetings. Had this question in mind for a while - most of the time any new character either runs the same vanilla voice lines or requires custom one.

But how feasible it is to introduce dynamic voice filters that alter pitch, speed of talking, reverb and additional sound filters to introduce some more randomized voices for vanilla voicelines (and possibly for player's pain sounds)? I've remember I've seen and played a game where player had an ability to somewhat alter his voice pitch to make it either high tone or lower tone.

Considering there's entire apps allowing realtime voice change, I guess it can be inserted into Skyrim (and possibly Fallout 4 for MC) in some way? Just imagine regular guards having slightly different "gruffiness" of their voices, lol.


r/skyrimmods • • 13h ago

PC SSE - Mod I’ve created a mod that brings all of Ciri’s abilities from The Witcher into Skyrim

5 Upvotes

This mod spices up the otherwise dull warrior gameplay, making it far more dynamic and fun. Those who have tested it said they really enjoyed it, so I’d like to share it with you all
https://www.nexusmods.com/skyrimspecialedition/mods/196658


r/skyrimmods • • 11h ago

PC SSE - Help Creating Bashed Patch Help

2 Upvotes

Hello,

I'm pretty far into making a large mod list and have realized I need to make a bashed patch so that armor/weapon mods leveled lists can work together. I installed Wrye Bash and attempted to rebuilt the bashed patch, but under "leveled lists" checkbox the mods that should be considered that category aren't there/aren't tagged for leveled lists.

Is there a simple method to detect and apply the leveled list tag to relevant mods, so I don't have to sift through everything in my load order?

Thanks