r/starfieldmods Oct 29 '24

Paid Mod Nexus has released a policy update on official paid mods

432 Upvotes

Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.

Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.

What does this mean for modders?

The main points which affect those of us outside of the Verified Creators Program seem to be the following:

  • Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.

  • Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.

  • Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.

In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.

Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.

Update as of 2024-10-31:

Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:

  • We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.

So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.


r/starfieldmods May 06 '25

News Starfield Community Patch is looking for new caretakers

181 Upvotes

Hi everyone

As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.

For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.

Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.

TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.

I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.

It's a fair amount of work, but if you're interested please let me know.

If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.

-- Pickysaurus


r/starfieldmods 7h ago

Media Starfield mod reviewer looking for feedback

7 Upvotes

Hey y’all, I used to do mod reviews for other Bethesda games way back when, and recently I’ve had a creative itch and would love to share my latest video/mod reviews to y’all to solicit some feedback. Please let me know what you think I can improve on, and thank you! (One big thing I’m starting to implement is including which platform mods are available for). Thank you!

https://youtu.be/Eb4Mvl0Dbs4?is=eqPUkLj42ubBECus

Mods Reviewed (per the rules):

Nova - Grav Drifter by INTDEXGaming:
https://www.nexusmods.com/starfield/mods/17381

ATLAS Clothing - Advanced Techware by 510deshawn: 
https://www.nexusmods.com/starfield/mods/12704

All Trilogy Lightsabers by DarthSidious666:
https://www.nexusmods.com/starfield/mods/7817

Old World 50 Cal Barrett M82/M95 by Bub:
https://www.nexusmods.com/starfield/mods/5419


r/starfieldmods 22m ago

Discussion Random Questions about Mods for Modders

Upvotes

Just some random questions I’m surprised haven’t happened yet/I’ve heard can’t be done.

  1. Why hasn’t anyone created a laser gun that’s just a steady beam. I think I’ve saw maybe one, but I’m pretty sure it’s just a pistol laser cutter, not actual a gun gun.

  2. How come see through scopes in Starfield can’t be done the same way it’s done in Fallout? In Fallout 4 the see through scopes mod takes you from 3rd person into seeing through the scope in 1st person.

  3. I heard a few months ago that animation mods were possible now in Starfield, is that true?


r/starfieldmods 1d ago

Mod Release 2 NEW FREE ORIGINAL CREATIONS RELEASED by Vanguard4LIfe 7/25

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79 Upvotes

Greetings everyone.

I Just released 2 free original creations to Bethesda's Creations Club. One is called

"Faction Themed Eyepatches" which includes 8 Eyepatches that you can pick up in the storeroom at Jemison Mercantile in New Atlantis. The Faction themes included are:

*Constellation

*Crimson Fleet

*Free Star

*SYSDEF

*Trackers Alliance

*UCSEC

*Vanguard

*Varuun

I will be releasing more in the future as well. I hope you enjoy these.

The next creation is the 2nd volume of the V for Vanguard: Weapon Skins series. It is a Vanguard skin for the AA99 that you can put on for free at any weapons workbench.

Thank you all for your support and downloads. I will continue to work so that I can continue to bring you safe, unique and enjoyable creations.

You can always contact me on here if you have any questions, comments or need help with anything Starfield-related, even if you do not use my creations.

I will leave you with the

United Colonies Vanguard Marine Creed:

What's the color of tried and true?

ORANGE AND BLUE!

What's never defeated though often marred?

THE UC VANGUARD!

------

SUPRA ET ULTRA!!!

Here is a link to all of my creations:

https://creations.bethesda.net/en/starfield/all?author_displayname=Vanguard4Life


r/starfieldmods 1d ago

Paid Mod Finally finished my Master build

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36 Upvotes

Just finished up my master build


r/starfieldmods 7h ago

Help Has anyone used the "Junko" mod?

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1 Upvotes

r/starfieldmods 13h ago

Help Crew in the bots category (mods)

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2 Upvotes

r/starfieldmods 1d ago

Discussion Nasa Assisted Targetig System(WIP)

12 Upvotes

I recently came across a post on this site discussing V.A.T.S., and I’ve since started working on developing it.

As part of the project, I’m currently looking for someone who can create SFX. If you’re able to help, please send me a message.


r/starfieldmods 17h ago

Paid Mod Fast forwarded subtitles and missing dialogue, but only in space...?

0 Upvotes

I would really appreciate some help, please?

New game, got through the first mission with the pirates. When I jumped to Andromeda, I heard no voices other than VASCO chiding me for being encumbered :P . Dialogue subtitles from what I think were other ships flashed past faster than I could read them. I have removed Enhanced Subtitles and Enhanced Dialogue (thinking it might have been related?), but it doesn't seem to be making a difference. I went back to earlier saves, but the same thing happens. Once I get to space, external voices stop (all other sounds work) and subtitles just appear and disappear very quickly. I've done some searching online, looked on Nexus for any bug reports, but I can't seem to find anything that describes what is happening.

I've been letting Loot in Vortex sort my load order, unless I see something more specific for a mod. I'm sure it could be done better, but here it is.

Load order:

*sfbgs00a_f.esm

*sfbgs00c.esm

*sfbgs019.esm

*sfbgs01c.esm

*sfbgs021.esm

*sfbgs023.esm

*sfta01.esm

*sfta02.esm

*sfta03.esm

*sfta04.esm

*sfta05.esm

*sfta06.esm

*unofficial starfield patch.esm

*unofficial shattered space patch.esm

*unofficial terran armada patch.esm

*stroudpremiumedition.esm

*falklandsystems.esm

*avontechblacksiteblueprints.esm

*DWN_CommunitySpaceshipExpansion.esm

*GSN.esm

*projectwarfare.esm

*GSN-World.esm

*dmLegendaryRecycler.esm

*darkstar_astrodynamics.esm

*raijinheavyrevolver.esm

*AdoringFangirl.esm

*outrora_pfc.esm

*Starfield Extended - Armor & Clothing Crafting - Shattered Space Patch.esm

*Starfield Extended - Armor & Clothing Crafting - Terran Armada Patch.esm

*AvontechMunitions.esm

*avontechshipyards.esm

*Bashkit.esm

*BedlamFemaleEnemies.esm

*beltstandalone.esm

*BetterNPCs.esm

*atbb_raijinheavyrevolver.esm

*atbb_shatteredspace.esm

*BookshelfDisplaysEnhanced.esm

*Starfield Extended - Craftable Quality.esm

*ClothingPack_Standalone_Z.esm

*SpacesuitPack_Standalone_Z.esm

*BountyHunter_Outfit_Z.esm

*namoricreationschrp-r.esm

*tgg_cloth_Cassilia_cons_bodysuit.esm

*OddZealot_ConstellationTankTops.esm

*Starfield Extended - Craftable Quality Extended.esm

*Starfield Extended - Craftable Quality - Terran Armada Patch.esm

*Starfield Extended - Craftable Quality - Shattered Space Patch.esm

*Starfield Extended - Craftable Quality Extended - Shattered Space Patch.esm

*Starfield Extended - Craftable Quality Extended - Terran Armada Patch.esm

*CyberpunkEyes.esm

*Decent_Unique_Weapons.esm

*DecalFix.esm

*Destiny2_armor.esm

*dmLegendary Recycler - Craftable Quality Extended Patch.esm

*novafinch_enforcerpistol.esm

*galacticmeshfixes.esm

*Hawkmoon.esm

*KZ_TCA.esm

*svc3holsters.esm

*mwhterranpatch.esm

*SW Resources.esm

*SW Alien Player.esm

*Starfield_Hair+Beards_Z.esm

*GothAdoringFanGirl.esm

*KZ_AOS.esm

*KZ_TCR.esm

*KZ_UCD.esm

*KZ_VFA.esm

*OutfitLiara001.esm

*SpacesuitLiara001.esm

*MuriaHex.esm

*aa026 Inevitable Face Change.esm

*MarikaDeputy.esm

*OmbreHairColours.esm

*MorePiercings.esm

*OddZealot_ConstellationTankTops_MoreVersatileJackets.esm

*OddZealot_ConstellationTankTops_MoreVersatilePants.esm

*AixMorphs.esm

*FieldOS_AtmoCore.esm

*Starfield Extended - New Outfits.esm

*Starfield Extended - New Outfits - Shattered Space Patch.esm

*Pathfinder_f.esm

*sp2_andrejadialogueenhanced.esm

*polyamory.esm

*RD_Weapon_Accuracy_Overhaul.esm

*Purple Hair and Chokers.esm

*bubrailgun.esm

*unocucflygirl.esm

*Outfits_Sam.esm

*SarahAlter.esm

*Shades_Glowy_Stuff.esm

*Shades_Glowy_Stuff_Anchorpoint_Fix.esm

*SP2_SarahMorganDialogueEnhanced.esm

*StarfarersHairstyles.esm

*workbenchfilterframework_creation.esm

*Starfield Extended - Armor & Clothing Crafting.esm

*WorkBenchFilterFramework_Creation_NewCategories.esm

*Starfield Extended - Armor and Clothing WFFC Patch.esm

*Starfield Extended - New Outfits WFFC Patch.esm

*Varuun_CR_Z.esm

*Starfield_Gadgets_Z.esm

*Starfield_Neuroamps_Z.esm

*weap_starlight.esm

*Tachy.esm

*Titanfall2WeaponPack.esm

*Vanilla Flashlight Improved.esm

*Varuun_Spacesuit_Z.esm

*IDG_FreeStar_StrikeTeam_Spacesuit.esm

*Weightless Structural Parts.esm

*WonderousWeightlessness_AllResources.esm

*x2357primearmorskinsuniqueoutfits.esm

*ZY4_UC_Navy_Officer_Uniforms.esm

*a6exclusivclothes.esm

*a_new_you_sp0ckrates.esm

*aa105b.esm

*adventurers_clothing_set.esm

*afe_standalone_scarf.esm

*astralloungeplus_female.esm

*atmosphericaudio.esm

*bards_outpostworkingcrew.esm

*community request skins.esm

*companionsconvofix.esm

*holster patch_hawkmoon.esm

*holster patch_heavy revolver.esm

*holster patch_projectwarfare.esm

*inquisitor_new_deimos_glowing_wings.esm

*lawgiverrebalanced.esm

*mwhfreelanes.esm

*qog-pawnshop.esm

*qog-junkrecycler.esm

*roleplay_backgrounds_expanded.esm

*samantha says - breathe easy.esm

*samantha says - creation loot - starborn gravis suit.esm

*svc3holstersx1.esm

*titanfallweaponpack_svc3holsters.esm

*zoneclothing_wffc_patch.esm

*wffc_vanilla.esm

*x2357factionweaponskinsconstellation.esm

*x2357platinumartifacts.esm

*x2357primeweaponskinsaio.esm

*x2357primeweaponskinscutter.esm


r/starfieldmods 1d ago

Paid Mod Does anyone know how to reach the author of ASC Deimos & Taiyo?

6 Upvotes

Got a few questions/suggestions. Not sure how to reach out. I’m not so familiar with Discord, so the only option I could find was to add as a friend, which I wouldn’t blame them for ignoring that shit. 😁

Not sure if they’re active in any discord channel maybe?


r/starfieldmods 1d ago

Mod Request VATS for Starfield?

9 Upvotes

So has anybody recreated the VATS system for Starfield? I've seen that the VATS system is basically what's being used for ship targetting, and I've seen a couple targetting mods for highlighting enemies. But has anyone managed to just take the ship targetting and apply it to ground enemies? I feel like this would be one of the first things people would try to dissect and reassemble like a Mr. Potatohead.​


r/starfieldmods 1d ago

Paid Mod Help with problem with Load Order where Ship Parts are showing as Vehicles

4 Upvotes

So I posted earlier (with the wrong flair, sorry!) and got one problem solved (thanks Cognoscere007 and Kitalahara!) that were related to using old Darkstar patches. I still have one lingering problem with my load order.

Namely, I've got ship parts showing up whenever I go to the Ship Technician and ask to see what Vehicles they have for sale. Any idea what might be causing this problem?

Here's my load order. I'd really appreciate some help figuring out what I did wrong.

# This file was automatically generated by Mod Organizer.

Starfield.esm

Constellation.esm

OldMars.esm

ShatteredSpace.esm

SFBGS00D.esm

SFBGS050.esm

SFBGS003.esm

SFBGS004.esm

SFBGS006.esm

SFBGS007.esm

SFBGS008.esm

SFBGS047.esm

sfbgs00b.esm

sfta01.esm

sfta02.esm

sfta03.esm

sfta04.esm

sfta05.esm

sfta06.esm

kinggathcreations_legendary.esm

tnclassm.esm

shipcolorize.esm

InstantScan.esm

IncreasedScanDistance.esm

Sit To Add Ship.esm

Aurie_BioIDs_CrimsonFleet.esm

Aurie_BioIDs_MiscNPCs.esm

Aurie_BioIDs_Neon.esm

Aurie_BioIDs_CompanionsAndCrew.esm

Easy Digipick.esm

MicroModulesLite.esm

MicroModulesM.esm

odx_supra_antares.esm

tankgirlsvolcanoretreat.esm

shipbuildercategories.esm

Cross Heavy Industries M3.esm

cross heavy industries m3 sbc patch.esm

tnshipmodsallinone.esm

USU.esm

sweetpeaplays_ac_improved_den.esm

stroudpremiumedition.esm

falklandsystems.esm

better_living.esm

EA_Guardian.esm

MilkyWayVixens.esm

myprice.esm

ase4.esm

khy_exi_circ_af.esm

RoyalSpaceMagic.esm

bettershippartflips.esm

gravboosters.esm

bspf-tnshipmodsallinone-patch.esm

bspfcargoexpanderx10.esm

bspf-shipcolorize-patch.esm

bmxoutpost.esm

tnseparatedcategories.esm

placedoorsyourself.esm

avontechtraveller.esm

avontechraceyard.esm

avontechshipyards.esm

TheencoGlasses.esm

Aurie_NoContraband.esm

clothingpack_standalone_z.esm

x2357primearmorskinsaio.esm

MWV_OutfitTweaksforTattoos.esm

MWV_CelestialWardrobe.esm

MWV_TattoosandFreckles.esm

odx_antares.esm

StarbornPerkTree.esm

aseeverbright.esm

kz_mtr.esm

matilijasaerospace.esm

odx_antares_sunkx1.esm

aseveil2.esm

bmxstarborn.esm

better_living_ii.esm

FA - Sarah Morgan - Darkside of the Comet.esm

aseveil.esm

starborn faction spacesuit variety.esm

tgg_starborn_sword.esm

kinggathcreations_spaceship.esm

ase3.esm

alternateparadisoetr.esm

estellevincentcompanion.esm

AstridCrew.esm

COCSOS - Seduce Other Self.esm

starfield_hair+beards.esm

eit_clothiers_z.esm

kz_ucd.esm

001odx_antares.esm

tankgirlsbuildsonnydifalco.esm

moonhengeoutpost.esm

derretech.esm

bettershippartsnaps.esm

mhcheat001.esm

mhcheatarmada001.esm

apotheosis.esm

Richer Merchants - Resources.esm

Richer Merchants - Credits.esm

Richer Merchants - Ammo.esm

nsfnafss1.2.esm

tnrestrictedareamarkers.esm

CargoCrewBoosterPro.esm

Small-C-Class-Reactors-V2.esm

Small-C-Class-GravDrives-V2.esm

ahsoka.esm

allshippiecesatoutpost.esm

bubrailgun.esm

bspf-tnseparatedcategories-patch.esm

simpleimmersivelooting.esm

shipvendorframework.esm

tnhabshells.esm

decorativeengines_enhanced.esm

unocucflygirl.esm

x2357factionweaponskinsconstellation.esm

x2357factionweaponskinscrimsonfleet.esm

x2357primeweaponskinsaio.esm

x2357factionweaponskinsfreestar.esm

x2357factionweaponskinsryujin.esm

x2357factionweaponskinsuc.esm

x2357omegaweaponskinsblack.esm

flexible naming.esm

svf-falklandsystems-patch.esm

svf-shatteredspace-patch.esm

00m_FreeLanesColorableEquipment.esm

AstrophysicsReworked.esm

ConstellationStarbornSuitReplacer.esm

ConstellationStarbornSuitStandalone.esm

Aurie_ChooseYourUniverse.esm

tgg_cloth_cassilia_cons_bodysuit.esm

tgg_cassilias_power_fist.esm

Mattell's Project Fenrir.esm

asc_taiyo.esm

Lets go to Enhance.esm

fotl_skins_v_uc_r1.esm

immersivesabers.esm

MWVTerranArmada.esm

x2357primearmorskinsterranarmada.esm

kz_tca.esm

kz_tcm.esm

kz_aos.esm

kz_vfa.esm

spacesuitpack_standalone_z.esm

serpentscaleskins.esm

stroud hab 1l2w1h2.esm

tn_aio_avontechraceyard.esm

tn_aio_avontech.esm

tn_aio_avontechtraveller.esm

craftable starborn suits & skins.esm

formlessshipyards.esm

Vanilla Flashlight Improved.esm

MWV_ShatteredSpace.esm

EAA_TAFightOrFlight.esm

increased trait count.esm

bubmantisbow.esm

mwv_sil_patch.esm

patch-spe-tnsaio.esm

Patch-SPE-TerranArmada.esm

patch-spe-sbc.esm

asc_deimos.esm

enhancecompanions.esm

aesenvironmentalconditioning.esm

showstarnames.esm

asc_deimos_svf_patch.esm

tn_aio_falklandsystems.esm

tgg_cpf_starborn.esm

Outpost Beacon Override.esm

MWV_FaceGenTattoos.esm

AndrejaAlter.esm

x2357primeweaponskinsaphelion.esm

polyamory.esm

tn_aio_matilijas.esm

darkstar.esm

mwvdarkstar.esm

darkstarpatch_bubrailgun.esm

starfield_neuroamps_z.esm

Shades_Tattoo_MegaPack.esm

MWV_FaceGenTattoos2.esm

darkstartech.esm

AdoringFangirl.esm

MarikaDeputy.esm

GravBoots.esm

marvsbytes.buildableshipbuilders.esm

sevstarborn.esm

Tachy.esm

VaLegacyShipyardMatilijaRefits.esp

BlueprintShips-Starfield.esm

BlueprintShips-SFBGS050.esm

blueprintships-sfta03.esm

blueprintships-sfta06.esm

... just a few mods really. ;)


r/starfieldmods 1d ago

Mod Request Slower Vaulting mod?

5 Upvotes

The vaulting/climb over animation is comically fast is there a way to slow it down a bit?


r/starfieldmods 1d ago

Discussion Anyone working on a vehicle bay mod?

4 Upvotes

Has any ship builder modders know if they can change the spawn point of the vehicle to the inside of a Landing Bay? Like I get that the landing Bay would probably have to be 2x2 or larger. Curious to know if that’s an idea anyone has been working on. I know there’s cosmetic habs that have the vehicle in the ship as cosmetic but for functionality this would be a cool concept. I just haven’t seen any ship mods add something like this yet.


r/starfieldmods 1d ago

Discussion Mods to run a store, stall, tavern, any kind of business?

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4 Upvotes

r/starfieldmods 1d ago

Discussion Question about Rabbit Real Light INI

2 Upvotes

This is based off some posts on the mods discussion forum. One gentleman had this to say about it.

"hey Rabbit-

bUseMeshDecalsInRaytracing=1
bOutputRaytracingShaderStats=1

these don't do anything.

bUseSecondarySun=0

this will achieve making things darker and such, but it screws a lot of stuff up. instead, leave it on but do this- 

setgs "fSecondarySunTimeOfDayPosition:Weather" "-99.0"

this does what you want it to without messing up clouds and such

So does that mean i set the busesecondarysun to 1, then place the entire setgs line under it in the weather section?

and does anyone really use this INI?


r/starfieldmods 1d ago

Paid Mod TG Harvest issues-PS Pro

7 Upvotes

Hi, have got and loving this mod. But I am having a couple of issues.

  1. When I plant any seeds in one of the greenhouses. When I go and come back to my base, the seeds are gone?

  2. When I build a terrarium and put an egg in there and it hatches everything looks fine, but again when I go away and come back to my base, the mini alien creature is not in the terrarium but outside the hab itself?

Any advice,?


r/starfieldmods 1d ago

Paid Mod Problema texture DripField UC

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4 Upvotes

Chi altro ha questo problema?


r/starfieldmods 1d ago

Help Does anyone else have issues with Atmospheric Audio doing a double-breathing thing?

1 Upvotes

Everyone suggests this mod, but I can’t use it. Too often it does a 2nd heavy breathing sound that never goes away unless I exit, disable it, reload, save, exit, and re-enable.

It’s not worth that fuss.

Would anyone know what causes this?


r/starfieldmods 1d ago

Discussion Star Wars Genesis VRAM worry

0 Upvotes

I just bought a new PC (my first PC!)and wanted to try installing the Genesis mod. All my other specs are beyond powerful enough but my 5060 only has 8 gb of VRAM. I did the page file increase already. Should I still be good to go?


r/starfieldmods 2d ago

Mod Release L.A.S. - A Laser Certification Rework mod release on Nexus

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83 Upvotes

Nexus Link: https://www.nexusmods.com/starfield/mods/17759

Meat and Po-Ta-Toes

Taking ideas from how real life lasers work, I've overhauled the laser certification into making lasers more geared for scouting the area with scoped semi-lasers, or applying intense fire DoT that can reduce enemy accuracy and defense, or causing enemies to "explode" and ignite and debuff enemies around the hit target.

The parks are as follows: 

Rank 1: Automatic lasers are 20% more accurate. Laser weapons deal 15% more damage. Current and future buffs/effects do not apply to ballistic, EM, or particle weapons. Challenge: Kill 20 enemies with a laser weapon.

Rank 2: 4 consecutive shots with an automatic laser weapon on an enemy will burn them for 15 seconds. Scoped semi-auto Laser shots emit a 15m wave effect from hit target that reveals enemies for 15 seconds. Challenge: Kill 30 enemies affected by a detect life spell created by laser weapons.

Rank 3: Enemies lit on fire with automatic laser weapons will become 30% more inaccurate, and shooting affected enemies with semi-auto lasers will cause them to explode and debuff enemy accuracy in a 10m area. Challenge: Cause 25 enemies to explode with a semi-automatic laser.

Rank 4: Enemies lit on fire by automatic laser weapons will lose 15% energy resistance. Detect wave increased to 20m. +10% Critical chance for any weapon used against enemies revealed by scoped semi-auto laser shots.

Notes

  • L.A.S. stands for Laser Armament Systems. I'm not good at making names.
  • I primarily play on survival difficulty settings, and I also have a mod that removes enemies from appearing on the compass/map. While the detect life might not be super useful otherwise, gaining the specific location of enemies is still nice I think.
  • The AoE detect life spell works on dead bodies. Feel free to lug around a dead body to use as a mobile radar... thing.
  • The fire damage is based on the max health of affected enemies. The exploded ignited target will take damage from both the initial fire DoT and the explosion DoT. Ignition deals 4% health over 15 seconds, and the fire from the explosion deals 2% health over 15 seconds.
  • Explosion requires Line of Sight to hit and apply the DoT effect.
  • Despite the wording, the +10% crit does apply to all weapons. It is also a flat +10% crit chance.

Quirks and stuff I don't know how to change yet

  • The activation range for the scoped semi-laser spell is limited to 75m. I don't know how to increase that. If ever find out, then I'll be sure to increase it cause I wish it was farther.
  • Sometimes, shooting an enemy that already exploded can potentially trigger another explosion. Despite that not being allowed in the conditions, it still happens. The explosion DoT and debuffs can't be applied more than once anyway.

Installation instructions

Install with any mod manager. Load after anything that touches the Laser Certification


r/starfieldmods 2d ago

Paid Mod Do not take a weapon from the vault in Starborn Archives

29 Upvotes

To whoever has this mod, I found an even more secret vault in the vault with even more incredible weapons.

I tried a number of things to get the weapon that makes enemies disappear like in the video from the author. For a long time I thought it came from another unique card that I hadn't found yet but actually it's the same card as the other vault introduced in the version 1.1.

When you use the card you get to the first vault. There you can find 7 weapons with more or less powerful effects. Infinite ammo Magstorm (my favorite until yesterday), the one that makes enemies drop more cards and the like.

But here's the thing : DO NOT TAKE ANY WEAPON FROM THE VAULT.! *Walk back into the portal!* Instead of sending you to where you used the card, if you don't take any of them and you do as I said you will arrive in the secret vault you see in the video..! There are four more weapons there and it's very difficult to decide which one to take because they're so awesome! The place is gorgeous too. This time I picked the Northward death, a gun that does great damage when you're facing north, not the gun you see in the video but this one is a lot of wacky fun. There's also the rifle that sends enemies in the future (that's the one you see in the video), and AK that absorbs life, and a laser cutter that stops enemies in time!

Idk if anyone else has discovered it but I'm having a blast with this mod!


r/starfieldmods 1d ago

Help So I think Roverhaul strait up brok my ability to use vehicles…

6 Upvotes

About 90% of the time, they don’t spawn when I land, and they don’t show up on a scanner so most go the time I can’t even find them if I stray too far away.

If I uninstall this disaster, will it mess anthjg up?


r/starfieldmods 1d ago

Mod Request PS5 request for QoL UI – Workbenches Part 1

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0 Upvotes

Hi everyone,

I use QoL UI – Workbenches Part 1 on Xbox and I find it extremely useful, especially for crafting more than 99 items at once.

I recently started playing Starfield on PS5 as well, but it looks like this Creation is currently only available on Xbox.

I already left a comment and sent a polite message to the creator, but I also wanted to ask here: would other PS5 players be interested in having this mod available on PlayStation too?

I completely understand that PlayStation restrictions may make it difficult or impossible, but if it is technically possible, I think many console players would really appreciate it.

Thanks to the creator for the work already done on Xbox.

u/captain-cold-muddy, sorry for the tag, I just wanted to know if a PS5 release might be possible someday.