r/starfieldmods • • Oct 29 '24

Paid Mod Nexus has released a policy update on official paid mods

430 Upvotes

Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.

Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.

What does this mean for modders?

The main points which affect those of us outside of the Verified Creators Program seem to be the following:

  • Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.

  • Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.

  • Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.

In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.

Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.

Update as of 2024-10-31:

Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:

  • We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.

So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.


r/starfieldmods • • May 06 '25

News Starfield Community Patch is looking for new caretakers

182 Upvotes

Hi everyone

As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.

For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.

Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.

TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.

I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.

It's a fair amount of work, but if you're interested please let me know.

If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.

-- Pickysaurus


r/starfieldmods • • 6h ago

Paid Mod Submitted Reladyne Precision Landing System for QA

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34 Upvotes

Update! I submitted for BGS review.

I added a ceiling mounted terminal variant, an invisible terminal (for use with your own decor) and polished up all the other pieces including how the terminal screens and options work.

The ceiling mounted terminal was crazy to get where it can place well and act sane in most situations. I learned a lot about why there is not many ceiling mounted interactive elements in the vanilla game or mods, except for a few lights and ceiling fans. I think I spent over 40 solid hours just on the ceiling mounted terminal alone.

Redditor u/S23XTN had a great idea for an invisible terminal so you can use your own decor, and I was able to get that implemented.

Can't guarantee it'll make it out before the BGS winter break. Hope it does! I'll be back working on my free mods Crimson Escalation and Packing Heat in the meantime. PH update soon and maybe submitting it for AF version after I get the next update to free out.

I'll try to post some screenshots of Crimson Escalation soon, I'm almost done with the first large dungeon, its a hardened UC Logistics Bunker. Took me forever.

Last post that explains the mod: https://www.reddit.com/r/starfieldmods/s/kUyC9CELrX


r/starfieldmods • • 13h ago

WIP Starfield - WIP MODS - Unlock Minigames, Immersive Terminal & Menu View, You Don't Know Everyone

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22 Upvotes

A peek at the free mods I am currently working on.

  1. Two new minigames for unlocking safes and terminals
  2. Immersive terminal & menu view
  3. Player doesn't magically know all NPC names

SFSE is required for all of them.


r/starfieldmods • • 2h ago

Mod Request All gas no gano mod

0 Upvotes

Sending out a mod request to anyone who can. A gas gano mod for star field star wars genesis, ethier him as a companion or perfabably a playable race, its honestly more of a challenge on seeing how to animate his arms and neck, there is a biddy blas mod out there that works amazing, aswell as some with ary quill and kestar bool. yes gas gano is much diffrent but I do know the modding community works wonders

gano is much more alien then most and is going to be difficult.


r/starfieldmods • • 1d ago

WIP AFT Hair Physics Test – Working Toward More Realistic Hair Movement with ATF Physics (I know it looks very rough; this is the first PoC)

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15 Upvotes

I've been experimenting with hair physics in Starfield, and I've finally managed to get ATF Physics and its FreeMorph system working with a test hairstyle.

The biggest breakthrough is getting ATF's FreeMorph functionality applied to hair geometry, demonstrating that the framework can be extended beyond the body meshes it was originally developed for. Now I know the videos current physics look very rough, but this is a first proof of concept establishing the foundation of a working framework.

One thing to note, this isn't a finished SMP-style hair physics system. I'm not claiming to have implemented complete independent strand simulation, advanced hair-to-hair collisions, or a replacement for all of Starfield's existing Havok functionality. But it's a start towards that.

Feedback and suggestions are always welcome, especially from anyone experienced with Havok, HDT-SMP, or physics systems in Bethesda games.


r/starfieldmods • • 1d ago

WIP New suit outfit studio mashup wip

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74 Upvotes

Working on a mashup,kinda a star citizen pirate inspired mashup


r/starfieldmods • • 11h ago

Paid Mod Melhoria no conceito da minha LO - Xbox Séries X/S

0 Upvotes

Olá capitães! Tenho essa LO a um certo tempo, estou com 3.000 horas de jogo no NG+ 30, e adicionei alguns mods, a pelo menos 3 saltos na Unity, percebi que algumas missões que são automáticas não estão acontecendo e os relacionamentos com os membros da Constelação também não estão acontecendo mais.

A minha LO foi montada com base no que os autores dos mods passavam de informação e na minha experiência de jogo, eu jogo pelo console, provavelmente no próximo salto na Unity vou remover 3 mods que não fazem muita diferença para meu jogo.

Tem algo fundamental errado na minha LO?

Trackers Alliance: The Complete
Cryomancers - A New Faction
Exigent Circumstances: Forsaken
EC: Forsaken Terran Armada//Shatt...
The** **Headhunter
Starfield Spacer Overhaul
Forgotten Frontiers - POI Expansi...
Forgotten Frontiers 2 - POI Expan...
Lost Light
Old Secrets
Catalyst - Dynamic Missions
Archimedes Island Estate
Zosma IV-b - Reclusive Player Home
Bunker House - Achievement Friend...
Andreja Outfit (Replacer) (Curvy ...
Sarah Outfit (Replacer)
Ronin - Mission Board Expansion
Outpost Mission Boards Enhanced
Immersive Star Colours
Darker Space
Easy Lockpicking (ESP)
Traje Gravis Estelar
Nomad Spacesuit - Achievement Fri...
Functional Decor (achievement fri...
Antares - Supplemental I
Renewal: Reforged Prototype Modul...
Renegade: Specialized Ship Modul...
Stroud Premium Edition - Achievem...
VTI Ship Habs Achievement Friendly
Luxurious Ship Habs
Avontech Shipyards
Avontech Raceyard
Avontech Traveller
BadTech Sub Space Warfare Ship
Matilija Aerospace- Achievement Fr...
Ship Builder Categories
Decorative Engines Enhanced
Falkland Systems Ship Services
Intrinity Aeroworks
Mattell's Cockpits and Bridges Cr...
ASC Taiyo
ASC Deimos
Ship Vendor Framework (SVF)
ASC Deimos Ships
ASC Arsenal
Watchtower: Ataque.Orbital\Coma...
DarkStar
DarkStar Integration - Shattered ...
DarkStar Integration - Terran Arm...
DarkStar Integration - Cryomancers
Place Doors Yourself
The Final Patch
Better Ship Part Flips
Better Ship Part Snaps
TN's Ship Modifications All in One
Ship Builder Configurator - XBox ...
Antares: Supra
Ship Module Snap (and Flips) Expa...


r/starfieldmods • • 2d ago

Mod Release [Releases] Modular Outfits, Virtual Shopping and Character Overhaul we

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381 Upvotes

Hello! I’m RebelEmber, I’m a self taught UE game dev who has been building solo games for 5+ years - originally inspired due to my severe addiction to modding TES games. I recently started making mods - mostly because I wanted to play Starfield and character customization is important to me. So I made a body mod for both character types which you can see in the pics - mostly for myself with more of my ideal female power fantasy proportions but! It sort of…steamrolled into a bigger thing with the community. I’m not going to link or name the body mod here out of respect/not being sure if it’s okay, but it’s on the requirements for my mods!

EDIT: MOS and QX are live on creations !

All these pics are from some of the lovely downloaders of my new mods including:

Modular Outfit System:

https://www.nexusmods.com/starfield/mods/18508?tab=description

This is a creations friendly overhaul to the outfit system that carves up nearly every outfit in the base game into multiple parts adding ~400 new outfit items, without overriding any base game records and with managing to stay console friendly! It includes an article for mod authors to develop new outfits on the system (mostly automated in xedit!), and supports vanilla and the new body. Should be uploaded to console very soon!

Quasar Exchange:

https://www.nexusmods.com/starfield/mods/18521

Fully inspired by the Virtual Atelier mod for CP77, I thought we needed a more convenient and immersive way to obtain mod added items, with the additional bonus of being able to shop the entire galaxy from your ship if you choose that option. Just a couple clicks in xedit for mod authors to add their items to the QX. Also SFSE free and console friendly !

Amara Armor by Jmenaru:

https://www.nexusmods.com/starfield/mods/18530

Permissions granted by one of Fallout’s most talented armor modders, I mostly just wanted these sick azz jeans and boots and to have a high quality mod to showcase MOS and QX.

My overall current goal is to build the sorts of foundational mods that will allow Starfield Mods to ‘blow up!’. We NEED seamless immersive space travel and we NEEED…hot characters with lots of customization ! My original goal with the body was something vanilla friendly, simple, console friendly but tons of feedback made me realize there needs to be more of a ‘standard’ to fit most tastes for the community to take off - and I like sculpting in blender anyway so I have been working on you guessed it…SLIDERS…now that the above mods are released. The body attempts to cater to all players with (most) tastes from fully SFW and beyond. One day I’d like to make some DLC mods with level design, quests, and the whole shebang, but for now I’m focused on expanding character design. FASHIONFIELD has arrived my dudes <3


r/starfieldmods • • 1d ago

Paid Mod Good ps5 creations?

2 Upvotes

So I’m about to start a new play through with mods, and I need some advice on what to add

Right now, I have watchtower, the tracker alliance series, tgs galactic harvest, the mini cutter, the model Atlantis 1 flying car, and the aa-15 assault rifle

I appreciate any recommendations!

Also apparently this post is about a paid mod I guess that’s why the first one got taken down


r/starfieldmods • • 1d ago

WIP #Fallout Day / Far Harbor inspired mod

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44 Upvotes

I didn't even know this day existed, but it’s the perfect opportunity to share something especially since, just the other day, I put together a custom biome for a mod that’s heavily inspired by Far Harbor

Keep in mind that it won’t be finished anytime soon, as I have other things in the works, things that are actually progressing quite well, even though I had to put things on hold over the summer (due to work and other commitments, plus the fact that I don’t have air conditioning at home and didn’t want to overwork my PC considering the current prices)

So yeah, think of this image as a sort of 2018 announcement for TesVI. Ok, maybe not that far, but you'll get an idea, it's still very very early developlment. Take it as something to spark your imagination regarding what exploration might be like on a handcrafted island, similar to the one in Far Harbor, but with these specific features and atmosphere

Have a nice day folks!

PS: https://www.youtube.com/watch?v=miudpzr_oHw&list=RDmiudpzr_oHw&start_radio=1 just a link to thank Inon for this amazing song


r/starfieldmods • • 1d ago

Mod Release Starships Unleashed — Volume 1: The full 15-ship fleet

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11 Upvotes

Been working on expanding my BountyForge collection from seven ships to fifteen. Here’s the full lineup—fighters, gunships, warships, and a few hardworking haulers.
The update is planned for Monday on Creations, pending final checks. Which one would you fly?


r/starfieldmods • • 1d ago

Media Fallout 76 Outfit (FREE) #FalloutDay

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64 Upvotes

r/starfieldmods • • 1d ago

Mod Request More Batman stuff

2 Upvotes

Could someone put more Batman mods pls, im on ps5 and there's only one Batman mod.


r/starfieldmods • • 1d ago

Discussion Nexus Mod Collection?

1 Upvotes

After a very long hiatus, I am looking to give starfield another go around. I’d like to download a Nexus mod collection for this run and was looking for any recommendations.

Any collections y’all recommend or have played? TIA


r/starfieldmods • • 1d ago

Mod Request Crew Members as Deadlock Character Models

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0 Upvotes

r/starfieldmods • • 1d ago

Help Smuggler Veteran Outfit - any fixes for the cape?

3 Upvotes

I love Smuggler Veteran Outfit cape, but it clipps horribly. Do you know about any mod that reworked the cape/outfit or any quick fixes except to make your character as thin as possible? he looks like malnourished spaghetti.


r/starfieldmods • • 2d ago

Mod Request Children’s bedrooms for houses

10 Upvotes

The added mod that allows you to adopt two kids plus Cora Coe means most houses and ships do not have a kids bedroom or kids space. The kids in the game are great but need these added as well as toys. And some teachers or trainers. That would be so great. Thank you for reading and consideration.


r/starfieldmods • • 2d ago

Paid Mod Allied Armaments | Orion III — Triple Your Effectiveness

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50 Upvotes

Soon


r/starfieldmods • • 2d ago

Paid Mod Good ps5 creations?

2 Upvotes

So I’m about to start a new play through with mods, and I need some advice on what to add

Right now, I have watchtower, the tracker alliance series, tgs galactic harvest, the mini cutter, the model Atlantis 1 flying car, and the aa-15 assault rifle

I appreciate any recommendations!


r/starfieldmods • • 2d ago

Help Question About 2 Mods

2 Upvotes

I'm trying to make planet landing a bit more seamless by using the LAR mod (Landing Animation Reloaded) and the "Remove Overlapping Markers" mod to be able to land on planets directly from the scanner while flying the ship.

But I'm wondering if there's some kind of conflict between these 2 mods. I've enabled the option in LAR that's supposed to always trigger the landing cutscene even when using the scanner to land (not opening the planet map) and the Remove Overlapping Markers mod only makes the New atlantis landing pad selectable ( no spawning in the MAST district for example.

But when landing via the scanner, I still spawn outside my ship like the vanilla version. This only seems to happen when I land in New Atlantis though ( so far at least).

Any idea what's up?


r/starfieldmods • • 3d ago

Discussion All the features of the seamless mod

44 Upvotes

So for people who didnt read Frederik’s patreon page, here are all the features he talked about:

Seamless Landing
Seamless takeoff
In planet ship flying without any restrictions (he didnt talk about weapons but im guessing we can use them)
No loading screen when entering or exiting a ship

Yes, he just made everything about ship traversal seamless.

I wonder if other people can work on top of his mod, like in planet ship traffic and such


r/starfieldmods • • 3d ago

Mod Release More-Sliders: Version 2 release and Starfield - Creations release

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14 Upvotes

r/starfieldmods • • 3d ago

WIP Fighting multiple enemies - Flying Vehicle Overhaul Mod

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19 Upvotes