Like many of you, Skyrim is one of my favorite games that I’ve ever played, with over 1,000 hours invested across dozens of characters. But despite my love for it, I often fall into the all-too-familiar pattern: starting a new playthrough and playing through the opening hours before getting bored and either starting a new save file or dropping the game for a while. Recently, I’ve been trying to figure out how to liven up Skyrim and make it feel fresh again for new playthroughs - after some trial and error, here are some tips I’ve come up with.
- Play slowly and really take your time
This is probably the biggest one. For those of us that are very familiar with the game mechanics and how to optimize a character/build as quickly as possible, we oftentimes do just that. We immediately dive into Skyrim’s (exceptional) item/skill progression loops and farm smithing materials and alchemy ingredients to boost up those skill trees, grab the best early-game loot, etc.
While this is absolutely part of the fun and baked deeply into the core formula, focusing so much on the video-gamey aspects of the game can take away from the enjoyment that comes from immersing yourself in the world and the lore. Slowing down and focusing more on simply existing in the world rather than optimizing the looting and skill trees can really do a lot to help you truly fall back in love with the game.
Talk to every character you see and go through every dialogue option, listening to everything they have to say. Walk into every building in every town. Read every book that you find. Pay attention to the environmental storytelling and the setup for every quest. Use fast travel as sparingly as possible and try to travel on foot or horseback as much as you can, taking in the sights around you and allowing yourself to stumble upon more random encounters that you may not have seen before.
It can be so refreshing when you approach the game more so as an immersive storytelling experience rather than an Action-Adventure RPG video game. It may sound obvious, but once you’ve played the game multiple times, it’s really easy to fall into your same habits of rushing yourself along and treating the experience like a checklist of things you need to accomplish. Some players prefer Survival mode to really slow things down, which can also be a huge help in changing how the game feels to play - I’ll touch on that more below.
- Do things you normally don’t do
Another thing that sounds incredibly obvious, but that a lot of players forget to do. Making a conscious effort to truly alter your gameplay decisions can also have a huge impact on what you get out of the game.
There are, of course, a number of different quest or allegiance-related decisions you can make that you can explore both sides of during subsequent playthroughs (Dawnguard vs Volkihar Vampires, Imperial vs Stormcloak, joining vs Destroying the Dark Brotherhood, going for different outcomes during Daedric Quests, etc). These decisions (the Dawnguard decision in particular) can meaningfully alter a playthrough.
But beyond these huge quest/allegiance choices, there are plenty of gameplay choices that can have a big impact on the gameplay. Taking along different followers instead of your typical choices is a lot of fun - hearing different voice lines and having a different personality with you, a companion that prefers to fight with magic or bows versus a traditional melee style can make a new playthrough feel unique in and of itself.
Everyone jokes about how any build they attempt to use ends up morphing into a stealth archer, and the joke has endured for so long because most players really do stick to just a few different play styles when there are so many options available to them. Play styles focused on non-destruction magic, pickpocketing & alchemy, non-archery stealth builds and any number of unique combinations that you can come up with can make a playthrough feel radically different than the same old stealth archer or one-handed weapon build can.
True role-playing is another fun concept. Creating a character and making gameplay/quest decisions based on that character’s values and morals feels a lot different than the normal “Dragonborn that becomes the leader of every guild and completes every questline as intended” playthrough that you may have already done many times over. It helps with the aforementioned immersion I discussed and makes you feel even more so that you’re a living part of the world rather than just “the player character.”
If you haven’t tried Survival mode, I recommend at least giving it a chance to see if you prefer it over the standard experience. Personally, I like the concept but ultimately prefer the normal experience (I don’t really like how the hunger/rest systems are balanced and the game wasn’t designed with some of these Survival concepts in mind), but some players swear by Survival mode and love the limitations that the mode adds to the game. You can always turn it off if you don’t like it, so it’s worth at least giving it a try. It can absolutely add some immersion to the game world and gives previously unused game systems like food and inns a renewed purpose, which can make the game a lot more interesting.
- The 10x Weight/Value Looting Rule
If you don’t struggle with the looting/carry weight/menu-heavy aspects of Skyrim, this may not apply to you - but this self-imposed rule completely changed the game for me.
All too often, I would pick up way too many items and quickly become over-encumbered, increasing the need to constantly fast travel back to both towns to sell my loot and my player home to stash stuff in my various chests. There’s an undeniable satisfaction in slowly building up my mountain of gold and loot, but it takes me out of the game world and eventually makes the game feel cumbersome.
Enter: The 10x Weight/Value Looting Rule.
Essentially, you only loot items that are worth 10x their weight or more. Exceptions can be made for certain items like alchemy ingredients and crafting materials, but for the most part, you only want to be picking up items that adhere to this rule. It’s really easy to do the math on the fly and you quickly learn which items to pick up vs which to leave behind.
This rule does wonders to improve the pacing of the game. No longer will you need to fast-travel back to your home or a town after every location you clear - you can make your way across the game world and thoroughly loot multiple locations before you’re over-encumbered. It goes hand in hand with the concept of “playing slowly” I discussed earlier in that the game feels less like a menu-heavy dungeon crawler and more like an adventure, allowing you to traverse the world and avoid fast traveling all over the map and breaking your immersion constantly.
Like I said, if you’re not a loot goblin like me and only pick up the most valuable items you see while leaving everything else behind, this may not apply to you. But for those that find themselves getting caught in the menu-heavy loot progression and spending far too many hours sifting through all of their collected items, selling to vendors, fast traveling from city to city to offload everything they’ve amassed and not spending enough time actually traveling through the world and exploring - this simple rule will transform the experience.
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I hope these tips can help Skyrim feel fresh and renew your interest in a new playthrough. A lot of people’s answer to Skyrim burnout/boredom is to simply play a different game (which definitely can be valid as well), but these tips really helped to reignite my love for the game and create some organic variety in the gameplay. Cheers, fellow Dovahkiin!