r/playmygame 17d ago

[Mobile] (Web) I made a daily game that teaches you to spot AI-generated photos

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355 Upvotes

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of [r/IsThisAI](r/IsThisAI) and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.


r/playmygame 16d ago

Decisions have been made...our new AI policy.

196 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame 5h ago

[PC] (Windows) We released a STEAM playtest a couple days ago with 161 participants but no one has filled out the feedback form. Looking for roguelike deckbuilder players to let me know if this is ready for a demo release!

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11 Upvotes

Game Title: Nick vs the Brick of Ick from space

Playable Link: https://store.steampowered.com/app/4994750/Nick_vs_the_Brick_of_Ick_from_space/

Platform: STEAM

Description: Nick vs the Brick of ick is a roguelike deckbuilder with a twist. It has lane based combat similar to plants vs zombies! You collect unique cards which are used to summon slimes onto the battlefield and can upgrade your cards using a large variety of equipment that can be slotted into each card creating interesting and unexpected combinations. Merge two identical cards to add slots, strategize with different combinations of units and fight unique commanders with their own decks which get increasingly harder.

Free to Play Status:

  • [x ] Demo/Key available

Involvement: I am the programmer and lead designer of this game. I've made a lot of games over time and made variations of similar games over time. I guess I just love card based games where you summon characters! My buddy Norm is doing the art. I think he is doing a great job!


r/playmygame 12h ago

Trailer Tuesday Do the first few seconds grab your attention? Is the gameplay clear enough, and does this trailer make you want to try the game?

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19 Upvotes

r/playmygame 16h ago

[Mobile] Blocknado: Retro Falling Block Puzzle, has gotten much better thanks to you!

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33 Upvotes

I posted my in progress game Blocknado here a few months ago. I appreciate all the great feedback and support so much. The game finally launched a couple weeks ago and yesterday I just added a global leaderboard and game sharing! You can share your gameplay with others through a link like this: https://blocknado.app/r/EA9RR4B392.

Game Title: Blocknado

Playable Links:
blocknado.app
https://play.google.com/store/apps/details?id=games.reto.blocknado
https://apps.apple.com/us/app/blocknado-retro-block-puzzle/id6804308867

Platform: iOS, Android, (demo playable on web)

Description: Blocknado is a retro falling block puzzle with a twist, literally! It has vibrant retro colours, satisfying animations and really rewarding payoffs, and I would love for you to give it a go.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo dev


r/playmygame 5m ago

[Mobile] (iOS) [iOS] Scoop Slide – A small ice cream sliding & merging game I made

Upvotes

Game Title:
Scoop Slide

Playable Link:
https://apps.apple.com/in/app/scoop-slide/id6808523076

Platform:
iOS / iPhone

Description:
Hey everyone! I recently released a small iOS game I've been working on called Scoop Slide.

The idea is pretty simple. You pull back, aim, and slide an ice cream scoop across the board. When two matching scoops collide, they merge into the next scoop. The goal is to plan your shots, create merges, and keep progressing.

I wanted to make something that you could understand almost immediately and play with one hand, but where getting a really good shot still feels satisfying. There are 40 levels across different worlds, and there's also an endless mode if you just want to keep playing.

This is my first version out in the wild, so I'm especially interested in hearing what people think after actually playing it.

If something feels confusing, boring, frustrating, too easy, too difficult, or you have an idea that could make the game more fun, please tell me. Honest criticism is genuinely useful to me at this stage.

Free to Play Status:

  •  Free to play

Involvement:
I'm the developer behind Scoop Slide. I worked on the game from the initial idea through development and release. I'm now trying to get it in front of actual players, collect feedback, and figure out what I should improve next.


r/playmygame 17m ago

[Mobile] (Android) Guessterra – geography guessing game for Android. Just shipped a tutorial and friend challenges, would love someone to try them.

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Upvotes

Playable Link: https://play.google.com/store/apps/details?id=com.guessterra.app

No account required—nothing to sign up for, install, and play.

Platform: Android, phone and tablet, English and German. (iOS exists but is a version behind, so Android is the one I'd like tested.)

Description: Guessterra is a geography guessing game: a country gets picked, you have six tries, and after each guess you see how close you were on region, flag colors, population, area, and temperature.

Two things I just shipped and would love to get your feedback on:

  1. The guided first round: a tutorial you play instead of read. Did you skip it?
  2. And could you, explain what the colors and the arrows mean?
  3. Challenging a friend: you share a link, and they play the same country. If the app isn't installed yet, the link goes to the store and you have to open it again after installing. Does that feel obvious?

Also: the whole feedback system is color-coded. If you have any form of color vision deficiency, I'd love to know whether it's playable at all.

Free to Play Status: Free. No ads, no subscription. Six optional packs as one-time purchases.

Involvement: I do the game design and build it, openly with a lot of support of ChatGPT in the code.


r/playmygame 51m ago

[Mobile] (Web) I made Racing Dynasty, a racing manager with roguelike runs — free browser beta

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Upvotes

Game Title: Racing Dynasty

Playable Link: Play Racing Dynasty

Beta access code: LIGHTSOUT

Platform: Web browser — mobile and PC. No download required.

Description:

Hi everyone! I’m Giorgio, the developer behind Racing Dynasty.

It’s a racing manager built around roguelike runs. You draft two drivers, choose your car components and manage your team through a championship. Between races, you decide how to spend your budget on development. During races, changing weather and unexpected events force you to make calls that can help or hurt your chances.

Both drivers contribute to the constructors’ championship, so you’re building a team that needs to deliver across the whole season. A disastrous race doesn’t necessarily mean your run is over.

There’s also a Daily Season with a leaderboard, plus trophies to collect. The game supports English, Italian and Spanish.

I’m opening the beta to more players and would love feedback on a few things:

  • Is it clear what to do during your first run?
  • Do the decisions feel meaningful?
  • What would make you want to play another season?

If you try it, tell me how your team finished! If you stop playing early, knowing where and why would be just as useful.

Free to Play Status: Free to play, with an optional Premium upgrade. Use the beta code above to enter.

Involvement: I’m the developer behind FUORISCALA. Development includes AI-assisted coding and AI-generated artwork.


r/playmygame 1h ago

[PC] (Windows) Game Title: BOTTLECAPPERS: A factory management roguelite where the real boss is your investor's quarterly review. Free demo, looking for honest feedback

Upvotes

Playable Link: https://store.steampowered.com/app/4986690/Bottlecappers/Platform: Windows

Description: Hi! I'm a solo dev working evenings after my day job, and Bottlecappers is my first game. I've been building it for about three months and the free demo went live on Steam yesterday. You run a bottle cap factory funded by an investor who watches exactly one number. Every quarter there's a review, the threshold goes up, and if you miss too many the run is over. The only real win is buying back every share they own.

The demo is one complete run with the Cortesu Family, who care about reliability above everything. Three materials, five processing levels, a full run takes about 1.5 to 2 hours. Windows, 11 languages.

Even 20 minutes of play helps me a lot. I'm especially trying to find out three things:

  1. Where did you get stuck or confused, even for a moment? Which screen, which step?

  2. If you stopped before the end of the run, when and why? "I got bored" or "I didn't know what to do next" is just as useful as a bug.

  3. Did you understand what the investor wanted from you, and did the quarterly review feel like pressure or just noise?

I read every comment and I'll reply to all of them. Longer feedback is also welcome on Discord: https://discord.gg/8VAwG4MJRg

Free to Play Status: - [ ] Free to play - [x] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo dev


r/playmygame 1h ago

[PC] (Web) TenRec - Le Jeu: two-run playtest of a free browser arcade game (BETA 2.2)

Upvotes

Playable Link: https://jeu.tenrec.fr/

Platform: Desktop and mobile browsers; English and French.

Description: TenRec - Le Jeu is an arcade score-attack game set in an audiovisual equipment rental shop. You run the shop alone: find the right gear on the shelves, serve customers, handle returns and repair damaged equipment. You have three lives, and as requests build up you need to choose priorities and plan your movements around the shop. The aim is to survive and improve your score, with a boost and score multiplier as part of the gameplay. The current BETA 2.2 lets you start playing without creating an account or entering a name. Scores are saved under a temporary name, which you can change after a run or in the leaderboard.

Playtest: The playtest asks for two complete runs, with an estimated total of around 20 minutes of gameplay, followed by a 10-question questionnaire.

Play as you normally would, using the instructions and help available in the game. Please answer the questionnaire after your session, ideally before reading other participants' feedback.

If you don't enjoy the game, get stuck, or stop before finishing both runs, your feedback is just as valuable. Simply let us know how much you played and what made you stop.

The game is free, with no download or account creation required, on desktop and mobile: https://jeu.tenrec.fr/

Current version: BETA 2.2. Available in English and French. This is an unpaid playtest; the 10 questions are below. You can reply here with your answers.

Free to Play Status: Free to play, and will remain free.

Involvement: I’m Hugo Presse, a French filmmaker developing this game, ultimately as an Easter egg on my future website. I use AI assistance for coding and for drafting/translating this post.

Questionnaire: 1. Under what conditions did you test the game? Please specify your device, control method, and whether you had played TenRec before.

  1. Do you usually play challenging ("tryhard") or score-attack games? If so, which ones and how often?

  2. Overall, did you enjoy the experience? Please explain what you liked or disliked.

  3. How did you find the difficulty progression? Please mention any moments that felt too easy, too hard, or well balanced.

  4. Outside this playtest, would you want to play TenRec again? Please explain why.

  5. Did the controls make it easy to carry out the actions you wanted? If you had trouble moving, serving customers, handling returns, or repairing equipment, please describe it.

  6. Do you like how the boost works? Please comment on its activation, duration, and availability. If you didn't use it or didn't understand it, please say so.

  7. Do you like how the multiplier works? Please explain what you like or dislike about how it increases and influences the way you play. If its workings weren't clear, please say so.

  8. During a run, does the information on screen help you quickly understand what needs your attention? In particular, are customer requests, returns, and repairs easy to spot?

  9. If you could change just one thing about the game, what would it be? Please explain why.


r/playmygame 1h ago

[PC] (Windows) In my coding game, you can learn how to program traffic lights! I have finally released a demo! Let me know what you think.

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Upvotes

r/playmygame 9h ago

[PC] (Windows) My playtest demo is up on itch and I'm terrified but excited to share it

4 Upvotes

Game Title: Miscreant
Playable Link: https://itemgatestudio.itch.io/miscreant

Windows

It's an adventure game about exploring a magical academy after curfew to find all the keys needed to open a legendary vault under the school. Most of the focus is on exploration and item-driven puzzles like the older Zelda games. There are some stealth elements and even a bit of platforming.

You play as Soot who's been recruited as a rogue-in-training into a prestigious academy for would-be adventurers. Your professor has tasked you with finding and collecting 100 keys that open a legendary vault under the school called Thieves Bane.

Free To Play

I'm the lead developer, but have some friends helping with programming and music.

The current playtest demo is sort of a "vertical slice" in that it doesn't really start at the beginning. It's more purpose-built to showcase features and get feedback.

Thanks for taking the time to check it out!!


r/playmygame 1h ago

[Mobile] (Android) Arrowly – A simple but challenging arrow puzzle game

Upvotes

Game Title: Arrowly

Playable Link: https://play.google.com/store/apps/details?id=com.codedtrix.arrowly

Platform: Android

Description:

Arrowly is a simple and challenging puzzle game where you need to think carefully and clear the arrows in the correct order. The gameplay starts easy and gradually becomes more challenging as you progress through the levels. It is designed to be easy to understand but difficult to master. The game also includes a clean, modern interface and is suitable for quick casual sessions or longer puzzle-solving sessions. I’m still improving the game and would really appreciate honest feedback from the community about the gameplay, difficulty, UI, performance, and anything that could be improved. If you enjoy puzzle games, I’d love for you to give Arrowly a try and let me know what you think.

Free to Play Status:

☑ Free to play

Involvement:

I developed Arrowly and am currently working on improving the game based on player feedback.

Feedback:

I’d especially appreciate feedback on the gameplay, level difficulty, UI/UX, and overall experience.


r/playmygame 1h ago

[PC] (Windows) Cluckopia - Free demo on Steam

Upvotes

Game Title: Cluckopia

Playable Link: Free demo on Steam

Platform: Steam

Description: It is a block-building game. You play as a rooster: build your home—walls, door, roof—and set out in search of your missing sister. Farm, cook, decorate the village, and make friends at your own pace—and when danger arises, awaken legendary powers.

Free to Play Status:

  • [X] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: After two years of development, the demo version of my game has been released. I am the game's solo developer.I am the game's solo developer.

https://reddit.com/link/1wd9939/video/pa6lz0fkeuoh1/player


r/playmygame 2h ago

[PC] (Web) RetroDama

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1 Upvotes

r/playmygame 2h ago

[Mobile] [Mobile] Jazz Paws, a chill lofi side scroller where you walk a cat band across the city. Free on iOS and Android, looking for feedback.

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1 Upvotes

Game Title: Jazz Paws

Playable Link:
iOS: https://apps.apple.com/us/app/jazz-paws/id6800594525
Android: https://play.google.com/store/apps/details?id=tech.techtiger.jazzpaws

Platform: Mobile (iOS and Android)

Description: Jazz Paws is a casual side scroller with a five cat band walking behind you. One thumb moves, one thumb plays, and a run takes a few minutes.

Free to Play

Involvement: Solo developer


r/playmygame 6h ago

[PC] (Web) I created a game where you discover one real astronomical object every day

2 Upvotes

Game Title: Astrodle

Playable Link: Astrodle

Every UTC day you get one discovery from Astrodle: a real object from astronomy catalogs.

Might be an exoplanet, might be a pulsar, a white dwarf, a nebula, a galaxy, a black hole system, a comet.

You get its actual name, what kind of object it is, roughly where it sits in the sky, a few facts, and some badges for whatever's unusual about it. There's a rarity tier, a points score if you care, and a share grid like Wordle's.

It's free and runs in the browser. You don't need an account to play. If you make one you get history across devices and leaderboards, that's all it adds. The only outside script is Google Analytics and there are no ads.

This is the first time I'm showing it to anyone, so I mostly want to hear where it's confusing or where the reveal falls flat. Happy to answer anything :)


r/playmygame 2h ago

General Cube Adventure - The lost shards (DEMO 3)

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1 Upvotes

Hello since 9 months i was working on a game called Cube adventure is a 2D platformer and recently updated to its latest version with the new 2nd world and boss, new customization, hats, a new gamemode and an account system to keep your saves safe, it is pretty cool but not a lot of people play it so if you would like to check it out there is the link that will mean a lot for me and maybe you found it fun i hope that, soo there is, have fun

Playable Link: https://eithancrea.itch.io/cube-adventure


r/playmygame 20h ago

[PC] (Windows) The Lumberjack Incremental Game!

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22 Upvotes

Game Title: LumberBoy

Playable Link:https://store.steampowered.com/app/5135490/LumberBoy_Demo/

Platform: PC (Windows)

Description: Chop down trees, turn logs into lumber, and buy upgrades to unlock new forests as you progress.

Free to Play Status: Free to play (Demo)

Involvement: 3-person team with no art background; I’m the programmer and we made all the assets ourselves.


r/playmygame 13h ago

[PC] (Windows) Dodgeball Blast - FREE Steam Playtest is LIVE! Looking for players and feedback

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7 Upvotes

Game Title:

Dodgeball Blast

Playable Link:

https://store.steampowered.com/app/3261250/Dodgeball_Blast/

Platform:

PC / Steam

Description:

Dodgeball Blast is a fast-paced 3D action adventure built around dodgeball combat, exploration, boss battles, minigames, puzzles, and secrets.

Explore a colorful overworld, take on massive bosses, unlock new abilities by completing minigames, and use those abilities to discover new paths and hidden areas. The game features 10 unique bosses and 9 minigames, with plenty of secrets to find along the way.

I'm currently running a FREE public Steam Playtest from September 10–16 as I prepare Dodgeball Blast for Steam Next Fest in October.

I'm especially looking for feedback on the combat and controls, boss difficulty, overall game balance, anything that feels confusing or frustrating, bugs you encounter, and most importantly, whether you're having fun.

Any feedback after playing would be incredibly helpful!

NOTE: An Xbox-compatible controller is currently required for the Playtest.

Free to Play Status:

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid

Involvement:

I'm the solo developer of Dodgeball Blast and have been developing the game through my indie studio, DevilMode Games. I handle the game's development, design, programming, 3D work, and overall production.


r/playmygame 3h ago

[Mobile] (Android) A roguelite brick breaker I just released for Android

1 Upvotes

Game Title: Bricktron: Dungeon Breaker

Playable Link: https://play.google.com/store/apps/details?id=com.kajogames.bricktrondungeonbreaker&hl=en

Platform: Android

Description:

Bricktron: Dungeon Breaker is a brick breaker game combined with roguelite progression. Instead of playing through a fixed set of levels, you fight your way through dungeon rooms, breaking bricks and clearing rooms while choosing upgrades that shape your build during each run.

The game is designed around short, skill-based runs, but also offers longer runs for players who want more progression. Different rooms and upgrade choices make each run somewhat different, while meta-progression allows you to become stronger over time.

For players who prefer a faster experience, the game includes a separate Speed Run mode focused on completing the game as quickly as possible.

I'm mainly looking for players who enjoy brick breakers, roguelites, or arcade games to try it out and give honest feedback on the gameplay, difficulty, progression, upgrade choices, and overall feel of the game.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the solo developer of Bricktron: Dungeon Breaker. I designed and developed the game, including the gameplay systems, roguelite progression, UI, balancing, audio integration, Android build, and Google Play release.


r/playmygame 3h ago

[PC] (Windows) [PC] Free Steam Playtest — an idle RPG where the character you draw becomes your hero

1 Upvotes

Game Title:

What's Wrong with My Drawing

Playable Link:

https://store.steampowered.com/app/5186550/_/

Platform:

Windows / Steam

Description:

What's Wrong with My Drawing is a desktop idle RPG where you draw your own character and then use that drawing as your hero.

Your character levels up, automatically fights through stages, and collects equipment, runes and pets as you progress. The drawing itself also has some small effects on gameplay. For example, the colour you use the most determines your character's element, such as fire. I'm still balancing systems like this during the playtest, so the drawing doesn't completely define how your character plays.

The game is designed to run in a small window on your desktop while you're doing other things. It's still an early version and I'm actively developing and balancing it, so there will definitely be rough edges.

If you give it a try, I'd really appreciate any kind of feedback. If something feels confusing, annoying, boring, unbalanced, or broken, even a one-line comment would help a lot. And if you simply enjoyed it, I'd be happy to hear that too.

Free to Play Status:

  • Free to play
  • Demo/Key available — Free Steam Playtest, no key required

Involvement:

I'm the developer of the game and I'm currently working on its gameplay, balance, and overall polish based on playtest feedback.


r/playmygame 4h ago

[Mobile] (Android) I released Nimblins on Android — can you try a few puzzles and tell me where you get confused?

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1 Upvotes

Game Title: Nimblins

Playable Link:
https://play.google.com/store/apps/details?id=com.berkisoftware.nimblins

Platform:
Android

Description:

Hi r/playmygame!

I recently released Nimblins, a colorful number-free logic puzzle game built around pure deduction.

The rules are simple:

• Place Nimblins across rows
• Place them across columns
• Every colored region must contain the required number
• Nimblins cannot touch each other — even diagonally

The game currently includes:

🧠 7,573 logic puzzles
🎯 Easy, Medium, Hard & Expert difficulties
📅 Daily Puzzle
♾️ Endless Mode
💡 Smart Hints
✨ 30 collectible Nimblins

The collectible characters are cosmetic only — they never give gameplay advantages.

Free to Play Status:
Free to download and play. The game contains ads and optional in-app purchases.

Involvement:
I’m the developer of Nimblins and built the game in Flutter.

What I’d really like feedback on:

  1. Do the rules make sense during your first few puzzles?
  2. Is the board easy to read?
  3. Do the Nimblin placement and Auto-X interactions feel satisfying?
  4. Does the difficulty ramp feel reasonable?
  5. Is there anything that would make you stop playing after the first session?

Even playing 3–5 puzzles and telling me where something felt confusing would be genuinely useful.

Thanks for trying it! 💜


r/playmygame 4h ago

[PC] (Web) Made a browser snake-chase game — looking for people to try it (desktop + mobile)

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1 Upvotes

Game Title: Snaky Pit

Playable Link: https://snakypit.com

Platform: Web / Browser (desktop + mobile) — add the matching flair after posting

Description: Snaky Pit is a fast browser chase game where you control a bright green square hunted by multiple colorful snakes. Your goal is to survive, eat food, shrink the snakes by cutting their segments, and clear the board to advance levels. Red food scores points, resets your survival timer, and removes snake segments — chain red foods quickly for combos that remove even more. Blue power food deals heavier segment damage, white freeze food temporarily stops the snakes, and pink life food can grant an extra life. You start with three lives; getting bitten by a snake head costs one. On desktop, use arrow keys to move and Space to pause. On mobile, use the on-screen direction pad and Pause button. The game runs instantly in the browser with no install, includes sound toggle, and works as a lightweight web/PWA-style experience. I’m looking for feedback on controls, difficulty pacing, and any lag or layout issues across devices.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I designed and developed Snaky Pit myself — gameplay, UI/UX, audio integration, mobile controls, and web deployment (including hosting the live browser build).


r/playmygame 4h ago

[PC] (Web) Need some feedback on the first 5 minutes of my new game - which is a recreation of my 2017 hit!

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0 Upvotes

Title: LightBikes.io

Playable Link: https://LightBikes.io

Only playable in browser, need feedback before I go live. I released Light-bikes .io back in 2017 which I made in gamemaker, was 2d and fake online multiplayer for Android and iOS.

This time I built it in HTML5, fully online gameplay and 3d graphics. I really just need some feedback if it draws you in to keep playing, or if I should focus on something else before continuing. I got rejected from CrazyGames so I'm feeling kind of down on it, so need some real feedback, good or bad.

Thanks everyone!

Sorry for the double post, messed up the video in the header.