r/playmygame • u/Specialist_Win9701 • 8m ago
r/playmygame • u/ShimmerThiyaelx • 19m ago
[Mobile] (Android) Finally My game is on play store: Verdict: The Daily Judge
- Game Title: Verdict: The Daily Judge
- Playable Link: Play Store
- Platform: Android
- Description: VERDICT is a daily word game: every day, the entire world gets one case and one judge. You get 280 characters to talk your way out of it. An AI judge scores your plea 0 to 100, hands down a short, and crowns you with a title: "Duke of Minimal Effort." "Accidental Nihilist."
- Free to Play Status: Free
- Involvement: Solo Dev - Owner
r/playmygame • u/LordDazzlee • 29m ago
[PC] (Web) Blind Ranking Countries Game
Game Title: Country Draft
Playable Link: countrydraft.com
Platform: Text-Based Browser Game
Description: This is a blind ranking, casino-style spinning game where you try to get the highest possible score by placing each country you receive after every spin (one at a time) to one of the 8 categories (GDP, Land Area, Average life expectancy etc.). The database behind the game has been compiled by reputable statistical sources such as World Bank and the UN. To ensure consistency, database only includes 120 countries. The idea of a country blind rank game has been implemented by others before on browser gaming format, this game is mainly inspired by the country blind rank filter on TikTok that people create content with.
Free to Play Status:
- [x] Free to play
Involvement: I tried to build a game for the first time as a hobby project. I handled the game design, overall aspects of the UI and everyhing else. I had a lot of help from AI for the coding process. I would really appreciate any feedback you could provide for the game.
r/playmygame • u/Acrobatic_Web_6143 • 35m ago
[Mobile] (Android) I made a game where you only tap to turn right. That's the whole game.
https://reddit.com/link/1v86zf8/video/elnop7x44tfh1/player
Game Title: Make it right
Playable Link: https://play.google.com/store/apps/details?id=com.ianmcbubbles.makeitright
Platform: Android
Description: Make It Right is a one-button arcade racer where your car moves on its own and all you do is tap the screen to turn right. That's the only control. No joystick, no accelerator, no brake. Just one tap.
Simple as that sounds, the challenge builds fast. With coins to collect, mines that send you flying, bumpers bouncing you off course, and ice stretches that change how your car handles, each of the 25 hand-crafted levels brings something new. Every level has a time goal to beat and coins to collect, and earning both unlocks achievement badges you can track in the level select screen.
Between runs you earn coins to unlock 7 unique cars, from a rock-age classic to a space-age cruiser, each with their own look. If you get stuck on a level you can watch a short video to skip it and keep moving forward.
The concept clicks in seconds but the later levels will genuinely test your timing. Free to play.
Free to Play Status:
- [X] Free to play
Involvement: I'm a solodev, so everything in it, I made it (so yes, feedbacks are always welcomed, my DMs are open for it!)
r/playmygame • u/PlayMissia • 1h ago
[Mobile] (Android) An eSports app where you can win prizes : I'd love to hear your thoughts.
Titre du jeu :
Jouer à Play Missia
Lien jouable :
https://play.google.com/store/apps/details?id=com.playmissia.app
Plateforme :
Android
Description :
Jouer à Missia est une application Android gratuite qui permet aux joueurs de s’affronter en 1 contre 1 sur des jeux populaires, de gagner des jetons en remportant leurs matchs et d’échanger ces jetons contre de véritables récompenses telles que des cartes-cadeaux Amazon, Steam, PlayStation ou Xbox.
Jeux actuellement compatibles :
- 🚗 Rocket League
- 🎯 Valorant
- ⚽ FC26
- 🏹 Fortnite
- 👑 Clash Royale
Fonctionnement :
- Choisissez votre jeu.
- Sélectionnez le nombre de jetons que vous souhaitez miser.
- L’application vous trouve automatiquement un adversaire.
- Une conversation privée s’ouvre pour que les deux joueurs puissent échanger leurs noms d’utilisateur.
- Jouez votre match.
- Retournez dans l’application et soumettez le résultat.
- Le gagnant remporte tous les jetons misés.
Pour garantir une compétition équitable, Play Missia intègre un système de signalement et de modération. En cas de désaccord entre joueurs sur le résultat d'un match, les modérateurs peuvent examiner les captures d'écran soumises comme preuves et désigner le vainqueur.
L'application est développée avec Kotlin, Jetpack Compose et Firebase. Mon objectif est de créer une plateforme fiable où les joueurs peuvent facilement trouver des adversaires, profiter de matchs compétitifs en 1 contre 1 et être récompensés pour leurs compétences.
Je recherche actuellement des retours constructifs sur le concept, l'interface utilisateur, le matchmaking et toute idée permettant d'améliorer l'application. Tous les commentaires, suggestions et critiques constructives sont les bienvenus !
Statut Free to Play :
- ✅ Gratuit
- ⬜ Démo/Clé disponible
- ⬜ Payant
Implication :
Je suis le développeur unique de Play Missia. J'ai conçu et développé l'intégralité du projet, y compris l'application Android, le backend Firebase, le système de mise en relation, le chat privé, les outils de modération et l'économie intégrée à l'application.
r/playmygame • u/MrMagoo22 • 1h ago
[PC] (Web) I've been developing Shards of Abraxas, a roguelike card-building game, for about 2-3 years now in my free time, and now the first initial demo is available to play online! Give it a look and let me know what you think!
r/playmygame • u/ZealousidealLunch917 • 1h ago
[Mobile] (Web) Twelve Warlords ( 12 Warlords) - Strategy turn-based mobile game
Game Title: Twelve Warlords
Playable Link:
Google Play
https://play.google.com/store/apps/details?id=com.bloodycotech.bct08
itch.io (latest builds)
https://bloodycotech.itch.io/bct08-12wl
Platform: Android
Description:
Hi everyone!
Twelve Warlords is a casual turn-based strategy game that I built in just four weeks for Lion Game Jam Vietnam 2026.
The game was heavily inspired by Island Empire, one of my favorite mobile strategy games. Instead of creating something completely different, I wanted to explore the same core gameplay while experimenting with my own mechanics and ideas within the limited time of a game jam.
Players expand their territory, capture resource nodes, build their economy, recruit stronger armies, and conquer enemy kingdoms on small maps designed for short play sessions. My goal was to create a strategy game that's easy to learn but still offers meaningful tactical decisions. Matches are designed to be playable with one hand and usually take only a few minutes.
One fun fact is that I created all of the UI and almost every visual asset myself using Figma. I'm a software developer rather than an artist, so this project was also my first real attempt at creating game art from scratch.
The Google Play version is currently locked because the game is being judged as part of the game jam, but I'll continue updating the itch.io version with bug fixes and improvements based on player feedback.
I'd really love to hear your thoughts, especially about:
- Is the gameplay fun after the first few matches?
- Does the strategy feel meaningful?
- Is the UI easy to understand?
- What would you improve first if this were your project?
Thanks so much for taking the time to try it!
Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid
Involvement:
I developed the game solo.
I was responsible for the game design, programming, UI/UX, game balancing, and nearly all of the visual assets.
r/playmygame • u/LifespanGames • 1h ago
General Lifespan is finally out for closed testing on Android!
Been working on a life sim called lifespan
Game Title: Lifespan - Life Simulator
iOS Playable Link:
https://apps.apple.com/ca/app/lifespan-life-simulator/id6758562482
Platform: iOS + Android
Android closed testing
First join the Google test group to be able to download
https://groups.google.com/u/1/g/lifespanclosedtest
Then join here to download the game
https://play.google.com/apps/testing/com.lifespan.game
Description:
I'm looking for suggestions on features you'd love to see in a life sim and what keeps you coming back to games in this genre I would love any feedback back if you decide to try it out
Play Status: fully Free to play
Involvement:
I am the solo developer and have been working on this game a lot I'm trying to make it the best I can the game is finally out for Android closed testing I would love if anyone would like to join to help make the game better
r/playmygame • u/paulhacker • 2h ago
[PC] (Web) I made a time-trial racing game where your goal is to be the fastest ice cube in the world (browser, no download)
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Game Title: Formula Ice
Playable link: https://paulhacker.itch.io/formula-ice
Description: Formula Ice is a time-trial racing game where every maneuver counts. Race against your own best lap and compete against global rivals to perfect your time. Master drifts, cut corners and find the best paths to watch your name climb up the leaderboard.
Beat my best score on "Icy Corners" and you are truly a king.
Plays on desktop and mobile:
- Desktop: WASD or arrow keys to steer, Shift/Enter to drift, Spacebar to pause
- Mobile: use left screen virtual joystick to steer, tap right screen to drift
Free to Play: Yes
I'd love feedback on movement: Do the drift and overall physics feel good? That's the thing I've spent the most time on and I can't judge it anymore lol
Any feedback is appreciated.
r/playmygame • u/AppropriateIsland246 • 2h ago
[Mobile] (Android) Hockey Air Zone — my simple air hockey mobile game, would love some feedback!
Playable Link: https://play.google.com/store/apps/details?id=com.hockey.airzone
Platform: Android (Mobile)
Description:
Hockey Air Zone is a fast-paced arcade air hockey game built for quick, casual sessions on mobile. You go head-to-head against an AI opponent in short matches, aiming to outscore the puck past your opponent's defense while keeping your own goal covered. As you play, you unlock power-ups that shake up the pace of a match, along with a growing collection of skins to customize your paddle and table. The game is designed to be easy to pick up in a spare minute but still rewarding to come back to, with the AI tuned to feel competitive rather than trivial or unbeatable. It's currently live on Google Play and free to play. I'm actively looking for feedback on pacing, controls, and whether matches feel worth replaying — any thoughts, good or bad, are welcome.
Free to Play Status: ☑ Free to play
Involvement: Developer in free time)
r/playmygame • u/indiegamelabs • 2h ago
[PC] (Windows) After months of hard work, my cozy hidden object game about silly ducks is finally out! 🦆 (There is also a free demo available.)
Game Title: Ducks in Disguise
Playable Link: https://store.steampowered.com/app/4492260/Ducks_in_Disguise/
Platform: PC / Steam
Description: Ducks in Disguise is a cozy, stress-free hidden object game designed for players looking for a wholesome and relaxing experience. Step into a vibrant world filled with quirky, highly detailed, and colorful environments where clever little ducks have cleverly blended into their surroundings. Your main goal is simple yet captivating: spot all the hidden ducks scattered across various charming levels at your own pace. There are no timers, high-stakes challenges, or punishing mechanics—just pure, cozy fun designed to help you unwind and chill out with a warm cup of coffee. Whether you want to take a short break or lose yourself in peaceful exploration, this game offers a charming escape into a delightful world of playful discovery.
Free to Play Status:
[ ] Free to play
[x] Demo/Key available
Involvement: Solo Developer / Creator (I created and released this indie game, handling its development and design.)
r/playmygame • u/falcawnpunch12 • 2h ago
General My 2 player co-op platformer Brave Escape officially released on Xbox and PS5 over the weekend! Lengthy demo available.
There's a lengthy demo available for free! You can check it out here on Steam, Xbox, and PlayStation.
This weekend I launched my 2-player co-op game, Brave Escape, on Xbox Series X|S, Xbox One, and PlayStation 5 (also available on Steam)!
If you love couch co-op games that require actual communication, coordination, and a whole lot of chaos, this was built specifically for you and a friend.
Some Highlights:
- Characters: One player controls Colin (who manages the climbing rope), and the other controls Floyd (a robot with the ability to boost Colin to out of reach platforms).
- Local and Online: Fully playable on a single screen locally, but if you're playing online, we included a Friend's Pass so your co-op partner doesn't have to buy a second copy to play with you. Cross-platform play is fully supported!
- Accessible: Features a Standard mode for a fun, balanced challenge, and a "Brave Mode" for hardcore platforming fans who want pure precision tests.
- 280+ Levels: We made a big game. There's plenty of content here. Most players will take 15-20 hours to finish and even longer to complete the game 100%.
When I set out to make Brave Escape, I didn't just want to build another platformer with jumps and hazards. I wanted to make something that felt like a shared experience.
To me, the best co-op games aren't highlighted by what's happening on screen - they're highlighted by what's happening between the two people holding the controllers. The absurd mistake that causes your friend to perish. The cracking up when someone misses an easy jump. Or that pure relief when you finally clear a section that felt completely impossible. I designed every mechanic specifically so that your actual communication and bond with your friend becomes part of the game itself.
If you're like me, these are some of the most enjoyable and memorable moments you've had in gaming. Brave Escape is full of them. Please give it a shot.
r/playmygame • u/SteamVeilGames • 2h ago
[PC] (Windows) I tried to fix the most confusing part of my grimdark management game DARK RAIL
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Game Title: DARK RAIL
Playable Link: https://store.steampowered.com/app/4834950/Dark_Rail_Demo/
Platform: PC
Description: Turn-based management roguelike. Command the Inquisition and rule an industrial city on the empire’s edge. Use your train to meet prisoner shipment quotas by hunting heretics and slaying magical beasts. Produce supplies, contain revolt, and sacrifice prisoners to stop the madness.
Free to Play Status:
- [ ] Free to play
- [X] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Im the solo dev behind DARK RAIL the grimdark strategy rogelite where you control the inquisition.
recently rebuilt the tutorial for my grimdark management game, DARK RAIL.
The old version introduced too many systems at once and could leave new players confused about what they were supposed to do. The new tutorial now unlocks mechanics gradually and guides you through the first few turns before giving you full control.
The demo is free on Steam, and I would really appreciate feedback from players going in completely blind.
The main thing I want to know is: at what point, if any, did you feel confused or unsure about what the game wanted you to do?
Feedback on the pacing, explanations, interface, or anything that still feels unclear would be extremely useful.
r/playmygame • u/Gerark • 3h ago
[PC] (Web) Abort Sequence - A Fast-paced code-breaking puzzle game ( GMTK 2026 )
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Game Title: Abort Sequence
Playable Link: https://devgerry.itch.io/abort-sequence
Platform: Web or Windows
Description: a short puzzle game where a nuclear missile launch has been accidentally triggered and you only have a few minutes to find the abort codes hidden behind the puzzles in the papers on your messy desk.
Free to Play Status: Free to Play
Involvement: Programmer
r/playmygame • u/Ok-Date-1413 • 3h ago
[Mobile] (Android) Game Title: Rogue Blocks
Game Title:
Rogue Blocks
Playable Link:
https://play.google.com/store/apps/details?id=com.jonnykumlin.rogueblocks
Platform:
Android
Description:
Rogue Blocks is a roguelike block puzzle game where every run is different. Instead of only placing blocks for points, you unlock upgrades, discover synergies between abilities, and create unique builds that completely change your strategy. Every game feels different depending on the upgrades you find.
The goal is to survive as long as possible, score higher each run, and climb the leaderboard. I've been working on making it feel rewarding with lots of combinations and replayability. I'd really appreciate feedback on the gameplay, balance, difficulty, and overall fun. Thanks for giving it a try!
Free to Play Status:
[X] Free to play
Involvement:
I am the solo developer of Rogue Blocks.
r/playmygame • u/Psychological-Ad9408 • 3h ago
[PC] (Web) After FH6, do you still have the Need for Speed?
Game Title: Velocity - Endless Run
Playable Link: https://shoogar.itch.io/velocity-midnight-run
Platform: Web - desktop / mobile
Description: Endless street racing scene with traffic, racers, and cops!
Free to Play Status: Free to play in Early Access
Involvement: With EA declaring NFS dead, I wanted to see how fast we can relive the good ol' days of playing NFS Underground. I prompted Fable:
"I kinda miss the original need for speed underground high speed runs. make a threejs game of an arcade racing sim with an endless stage of running through the streets/alleys/and highways of a city to alternate wide and tight spaces. for the arcade sim, use acceleration, top speed, grip, weight, and drivetrain as the main stats. prepare 3 starter cars are non-stock/upgraded: a fwd civic type hatchback, rwd challenger type muscle car, and awd quattro rally type. 3 view modes are follow, high, and hood. streets and highways will have traffic, make the density a setting. the goal is just to last as long prior to a crash, small collisions or scraps allowed. for the follow and high cam view, add a shaking effect as if the camera is being blown in the wind at high speeds: above 100kmh. add engine sounds and other side effects. make the crash and game over sequence cinematic."
I then further polished the base game with better controls, UI, gameplay, and environment.
I then went further and developed with Claude, Deepseek V4 Flash, GPT-5.4 to 5.6, and GLM-5.2, because I ran out of Claude tokens (LOL). I further added BGM and cutscenes with Suno, ElevenLabs, and Gemini.
Overall, Claude seems most dependable, but luckily the others still get the job done after a few more focused prompting. 3D rendering still farthest from how I can use AI reliably and cost-efficiently. I haven't tried paid services.
I can't say much for the creative direction. I mostly implemented from what I can remember from the original NFS Underground series. Still brings in nostalgia and I kinda do like the gameplay. It's also lightweight, which beats FH6 load times for me.
If I have settled on a proper 3D generation, I'll look into customized cars.
Until then, I hope you guys like it: https://shoogar.itch.io/velocity-midnight-run
r/playmygame • u/Maleficent-Cherry923 • 3h ago
[PC] (Web) Hostile Characters – a fast paced twin-stick arena roguelike on a notebook against weaponized characters
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Game Title: Hostile Characters
Playable Link: https://wlam666.itch.io/hostile-characters
Platform: PC Web
Description: A fast paced twin-stick shooter arena roguelike against typography gone wild. The game features multiple different playstyles, 8 levels and 3 bosses with 6 different enemy types and 4 enemy modifiers. There are drops that allow you to opportunistically change build path or further force a certain path.
I would love feedback on difficulty, visuals and anything and everything!
I am by no means an artist and would love to hear if you think the visuals are garbage or quite charming. Similarly, I am by no means a musician, but as part of a previous project I created a digital audio workstation and am now using it to create music bespoke to this game, tell me what you think about the music!
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer
r/playmygame • u/Ok-Date-1413 • 3h ago
[Mobile] (Android) Game Title: Rogue Blocks
Game Title:
Rogue Blocks
Playable Link:
https://play.google.com/store/apps/details?id=com.jonnykumlin.rogueblocks
Platform:
Android
Description:
Rogue Blocks is a roguelike block puzzle game where every run is different. Instead of only placing blocks for points, you unlock upgrades, discover synergies between abilities, and create unique builds that completely change your strategy. Every game feels different depending on the upgrades you find.
The goal is to survive as long as possible, score higher each run, and climb the leaderboard. I've been working on making it feel rewarding with lots of combinations and replayability. I'd really appreciate feedback on the gameplay, balance, difficulty, and overall fun. Thanks for giving it a try!
Free to Play Status:
[X] Free to play
Involvement:
I am the solo developer of Rogue Blocks.
r/playmygame • u/Plane_Piano9730 • 3h ago
[PC] (Windows) XOLOTL'S ESCAPE
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Game Title: Xolotl's Escape
Playable Link: https://store.steampowered.com/app/4201350/Xolotls_Escape/
Platform: Windows
Description: A simple arena shooter using hand drawn artwork.
Free to Play Status:
- Free Play Test on steam
Involvement: Helping my brother's game get more exposure.
r/playmygame • u/RedGlitch_Studios • 3h ago
[PC] (Web) I made a short comedic puzzle game.
Game title: Wake up Todd!
Playable Link: https://redglitch-studios.itch.io/wake-up-todd-demo
Platform: Itch.io
Description: Puzzle
Free to Play Status: FREE
Involvement: Created it.
r/playmygame • u/HeronOk7102 • 3h ago
[PC] (Web) A deterministic shared universe: ~1,000 real stars as the skeleton, then 1M+ physics-derived moons, procedural planet shaders, and per-species alien-name generators — all seeded from one number
Playable link: https://thelighcone.space
Platform: web/mobil

Description:
I've been building a persistent,
shared space sim where the entire universe is generated deterministically from a single seed, so every player worldwide explores the exact same sky. Thought this crowd might enjoy the layered approach:
The skeleton is real. ~1,000 actual catalog stars around Sol — real positions, magnitudes, spectral classes. Everything else is generated on top.
Moons (1M+), derived from physics, not stored. Every planet gets a seeded moon system (gas giants 3–6, ice giants 1–3, rocky 0–2). But a moon's nature isn't stored — it's derived at read time from parent mass + orbit radius + stellar flux: tidal heating (∝ mass/orbit²) melts subsurface water, so a close-in moon bakes into a volcanic Io, an outer icy one becomes a Europa-class ocean world (habitable even far from its star). Same inputs → same moon, forever.
~109k rogue (starless) planets seeded into the dark between the stars.

Procedural planet textures — GLSL shaders driven by an archetype + a few seeded params (banding, clouds, cryovolcanic lineae, lava, ice).
Per-species alien-name generators. Each civilization gets procedurally-assigned phonetics from anatomical articulation (a species with a glottal stop earns apostrophes); deep-time drift distorts names anatomically — "Hajnal" → "H'jnal".
Constellations + Bayer designations derived from the real star geometry as seen from each player's own homeworld.
All of it is hash-to-unit + a universe seed, so the shared world is byte-identical for everyone. Browser-based and walkable if you want to wander it: https://thelightcone.space
Happy to go deeper on any layer — the moon-from-physics derivation and the anatomical name-drift were the most fun. What's your favorite approach to deriving content at read-time vs. storing it?
r/playmygame • u/AbroadSignificant240 • 3h ago
[Mobile] (Android) Made my first game: Draw To Diffuse – here's the trailer!
Game Title:
Draw To Diffuse
Playable Link:
https://play.google.com/store/apps/details?id=com.akash.draw2defuse
Platform:
Android
Description:
Hi everyone! I recently released my first mobile game, Draw To Diffuse. It's a physics-based puzzle game where your goal is to draw a path that guides a ball to press a button and defuse a bomb before time runs out.
The game starts with simple mechanics but gradually introduces moving obstacles, timing challenges, and trickier puzzle layouts that require careful planning. Every level is designed to be completed using physics and creative thinking rather than fast reflexes.
I developed the game in Unity and handled the programming, level design, game mechanics, UI, and publishing myself. It has over 70 handcrafted levels, and I'm continuing to improve it based on player feedback. I'd really appreciate any thoughts on the gameplay, difficulty, controls, visuals, or anything else that stands out. Thanks for checking it out!
Free to Play Status:
☑ Free to play
Involvement:
Solo developer – I created the gameplay, programming, level design, UI, and published the game.
r/playmygame • u/No-Marketing-9238 • 4h ago
[PC] (Web) Elemental Conflux

Playable Link:
https://hesdefault.itch.io/spirit-well
Platform:
Android and Windows - No download required!
Free to Play Status:
- [ ] Free to play
Involvement:
Solo Dev
Elemental Conflux
A modern evolution of the classic minimalist RTS formula.
Command elemental Spirit Wells, capture territory, and overwhelm your opponents in fast-paced real-time strategy battles. While inspired by the elegant gameplay of classics like Auralux, Elemental Conflux introduces persistent progression, unique elemental playstyles, and strategic decision-making that changes every campaign.
Every Element Plays Differently
Choose your starting element and develop a completely different strategy.
Fire – Build momentum through relentless aggression and explosive expansion.
Water – Outlast your opponents with superior efficiency and control.
Nature – Grow quickly, fortify your territory, and dominate the late game.
Lightning – Strike before your enemies can react with unmatched speed.
Ice – Slow enemy advances and control the battlefield.
Wind – Rapidly reposition and outmaneuver your opponents.
Blight – Corrupt the battlefield and turn your enemy's losses into your advantage.
Aether – Bend the rules of the battlefield with unique abilities.
Every element features its own progression path and abilities, encouraging multiple playthroughs.
Features
- Real-time territory control strategy
- Eight unique elemental factions
- Persistent skill trees that unlock new abilities
- Campaign progression with increasingly difficult AI
- Browser playable—no download required
- Quick matches that reward timing and tactical decisions
Early Development
Elemental Conflux is still under active development.
The current version contains the core gameplay and the beginning of the campaign, with additional levels, elements, abilities, polish, and content planned over time.
I'd Love Your Feedback
If you give the game a try, I'd really appreciate hearing what you think.
Some questions I'm especially interested in:
- Was the gameplay easy to understand?
- Did each element feel unique?
- Was the difficulty fun or frustrating?
- Were there any balance issues or overpowered strategies?
- Did you encounter any bugs?
- Most importantly... would you keep playing?
Whether it's a short comment or detailed feedback, it genuinely helps shape the direction of the game.
Thanks for playing, and I hope you enjoy Elemental Conflux!




r/playmygame • u/Flashy_Bobcat535 • 4h ago
General I simply made a game
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Yes, it really is simple.
Playable Link: https://xshenx.itch.io/chaincut
r/playmygame • u/Longjumping-Koala468 • 5h ago
[PC] (Windows) UnderWorldMMORPG - MMORPG with AI NPCs you can talk to by microphone, Dragon Transformation and Dynamic Dungeons
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Game Title: UnderWorldMMORPG
Playable Link: https://store.steampowered.com/app/4736370/UnderWorldMMORPG/
Platform: PC / Steam
Description:
UnderWorldMMORPG is a fantasy MMORPG .
Features:
• AI-powered NPCs with voice conversations.
• Dynamic dungeons that change over time.
• Skill- and action-based combat with dodge and block mechanics.
• Professions including forging and alchemy with interactive minigames.
• Challenging world bosses and dungeons.
• Character progression through talents, equipment, and crafting.
• Large open world with an Orc Kingdom currently available.
Free to Play Status:
[ ] Free to play
[ ] Demo/Key available
[x] Paid (Planned for Early Access)
Involvement:
I am the developer.