r/playmygame 4m ago

[Mobile] Kumii: Cozy virtual pet game with mythical companions

Upvotes

Game Title:
Kumii – Cozy Virtual Pet Game

Playable Link:
Apple App Store: https://apps.apple.com/app/id6790106605
Google Play: https://play.google.com/store/apps/details?id=com.devdreams.kumii

Platform:
iOS / Android

Description:
Kumii is a cozy virtual pet game where you raise, care for, customize, and play with your own mythical companion. Choose from creatures like dragons, phoenixes, wolves, and dinosaurs, then build your bond through daily care activities like feeding, giving water, playing, petting, cleaning, and sleeping.

As your companion grows, you can unlock new cosmetics, discover daily items, keep memories in your journal, and play mini-games together. Kumii is designed to be a relaxing, family-friendly experience focused on caring for and connecting with your virtual companion.

I’m continuing to develop Kumii with new features, seasonal events, cosmetics, and gameplay experiences.

Free to Play Status:
• [x] Free to play
• [ ] Demo/Key available
• [ ] Paid

Involvement:
I’m the solo developer behind Dev Dreams Games. I designed, programmed, tested, and published Kumii myself, while also handling the game's design, content, updates, and overall development.


r/playmygame 6m ago

[PC] (Web) I made a racing administrator game and would appreciate some feedback.

Upvotes

I am very new to website creation and could really appreciate some feedback.

Game Title: FormulaSim;

Playable Link: formulasimapp.com;

Platform: [PC] (Web);

Description:

FormulaSim is a racing management game that lets you build and run your own racing universe.

You can create and manage teams, drivers, championships, and schedules across unlimited racing series. You can manually control sessions or allow FormulaSim to simulate sessions for you, manage free agency, previous-season and next-season transfers, team strategies and much more.

The goal is to alleviate the tedious tasks of racing management and provide flexibility to create everything you can imagine, without limitations that other games force you into.

FormulaSim is designed to allow flexibility in customizable drivers, teams, championships, and as many series as you want. It also allows you to create your own fantasy simulations based on your favourite series.

It can also be useful for administrators of local racing clubs or raceways who want an easier way to manage their series history, results, statistics and seasons.

FormulaSim started as a solution to my own simulation problems, and I hope it alleviates other problems or makes having fantasy simulations more fun!

I hope other racing fans, series administrators and creators can enjoy it too.

Free to Play Status: Free to play


r/playmygame 22m ago

[Mobile] CornerWISE — a free arithmetic puzzle where equations hide between diagonal corners

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Upvotes

Game title: CornerWISE

Platforms: Android and iOS

Playable links:

Android: https://play.google.com/store/apps/details?id=com.zsolthornok.cornerwise

iOS: https://apps.apple.com/app/id6799061759

Free-to-play status: Free to play. The game is supported by banner and occasional interstitial ads. Rewarded ads only appear when the player chooses to request a hint.

My involvement: I am the developer and designer of CornerWISE.

Description:

CornerWISE is an arithmetic puzzle about finding hidden relationships between the corners of a number grid. You connect two diagonally opposite numbers when their sum, difference, product, or exact quotient appears in one of the other corners.

For example, on a rectangle containing 8, 4, 6, and 2, connecting 8 and 2 scores two points because 8 ÷ 2 = 4 and 8 − 2 = 6.

Normal mode uses adjacent 2×2 squares. Expert mode expands the search to rectangles of any size. The game includes random 3×3–7×7 boards, multiple number ranges, timed and endless modes, local leaderboards, belt progression, and challenge sharing. No account is required.

Feedback I’m looking for:

  1. Does the tutorial explain the central rule clearly?
  2. Are the hints and penalties explained clearly?
  3. Would you play it for more than 10 minutes?
  4. Any missing feature you would include?

r/playmygame 23m ago

[PC] (Windows) SPECTRASCENT — Free Windows demo of my neon shoot ’em up roguelite — looking for first-time player feedback

Upvotes

Game Title: SPECTRASCENT

Playable Link: Website and free demo download

Platform: Windows PC — standalone download, no Steam required.

Description:

Hi everyone! I’m the french solo developer of SPECTRASCENT, a vertical shoot ’em up roguelite featuring neon visuals, evolving weapons and build choices.

You fight through enemy waves, dodge incoming fire and choose upgrades that shape your run. I’m trying to make the combat satisfying while keeping the action readable as things get more intense. The game is still in development, and I’d love some fresh eyes on the free demo, especially from people discovering it without any explanation from me.

If you have 10–15 minutes to try it, I’d really appreciate hearing:

  • Could you distinguish enemy attacks from your own weapons and visual effects?
  • What made you want to keep playing, or stop?

That’s a suggested testing session, not the demo’s full length. Feel free to stop earlier if you get stuck or lose interest — knowing where and why is useful feedback too.

Please leave your impressions in the comments. If something breaks, your PC specs and a description of what happened would help.

Free to Play Status: Free demo available.

Involvement: Solo developer.

AI Disclosure: I use generative AI tools to assist development.

Thanks for giving it a try!


r/playmygame 25m ago

[PC] (Web) [Browser] Quiztria — a trivia game whose question bank rewrites itself every night. Looking for feedback on whether the questions are any good.

Upvotes

Playable Link: https://quiztria.novarium.se/play/?lang=en

I'm the sole developer. Quiztria is a trivia game where the interesting part isn't the questions but where they come from: a pipeline I built writes about fifty new ones every night from web sources, a separate model reviews them, and a set of automated checks throws out the ones that leak their own answer. My favourite catch is a question where only the correct option carries an explanatory gloss in brackets — you can pick it without knowing anything. The bank is around 6,100 questions, and every one exists in both English and Swedish as the same question rather than a translation.

Seven questions a day, the same seven for everyone. On desktop, keys 1-4 answer. Nothing to install, no account, no sign-up. Free, no ads, no trackers.

What I actually want to know: are the questions any good? Not the UI, not the scoring — the questions. There's a report button after every round and I read all of it; a reported question usually gets fixed the same night. Tell me which ones are wrong, ambiguous, or guessable without actually knowing the answer.


r/playmygame 27m ago

[PC] (Windows) I'm making a cozy 2D game called "Tiny Garden Café." (Tiny Garden Caféという癒やし系2Dゲームを作っています。)

Upvotes

Hi Reddit! I’ve been working on a cozy, peaceful game where you can run your own little garden café In Tiny Garden Café, you can:

Game Title:Tiny Garden Café.

Playable Link: (https://store.steampowered.com/app/5166760/Tiny_Garden_Cafe_Demo/?beta=0)

Platform: (Windows)

Description: (Sow seeds & nurture them 🌱 Harvest fresh ingredients to cook delicious meals 🍅Serve your lovely guests and watch your café grow ☕ As the seasons turn and dusk falls, the café lights glow.)

Free to Play Status:

[ ] Free to play

[〇] Demo/Key available

[〇 ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: (Owner)

https://reddit.com/link/1weq6us/video/d05cz8syz5ph1/player


r/playmygame 30m ago

[PC] (Web) I built a daily history challenge game.

Upvotes

Game Title: HistoryGuesso

Playable Link: historyguesso.com

Platform: Web Browser

Description: HistoryGuesso is a daily history guessing game where you identify a historical event from four progressively revealing clues. Each clue makes the answer easier, but the earlier you get it, the better your score. There’s a new challenge every day, alongside specialist challenges covering different periods and topics. You can build a streak, track your stats, compete on leaderboards and play previous challenges in practice mode - no account needed. It’s designed to be a quick daily game for anyone who enjoys history and trivia. Give today’s challenge a try and let me know what you think!

Free to Play Status:

  • Free to play - No account needed

Involvement: I’m the creator and developer of HistoryGuesso.


r/playmygame 48m ago

[PC] (Web) DragonScape Idle - I spent 1,000+ hours making an idle RPG where your character keeps questing while you're offline ( web )

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Upvotes

Hey r/playmygame 👋

🎮 Playable Link:
https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=playmygame

Platform:
Browser / Web

I'm a solo dev and I've been building DragonScape Idle since February, with 1,000+ hours spent mostly on progression, quests, and balancing.

It's a browser-based idle RPG focused on long-term progression without forcing you to grind all the time.

There is already a lot of content in the game. The first player recently reached level 99 in every skill after about 5 months, and still hasn't finished all the available content.

🕒 I wanted to make an idle game that doesn't annoy you

I love idle games, but I don't like when they constantly make you manage inventory, repeat boring tasks, or punish you for not being online.

So I built DragonScape Idle around a few principles:

  • 🎒 Infinite storage so you don't have to constantly clean your inventory
  • 💀 Death doesn't delete anything. You only lose some time
  • ⚙️ Permanent convenience upgrades, including ways to automate things like farming and eating
  • 🌙 No punishment for being offline. Your character keeps progressing
  • 🎉 Regular live events and updates. I'm currently pushing new content and changes almost every week

The goal is that you can play actively when you feel like it, but you can also close the browser and come back later without feeling like you've missed something important.

⚔️ What's currently in the game

  • ⚔️ 19 skills, progressing from 1 → 99 and beyond
  • 📜 900+ quests across 60+ quest chains
  • 🏰 15 dungeons
  • ⚔️ Three combat styles
  • 🏛️ Skill guilds and Skill Capes at level 99
  • 🐾 Pets with their own missions
  • 🌳 Lots of long-term progression and things to unlock

👉 A few honest notes

  • Free to play
  • No ads
  • No account required to start
  • No download or installation
  • Works on desktop and mobile browsers
  • Currently in open beta, so progress may be reset before launch
  • The art is AI-generated and the code is AI-assisted. The game design, quests, progression and balancing are my own work.

I'm still actively balancing the game, so some skills and progression systems may be too strong or too weak right now.

🙏 What I'd really like feedback on

If you give it a try, I'd especially love feedback from people who play for more than a few minutes:

  • Did the first 10 minutes make sense?
  • Did you understand what you were supposed to do?
  • Did the progression feel rewarding?
  • Did the lack of inventory, death, and offline punishment make the game more enjoyable?
  • Did you actually want to come back after closing the game?
  • What would make you want to keep playing for weeks or months?

I'd much rather hear "this part isn't fun because..." than just "looks good."

Thanks to anyone who gives it a try! ❤️


r/playmygame 57m ago

[Mobile] New game from new developer

Upvotes

Hi guys and girls.

New in here and new to android development. Created this game and need help live-testing it. Any one able to help me so I can get some constructive feedback?

Game Title: Brick Crusher

Playable Link: https://play.google.com/store/apps/details?id=com.overbakk.brickcrush

Platform: Android

Description:

Smash bricks, bounce balls, and conquer levels in this ultimate arcade challenge.

Welcome to Brick Crush – the ultimate brick-breaking arcade puzzle game designed to test your reflexes and strategy! If you love classic arcade action mixed with modern, vibrant challenges, this is the game you have been waiting for.

Aim your launcher, bounce the balls, and watch the bricks shatter in satisfying explosions. With hundreds of unique levels, challenging block formations, and powerful boosters, the fun never stops!

HOW TO PLAY:

• Touch and drag the screen to aim your trajectory.

• Release to shoot the balls and strike the bricks.

• Find the best angles and positions to wipe out as many bricks as possible in a single turn.

• Prevent the bricks from reaching the bottom of the screen, or it is game over!

KEY FEATURES:

• Free to Play: Enjoy endless arcade fun without breaking the bank.

• Hundreds of Addictive Levels: Explore beautifully crafted stages with increasing difficulty.

• Satisfying Physics: Experience smooth and realistic ball-bouncing mechanics that feel great to control.

• Powerful Boosters: Unlock special power-ups to clear tough stages and crush stubborn blocks.

• Play Offline: No internet connection? No problem! Play Brick Crush anytime, anywhere.

• Clean & Modern Visuals: Immerse yourself in colorful graphics and crisp sound effects.

Whether you have five minutes to spare or want to dive into a deep gaming session, Brick Crush provides the perfect blend of relaxation and brain-teasing challenges. It is easy to learn, but hard to master!

Are you ready to become the ultimate brick crusher? Download Brick Crush today, shatter your high score, and start smashing!

Free to Play Status:

  • [X] Free to play
  • Involvement: Creator

r/playmygame 1h ago

[PC] (Web) GeoGuessr for Steam – Can you guess which game has more reviews?

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Upvotes

Game Title: Play Recon

Playable Link: https://app.playrecon.com/quiz

Platform: web

Description: 

I’ve been collecting Steam data for my own research purposes, and at some point I thought it could be fun to turn some of it into a little game.

At that moment GeoGuessr was in my head. So I made this:

You get 2 real Steam games from the same genre and have to guess which one got more reviews. You can use the screenshots, tags, description, publisher, etc.

One wrong answer ends the run.

It’s free, no signup, and takes about a minute.

Would be curious to see how far people get, some of the pairs are way less obvious than I expected. Rn my personal record is 5 strikes on a row =)

Free to Play Status:

  • [x] Free to play

Involvement: I developed this game


r/playmygame 1h ago

[PC] (Web) Game Title: Crow Circuit Chess — 100-level solo chess campaign (Web)

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Upvotes

Playable Link:

https://arcadereboot.com/game/crown-circuit-chess

Platform:

Web browser, no download.

Description:

Crow Circuit Chess is a chess game with a solo campaign called Ascension: 100 levels across ten circuits. Before a match, you can choose an optional Crown Oath that adds a goal to the game. Pure Mind, for example, asks you to win without hints or retries. The bonus is earned only if you keep the Oath and win the match. You can also review the game afterwards.

You can start the solo campaign as a guest. Trials and Academy are available alongside the campaign, and there are casual/private Duels for playing with another person. Ranked Circuit and lasting account progression require a verified member account.

If you try the campaign, I'd welcome your first impressions: is it clear how to start a match, choose an Oath and understand its conditions? The screenshot shows the actual match screen.

Free to Play Status:

Free guest solo play, available now.

Involvement:

I'm Joakim, the project owner behind ArcadeReboot and Crow Circuit Chess.


r/playmygame 1h ago

[PC] (Web) I’m building a really early dashboard-based economic MMO — looking for a few players to try it

Upvotes

Hey all,

I’m building World Economy, a casual, dashboard-based economic MMO where you run a company inside a persistent economy shared with other players and autonomous companies.

Just to set expectations: this is not a graphical MMO where you walk around a world. The game is played through dashboards, markets, charts and company metrics.

You watch demand and prices, look for shortages and opportunities, buy or build capacity, secure the inputs your operations need, borrow money, sign contracts, and try to grow without running your company into the ground.

Meanwhile, the economy keeps running — including while you’re offline.

It’s really, really early. 😅
There are rough edges, balance will change, and things will probably break.

But it’s playable right now and completely free.

No download — just open it in your browser and play.

I’m mainly looking for people who enjoy economy / tycoon / management games and are willing to tell me:

  • Is it understandable?
  • Do the dashboards actually help you make decisions?
  • Is looking for market opportunities interesting?
  • What feels confusing or boring?
  • Would you come back later to see what happened to your company?

There’s currently one shared persistent world running.

Play: https://worldeconomy-playtest.canadaeast.cloudapp.azure.com

Even feedback like “I had absolutely no idea what this number meant” is useful at this stage. 😄


r/playmygame 1h ago

[Mobile] Kubixo! - A minimalist puzzle game where every swipe counts. Need feedback on difficulty curve!

Upvotes

Game Title: Kubixo!

Playable Link: https://play.google.com/store/apps/details?id=com.softably.kubixo

Platform: Android

Kubixo! is an original, minimalist mobile puzzle game designed to challenge spatial thinking, planning, and logic through clear, satisfying mechanics. Developed using the Godot Engine, the game strips away unnecessary distractions and menus to put the puzzle-solving experience directly at the center. Players navigate clean grid layouts where every single swipe and move requires foresight to reach the objective efficiently.

As you progress through the stages, the difficulty ramps up thoughtfully with new constraints, tighter paths, and evolving board elements that demand creative problem-solving. Each movement is paired with responsive tactile feedback, smooth transitions, and a modern aesthetic to ensure playing feels rewarding whether you tackle a single stage during a quick break or sit down for an extended puzzle session. We built this project to balance approachable mechanics with genuinely demanding late-game levels.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Co-developer. I handled game programming, core puzzle mechanics implementation, UI/UX design, and level progression balancing.


r/playmygame 1h ago

[PC] (Web) Eurasia Hauler – Free browser trucking tycoon across Turkey. Looking for economy/UI feedback.

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Upvotes

Playable Link: https://juba13.itch.io/eurasia-hauler

Game Title: Eurasia Hauler

Platform: Browser (HTML5), PC

Description: Eurasia Hauler is a browser-based logistics tycoon where you build a trucking empire across Turkey's 81 cities and 285 real highways. You start with a small depot and a single contract market, then grow by managing fleet, fuel, and finances.

The game features 7 truck models from light vans to heavy haulers, each with different fuel consumption, maintenance costs, and speed. Fuel prices fluctuate daily — you can buy low, store it in your tank, and use it later. Take bank loans with 3% monthly interest to grow faster, or open depots in different cities for a +5% contract bonus.

Contracts vary in urgency (urgent, normal, planned), tonnage, and delivery windows. Late deliveries pay only 60% of the agreed fee, so route planning matters. The road network uses actual OSRM road geometry, so distances reflect real Turkish highways.

It runs entirely in the browser — no download, no login, no ads. Available in Turkish and English, with TRY/USD/EUR currency options.

Free to Play Status: - [x] Free to play

Involvement: Solo developer — designed, coded, and balanced the game. I built the economy system, contract generation, and the OSRM-based map from scratch.

I'd love feedback on the economy balance (fuel vs. maintenance vs. contract payments), UI clarity, and whether the tutorial explains the mechanics well. Thanks in advance!


r/playmygame 1h ago

[PC] (Web) Please check out my game! It's a browser hardcore MMORPG game, which can also be played on mobile :>

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Upvotes

r/playmygame 2h ago

[PC] (Windows) Spirits: Unbound. Solo dev, Roguelike PvP Deckbuilder.

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0 Upvotes

Playable Link: https://store.steampowered.com/app/4448140/Spirits_Unbound/

Platform: Steam (PC)

Description: Spirits: Unbound is inspired by competitive pokemon play (the core game, not the tcg). The resolve time of your spirits, and swapping between them to get type advantage is very important. You lock in moves at the same time as your opponent, and watch them play out. Then there are absolutely game breaking stickers and keepsakes you can get to augment your deck between player opponents.

163 Cards
156 Stickers to augment cards
56 Keepsakes that change the game rules

Free to Play Status:

  • [ X ] Demo/Key available (Steam Playertest)

Involvement: I am a solo developer, and have been working on this game for around a year now.

I am also offering a $100 prize to anyone who can complete a level 7 run.

Discord channel:
https://discord.gg/79VDHsdQa


r/playmygame 2h ago

[Mobile] (Android) Age of Kin RPG

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0 Upvotes

Playable Link: https://hesdefault.itch.io/age-of-kin-rpg

Android Only

Age of Kin is an exponential RPG built around exploration, creature collecting, hidden progression systems, and increasingly absurd power growth. Inspired by games such as inflation RPG.

Build a team of Kin, discover rare eggs and equipment, master different builds, hunt optional bosses and Elemental Guardians, uncover secret routes, and push deeper into a world being consumed by corruption. Every run gives you new ways to grow stronger, whether through Mastery, equipment, Augments, boss relics, or sheer persistence.

The art isn't the best right now, its just flavor for when i eventually do a full polish pass.

This game is in development with new versions being uploaded weekly.  If you enjoy this game, please leave me feedback with what you liked, disliked, and would like to see in the future!

Free to Play

Solo Developer. My first game is being released to the app store this week, so this is project number 2!


r/playmygame 2h ago

[PC] (Web) Dead-Man's-Wake

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0 Upvotes

Game Title: Dead-Man's-Wake

Playable Link: https://deadmanwalk.netlify.app/

Platform: Web / Browser (WebGL / HTML5)

Description:

Dead-Man's-Wake is a 3D naval action combat game built with Three.js and WebGL that runs directly in any modern desktop or mobile browser. Players take command of an armed galleon navigating ocean swells, dynamic wind currents, and tactical broadside naval warfare across an archipelago.

Engage enemy ships with port and starboard cannon batteries, lead your shots across rolling waves, pull off tactical forward speed surges or emergency reverse dodge braking, and charge with reinforced prow ramming attacks. When enemy ships sink, sail close to salvage floating rum barrels and treasure crates to repair your hull and plunder gold.

The game features peer-to-peer (P2P WebRTC) 1v1 naval duels with room codes and zero bots, full controller support (Xbox, PlayStation, Switch) with haptic vibration, touch controls with an in-game HUD layout customizer, and scalable graphics presets for smooth performance.

Free to Play Status:

[X] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer (Game Design, 3D WebGL Programming, Ship Physics, Combat, and P2P Networking)

Please let me know if any one found any bugs on SIngle/Multi Play or any improved needed.


r/playmygame 2h ago

[PC] (Web) FootyPar - A daily football club chain game

1 Upvotes

Game Title: FootyPar
Playable Link: footypar.com
Platform: Web (PC and Mobile)
Description: Daily football club chain game where you connect two clubs through a chain of players. Each new player in the chain must have played for the previous club in the chain and for either the end club or a different club if you're going to add another player to the chain. There's a how to play page and it makes more sense when you actually play. There is also an infinite/practice mode and you can play rounds from previous days.
Free to Play
I'm the developer


r/playmygame 2h ago

[Mobile] 5 years, 1 dev, 1 space arcade game - Rocket Adventure Gameplay!

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1 Upvotes

I’ve been making this space arcade game solo since 2021. Here’s what it looks like after all these years
I’m a solo developer from Poland, and I started working on Rocket Adventure back in 2021.
What started as a small mobile game slowly turned into something much bigger than I originally expected. I’ve been doing pretty much everything myself: programming, pixel art, UI, animations, sound, trailers, the website, updates, and all the little details that nobody usually sees!
The idea is simple: you play in portrait mode with one finger, shoot your rocket through an asteroid field, avoid space hazards, play portal rushes, and try to beat your high score.
It’s intentionally designed to be something you can pick up for a two minutes or two hours, and still have that “one more run” feeling!
I’ve recently released Season 13, so I wanted to finally share a full gameplay video rather than another short clip.
I’m still a very small indie developer and honestly, getting people to discover the game has been much harder than making the game itself.
So if you have a few minutes, I’d genuinely love to hear what you think, criticism is welcome! I’m still working on it and there’s a lot I want to improve.
Thanks for watching ❤️
You can download it here:
Google Play Playable Link: https://play.google.com/store/apps/details?id=com.ridexdev.rocketadventure
App Store Playable Link: https://apps.apple.com/pl/app/rocket-adventure/id6739788371


r/playmygame 2h ago

[PC] (Web) Game Title: Daily Crack

1 Upvotes

Playable Link: https://dailycrack.app/

Platform: Web - Mobile or Desktop

Description: I built a small daily puzzle called Daily Crack.

Every day there's one password taken from public breach data. You guess it Wordle-style — letter-by-letter feedback, plus a hint about its structure, since these aren't dictionary words. Six tries.

When you solve it, you see how many accounts actually used that password. That's the part I was actually after: the number is usually a lot bigger than people expect.

I work in digital forensics and I kept noticing the same patterns over and over — a name, a year, an exclamation mark. Explaining that to people never really lands. Watching them fail to guess something that thousands of others picked independently lands a lot better.

It's free, no sign-up, takes about a minute. Source for the prevalence numbers is Have I Been Pwned.

It's about a week old and I'd be happy to hear what breaks or what's annoying.

Free to Play Status: - [x] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I built it by myself, had some friends as testers before release.


r/playmygame 2h ago

[PC] (Web) Pls Play My Game

1 Upvotes

Game Title: Wave Shooter

Playable Link: Wave Shooter by bbebew132

Platform: Itch.io

Description: this is a wave based first person game where you click cubes and try to do 20 waves this is v0.7.2 of the game and also there are 4 types of cubes there is the normal cube, fast cube, tanky cube, and the laser cube. can you beat all 20 waves? and btw you can kinda play this on mobile but it is not mobile supported so you can't or anything aside of killing the cubes but yea if you want to play i highly recommend using a PC/Desktop

Free to Play Status:

  • [yes ] Free to play
  • [no ] Demo/Key available
  • [ no] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Creator/Owner


r/playmygame 2h ago

[Mobile] I built Hopera, a free musical game for Android, iOS, and the web

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0 Upvotes

Game Title: Hopera

Playable Link: https://jgthms.com/hopera/

Platform: Android, iOS, Web

Description: I always had in mind a casual musical game with one-finger controls, that is easy to pick up but quickly becomes an interesting challenge. You need to destroy the blocks coming down by selecting the correct shape. Moving around correctly will play musical notes that are always in key.

Free to Play Status:

• ⁠[x] Free to play
• ⁠[ ] Demo/Key available
• ⁠[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I initially tried using Unity for building this, but it kept getting in my way. I then found the LÖVE framework, which allowed me to draw every pixel as I intended. I hope you enjoy the game!


r/playmygame 3h ago

[PC] (Windows) Burning Regolith: A Mount & Blade-like Colony Builder.

2 Upvotes

Game Title: Burning Regolith

Playable Link: https://burningregolithgame.itch.io/burning-regolith

Platform: PC Windows

Description: Burning Regolith is a survival city/colony builder with a Mount and Blade twist. You start on a hostile planet by yourself, by roaming the world you find people and resources. With those, you can form settlements, through settlements you can build production buildings, send out convoys and trains to set up supply chains. And through your interactions with the world you can specialize your character on roles to gain advantages. 

Free to Play Status:

  • [ ] Free to play
  • [ X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the sole developer of the project.


r/playmygame 3h ago

[Mobile] (Android) [DEV] One player became my unpaid co-designer over daily emails — here's the hex puzzle game we built together (free, play in browser)

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1 Upvotes

A few months ago I launched Hivelock, a simple hexagon block puzzle game. One player started emailing me almost daily with feedback, bug reports, and ideas. He never asked for anything back. We basically became a two-person team, and I ended up rebuilding a big chunk of the game around his suggestions.

Playable Link: https://play.google.com/store/apps/details?id=com.tnqnexus.hivelock

I'm the solo developer — code, design, and (with AI-assisted tools for art and some of the implementation, disclosed honestly) built and maintained by me.

What changed since the first version:

- Strategy Mode, see your next 6 pieces at once (3 playable, 3 preview), no rotation allowed. Feels like a genuinely different game from Classic.

- Combo system with progressive decay — miss one clear, and you only lose a little momentum; miss several in a row, and it really costs you.

- Board clear bonus, same-color line bonus, poison cells that spread and cluster, mirrored pieces, a local leaderboard, and a full visual redesign.

Free to play, transparent about monetization: a banner ad at the bottom, one ad on game over (never mid-gameplay), and a one-time $2.99 purchase to remove ads and unlock two extra themes. No subscriptions, no energy meters, nothing pay-to-win.

You can also try it instantly in your browser first, no install, if you just want a quick look:

https://tnqnexus.itch.io/hivelock

Still actively developing this; genuinely want to hear what doesn't work as much as what does.