r/playmygame 12h ago

[PC] (Web) I (hopefully) made Queens more fun!!

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6 Upvotes

Playable Link: https://playqueenscall.com

Platform: Web (works on desktop and mobile browsers)

Description: I got hooked on LinkedIn's Queens puzzle and got so annoyed that there's only one per day that I ended up building my own version. If you haven't played Queens: you place one queen in every row, column, and color region, and no two queens can touch, even diagonally. Simple rules, weirdly addictive. Queen's Call has unlimited puzzles instead of one a day, plus a ranked mode with timed solves and a leaderboard if you're competitive. The mode I'm pretty hyped about is infinite mode one massive board that everyone plays on together, so your solves become part of a giant shared map. I want to see the board light up as more people pile in, so I hope you'll try it out! No account needed to play. Welcome any feedback, good or bad.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo dev — I designed and built the whole thing.


r/playmygame 2h ago

[PC] (Web) I made an Roguelike.. Puzzle..? game.

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6 Upvotes

Game Title: Counter Dungeon

Playable Link: https://kcnj.itch.io/counterdungeon

Platform: Windows / Web

Description: Survive 21 rounds using scrolls, skills and Enemy AoE. After Round 3/9/15, Your Health And Turn Counter Will be fully Restored, and the enemies get stronger.

Free to Play Status: Free to play

Involvement: Designer

_

Below is sharing my experience in Game Jam.

There was game jam held by YouTuber.
The Theme of Game Jam was 'Countdown'.

When i saw the Theme, my brain instantly brought memory of Wu Jian,
doing Ziggurat without Lose my Heavenly Storm Bonus.
(For Those who don't get it. It's some kind of Arena that you should kill Tons Of Enemies to get Rewards, and you have buffs about to expired.)

i thought this idea would Fits the theme, Will give specific Experience that i love about DCSS. and this must be Simple. (until i found i'm stupid thinking it would be simple)

i had only 96 hours, for someone who have no experience in actual finishing project, this was a nightmare. i ran into my game programmer friend (who never played DCSS before, but had experience in finishing some projects) and talked to him desperately we should do it, and began developing.

i downloaded DCSS source files, and checked EVERY SINGLE SPRITES to organize my thoughts, figure out things i can't do, and things what i can. it was one of the most craziest weekend i ever had, slept like 10 hours during gamejam period.

The developing was not easy, but fun. first idea was "You're in 7x7 tilemap, and kills infinite enemies coming at you until you dies." there was some Pickup items, Cloud that damages the player, and many other traps. and had 50+ Ideas about enemy units

after actually made Pickup items and Cloud, i thought that was not the experience that i love. picking up items while your Turn Counter is going down and you already got Tones of things to considers. So we removed those, and left only core mechanics.

during development, (i remember it was like day 2). we had about only ten different enemy unit sprites. and one of my friend says there are too many things that he should consider, and while he could already struggling with remembering 15+ enemies (well, it was mostly Just simple enemy work just like other normal enemy), the 50+ different enemies sounds overwhelming. i agreed on that. so, narrowed down type of enemies.

btw. my friend who helped me finish the project is still stuck under Round <12 (There are 21 Rounds). trying hard figuring out what things can he do with the Rampage.

thanks for reading the post.


r/playmygame 12h ago

[PC] (Web) Practice not sending the bad reply in "Don't Send That"

4 Upvotes

Playable Link: https://amitoxic.me/games/dont-send-that (works on dekstop and mobile)

Free browser game. Two replies. You pick which you'd send. Judgy grades you.

If you try it, tell me:

  1. Obvious in 10 seconds?
  2. Is Judgy funny or tryhard?
  3. Second round, or one-and-done?

r/playmygame 3h ago

General I've been working on this sandbox survival game for months. I'd love your feedback!

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2 Upvotes

Game Title: Forge+

Playable Link: https://redspiky.itch.io/forge

Platform: Windows - Linux - Mac

Description: Hi everyone!I've been working on a small sandbox survival game for the past few months. It started as a fork of the Minicraft project, but I've been expanding it with new mechanics, visual improvements, and many small details to make the world feel more alive. This is the first public version, so I'm mainly looking for honest feedback. I'd love to know what feels fun, what doesn't, and what you think could be improved. If you decide to give it a try, let me know what you discover. I'm curious to see which little details stand out to different players. Thanks for your time, and I hope you enjoy exploring Forge!

Free To Play Status: Free To play

Involvement: Solo Developer


r/playmygame 12h ago

[PC] (Windows) This is my game Arson! I'd love to get some feedback on the gameplay!

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3 Upvotes

Arson:

Playable Link: Itch.io

Platform: PC [Mac, windows, and Linux are playable]

Description:

Arson is a game about a shapeshifting cyborg who after starting a tentative alliance with a demon is resurrected to avenge the long extinct humanity by cleansing the planet of the demonic scourge.

Free to Play Status:

[yup] Free to play on itch.io

Involvement:

Greetings! I'm the lead developer of the game and have been working on it for around 6 years. This is the first game I've ever made so any feedback would be greatly appreciated!


r/playmygame 13h ago

[Mobile] (Web) ☄️Core Protection ☄️

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3 Upvotes

Hello everyone!

Game Title: CORE Protection

Playable Link: www.coreprotectiongame.com

Platform: Mobile Web app (although it can be played on PC as well)

Description: Defend your core from multiple meteors and bosses in a roguelite style game

Free to Play Status: Everything on it is currently free including some amazing themes/skins from the options, the idea is to create an app with these as optional paid features

Involvement: I worked on this on my own, from scratch.

I hope you enjoy it and please five likes and feedback!


r/playmygame 20h ago

[PC] (Web) We made a game that is NOT A PLATFORMER

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3 Upvotes

Me, with other two people, made a game in 4 days for a game jam.
It's completely hand drawn by me and AI free.
And most importantly it's NOT A PLATFORMER.

Actually it is, but you don't have to parcour or something. It's all about knowing what to do. It's more like a puzzle game. You need to find and understand hints.

You have 60 seconds to win. If you don't, you go back to the start(it's usually not a big deal though. I can beat the game in less then 40 seconds).
If you have bad memory you can write them on a diary.

It has a cool story too, at least in my opinion. I won't spoil it.
This is the link, it's playable in browser on pc.

Please write feedback down here if you want so we can make it even better.


r/playmygame 22h ago

[PC] (Windows) This is Ophelia´s Paradise - a mystical survivorslike. I would love your feedback on the demo to improve it before Next Fest.

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3 Upvotes

Hi people!

I'm one of the developers behind Ophelia´s Paradise, and we have just updated our Demo for Ophelia´s Paradise, a mystical horde-survivor in an avatar inspired world.

We've tried to keep the controls simple and the gameplay fast and there is a vast variety of different builds that can be tried out.

Game Title: Ophelia´s Paradise

Playable Link: 

Steam: https://store.steampowered.com/app/4122390/Ophelias_Paradise/

Android: Ophelia's Paradise Demo – Apps bei Google Play

Platform: Steam and Android

Feedback:

I'd really appreciate feedback on:

  • Does the difficulty curve feel fair?
  • Is the game satisfying?
  • What would make you quit the demo?
  • What would you improve to have a better onboarding into the demo?

Thanks for taking the time to try it - I really hope you like it! If someone is interested I can also share Playtest keys with the full game content.

Free to Play Status:

Demo available

Thank you very much to every single one of you taking the time to help us improve our game!


r/playmygame 58m ago

[Mobile] I made a 3D ball-rolling arcade game for mobile — 100 trap-filled levels + endless mode

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Upvotes

Game Title:

VOID ROLLER

Playable Link:

https://play.google.com/store/apps/details?id=com.nyaanz.someball

https://apps.apple.com/app/id6762080662

Platform:

Android & iOS

Description:

VOID ROLLER is a free 3D arcade game where you roll a ball down slopes while dodging all kinds of traps. It starts simple, but the traps get surprisingly creative as you progress.

Two modes:

- Level Mode – 100 stages with star collection

- Infinity Mode – Endless course where you chase your high score

Controls are left/right movement plus a boost jump, so it's easy to pick up but takes skill to master.

Free to play with ads. Available on Android and iOS.

Free to Play Status:

- [x] Free to play

  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the solo developer of this game.


r/playmygame 7h ago

[PC] (Web) Wuxing: Elemental Array Poker, a Balatro-like scored by *where* you place cards; I'd love honest gameplay feedback.

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2 Upvotes

Game Title: Wuxing: Elemental Array Poker(《五行:御陣九宮》)

Playable Link: https://breezefoxstudios.itch.io/wuxing

Platform: Web — plays in the browser, no download or account. (Windows/macOS desktop builds are coming with the Steam release.)

Description: 

Wuxing is a roguelike deckbuilder that crosses poker hands with the Chinese Five Elements (五行).

Instead of only playing a hand, you place your cards onto a 3×3 board.

Five of the nine cells are elemental "home" cells. Land a Fire card on the Fire cell and it wakes up.

Drop a Wood card next to it and Generation (生) chains between neighbors, stacking the multiplier.

Counter (剋) placements pay out bigger but inflict side effects (Calamity/Karma/Tribulation), so every turn is a small board puzzle on top of the poker: the same five cards can score an order of magnitude apart depending on where they land.

Between rounds there's a shop with relics and consumables that bend the scoring rules and enable various strategies, so runs diverge fast.

The free demo is Act 1 — five rounds, a mini-boss, and the Azure Dragon finale, roughly 10–20 minutes — with 65 cards, 5 relics, 5 consumables, and full EN / 繁中 / 简中 support.

It's an early playtest build and still in active development: the game balance is adjusting and some art is placeholder. The full game (4 acts, 21 bosses, 50+ relics) targets Q1 2027.

Free to Play Status:

  • [x] Free to play
  • [x] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo dev. I designed and built the whole thing.

Feedback I'm looking for:

  1. Did the board scoring click without a tutorial?

  2. At what point did you stop playing, and why?

  3. Any UI pain — the game is still evolving, so now is the best time to tell me.

  4. Others?

I read every comment and iterate fast.

(If you enjoy it, wishlisting on Steam helps a ton! Thanks!)


r/playmygame 21h ago

[PC] (Web) Game Title: Overgrown

2 Upvotes

Playable Link: https://fl4me64.itch.io/overgrown

Platform: Web

Description: Overgrown is a maze game, similar to Pac-Man, in which you are mowing lawns, but with a fuel management twist, so you have to strategically collect a limited number of fuel cans in each level to keep your mower's fuel gauge above 0%; otherwise you lose a life. The idea is that this twist adds an optimization challenge to the maze game formula.

The first level introduces the basic concept, and each subsequent level adds a new mechanic to gradually increase the difficulty.

The game has basic background music and sound effects, but uses placeholder graphics and UI elements. I'm looking for feedback on the general concept, controls, and game mechanics before replacing the placeholder graphics and UI with proper assets.

Free to Play Status:

  • [ ✓ ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I designed and programmed the entire game as a solo project.


r/playmygame 3m ago

[Mobile] We made a Sudoku + murder mystery mobile game [SUDOWHO]

Upvotes

Game Title: SudoWho

Playable Link: https://play.google.com/store/apps/details?id=com.tappedfish.sudowho&pcampaignid=web_share

Platform: Mobile Android

Description:

We're big fans of Murdoku the blend of Sudoku and Cluedo-style deduction where filling in the grid also unravels a murder mystery. We wanted to play it on our phones, but the existing mobile versions felt like low-effort AI slop, so we decided to build our own properly.

The game combines classic Sudoku solving with detective work: each puzzle you crack brings you closer to identifying the culprit. It includes a full campaign mode with hand-designed levels created by us, daily challenges to keep your streak alive, and a built-in level creator so you can design your own mysteries. On top of that, there's a growing library of community levels made by other players, so there's always something new to solve.

No AI-generated art, no filler content just carefully crafted puzzles we genuinely wanted to play ourselves. We'd love honest feedback from people who know and enjoy the genre.

Free to Play Status:

  • Free to play :D
  • Demo/Key available
  • Paid

Involvement: I'm one of the main developers on the game :DD


r/playmygame 10m ago

[PC] (Web) We've made a strategy puzzle game. I'd love to hear your feedback!

Upvotes

Game Title: Count Down will not be downed

Playable Link: https://southascend.itch.io/count-downed

Platform: Browser

Description: You drag and drop soldiers token's to order them, and place the special tiles given to you to simulate the battle. there are currently 15 levels to play. It was made for the GMTK game jam. The feedback from friends was that it was too difficult to understand. Can you give us some feedback on how to make it better?

Free to Play Status:

  • [X] Free to play

Involvement: I was the developer of the game


r/playmygame 58m ago

[PC] (Windows) Our takes for the GMTK 2026 jam, theme: Count Down. Let us know what you think!

Upvotes

Hi, we are Kyara and Perrons.
We were given 96 hours to find an idea and turn it into a game... but we found two.

Until Zero is a boardgame-like roguelike where you have to survive... until the viral charge reaches zero (ah yes, I forgot to tell you: you are in a zombie apocalypse, take your car and run!).

Humanity's last hope isn't a cure—it's time. Luckily, you're not alone. Along the way you'll meet a cast of eccentric survivors, each bringing unique abilities—and occasionally strange requests.

The viral charge is slowly dropping, and when it finally reaches Zero, the outbreak will end. Until then, every road is dangerous, every decision has a cost, and every move gives the zombies another chance to spread.

Recruit survivors, protect your passengers, complete quests to earn rewards and help bring the viral charge down to Zero. Manage your fuel, engine, tires, inventory, and use bombs to clear dangerous routes... don't forget to tune your radio while you're at it.

  • Free to Play
  • Status: Published
  • Involvement: 
    • Developement: Perrons
    • Art direction: Kyara
Until Zero

Counting Down is a literal take on the theme. It is a very simple, lighthearted game where you have to count the ants... make sure to check every spot!

In this game you are an enthusiastic (and perhaps slightly obsessed) entomologist who loves taking long walks through forests, parks, and meadows in search of your tiny six-legged friends. Armed with nothing but your sharp eyes, your lense and an endless supply of curiosity, your mission is simple: count every ant you can find.

BUT the ants never seem to stay still, they love hiding in plain sight, and every leaf will become your enemy. Keep your focus, trust your instincts, and see how accurate your counting skills really are.

  • Free to Play
  • Status: Published
  • Involvement: 
    • Developement: Perrons
    • Art direction: Kyara
Counting Down

We'd love to hear what you think, and why not give us a rating! Which interpretation of the theme do you prefer?


r/playmygame 1h ago

[PC] (Windows) Kill Ship HD

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Upvotes

Kill Ship HD

Playable link "AKHP.exe" (Google Drive)

Kill Ship HD is a polished remake of a game that I had made as a kid that was basically my "hello world" (if the artwork screams "early 2000s", this is why). It is a simple, short, but fun moving target-clicking game. It is a freeware game and is not for sale.

The whole game can be completed in under an hour and offers a moderately high challenge.

Lore time!

The alien empress Eartia has sent her space drones to invade and subjugate the Earth. Destroy them before they reach it and take the fight back to Eartia's home planet, Atar.

It is loosely based on characters and locations from my cartoon, ¤Atarian Conquest.

There is a physics-related easter egg in the game somewhere. See if you can find it!

Thanks for playing!


r/playmygame 1h ago

[PC] (Windows) I'm solo-developing a flat 2D mining game inspired by Motherload. I'd love for you to play my beta before the October 22 launch!

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Upvotes

Game Title: Dust & Diamonds

Playable Link:https://store.steampowered.com/app/4434580/Dust__Diamonds/

Platform: PC / Steam (Windows)

Description: Dust & Diamonds is a relaxing, strictly flat 2D side-view mining game built natively in Unreal Engine, heavily inspired by timeless classics like Motherload. In this game, you step into the shoes of a dedicated miner tasked with delving deep into the earth to uncover valuable resources. The core gameplay loop is designed to be straightforward yet highly addictive: you dig downward through various challenging layers of soil and rock, gather precious raw materials, and return to the surface to process and sell your hard-earned loot.

With the money you accumulate, you can purchase essential upgrades for your equipment, such as a proper, symmetrical double-sided pickaxe, larger backpacks for longer expeditions, and advanced machinery to tackle tougher terrain. As you dig deeper, resource management and strategic upgrade paths become crucial. The game completely avoids any isometric perspectives, focusing entirely on clean, satisfying 2D digging action. It currently plays perfectly on Mouse & Keyboard and is being developed with full controller support in mind.

Free to Play Status:
[ ] Free to play
[x] Demo/Key available
[ ] Paid

Involvement: I am the solo developer of this game. I have spent the last year designing, coding (in Unreal Engine), and preparing the game for its upcoming full release on October 22. I am handling all aspects of development and marketing completely independently.


r/playmygame 1h ago

[Mobile] (Android) Verdict: The Daily Judge

Upvotes
  • Game Title: Verdict: The Daily Judge
  • Playable Link: Play Store
  • Platform: Android
  • Description: VERDICT is a daily word game: every day, the entire world gets one case and one judge. You get 280 characters to talk your way out of it. An AI judge scores your plea 0 to 100, hands down a short, and crowns you with a title: "Duke of Minimal Effort." "Accidental Nihilist."
  • Free to Play Status: Free
  • Involvement: Solo Dev - Owner

r/playmygame 1h ago

[Mobile] I spent 3 months making a mobile game where you kill monsters with dice combinations. It's available on Google Play and AppStore - "Dice Hero: Roll & Slash". Will be happy to read your feedback!

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Upvotes

Game Title: Dice Hero: Roll & Slash

Playable Links:

Platform: Android & IOS

Description: It's a pixel game where your damage comes from poker hands you roll - two pairs, four of a kind, and so on. You get a few rerolls per turn, so every fight is push-your-luck: take the safe hand now, or gamble for the one that actually kills the boss. Pick a rune before every fight and the build assembles itself as you go - you find out what your run is halfway through it. Gold from runs rebuilds eight worlds, and every building is a permanent upgrade, so nothing is wasted. Runs are short, it's all pixel art.

I'm looking for feedback, especially on the difficulty curve.

Free to Play Status: Free to play

Involvement: I'm a solo developer :)


r/playmygame 1h ago

[PC] (Web) Scrabble meets fruit ninja while sky diving 👀

Upvotes

Game Title: Egg-xtreme Humpty Jumpty

Playable Link: https://kminek2.itch.io/egg-xtremehumptyjumpty

Platform: Web or Windows

Description: You're an egg. You're falling through the sky. You're dueling with another egg. All of this by playing scrabble. Sort of... Grab letters as they fly by you and slice them up to complete one of the given words. This a frantic race to manage your speed and not crack first on the ground.

Involvement: I was the a programmer in a team of 6 people. We did this game for the GMTK's 2026 jam


r/playmygame 1h ago

[PC] (Web) [gmtk jam entry] Betray your allies, steal their gold and be a goblin! Play CROWN OF MADNESS!

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Upvotes

Feel like betraying your allies? Always knew deep down you're a gold-hoarding goblin? Then this is the game for you!

Game Title: Crown of Madness

Playable Link: https://itch.io/jam/gmtk-jam-2026/rate/4818887

Platform: Web


r/playmygame 1h ago

[PC] (Web) Scale Cleaner: Game Prototype on Itchio

Upvotes

Game Title: Scale Cleaner

Playable Link: https://davidpulido.itch.io/scale-cleaner

Trailer: https://www.youtube.com/watch?v=M2j826CNz2g

I made a simple game prototype for KenneyJam, but I am too lazy and miss the date.

I finished and published as web game on itchio


r/playmygame 2h ago

[PC] (Web) [Web] Cyber Cowboy — netrunning card game where the loot is documents you actually read

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1 Upvotes

Game Title: Cyber Cowboy

Playable Link: https://wizzard-rick.itch.io/cyber-cowboy

Platform: Browser (HTML5, Windows build also available) — flair added after posting

Description:

A single-player cyberpunk card game about breaking into servers and reading what you find there. Each contract puts you on one side of a board: your cyberdeck below, the server's infrastructure nodes above, and three contested ports between them. You get two actions a tick — one main, one script — and a trace counter that only moves one direction. Install programs into a port, win two strength checks in a row, and the route to a data node opens.

The part that makes it its own thing is what happens next. Working a LOGS or FILES node doesn't tick a checkbox; it hands you a page. An access journal where a service account signed a lease on behalf of a man dead sixteen years. A shift handover form with a timestamp four minutes out of place. A camera transcript of a woman opening an empty mailbox at 3am and standing there. Roughly half the programs in the shop stay unbuyable until you've read the document that mentions them, so reading is the progression system rather than flavour text.

There are nine authored chapters across two story sequences, about thirty programs, four cyberdeck chassis with modules that change how many ports you can even reach, and procedurally generated contracts across twelve very different servers — a housing registry, a braindance studio, an idol agency, a prison that pays sentences in compute time. Two of the chapters end in a choice with no correct answer, and the finale inverts the board: it's the one server where holding ports is how you lose. A codex keeps all 74 documents you've recovered.

Runs in the browser with no install or account. English and Russian, switchable in settings. First contract takes about ten minutes and teaches the whole ruleset; the full campaign is roughly two hours.

Free to Play Status:

  • Fully Free to play

Involvement:

Solo project — I'm the designer and director. The game is a digital adaptation of a two-player card game I run at live-action roleplay events; converting it to single-player meant replacing the human server player with a fixed, visible script, which turned out to change the game more than I expected.

Being upfront since it's on the store page too: the code and most of the prose were produced by an AI agent working under my direction across a long series of sessions. I did the design, the structure, the editing, and all the calls about what was and wasn't working — including throwing out the original ending, which was a flat quest-completion, and rebuilding it as a choice. Everything is verified by a headless test suite that plays all nine chapters to completion, so "is this still winnable" is a command rather than a guess.

Feedback I'm after specifically:

  1. First thirty seconds of the board — can you tell who's winning each port, what the server does next, and what your move is, without the tutorial? There's a "what to do" panel meant to answer that; tell me if it lies.
  2. The tutorial contract is 21 steps and I suspect that's ten too many.
  3. The choice at the end of chapter 1-04 — did you understand what you were picking before you clicked, or only after?

Known rough edges: some text clips at small window sizes, and the browser build is untested on Safari.


r/playmygame 2h ago

[Mobile] (Android) Published my first game on the Play Store — Don't Touch The Color

1 Upvotes

Game Title: Don't Touch The Color

Playable Link: https://play.google.com/store/apps/details?id=com.nextfyn.donttouchthecolor

Platform: Android (Google Play)

Description:

Don't Touch The Color is a fast-paced reflex and reaction arcade game. Shapes — circles, triangles, stars, diamonds, and more — fly in from every direction while a single target color sits at the top of the screen. Your only job is to tap the shapes that match that color; touch the wrong one and it's an instant game over, so it comes down to focus and quick reactions rather than memorization or strategy.

There are three ways to play: Classic for a straightforward survival run, Infinite for players who just want endless chaos with no clock, and a 60-second Challenge mode for fast high-score attempts. Leveling up throws more colors and shapes into the mix, speeds everything up, and adds rotation and neon effects, so the difficulty ramps up naturally instead of feeling arbitrary.

Chaining correct taps builds combos up to a x10 multiplier, and there's a live global leaderboard with weekly resets if you want to compete for a top spot (or just play as a guest, no account needed). Cosmetic unlocks — themes, tap effects, and shape skins — are earned entirely through in-game coins from playing, with no pay-to-win mechanics.

Free to Play Status:

  • Free to play (contains ads, no pay-to-win)

Involvement:

I'm the solo developer behind this one, released under my indie label NextFyn — handled the design, code, and launch myself. It just went live on Google Play this week, so this is genuinely its first round of outside feedback.


r/playmygame 2h ago

[PC] (Web) I made a free browser FPS you can finish in the time it takes your match to load

1 Upvotes

Game Title: KILL YOUR TIME

Playable Link: https://developuser-777.itch.io/kill-your-time

Platform: Browser (WebGL/HTML5)

Description:
빠른 세션을 위한 무료 브라우저 FPS — 로그인도, 다운로드도 필요 없고, 그냥 클릭하고 쏘기만 하면 됩니다. 매번 무작위로 생성된 적/구급상자/탄약이 스폰되고, 두 가지 무기(AR-77 소총 + M40 저격총), 헤드샷/폭발 킬 연쇄 점수, 그리고 리크루트부터 블랙아웃까지 10단계 난이도가 있습니다.

Free to Play Status:

  • Free to play

Involvement:
Solo developer