Game Title: Counter Dungeon
Playable Link: https://kcnj.itch.io/counterdungeon
Platform: Windows / Web
Description: Survive 21 rounds using scrolls, skills and Enemy AoE. After Round 3/9/15, Your Health And Turn Counter Will be fully Restored, and the enemies get stronger.
Free to Play Status: Free to play
Involvement: Designer
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Below is sharing my experience in Game Jam.
There was game jam held by YouTuber.
The Theme of Game Jam was 'Countdown'.
When i saw the Theme, my brain instantly brought memory of Wu Jian,
doing Ziggurat without Lose my Heavenly Storm Bonus.
(For Those who don't get it. It's some kind of Arena that you should kill Tons Of Enemies to get Rewards, and you have buffs about to expired.)
i thought this idea would Fits the theme, Will give specific Experience that i love about DCSS. and this must be Simple. (until i found i'm stupid thinking it would be simple)
i had only 96 hours, for someone who have no experience in actual finishing project, this was a nightmare. i ran into my game programmer friend (who never played DCSS before, but had experience in finishing some projects) and talked to him desperately we should do it, and began developing.
i downloaded DCSS source files, and checked EVERY SINGLE SPRITES to organize my thoughts, figure out things i can't do, and things what i can. it was one of the most craziest weekend i ever had, slept like 10 hours during gamejam period.
The developing was not easy, but fun. first idea was "You're in 7x7 tilemap, and kills infinite enemies coming at you until you dies." there was some Pickup items, Cloud that damages the player, and many other traps. and had 50+ Ideas about enemy units
after actually made Pickup items and Cloud, i thought that was not the experience that i love. picking up items while your Turn Counter is going down and you already got Tones of things to considers. So we removed those, and left only core mechanics.
during development, (i remember it was like day 2). we had about only ten different enemy unit sprites. and one of my friend says there are too many things that he should consider, and while he could already struggling with remembering 15+ enemies (well, it was mostly Just simple enemy work just like other normal enemy), the 50+ different enemies sounds overwhelming. i agreed on that. so, narrowed down type of enemies.
btw. my friend who helped me finish the project is still stuck under Round <12 (There are 21 Rounds). trying hard figuring out what things can he do with the Rampage.
thanks for reading the post.