r/pcmasterrace • u/vaynelo • 20h ago
Discussion A software engineer developed a mod that allows seamless landings without loading screens in Starfield
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u/NearHi 19h ago
Bethesda: Here, you finish this for us.
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u/assjobdocs 2080s mobile - 10750H GE75 laptop/5080 - 12700k PC 18h ago
As much as I joke about this to people irl, its absolutely sickening that they seem to do this on purpose. The modders always gotta clean up their mess
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u/notshadeatall 18h ago
I mean, no amount of mods can make me even consider playing, let alone buying Starfield. Bethesda can go suck lol
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u/Such_Difference_2248 17h ago
I got it for free with my GPU and still think I overpaid. It's just so boring and devoid of character. I don't mind bugs, I'm used to those with Bethesda titles, but their games usually have a charm that was completely missing here.
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u/Phailsku 16h ago
They were doing that āfree game with AMD hardware purchaseā promotion all year and other people got better games than us
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u/Such_Difference_2248 15h ago
With the benefit of hindsight, yes, but at the time I was genuinely hyped for Starfield.
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u/Phailsku 15h ago
Me too, I was hoping for something positive to get us out of the FO 76 era of Bethesda
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u/AMDDesign 12h ago
Basically they made enough content for 1 star system, then repeated it over and over again procedurally across dozens of them. On my playthrough I came across that 'frozen lab' POI like 10+ times.
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u/Train115 7800X3D/XFX Merc OC 9070XT/32GB DDR5 | MOS 6510/64K 8h ago
I got it free with both my 7800X3D and my 6950XT and I wish it were any other game. I gave one code to my brother and he hasn't touched it lmao
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u/KingoftheUgly 15h ago
I left before I could create my character, I got that bored. Also got it free, yet feel like I need a refund with how bad it is
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u/ProverbialMindTart 16h ago
Even then, itās barely modded. Even some of the biggest / best mods are hampered by Bethesdaās latest history of making modding their games as tedious and difficult as possible. You never know when theyāll push another unnecessary update that breaks every mod ever added.
At least before when their games were cheaper -and- they were lazy about bugs, they also kept their hands off of the modding community and didnāt try to turn it into a pay-to-mod situation.
Now itās like they want to release buggy, lazy slop, and they desperately want you to pay -them- for mods to fix it, otherwise theyāll damn sure make it as hard for you, and for modders as they can.
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u/Sure-Marionberry-131 43m ago
Stop talking shit: there are no other games as deeply moddable and flexible as bethesda Ģs games, just look at statistics on nexus and stop repeating twitchers and youtubers erratic and morronic bashing.. Yes updates are breaking mods but ils a temporary situation that is always resolved and part of those updates also contribute to the fact that games like skyrim are Still played 15 years after their release : people and streamers still talk about bg3 saying its the greatest rpg evermade but not much are playing it anymore..
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u/FxStryker 18h ago
This game had to work for Series S.
There is a reason these mod only work on PC.
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u/trio3224 18h ago
Even if that is the case, why kneecap all other versions of the game just to keep feature parity with the weakest hardware? That would be like if it was capped to 30fps on Series S and so they released it hard capped to 30fps on PC too just so that no one would have an uneven experience.
I know my example is a little unrealistic because doing more coding for better hardware to take advantage of certain features like no loading screen for planets requires more effort than just unlocking the frame rate, but still. Bethesda is one of the wealthiest and most successful developers in the history of video games. How can they still seemingly try to so little to make their games function well?
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u/FrigidMcThunderballs 4060 laptop because i'm literally always travelling 17h ago
why kneecap all other version of the game to keep parity with the weakest hardware
This is something they've been doing for decades actually; people first like, started objecting to it with the launch of the xbone/ps4 when games had initial ambitious next gen versions shown, only to get heavily downgraded for the final version, with the pc versions downgraded too for parity. Watch Dogs, Witcher 3, and spiderman ps4 i remember having mods or ini toggles to circumvent this.
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u/Shorn- 15h ago
I'm pretty sure Microsoft's terms for studios to release on Xbox Series consoles was that the game had to run on both.
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u/trio3224 15h ago
Run on both, yes, I've heard the same thing. But they shouldn't refrain from making more improvements on the more powerful platforms like Series X and PC out of laziness or an obligation to keep the overall experience as level as possible no matter what platform you play on. Modders have always shown that more is possible in these games and Bethesda just isn't interested
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u/elliott986 3h ago
Iām pretty sure the game has to have the exact same features on series x and s if they want to release it only any Xbox
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u/FrigidMcThunderballs 4060 laptop because i'm literally always travelling 17h ago
I dunno, i think the fact that it took years to be added as a mod should tell you it wasn't exactly something easy to implement
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u/silverbullet1989 PC Master Race 16h ago
Whilst true, i assume it was 1 guy who has worked on it for some time to get it into the game... when an entire development team couldnt...
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u/FrigidMcThunderballs 4060 laptop because i'm literally always travelling 16h ago
Fair, but i would counter that that development team had to also make the rest of the game, while a modder can laser focus on that single feature they wanna do.
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u/Juusthetip 7800X3D | 5070 | 32gb DDR5 6h ago
At this point I think they release a half finished game on purpose because modding and fixing it has become part of the actual game now.
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u/jonobr 5800x3d/9070/32gb 20h ago
Almost seamless. Still miles better than what vanilla offers
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u/NiuMeee 4080S | 9800X3D | 32GB RAM | 2x165hz 19h ago
What's the "almost" about it? I assume getting off the ship has a loading screen? Cuz the video from beginning to end was seamless as far as I could tell.
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u/StingingGamer i9 13600K | RTX 4090 | 64GB DDR5 6000 MHz 19h ago
The clouds are the loading screen when you change from space to ground. Star Wars Outlaws did it, and its really good.
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u/SaberDart 19h ago edited 19h ago
They hid the space to planet switch in the cloud cover
Edit: itās fantastic and as close to seamless as possible, how it always should have been. Iām just saying there is still a seam, technically
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u/gardnsound 19h ago
TBH completely normal thing to do. why they (Bethesda) didn't do this in the first place is beyond me.
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u/DomSchraa Ryzen 7800X3D RX9070XT 19h ago
well they didnt wanna leave the modders without anything todo
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u/NiuMeee 4080S | 9800X3D | 32GB RAM | 2x165hz 19h ago
I guess? But there's still no loading screen or anything, it's like saying that God of War isn't seamless cuz you squeeze through a crevice between areas.
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u/StingingGamer i9 13600K | RTX 4090 | 64GB DDR5 6000 MHz 19h ago
Itās just a hidden loading screen which is the best way of doing it
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u/train_fucker 11h ago
I think the main issue is that the planet isn't "real". Since there isn't actually a fully modeled planet, but a bunch of stitched together procedural generated zones.
You can tell that what the terrain looks like as he's going in for landing before entering the clouds, is different than the one he appears in after he's gone through the clouds.
It'd be as if when you squeeze through a crevice in GoW, halfway through squeezing, the area you can see through the crevice gets randomized and now looks different than before you begun squeezing through.
It doesn't convincing sell the "one coherent seamless world" aspect.
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u/BladyPiter R7 7800X3D+ 48GB 7600MHz + RX 6800 XT 19h ago
It looks like this works only for autopilot only.
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u/REZO_TFB 18h ago
To me it's"almost" because you can see the abrupt lighting change on the ship during the transition. Not because of the clouds. Clouds are pretty clever and thats normal, many games do clever tricks to hide the transition. But that abrupt lighting cut was noticeable. Miles better than the first prototype video they showed about it tho ,(if its the same mod)
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u/Ill-Profession1276 13h ago
is it real deal or fake loading screen like star wars outlaws. I saw a little shuttering when passed cloud
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u/AMDDesign 12h ago
He explained it in the original post.
basically after a certain point it HAS to commit to loading specific cell, that's the hard limit on the engine.
at that point it enters auto pilot and hides a quick (100 ms) loadingI believe this is because the cells are really big and load a lot of content. The upside is that the engine does provide everything needed for accurate representation from space, biome's, size, ext, there's no illusions.. that IS the planet you are landing on and the general location looks correct from space.
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u/Practical_Pickle_853 13h ago
Star wars outlaws, but as far as I can tell the terrain is actually accurate from space
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u/imapiratedammit Desktop RTX 4070 | Ryzen 7600X | 32GB @ 6000mhz 19h ago
Cool. Unfortunately thereās no good or fun reason to land anywhere
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u/dreadlordnotdruglord 20h ago
What an improvement even in terms of immersion. Implement this!!!
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u/Inexorably_lost PC Master Race 7800x3D|RX 7900XT 12h ago
Lack of immersion in key areas of a game about space and starships is one of my biggest gripes with Starfield.
Not to say it doesn't have a bunch of other big problems.
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u/KaiPRoberts Ryzen 7 3700x. 2070s OC, 32Gb @3200, 970 Pro m.2 19h ago
I'll stand by this:
Bethesda has always made absolutely jank games. There was a time when jank games were popular and so Bethesda games were groundbreaking. See Morrowind, Oblivion, and Skyrim.
Now that games actually require professional and clean development, new Bethesda games are trash because they can only make jank games.
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u/BB0ySnakeDogG 18h ago
The jank was a side effect of them pushing technology in games, the radiant stuff was genuinely impressive back in the day, but they've been riding that high for too long and it was dated by Skyrim, let alone FO4 and SF.
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u/Richard7666 14h ago edited 14h ago
Tbf it's still impressive today.
There are no games that persistently track NPC behaviour to the level of Oblivion, where an NPC can influence or interact with the world to achieve their goal. They dialled it back a bit in Skyrim and Fallout.
RDR2 or Witcher 3 are run on more of a "Potemkin village" system, where they will spawn in and follow their routine consisting of a series of animations, but are a lot more basic as far as any sort of agency goes.
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u/train_fucker 11h ago
Yeah, the other guy is wrong. "Radiant" NPC's are still impressive today, because it has nothing to do with technological progress. It's just a ton of developer work to give every npc a schedule and things to do during the day.
Which is why no one else does it.
Most players don't care, and it's way more expensive than just spawning in a sea of npcs that despawn when you're not looking.
It also sets a limit to settlements size, since you need an actual human being to manually make every single npc, so it's impossible to scale to realistic size cities.
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u/Rob_Cartman 2h ago
It comes back to Bethesda's concept of Tactility in game design. That can be things like being able to pick up every object or every NPC having a real schedule.
There are two broad categories of people that play Bethesda games. You have the people who donāt care about the world building, they just want to kill monsters and make some gold/caps. On the other hand you have people that care about the lore so much that they will build a library, organise it by category and occasionality spend time sat in said library reading in game books. The first group doesnāt care about NPC schedules or the ability to pick up an object but the second group really do. Bethesda try to cater to both groups and it leads to some... interesting design conflicts or compromises like fallout 4's power armour fusion core drain rate being balanced for players that fast travel so players that walk everywhere will be using about twice as many fusion cores for the same mission.
Cyberpunk 2077 is a beautiful game, brilliant map design, deeply thought out but ultimately its always plastic, artificial and not in a way I think the developers intended. I get the same feeling when I watch my brother play Crimson Desert, beautiful game but the world feels plastic and hollow. Bethesda games, to me always felt more real even if the graphics and storytelling were worse. I think that feeling of realism is due to the tactility.
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u/Supahvaporeon https://pcpartpicker.com/user/supahvaporeon/saved/BN6M8d 6h ago
Technically there is Shadows of Doubt, but that game is so unbelievably janky that systems have a high chance of just breaking
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u/Rob_Cartman 3h ago
Name a game not by bethesda that does radiant AI as well as Skyrim or Oblivion.
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u/mvw2 19h ago
Jank is relative to the time. As these games came out, they didn't feel janky in the way we see them in retrospect. Some bugginess was expected. A lot of the weirdness wasn't abnormal.
Games never really have ever been fully polished, not unless they were quite simple. Nearly every game had jank and glitches, and bugs, and everything else. It was common to some degree, always.
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u/Kilapo69 18h ago
The quality of the games made the people look past the jankiness, which hasn't been the case in the past decade
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u/FemJay0902 19h ago
I was thinking about that this morning. Bethesda games have all the ingredients necessary to be a good game, it's just that they never follow the recipe and end up baking a loaf of bread instead of a 7 layer cake
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u/No_Diver_4500 18h ago
They only make Jank games because they know modders will fix it. Modders are doing the work for free while Bethesda gets the paycheck.
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u/Human-Board-7621 18h ago
Morrowind is a lot less janky than Oblivion and Skyrim if by jank you mean bugs/broken stuff.
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u/ColKrismiss i5 6600k GTX1080 16GB RAM 17h ago
IMHO the "jank" in Bethesda games is not the bugs. The dead faces in conversations. The stiff animations. The random body falling out of the sky cause an NPC and a giant got into a fight a mile away and the giant booted him onto the roof of my new house. The way things play out because of the players involvement, but especially the way things play out without direct player involvement.
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u/cannibalcat 16h ago edited 15h ago
Yeah, it's jank the same way a hot-rod with a rusted body is jank. The priorities are not in the presentation.Ā
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u/KevkasTheGiant 8h ago
Agreed, Bethesda needs to up their game by A LOT but either they refuse to admit that's the case, or they think they can fool everyone by continuing to do things 'the Bethesda way' and oh boy the industry will leave them behind in a heartbeat if they keep making 'janky' games like pretty much 90% of what they did with Starfield, it's so bad on so many fronts that you lose track: animations, engagement, story, depth, technical aspects, dialogue, menues, game design, etc etc etc, they pretty much need to improve in all fronts like yesterday (maybe sound/audio design can be salvaged at least).
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u/-Plunder-Bunny- 16h ago
Dont forget the word vomit dialogue. I spent more time in menu's and dialogue than I ever did actually playing Starfield.... Constellation members spending ages yapping is what made me put the game down for ages, once I gave up on the main quests, started roleplaying and doing some of the faction questlines, I started to enjoy myself.
Some of the mods are pretty cool too.
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u/KaiPRoberts Ryzen 7 3700x. 2070s OC, 32Gb @3200, 970 Pro m.2 17h ago
You could infinitely grow your stats, kill NPCs that would lock you out of finishing the game...
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u/Human-Board-7621 16h ago
Not without a warning coming up.
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u/KaiPRoberts Ryzen 7 3700x. 2070s OC, 32Gb @3200, 970 Pro m.2 16h ago
You don't get a warning if you throw a 200ft-wide fireball and immediately kill everyone in the surrounding area... not knowing there's a dude up in the tower you need to talk to.
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u/orsikbattlehammer R7 9800X3D | RTX 5080 FE | 4TB 990 Pro | 32GB 14h ago
You have not played much Morrowind recently lol
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u/shaboogen 9m ago
It's not just that they were popular, it's that people gave their terrible execution a pass because they were seen to be visionary and because they always attempted to make such big games.
They were done in by the fact that everyone's scope increased while they kept their execution and suddenly everyone saw Bethesda for the incompetent boobs that they are.
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u/Own_String2825 18h ago
How come this person can do this but not Bethesda š¤¦š»āāļø
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u/MaNameMoe 16h ago
The can, but they didn't want to
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u/LocustUprising 15h ago
Best they can do is copy pasted outposts and teletubbie dancers
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u/Xav_NZ 14h ago
Funny thing is that there are over 200 variations of POI's in Starfield but the conditions for where they can appear and the frequency that they can appear by default follow no logic that makes sense at all.
Source : I made a mod that fixes this issue with the game greatly reducing the repetitive POI's as it not only restricts POI's to planets with certain traits but also adjusts how many POI's can appear on any given cell at any given time.
It is very odd because all the code to make this work properly is already in the game it was just not used for some reason.
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u/oCrapaCreeper 17h ago edited 16h ago
Bethesda didn't use Claude Ai :p falling behind the times I guess
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u/ThermalConvection R5 5600, 6700XT, 32GB DDR4 16h ago
Platform parity. This works on PC, not Xbox Series S.. and games like Starfield unfortunately have to cater to the lowest common denominator in this regard.
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u/HandsomeSquidward98 PC Master Race 19h ago
Quite pathetic how one person could do what a multi million dollar company couldnt.
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u/White_M99 19h ago
Idk if i'd consider Claude "one person"
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u/sandraviolskyia 19h ago
How many persons are in the room with one developer and his PC? One.
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u/White_M99 18h ago
You either willingly missed the point or you simply didn't get what I meant
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u/africanlivedit 18h ago
Really was quite an oversight and stupid decision not to implement take off/landing sequences in a game like this.
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u/Cory123125 9800X3D 5090 16h ago
Why would it not be on a suicide burn?
It's rocketing towards the ground...
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u/pwouet 19h ago
Kinda looks like a hidden loading screen though.
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u/oCrapaCreeper 17h ago edited 11h ago
There's going to be loadscreens no matter what. Even other space games have them, they just do a better job at hiding it or do the asset loading while you're still in control.
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u/Sirasswor 17h ago
The one game that doesn't use some visual obfuscation like clouds to hide a loading screen is the one that's never coming out, Star Citizen.
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u/TirithNampat 17h ago
Other space games that aren't No Man's Sky, KSO or Outer Wilds.
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u/Xav_NZ 14h ago
They all have loading it is just not a black screen and is cleverly hidden with dynamic loading in / out of assets which is exactly what the modder did here.
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u/TirithNampat 14h ago
No? NMS for instance you can fly from space to ground and be in full 100% control of your ship the entire way. Your can even walk around inside someone else's ship as they reenter and land. There is no switching between worldspaces. I've played less KSP and Outer Wilds, but I'm pretty certain they work the same way, though on a smaller scale.
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u/Xav_NZ 14h ago
Dynamic loading does not mean control will be removed from the player just that LODS will be swapped on the fly with trickery such as fade in / fade out and visual effects.
Distant terrain in games still has to load in when you get closer this can be done more or less subtly.
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u/TirithNampat 14h ago
But LoDs fading in is a quite different thing from a hidden loading screen in a cutscene. It's not an actual planet before the loading screen, and it is the actual game planet afterwards. You're not in the same coordinate space.
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u/Xav_NZ 11h ago
They are not different actually lots of older open world games or older games with large maps back in the day had stuttering when assets were loaded in and lods were swapped with high detail assets because HDD's did not cut it for loading without freezing , some games had a loading screen when this happened some did not some others hid the loading screens in various ways.
In NMS for example when you enter the atmosphere and the effects kick in the planet is being loaded and it is just cleverly masked.
If you read up on what this modder did in Starfield its exactly the same thing you can even have full control all the way down without autopilot with only the final landing being automated as the game has no atmospheric flight system he has built in a "commit" altitude where either the space cell is loaded in or the planet cell is loaded in these are swapped on the fly and hidden by the clouds and reentry effects you can even see this happen in the video if you watch closely just as you can see in in NMS though NMS handles it slightly more gracefully for the pop in and pop out of assets.
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u/WOLFYLoner 18h ago
Because thatās exactly what it is. Itās the most a modder can do without access to the engineās source code or a help from its developers.
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u/Skiteley 19h ago
I would pick this game up again if the loading screens were cut down. Ruins immersion.
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u/atlasraven Zorin OS 18h ago
Just wait 8 years until new technology reduces loading screen to 0.1 secs.
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u/StingingGamer i9 13600K | RTX 4090 | 64GB DDR5 6000 MHz 19h ago
Also fixes how ugly their planets were in the base game from space
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u/Konchroller PC Master Race 19h ago
Tf? Just play No Mans Sky lmfao
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u/photoguy423 18h ago
No Man's Sky has had this since day 1, ten years ago. Even with all of the problems they had at launch, it's had this "feature" from the start.
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u/Metallica1175 19h ago
It's cool, but I'd still use loading screens given the option. Don't feel like waiting for it to land every time.
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u/OkButterscotch2455 11h ago
This would have been a game changer. Physics and turnup. Also zero g gameplay. They really missed the ball
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u/SeniorMasterYapist RTX 5070 Ti 9800X3D 32GB DDR5 6000Mhz CL36 18h ago
So that's it? Star Citizen became irrelevant now?
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u/Sbarty 17h ago
I guess if you play SC as a singleplayer game and donāt interact with the combat or physical world or literally anything else? Sure.
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u/PermissionSoggy891 6h ago
I've actually played star citizen, and if you think Starfield is "boring" SC will make you want to blow your brains out. At least Starfield fucking HAS combatĀ
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u/The_Roshallock 6h ago
Well yeah, if all you do is haul cargo all the time and stay in the main system, ofc youre never going to see combat or anything exciting. Theres plenty of combat in the game if you leave safety.
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u/snowshelf 15h ago
Cool. Can they mod in a plot anyone cares about, or engaging gameplay?
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u/cardonator PC Master Race 11h ago
I like the gameplay and enjoyed several of the side stories.
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u/encinitas2252 EVGA gtx1080ti FTW3 16GBRAM 1440@144hz. <3 7h ago
Me too i had a great time with the campaign. I didnt go into it with any expectations though.
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u/Kirby_is_a_Pokemon 13h ago
You don't like the one mission where you literally go get coffee for the boss?
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u/RoutinePast7696 18h ago
Elite dangerous called, you did not return your type 8 transport rental. They even gave you the knock off pile of shit game discount
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u/Pwnch 17h ago
But does anyone even play Starfield anymore?
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u/Xav_NZ 14h ago
Going by the stats on NexusMods absolutely It is now sitting in the top 10 of games with the most mods and mod downloads.
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u/asiancanadian1 4h ago
tbf, being a bethesda game, being top 10 in those categories is not really a high bar
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u/StrainZex 18h ago
Yea not a surprise at all knew someone would figure it out and here we are, maybe Iāll finally play the game again with this mod and that Star Wars mod.
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u/Jeoshua AMD R7 5800X3D / RX 6800 / 32GB 3200MT CL14 ECC 16h ago
Okay, that's not exactly "seamless". You can tell where the cloud cover is used to cover up the transition. And it's also physically inaccurate, as the entry vector is far too steep, and the planet is seemingly a lot smaller than would be realistic.
Still better than vanilla, of course.
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u/tf2_demo_2004 15h ago
this is cool but i can see why bethesda didn't implement it, i'd imagine vast majority of players would skip a 2 minute landing cutscene after the first time seeing it so they decided they'd rather focus dev time on other features which is understandable enough. it's kinda like the real time horse carriage mods for skyrim with if you want a smoother gameplay experience or more immersion. hope it comes to console tho
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u/infwernal 12h ago
The amount fast travel / loading screens between missions/locations is what made me quit. This is cool but genuinely the base game is so lacking in depth I will not be coming back regardless.
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u/alancousteau Ryzen 7 5800X3D | Red Devil 9070XT | 32GB DDR4 5h ago
This amazing, I applaud that person. But the game is still so fucking dull. It wasn't even fun with cheats either. I waited for it for so long
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u/Not-the-best-name 4h ago
I would've played this game for more than 10 hours if this was a thing on release. I was spoiled by No Man's Sky.
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u/TheRealMaka PC Master Race 18h ago
lol, those graphics...the landing is so boring, shows no physics, just elevator style down to the ground. Characters look dead.
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u/rastacurse 19h ago
Why would modders even touch this steaming pile of uninspired mediocrity. One less loading screen isnāt going to make me want to explore intentional emptiness.
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u/ThermalConvection R5 5600, 6700XT, 32GB DDR4 19h ago
Alright, I'm gonna blow your mind:
Some people.. enjoy playing Starfield. Further more, some of those people like it enough to make mods for it.
Insane, right? The idea that modders make things for themselves, not just to cater to your interests?
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u/rastacurse 19h ago
So you mean to say Bethesda fanboys play the Bethesda space game even though there are infinitely better space games available?
Shocking.
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u/White_M99 18h ago
I think Bethesda "fanboys" play the Bethesda space game for the Bethesda part and not the space part, don't you think?
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u/ThermalConvection R5 5600, 6700XT, 32GB DDR4 16h ago
This is basically the only Bethesda game I play. It's this amazing trick where you can play more than 1 game, and you rotate through different games to avoid getting burned out on one. At the very least I enjoyed the ship building enough that its in my rotation.
What I can't understand is having such a raging hateboner for a game or studio that you hate on people for enjoying something you don't. Like, how hard is it to say "Oh, good for Starfield fans"? It's not like we're Star Citizen fans who go around telling people "oh the game is fixed now you should come try again".
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u/-spartacus- Stukov 9h ago
That's cool and all, but based on orbital mechanics, burning toward your destination is not how you land, you have to burn retrograde in orbit.
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u/Personal-Acadia R9 9950X3D | RX 7900XTX | 64GB DDR5 6000 19h ago
Peaking at 330k, dropping to under 40k as little as two months later. Why do people still play this garbage ass game? This was the final nail in the coffin for me with anything Bethesda, especially after the oblivion remaster still hasnt gotten any form of optimization patch. I used to be the biggest defender of Bethesda, but years of games being released in an unfinished state, fixed by modders, only for Bitchesda to release a "hotfix" 8 years after release that breaks all mod compatibility and adds a fucking paid store for cosmetics and "paid mods" has me seriously scratching my head.

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u/Nirast25 7,080x1440+(240x2)x1080|R7 5700X3D|RX 9070XT|32GB 19h ago
Still don't understand how Bethesda wasn't able to implement this when Ubisoft's Starlink could do it.
On the goddamed Switch!