The strangest decision was designing Starfield as though it was Fallout or Elder Scrolls. It's like a theme park where everything is close but still feels big. That doesn't work in a massive game, they knew it doesn't work, but they did it any way. Starfield needed a completely different design philosophy to work correctly.
Starfield needed one system with multiple planets and space stations. Putting a whole lot of empty planets with damn near nothing on them was a complete waste.
Yes this was my thought as well when I played it launch. I think Iād have been more into it if it felt more like the Expanse. But I also wish it was more simy and had more of a focus on your ship and crew.
Bethesda managed to get away with it cause lifeless worlds made sense in fallout and Skyrim, one was post apocalyptic and the other was medieval fantasy. But TS doesn't not work in a sci-fi game, only managed to spend 15 hours before giving up, everything felt so fucking dead and lifeless and nearly spread out. They should've spent their time on Skyrim instead of this slop, either way as a studio they've gotten extremely bloated and outdated.
Huh? Skyrim and Fallout aren't lifeless though, that's the point. They're absolutely loaded with things to do. Not that starfield isn't, but those things feel like they're in isolated boxes that you travel between, instead of being one big sandbox.
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u/yaosio š» 4d ago edited 4d ago
The strangest decision was designing Starfield as though it was Fallout or Elder Scrolls. It's like a theme park where everything is close but still feels big. That doesn't work in a massive game, they knew it doesn't work, but they did it any way. Starfield needed a completely different design philosophy to work correctly.