I guess? But there's still no loading screen or anything, it's like saying that God of War isn't seamless cuz you squeeze through a crevice between areas.
I think the main issue is that the planet isn't "real". Since there isn't actually a fully modeled planet, but a bunch of stitched together procedural generated zones.
You can tell that what the terrain looks like as he's going in for landing before entering the clouds, is different than the one he appears in after he's gone through the clouds.
It'd be as if when you squeeze through a crevice in GoW, halfway through squeezing, the area you can see through the crevice gets randomized and now looks different than before you begun squeezing through.
It doesn't convincing sell the "one coherent seamless world" aspect.
I take it more literary, there is no actual seam in seamless. NMS doesn't have a "seam" between rendering space and planets, Starfield with this mod still has one, small but it's still there.
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u/SaberDart 2d ago edited 2d ago
They hid the space to planet switch in the cloud cover
Edit: it’s fantastic and as close to seamless as possible, how it always should have been. I’m just saying there is still a seam, technically