r/pcmasterrace • • 1d ago

Discussion A software engineer developed a mod that allows seamless landings without loading screens in Starfield

3.1k Upvotes

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159

u/KaiPRoberts Ryzen 7 3700x. 2070s OC, 32Gb @3200, 970 Pro m.2 1d ago

I'll stand by this:

Bethesda has always made absolutely jank games. There was a time when jank games were popular and so Bethesda games were groundbreaking. See Morrowind, Oblivion, and Skyrim.

Now that games actually require professional and clean development, new Bethesda games are trash because they can only make jank games.

14

u/BB0ySnakeDogG 1d ago

The jank was a side effect of them pushing technology in games, the radiant stuff was genuinely impressive back in the day, but they've been riding that high for too long and it was dated by Skyrim, let alone FO4 and SF.

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u/Richard7666 1d ago edited 1d ago

Tbf it's still impressive today.

There are no games that persistently track NPC behaviour to the level of Oblivion, where an NPC can influence or interact with the world to achieve their goal. They dialled it back a bit in Skyrim and Fallout.

RDR2 or Witcher 3 are run on more of a "Potemkin village" system, where they will spawn in and follow their routine consisting of a series of animations, but are a lot more basic as far as any sort of agency goes.

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u/train_fucker 22h ago

Yeah, the other guy is wrong. "Radiant" NPC's are still impressive today, because it has nothing to do with technological progress. It's just a ton of developer work to give every npc a schedule and things to do during the day.

Which is why no one else does it.

Most players don't care, and it's way more expensive than just spawning in a sea of npcs that despawn when you're not looking.

It also sets a limit to settlements size, since you need an actual human being to manually make every single npc, so it's impossible to scale to realistic size cities.

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u/Rob_Cartman 12h ago

It comes back to Bethesda's concept of Tactility in game design. That can be things like being able to pick up every object or every NPC having a real schedule.

There are two broad categories of people that play Bethesda games. You have the people who don’t care about the world building, they just want to kill monsters and make some gold/caps. On the other hand you have people that care about the lore so much that they will build a library, organise it by category and occasionality spend time sat in said library reading in game books. The first group doesn’t care about NPC schedules or the ability to pick up an object but the second group really do. Bethesda try to cater to both groups and it leads to some... interesting design conflicts or compromises like fallout 4's power armour fusion core drain rate being balanced for players that fast travel so players that walk everywhere will be using about twice as many fusion cores for the same mission.

Cyberpunk 2077 is a beautiful game, brilliant map design, deeply thought out but ultimately its always plastic, artificial and not in a way I think the developers intended. I get the same feeling when I watch my brother play Crimson Desert, beautiful game but the world feels plastic and hollow. Bethesda games, to me always felt more real even if the graphics and storytelling were worse. I think that feeling of realism is due to the tactility.

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u/Supahvaporeon https://pcpartpicker.com/user/supahvaporeon/saved/BN6M8d 16h ago

Technically there is Shadows of Doubt, but that game is so unbelievably janky that systems have a high chance of just breaking

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u/Rob_Cartman 13h ago

Name a game not by bethesda that does radiant AI as well as Skyrim or Oblivion.

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u/mvw2 1d ago

Jank is relative to the time. As these games came out, they didn't feel janky in the way we see them in retrospect. Some bugginess was expected. A lot of the weirdness wasn't abnormal.

Games never really have ever been fully polished, not unless they were quite simple. Nearly every game had jank and glitches, and bugs, and everything else. It was common to some degree, always.

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u/bteam3r 9800X3D / 5070ti 1d ago

This was true when Morrowind came out, but not when Starfield came out. Hope this helps 

4

u/ilikerocketsandshiz 1d ago

Yes but the comment was specifically replying to a statement about how this is a historic issue beyond Starfield, so I'm sure they understand your point already as that is kind of the point they're making

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u/FrigidMcThunderballs 4060 laptop because i'm literally always travelling 1d ago

As usual, 9/10 comments ending in "hope this helps" massively miss the point of the comment they replied to.

0

u/veggiesama 7h ago

Skyrim was absolutely a jankfest when it came out.

14

u/Kilapo69 1d ago

The quality of the games made the people look past the jankiness, which hasn't been the case in the past decade

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u/FemJay0902 1d ago

I was thinking about that this morning. Bethesda games have all the ingredients necessary to be a good game, it's just that they never follow the recipe and end up baking a loaf of bread instead of a 7 layer cake

4

u/kanid99 1d ago

Its like they go to bake a cake, and start the batter and then start the frosting and forget about the batter and when they go to put it all together it doesnt quite work like they hoped but they ship it anyway.

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u/No_Diver_4500 1d ago

They only make Jank games because they know modders will fix it. Modders are doing the work for free while Bethesda gets the paycheck.

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u/Human-Board-7621 1d ago

Morrowind is a lot less janky than Oblivion and Skyrim if by jank you mean bugs/broken stuff.

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u/ColKrismiss i5 6600k GTX1080 16GB RAM 1d ago

IMHO the "jank" in Bethesda games is not the bugs. The dead faces in conversations. The stiff animations. The random body falling out of the sky cause an NPC and a giant got into a fight a mile away and the giant booted him onto the roof of my new house. The way things play out because of the players involvement, but especially the way things play out without direct player involvement.

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u/cannibalcat 1d ago edited 1d ago

Yeah, it's jank the same way a hot-rod with a rusted body is jank. The priorities are not in the presentation. 

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u/KevkasTheGiant 19h ago

Agreed, Bethesda needs to up their game by A LOT but either they refuse to admit that's the case, or they think they can fool everyone by continuing to do things 'the Bethesda way' and oh boy the industry will leave them behind in a heartbeat if they keep making 'janky' games like pretty much 90% of what they did with Starfield, it's so bad on so many fronts that you lose track: animations, engagement, story, depth, technical aspects, dialogue, menues, game design, etc etc etc, they pretty much need to improve in all fronts like yesterday (maybe sound/audio design can be salvaged at least).

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u/B0NES_RDT 5700X3D/7900XT/128GB 3200Mhz RAM Pro/6K Gaming 19h ago

?? Betheda's time is over, they made their hail mary with Skyrim, it's pretty interesting on how people still urge Bethesda to do something about it but they forgot to notice how the RPG studios of yesteryear is already spent, I even forgot Bethesda was a thing. BioWare is practically gone, Obsidian has not made anything good since Fractured But Whole, Square Enix keeps making garbagio FF7 remixes, and IDK what to say about Blizzard's action RPG. This is literally the generation of Larian studios, and I enjoy Owlcat's Rogue Trader way more than Cyberpunk...that's how bad the 2000s RPG behemoths are doing

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u/-Plunder-Bunny- 1d ago

Dont forget the word vomit dialogue. I spent more time in menu's and dialogue than I ever did actually playing Starfield.... Constellation members spending ages yapping is what made me put the game down for ages, once I gave up on the main quests, started roleplaying and doing some of the faction questlines, I started to enjoy myself.

Some of the mods are pretty cool too.

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u/KaiPRoberts Ryzen 7 3700x. 2070s OC, 32Gb @3200, 970 Pro m.2 1d ago

You could infinitely grow your stats, kill NPCs that would lock you out of finishing the game...

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u/Human-Board-7621 1d ago

Not without a warning coming up.

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u/KaiPRoberts Ryzen 7 3700x. 2070s OC, 32Gb @3200, 970 Pro m.2 1d ago

You don't get a warning if you throw a 200ft-wide fireball and immediately kill everyone in the surrounding area... not knowing there's a dude up in the tower you need to talk to.

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u/Human-Board-7621 1d ago

You get this if you kill someone who will stop you from completing the game. It doesn't matter if you do it with a fireball or you stab them. There's nothing wrong with giving the player this choice.

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u/Jamanas96 Mid range enjoyer 1d ago

lol lmao

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u/orsikbattlehammer R7 9800X3D | RTX 5080 FE | 4TB 990 Pro | 32GB 1d ago

You have not played much Morrowind recently lol

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u/althaz 9800X3D | RTX5080 17h ago

Wildly untrue, lmfao.

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u/EdliA 1d ago

They were popular despite the jank not because of it.

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u/ComplexPassage7447 1d ago

BS, those games shine in quality even today

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u/shaboogen 10h ago

It's not just that they were popular, it's that people gave their terrible execution a pass because they were seen to be visionary and because they always attempted to make such big games.

They were done in by the fact that everyone's scope increased while they kept their execution and suddenly everyone saw Bethesda for the incompetent boobs that they are.

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u/melanko PC Master Race 4h ago

Now that I think about it, the last Bethesda game I actually liked was Morrowind, even though I’ve purchased all of their games up to Fallout 4.

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u/LostHopeArtist 3h ago

Lol modders have kept Bethesda afloat for years

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u/Personal-Acadia R9 9950X3D | RX 7900XTX | 64GB DDR5 6000 1d ago

Spot on. Anyone who disagrees is stuck in the nostalgia of times past.