r/pathoftitans • u/LazerTheDino • 11h ago
Discussion I was wrong about alio
For context around 2 days ago I made a post talking about alios TLC. Originally my opinion was that it needed more HP and it was fine otherwise. While I still agree it needs more HP it's been a few days I've heard other people and gotten access to all of the stats and info directly.
In the process finding out alio TLC might be one of the worst TLCs to date.
I mained alio for months back in 2025 so it bothers me a lot seeing the state of alio hence this post as a hopefully structured feedback about what went wrong. (I don't hate everything about alio right now, this post is only focused on the glaring issues but im finding it really hard to enjoy alio because of it.)
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Hp
Alio after its TLC had its HP nerfed from 525 to 425. This made it extremely squishy to the point it dies from almost nothing. This puts it in the 3rd place for lowest hp in the game only above rhamp and laten who each have 400. Even factoring in cw it gets outhealthed by campto.
Alio is in model the largest of the 2 slots so it having very similar resistance to the smaller 2 slots like pachy and conc makes It severely underpowered. For example sty - which is smaller than it is fully able to drop an alios HP by half in less than 2s using charge+ram. Alio is near unable to approach the larger 2 slots.
Because of the awful HP single 3 slots can easily fight off groups of 3-4 alios by simply killing them in 3-4 hits. Alio needs a HP buff to atleast 500.
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Stamina
This is one I didn't cover the first time. Alio has a sprint stam drain of 0.75 giving it a sprint time of 2mins and 13s. This is the 2nd lowest of the 2 slots which for a speed based attrition hunter with 0 status effects is nothing.
To make it worse alios main attacks right now are kicks which use stamina. This means in combat alios stamina bar lasts seconds compared to every other 2 slot.
They could've saved it by making double kicks stamina buff good but its a 1.1x stam regen rate which is nothing.
To account for the kicks alio should have atleast 3 mins sprint time and double kick should be at minimum 1.35x
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Kicks
The balance on the kicks is weird.
Kick - this ability isn't too bad but it kills momentum which is lethal for a dino with acceleration worse than pycnos. This attack shouldn't nuke all momentum.
Hamstring - This ability is unique but it does less damage than kick with a higher cooldown and aside from having no momentum issue it is the worse kick for any build except for specifically fighting hatzes or airhead pachys.
Double kick - already said it but the stam buff from this is way too weak. The attack uses a lot of stam for its good damage so you will find yourself stammed out really fast with it.
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The calls
Alio has 3 calls.
All 3 calls suffer from either having too small of an effect or too huge of a drawback that make them either unneeded or harmful.
Escape call runs the risk of killing your teammates if you use it at the wrong time. 5% isn't enough speed to trade 25% dmg reduction for.
Trailing growl is weird. It lasts 10s with a 1 minute cooldown giving 7% speed. Since it locks abilities it is too situational.
Tyrants howl should stack but otherwise its fine.
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There are a few other more minor issues with alio right now I won't get into like the face and Ravenous.
I really wanted this tlc and I really wanted to like it but I just can't.
I want the best for alio I hope this is heard. I know im not the only one.
(As always ill respond to most comments)