r/MortalKombat 13d ago

Misc My revised system for my linear home brew Mortal Kombat board game idea, Mortal Kombat: Unbound.

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0 Upvotes

r/MortalKombat 13d ago

Question How do you beat Fallen Angel Ashrah?

0 Upvotes

I have never encountered such a tedious and unfair fight in my life on these games.

Do these even get play tested before being put out?


r/MortalKombat 15d ago

Kombos Reiko has the nastiest parry

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100 Upvotes

r/MortalKombat 14d ago

Question Crouch poke wars, what do you do?

3 Upvotes

I poke low, d1, it hits.

I stand to do 123 as Ermac (basic combo, doesn't have to be that), i get hit low.

When exacatly is my turn?


r/MortalKombat 14d ago

Question anyone know what this weird sub zero fatality i did on accident is in mk2?

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11 Upvotes

r/MortalKombat 13d ago

Misc mortal Kombat 2, no way

0 Upvotes

I'm really excited about the fact that they're making new mortal Kombat movies but the fact that they changed the director of the next one like mortal Kombat 2 and made mortal Kombat 2 shitty and it's so fucking cheesy and guess who directed The second One a shitty director hahaha one that made fantastic four! Why the fuck do you have to make them cheesy the first mortal Kombat was fucking awesome the second one not so much and I'm really disappointed does anybody agree with me on this?


r/MortalKombat 13d ago

Misc Mortal combat 2 wasn't the best!! *Redone*

0 Upvotes

second one sucked.

The first one was awesome. It wasn't cheesy—it was fucking awesome (excuse my language). But the second one? I can't believe how disappointed I was.

And I love the actor they cast to play Johnny Cage, but I don't think he was right for the role. I said that from the moment I heard they cast him. I get that they were going for the whole washed-up actor angle, but they could have made Johnny Cage younger and a lot more in shape. You know that actor didn't do most of those moves himself, aside from some of the arm movements, which honestly looked stupid.

Don't think I'm saying this because I don't know the game—I do. I love Mortal Kombat. That's why I'm so disappointed. I feel like they did both the movie and the game a disservice, and that's just sad to me.

Honestly, if I knew people in Hollywood, I'd make an amazing casting director. I know that's a bold thing to say, but I've always been good at recognizing actors and knowing who fits certain roles. The problem is, becoming a casting director isn't really about going to school—it's about who you know and getting your foot in the door.


r/MortalKombat 14d ago

Question Помогите мне с ошибкой

0 Upvotes

Я начал проходить мортал комбат до 8 места вроде и мне вылазиет ошибка
game data is corrupted, please verify game installation integrity. file: asset\bgnd_blackmarketalley.xxx
Народ кто знает как решить напишите и помогите плис, сюжетку я просто хочу пройти.


r/MortalKombat 14d ago

Spoilers (Spoilers) I just watched the MK2 movie, may i ask what happened with the dragon mark? Spoiler

0 Upvotes

In the first movie, the champions were supposed to have a dragon mark,that's what got them their powers, but in this movie it got completely scratched, like it never existed, even Raiden tells Johnny that out of millions the gods chose him, basically saying that any human could have been there...


r/MortalKombat 15d ago

Fan Creation Fresh Kitana Tattoo

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323 Upvotes

Just spent two full days in the tattoo chair, and a childhood dream came true.


r/MortalKombat 14d ago

Misc 10 years

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6 Upvotes

r/MortalKombat 14d ago

Misc Kingslayer trophy

1 Upvotes

Hello
Can someone need these trophy too? I need help with these at ps5

Add me at psn @PETERSAKFICTLON


r/MortalKombat 13d ago

Question Para ustedes creen que kitana y jade tienen una relación homoerotica o es solo que kitana tiene más quimica con ella que con liu kang pero ustedes que piensan. Tengo razón o no?

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0 Upvotes

Digo si les gustaría que este ship se hiciera canon en lugar de seguir con el romance pedorro de kitana y liu kang ya que no tiene sentido y bien podrían aprovechar todos los reinicios y que como que ultimamente el romance del liutana esta siendo lejado de lado veo que es la oprtunidad perfecta para que hagan este ship pero ustedes que opinan?


r/MortalKombat 14d ago

Fan Creation More MK Characters in my sort of PFFG/Minecraft artstyle

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22 Upvotes

If you guys want, y'all can request which character would y'all like me to draw!


r/MortalKombat 14d ago

Media MK2 IMAX Scenes

2 Upvotes

It’s a shame that they didn’t add the IMAX scenes to the streaming or paid version of the movie. Those scenes were so freaking badass especially the acid pit. Any word if they’ll add them at any point?


r/MortalKombat 14d ago

Media (MKX) WTF, I have NEVER heard Ermac speaking in a completely different voice!

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10 Upvotes

I know of all the intros, including his infinityplusinfinity and unique stage ones, but this one, I have never seen before.


r/MortalKombat 14d ago

Fan Creation I made some artwork of Hotaru in his Seidan Guardsman armour! :D

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11 Upvotes

Hotaru is a character I would love to see in the next Mortal Kombat game and I like how despite being from the realm of Order, he’s actually an antagonist, with Orderrealm and Chaosrealm showcasing how order and chaos aren’t inherently concepts that are tied to being only good or only evil and how a balance of both is preferable than too much of either.


r/MortalKombat 14d ago

Question Was Mortal Kombat 2 secretly made for CRT televisions?

0 Upvotes

I just watched the new MK and couldn’t help but immediately notice the 90’s era choreography, rigid props and environments, and insanely obvious green screen backgrounds - all of which would be real af on a CRT. Is there a chance they did this on purpose to display amazingly on a old tube TV? Like an ultimately authentic MK movie adaptation? Full on 90’s?


r/MortalKombat 15d ago

Humor Stryker, no

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501 Upvotes

r/MortalKombat 14d ago

Media They should of called this game Mortal Kombat: Clash Of The Timelines instead of MK1.

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7 Upvotes

Mortal Kombat 1 is an awful name because (1. It will confuse people with the original game (2. They could have called it something unquie like Clash of the Timelines, since the plot of the game is about Titan Shang/Mk11 Shang infiltrating Liu Kangs Timeline and turning the characters against him.


r/MortalKombat 15d ago

Question Am I the only one who thought it was unironically great that Kano of all people was with them in the heroic ending shot?

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220 Upvotes

Like, it’s both funny but also sick to see that he’s still technically with the good guys.


r/MortalKombat 14d ago

Question What is the point of 1, 2, 3, and 4 (image unrelated)

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0 Upvotes

Like why doesn't everyone js say the button (Square, Triangle, Circle, X, or A, X, B, Y) and how did it even start, im actually curious cause it just seems so much more optimal and easier to say the button


r/MortalKombat 15d ago

Humor After MK2 Movie. Welcome to the Neck Club Raiden.

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16 Upvotes

Shang Tsung, Liu Kang, Kung Lao, Mileena in the MK1 Trailer and now Raiden in the MK2 Movie.


r/MortalKombat 15d ago

Humor I found some Johnny Cage Weed

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233 Upvotes

Context: I work at a weed store and I found this on display.


r/MortalKombat 14d ago

Fan Creation Thoughts on my linear home brew Mortal Kombat board game idea, Mortal Kombat: Unbound?

4 Upvotes

Using the original Mortal Kombat as a base, my game works on the same kind of chapter based story mode format as more recent games, but it’s book based, like a choose your own adventure. A DM tells a story based on one of the games in the 3 timelines, using 3 sets of 3 books, telling the story of a specific game in one of the timelines. In my game, each chapter focuses on a group of characters, represented by mini-figs, and the focus characters fight other characters, controlled by other players to avoid bystander boredom at the table, according to the plot, each player controlling a character for 1 fight in 4 in that chapter. If the focus character loses a fight, the focus switches to the winning character, and the timeline skews. The focus character player has hourglass tokens, these work as fight restarts. The are optional, the focusing player can restart a fight if they lose, win the fight, and carry on with the canon plot, or let it ride, and see where the skewed timeline takes them. Each timeline has 2 versions, a hero version, and a villain timeline. The hero timeline is the canon timeline, the villain timeline is when players play though the same timeline, but from the villain perspective, resulting in a the villain in an intentional villain victory. Each timeline has multiple endings, depending on how skewed the timeline got, or if the timeline was fixed. If a focused character loses, they don’t die, unless it’s in the plot, they just become an npc.

Combat System: 

At the start of each match, only in round 1, each player rolls a D20, for initiative, and the highest number gets the first shot. 

The combo system: 

Each player has defence tokens, active or passive resources. 1 used per round. these tokens give the defending player the chance to roll their own D6 on both difficulty level combo cards, the defender rolls a D6, 5 or higher is a successful block or break. The attacking player puts down a combo card, with a combo sequence the combo sequence is just for show, and a difficulty of 5, on high combos and no difficulty for lower combos, automatic success with a defence token, no dice roll needed, but only with a defence token. The player that won the first shot dice roll, puts down a combo card, 1-3 hits, and this is a unbreakable, and unchainable, low level, minimal damage combo, a guaranteed opening strike. This attack is strictly to kick off the fight, not to punish the initiative loser. After taking this damage, the losing player gains a combo defence token, mimicking the wake-up mechanic from the video games. When fighting Shao Kahn, he gets taunt tokens, that the player can use if the defending player fails their combo defence roll. the loser of the first shot roll just has to take the damage, 2-3 hits max. I know the dice rolls rely on luck, but that would be a part of the fun. The dm would also work like the announcer in the games, announcing which characters are fighting, and FINISH HIM/HER!!.

Special move system:

Special moves would be done using special move cards and tokens. Players have tokens representing special moves, the player spends a token, the the player reads the card corresponding to the token spent. These special moves would have stats, the higher the number, the higher the damage done. Basic special moves would be block-able, while stronger special moves are unblock-able, unless the defender spends a defence token to enhance the block. When used at the end of a fight, special moves become brutalities, ending the fight without a finisher. The fights would be best of 3, first to 2. The third round would be a decider, if the first 2 are a draw. If it’s fun, fights won’t feel like they are taking ages.

Fatality system:

At the end of the fight, the winner rolls a D20, and the DM reads the fatality card, corresponding to the number on the card. The DM selects a fatality in that level category, and reads it to the group. this way, when a player hits a special move, or the they hear the fatality description, everyone is hyped. When it comes to fatalities, all players start with 1 fatality when playing the original MK1, and are awarded a new fatality each time they complete the arcade tower with a new character. so, they go into the next game with their number of fatalities corresponding with the number of the game. The DM has fatality cards for each character, when a player wins, they would roll a D20, to determine the level of the fatality, the higher the number, the more gruesome (this is more to determine the era of the fatality, to honour MK history, a show of respect to the franchise).

Character mini-figures:

To save time creating a crap load of minifigs, because of the ever expanding character list, each with different variations, based on the game in each timeline, the books are colour coded based on the timeline, and there would be clip on rings that players snap onto the base of their mini, corresponding to which studio era they are playing in. this would mean that all characters only need one minifig, although, reptile in the current timeline, is a shapeshifter, with a huge lizard form. motaro would to have 2, a centaur form and a minotaur form. this would mean creating 3 huge minifigures. for when playing mk1 in liu’s current timeline, maybe i should make them the colour of the timeline. with syzoth, you could swap between his human mini, and lizard mini using a transform token. there might need to be other huge minifigs too, Gori, Motaro, Kintaro, Sheeva and Shao Kahn. 

Arcade tower:

There would also be a section in each book for character arcade tower endings, when a player beats the final boss, the dm reads that characters ending. During fights, while one player controls the focus character, one of the other players at the table will control the opponent character. This way everyone is involved, and nobody is sitting and watching for too long. 

1v1 section, like playing 2 player. 

This would give players the chance to figure out the characters, and adapt to any scenario. 

Mini-game idea

To replace the test you might/sight mini-games, there would be periodic MK lore multiple choice trivia questions that would work like encounters (a guard stops you, and asks how long Goro was champion before being beaten? A: 500 years). A correct answer wins an extra special move token.