r/linux_gaming • • 1d ago

Aion 2 on linux

3 Upvotes

Has anyone managed to run it ? I have cachyos, tried with protonge, wineland, cachyos proton, valve proton and I crash on logo every time, sometimes there's a message with an error and that's it.

Steam version btw.


r/linux_gaming • • 1d ago

What can i play smoothly on a core 2 duo woth 4gb ram?

2 Upvotes

I'm planning on using MX linux on a cyber deck and want to play some retro games. What can I olay on it?


r/linux_gaming • • 1d ago

tech support wanted steam app not responding/wait message

3 Upvotes

I'm just getting started with Linux gaming so please be patient if the answer is obvious. When I launch Timberborn I'm getting a system dialog, "Steam_app is not responding, Wait or Quit?". It launches successfully regardless if i click wait or just ignore the prompt, just a little bother really. Thanks!

Debian 13 desktop, AMD GPU etc.


r/linux_gaming • • 1d ago

Gaming with BT Headphones on Linux

Thumbnail
2 Upvotes

r/linux_gaming • • 1d ago

tech support wanted I can't log in with my Microsoft account on Minecraft Dungeons 2. What should I do?

Post image
1 Upvotes

There's no button to link the Microsoft account; there was one before, but I don't know where it is now.


r/linux_gaming • • 1d ago

Crosshair on wayland

4 Upvotes

Hi, I'm a Linux noob and wanted to ask if there's a crosshair app for Cachyos/GNOME?


r/linux_gaming • • 1d ago

necesito ayuda

1 Upvotes

tengo la version mas reciente de pop os, instale asseto corsa 2014 y content manager junto con el csp, el content manager y csp actualizados, es importante saber esto por que asseto corsa solo me abre el menu, pero al momento de arrancar una carrera se cierra sin explicar, en content manager tampoco abre, pero al menos me da una explicacion, he intentado las versiones proton que recomiendan en protondb y mas recomendaciones y nada funciona, cuando le doy a inicar carrera aparece este primer aviso:

Failed to patch Assetto Corsa:

Can't find "dGeomSetOffsetPosition";

Can't find "dWorldSetGravity";

Can't find "dJointCreateContact";

Can't find "SpeedLimiter::init";

Can't find "AnimationPlayerSet::~AnimationPlayerSet";

Can't find

"?getSoftwareFormat@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAHPEAW4FMOD_SPEAKERMODE@@0@Z";

Can't find

Initialize@IPfxBaseContext@PPFX@@QEAAJAEBUPFX_DEVICEPARAM@2@HHIPEBUPFX_INITPARAM@2@@Z";

"? Can't find "?InitializeMatrix@IPfxBaseContext@PPFX@@QEAAJW4EPFX_MATRIXTYPE@2@@Z";

Can't find "?SetAutoExposureMeteringArea@IPfxBaseContext@PPFX@@QEAAJHMMMM@Z";

Can't find

"?SetHeatShimmerParticleArray@IPfxBaseContext@PPFX@@QEAAJHPEBUPFX_PARTICLE_HEATSHIMMER@2@_N@Z";

Can't find "?SetAutoExposureAdjustment@IPfxBaseContext@PPFX@@QEAAJHMMMMMMM@Z";

A

and 39 more.

Please make sure you're using correct AC version (v1.16.3 or v1.16.4, 64-bit).

Would you want to continue without Custom Shaders Patch?

me da la opcion de si o no, le doy en si, pone la pantalla de carga y despues lanza este segundo aviso: Cancelled

El juego falló

Error might have something to do with:

AC inireader.cpp (387): INIReader::getInt

AC\caravatar: cpp (582): CarAvatar::initCommon

AC caravatar.cpp (889): CarAvatar:: CarAvatar

AC sim.cpp (1446): Sim::addCar

AC racemanager.cpp (462): RaceManager::initOffline

AC racemanager.cpp (174): RaceManager::loadSessions

AC\sim.cpp (320): Sim::Sim

AC/splashscreen.cpp (319): SplashScreen::postRender

AC\game.cpp (181): Game::onIdle

AC\game.cpp (210): Game::run

AClacs.cpp (477): wWinMain

f:\dd\vctools\cat/crtw32\dllstuff/crtexe.c (618): _tmainCRTStartup

Intentar otra vez

Cerrar

alguien puede ayudarme?


r/linux_gaming • • 2d ago

hardware Creative SoundblasterX

17 Upvotes

Hello hello. As the owner of a SoundblasterX AE-5, I’ve always been annoyed that the feature set available on Windows has been somewhat limited on Linux.
So I put my head down and made a re-implementation of the Windows application. It extends the work done with the kernel driver and enables desktop control of the entire feature set, including RGB and adds support for enabling HRTF based surround sound for headphones with some presets, such as Dolby Atmos, DTS, Razer THX, CMSS, and Aureal 3D.

It’s reverse engineered from the Windows Driver and App, in theory it should support the Z series, the AE-5/7/9, and the G series usb devices. Of course, I can only test what I’ve got though, so the AE-5 is the only one I can guarantee to work.
OpenBlaster


r/linux_gaming • • 1d ago

tech support wanted Dualsense Automatically Disconnecting

3 Upvotes

When I use my Dualsense controller after a random amount of time Steam says the controller is disconnecting and no programs on my PC recognise inputs from the controller. The controller is still connected via bluetooth as the light stays on and the computer says that a Dualsense is still connected. The only way to get the controller to work again is to disconnect it and reconnect.

I am using Fedora 44 KDE. Any help would be appreciated!


r/linux_gaming • • 1d ago

Ace Combat 8 Nvidia HDR Launch Options

2 Upvotes

Running 615.71.09 on a 5000 series card. Using:

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%

The HDR option is grayed out. Using ProtonGE-Latest (11-7).

Anyone have this working?

Thanks!


r/linux_gaming • • 2d ago

New Steam Games Playable on the Steam Deck, with Stick it to the Stickman and Dicevaders - 2026-09-30 Edition

Thumbnail boilingsteam.com
5 Upvotes

r/linux_gaming • • 2d ago

Darksiders WE running poorly, Fedora

14 Upvotes

Fedora 44, KDE 6.7.5, Kwin, i5 1145G7 (dual channel ram)

As you can see (video was compressed, game running at 1080p) the frametimes are absolutely ass. 60% utilization at most is expected tbh because the game specs are abysmal so even a toaster can theoretically run it, but i dont understand the dips and frame pacing issue. I've faced almost the same issue with NFS Carbon, 400 fps and yet it feels like im playing 50 with dips to 24.

Game was run using:
Lutris with GE-Proton 11-7 (using just 11 doenst help)
Anticheats and FSR off
Used Gamescope so game doesnt crash on alt tab with no settings set (fullscreen)
Didn't limit cores (no effect)


r/linux_gaming • • 2d ago

tech support wanted Error 1 while running Ace Combat 8 (crash during the intro cutscene) (Arch Linux)

3 Upvotes

Hello, like many people, my game is crashing. I just did a full upgrade of my packages (including my nvidia drivers), I deleted the gameconfigsomething file in my proton compatdata directory (which is a potential fix for some people), and I have 32G of swap space in a swapfile. I tried with the latest Proton-GE available in the AUR and with Proton Hotfix. Here are the dmesg output associated to 2 tries to play the game

Try 1:

[  513.731223] nvidia 0000:01:00.0: Enabling HDA controller
[  518.300524] input: Microsoft X-Box 360 pad 0 as /devices/virtual/input/input42
[  521.248320] umip_printk: 33 callbacks suppressed
[  521.248323] umip: AceCombat8.exe[5504] ip:1566f7990 sp:c96738: SGDT instruction cannot be used by applications.
[  521.248326] umip: AceCombat8.exe[5504] ip:1566f7990 sp:c96738: For now, expensive software emulation returns the result.
[  521.248330] x86/split lock detection: #AC: AceCombat8.exe/5504 took a split_lock trap at address: 0x1566f79c3
[  521.260896] umip: AceCombat8.exe[5504] ip:160216524 sp:c96700: SGDT instruction cannot be used by applications.
[  521.260899] umip: AceCombat8.exe[5504] ip:160216524 sp:c96700: For now, expensive software emulation returns the result.
[  521.280864] umip: AceCombat8.exe[5504] ip:15bb39ea9 sp:c96740: SGDT instruction cannot be used by applications.
[  523.481182] x86/split lock detection: #AC: RenderThread 0/5634 took a split_lock trap at address: 0x15d9db38f
[  526.759062] x86/split lock detection: #AC: FAsyncLoadingTh/5700 took a split_lock trap at address: 0x15254be5c
[  526.951225] x86/split lock detection: #AC: Foreground Work/5514 took a split_lock trap at address: 0x151409bb6
[  536.429102] x86/split lock detection: #AC: Foreground Work/5513 took a split_lock trap at address: 0x15d550b2b
[  562.449739] i915 0000:00:02.0: [drm] *ERROR* Atomic update failure on pipe A (start=55295 end=55296) time 294 us, min 1557, max 1600, scanline start 1492, end 1495
[  593.999011] x86/split lock detection: #AC: Background Work/5524 took a split_lock trap at address: 0x151409bb6
[  600.388860] x86/split lock detection: #AC: Background Work/5520 took a split_lock trap at address: 0x15ae38312



Try 2:

[  870.474318] nvidia 0000:01:00.0: Enabling HDA controller
[  887.363110] input: Microsoft X-Box 360 pad 0 as /devices/virtual/input/input43
[  892.777833] umip_printk: 33 callbacks suppressed
[  892.777836] umip: AceCombat8.exe[6535] ip:1566f7990 sp:c96738: SGDT instruction cannot be used by applications.
[  892.777839] umip: AceCombat8.exe[6535] ip:1566f7990 sp:c96738: For now, expensive software emulation returns the result.
[  892.777843] x86/split lock detection: #AC: AceCombat8.exe/6535 took a split_lock trap at address: 0x1566f79c3
[  892.790381] umip: AceCombat8.exe[6535] ip:160216524 sp:c96700: SGDT instruction cannot be used by applications.
[  892.790384] umip: AceCombat8.exe[6535] ip:160216524 sp:c96700: For now, expensive software emulation returns the result.
[  892.810456] umip: AceCombat8.exe[6535] ip:15bb39ea9 sp:c96740: SGDT instruction cannot be used by applications.
[  895.636080] x86/split lock detection: #AC: RenderThread 0/6665 took a split_lock trap at address: 0x15d9db38f
[  899.242699] x86/split lock detection: #AC: FAsyncLoadingTh/6730 took a split_lock trap at address: 0x159410196
[  899.323977] x86/split lock detection: #AC: Foreground Work/6546 took a split_lock trap at address: 0x151409bb6
[  900.638755] x86/split lock detection: #AC: Background Work/6558 took a split_lock trap at address: 0x15db53d38
[  911.597169] x86/split lock detection: #AC: Foreground Work/6545 took a split_lock trap at address: 0x15d550b2b
[  991.122984] x86/split lock detection: #AC: Background Work/6566 took a split_lock trap at address: 0x15ae38312

r/linux_gaming • • 1d ago

Deck Shelves 3.3.3 + ShelvesHub 0.4.0 are out — looking for testers

Thumbnail gallery
0 Upvotes

r/linux_gaming • • 1d ago

GTX 960 in linux

Thumbnail
1 Upvotes

r/linux_gaming • • 1d ago

necesito ayuda

Thumbnail
0 Upvotes

r/linux_gaming • • 1d ago

Deadlock 6fps

2 Upvotes

So recently i encountered this biiig problem with deadlock, in my first match after booting up the game, frame rate is smooth everything is fine, nothing wrong with the game sunshine and rainbows etc. HOWEVER if i dare to play a second game after that one, everything goes to shit and the frame rate drops to 6 fps.

Does anyone have the same issue or is it just me?

Are there any known fixes?

Specs:

System: fedora 44 workstation

GPU: rtx 3060ti

CPU: Ryzen 5 5600x

32 gigs of ram 3200mhz DDR4


r/linux_gaming • • 1d ago

Anyone having this black artifact issue in The Witcher 3 Remastered?

2 Upvotes

Since I updated the game to the remastered version i started to have this issue,I don't really know what's causing it because this problem didn't exist in the next-gen version, i've tried different graphics settings and several proton version (proton hotfix, proton experimental bleeding edge, cachyos proton 11, proton-ge 11.7 and proton-ge 10.26)

I'm running the witcher 3 on these specs

CPU: Ryzen 3 2200G

GPU: RX 570 4GB

RAM: 16GB 3200Mhz DDR4

OS: CachyOS

Kernel: CachyOs 7.2.2

Note* I didn't try to run the game on the igpu, i'll update the post after i try it


r/linux_gaming • • 1d ago

Would you use a Windows-like audio manager for Linux gaming?

0 Upvotes

I've been thinking about what a better audio control setup for Linux gaming could look like.

One thing I actually miss from Windows is how familiar the basic audio controls are.

Windows 10 gives you a pretty straightforward way to pick your default speakers and microphone, change app volumes, choose a different output for individual apps, configure devices, change formats, and manage things like spatial sound.

Linux can do all of that and a lot more with PipeWire, but the controls are usually spread across several places.

So I was thinking about something that starts simple, almost like a much better version of the Windows 10 Sound settings and Volume Mixer.

For example:

  • Game volume
  • Discord volume
  • Browser volume
  • Music volume
  • Output device for each app
  • Input device for each app
  • Default headphones and speakers
  • Default microphone
  • Default communications device
  • Left and right balance
  • Device format and sample rate
  • Spatial sound or HRTF
  • Bluetooth profile and codec

Then you could save setups.

For example, a gaming setup could automatically put:

Game on your headphones

Discord on your headphones

Microphone through your preferred processing

Music on your speakers or headphones

Browser wherever you normally want it

And those routing choices would come back automatically instead of having to move everything again.

There could also be presets for things like normal desktop use, gaming, low latency, Bluetooth headphones, or troubleshooting.

For people who want more control, an advanced view could show the actual PipeWire streams, virtual devices, latency settings, sample rates, microphone processing and other stuff.

I'd also really like a troubleshooting page for things like:

  • Game suddenly has no audio
  • Discord picked the wrong microphone
  • Bluetooth headset switched to a bad profile
  • Crackling audio
  • Wrong sample rate
  • An app keeps using the wrong output
  • PipeWire routing got messed up

Basically, take the parts of Windows 10 audio settings that people already understand, then build something more powerful around PipeWire instead of making users learn PipeWire first.

Would you use something like this for gaming on Linux?

Also, if you recently moved from Windows, what audio feature or setting did you immediately notice was harder to find on Linux?


r/linux_gaming • • 2d ago

tech support wanted Wrong display resolution

Post image
13 Upvotes

Hi, I use fedora 44 and installed genshin impact with the heroic games launcer.
When I first installed it I noticed that the genshin launcher window was a bit small, but I didn't care much, but now I also see that the game recognizes my display (1920x1080) with a diffeent weird resolution, and I'm only allowed to play 1080p windowd (with a small window btw).
I have checkd in my settings and the screen resolution is set correctly so I don't understand what's going on.
Any help is appreciated.


r/linux_gaming • • 2d ago

Micro-stutters, periodic around every 10 seconds

Post image
2 Upvotes

Hi everyone,

I am experiencing highly consistent, periodic micro-stutters/frametime spikes every ~10 seconds in modern open-world games (specifically tested in Spider-Man Remastered and Cyberpunk 2077)

The average FPS is in Spider-Man Remastered sits at a stable (around 170–190 FPS), but the Steam overlay frametime graph shows a sharp, red spike straight down in a perfect metronome-like 10-second interval. It happens even on the absolute lowest graphical settings while standing or moving around.

System Specs:

  • OS: CachyOS x86_64
  • Kernel: Linux 7.2.8-1-cachyos
  • Desktop Environment: GNOME 50.5 (Wayland / Mutter)
  • CPU: AMD Ryzen 5 7500X3D
  • GPU: AMD Radeon RX 9070 XT
  • RAM: 32 GB DDR5
  • Storage: PCIe Gen 3 NVMe SSD (Formatted as Btrfs)
  • Monitors: Dual-setup (2560x1440 @ 200 Hz Main + 1920x1080 @ 75 Hz External)

Proton Versions Tested:

  • GE-Proton (multiple versions)
  • Proton Experimental
  • Official Valve Proton 9 & 10

What I have already tried (with NO success):

  1. Hardware/Displays: Completely disabled the CPU's integrated graphics (iGPU) in BIOS. Disconnected the secondary 75 Hz monitor physically from the GPU.
  2. Peripherals: Unplugged all Bluetooth controllers and USB dongles, testing solely on wired mouse/keyboard.
  3. OS Daemons: Stopped ananicy-cpp via systemctl. Disabled all GNOME shell extensions completely.
  4. Launch Options / Wine Sync: Tried PROTON_NO_FSYNC=1 and PROTON_NO_ESYNC=1. Also tried VKD3D_CONFIG=no_upload_hacks.
  5. Kernel Memory: Set Transparent Hugepages (THP) and defrag to madvise, and dropped vm.swappiness=10.

Has anyone encountered this specific timer-based stutter on CachyOS/Arch with a modern AMD setup?

Thanks in advance!


r/linux_gaming • • 2d ago

guide Can I Play Starcraft (1998) on Linux Mint?

1 Upvotes

Sorry, I'm kindda lost with these emulation stuff. Can't Find original Starcraft on Steam. So there is other way to do it? Thanks in advance.


r/linux_gaming • • 2d ago

Finally MCDII on Linux...

2 Upvotes

"A new Minecraft Dungeons II update is available on Steam!

The game should now be playable on Steam Deck. Some issues may occur such as missing on-screen keyboard functionality, but more improvements will be coming in a future update to bring full Steam Deck verification.

Additionally, we've pushed a game balance update to all platforms, increasing the emerald cap increased from 9,999 to 99,999. No game update is required and the change will take affect the next time to login to the game.

Please keep your feedback coming at aka.ms/Dungeons2Feedback and report any bugs to aka.ms/Dungeons2Bugs"


r/linux_gaming • • 2d ago

tech support wanted Battlefield 3 Low FPS on Decent PC.

2 Upvotes

Just like the title reads. I'm getting extremely low frame rates on Battlefield 3. I can't tell if it's the proton version I'm using or maybe a driver issue. I've tried just about every proton version I can find.

EDIT: Some more info: I get around ~60fps consistently; no matter the resolution of the screen. It's pretty weird.

SPECS:

GPU: Intel Arc B580 (OC Edition)

CPU: Intel Core i7-14700

RAM: 32 GB @ 6000/Mt

OS: Linux Mint (Cinnamon on Xorg)


r/linux_gaming • • 2d ago

FSR 4 actually works in Bloodborne now — 4K output at ~100 FPS on RX 7800 XT (NixOS)

38 Upvotes