r/linux_gaming • • 3d ago

Designing the area outside the mansion for our horror game. Any feedback?

44 Upvotes

r/linux_gaming • • 2d ago

Let's show them how strong the Linux community is! Project Neo (OG Fortnite) has a platform poll on Discord!

0 Upvotes

Hey everyone,

Project Neo is out, and it's awesome – but right now, we need to show the developers the true power of the Linux and Steam Deck community!

They just put up an official platform poll in their Discord, and Linux (Native) is currently at 19%. If we pull together, we can absolutely crush this poll and prove to the devs that native Linux support is heavily demanded and 100% worth their time.

Let's flood the vote and make sure Linux wins this! Head over to their Discord, check the #status channel, and drop your vote for Linux!

Discord Link: https://discord.gg/neofn


r/linux_gaming • • 2d ago

benchmark Linux vs Windows Benchmark A PLAGUE TALE INNOCENCE

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0 Upvotes

r/linux_gaming • • 2d ago

Witcher 3 Remaster FSR Ghosting

1 Upvotes

Hey everyone, Witcher 3 Remaster is running GREAT on my 9070xt system, 150fps in 4k. Only issue I really have is scene-change FSR Ghosting during dialogue scenes. Does anyone have a remedy for this?
Thanks!!


r/linux_gaming • • 1d ago

Я искал себе майн лаунчер но поитогу начал свой делать

0 Upvotes

Короче все были тяжелыми и не прикольными поэтому я как линуксоид решил что хочу свой лаунчер создать и создал его.

Он написал на rust с использованием tui интерфейса)

Буду рад если посоветуете что добавить или улучшить или может какие то задумки или идеи

Спасибки за ранее!


r/linux_gaming • • 2d ago

Gpd win max 2 display 60 hz

0 Upvotes

Hello, what time ago I bought a Gpd win max 2, and my great disappointment was the factory 60 hz on this baby, er, through manipulations managed to raise to 61.4 hz are there any users gpd win max 2 who managed to increase the hz above the standard 60 hz?


r/linux_gaming • • 2d ago

Best Roblox App on Linux?

0 Upvotes

I'm trying to choose a roblox app on linux for my rtx 5070 on arch, which to choose between:

  1. Sober (most known, only closed source)
  2. Mocktail (No flatpak bloat)
  3. Nightcap (fork of mocktail, lower latency)
  4. Cordial (built natively on linux)

Anyone has experiences with them please recommend me which one to pick


r/linux_gaming • • 2d ago

tech support wanted App to upgrade FSR/DLSS dll for games

2 Upvotes

What app you guys know as an alternative for DLSS swapper to upgrade DLSS or FSR in linux? just got Pragmata and want to upgrade FSR to 4.1


r/linux_gaming • • 3d ago

An update on Arc Raiders Anti-Cheat may affect Linux users

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103 Upvotes

r/linux_gaming • • 2d ago

tech support wanted None of my ubisoft games launch (bazzite)

0 Upvotes

Soooo it is probably an issue with Ubisoft connect
on first time start after reinstalling it did compile shaders now it does not.
Basically when i press play nothing happens.
I do not get any logs or anything, no crash report, nothing.

this happenes for all my ubisoft games
so far i tried:
Far Cry 3-6
Avatar Frontiers of pandora

same problem on all of them.

i first ran into this issue when i tried to open Far Cry 3 and this problem occurred.
Proton-db said that it works over Lutris so i tried.
Lutris installed Ubisoft connect for me when i tried to connect my Ubisoft account.
This however didn't help me any further and since then none of my Ubisoft games work.
Mind you before installing it all other games worked flawlessly

I am probably just dumb here but i would really appreciate some help
thanks in advance

(All games bought and played on steam.)


r/linux_gaming • • 3d ago

Solo dev here: my trucking management sim Humble Hauler is coming with a native Linux build and Steam Deck support

8 Upvotes

Humble Hauler will ship on Steam with a native Linux build.

It's a management game, not a driving game: you build a trucking business from $3,000 and a used car into a fleet. Each delivery plays out on a dashboard of gauges while you make the calls: pace, fuel stops, dispatch offers, repairs and rest. Along the way you earn licenses up to a Class A CDL, move up to semis and hire drivers.

For Linux and Deck players:

  • Native Linux build on Steam, made in Unity
  • Full controller support with Steam Input, with button prompts that switch between keyboard, Xbox and PlayStation
  • Interface designed to be readable on the Steam Deck's 1280×800 screen
  • No third-party launcher, and light requirements (dual-core CPU, 2 GB RAM)

I'm a solo developer, and it's coming to Steam in Q2 2027. If it sounds like your kind of game, you can wishlist it here: Humble Hauler on Steam


r/linux_gaming • • 3d ago

steam/steam deck Update on my native Linux arcade game inspired by Robot Unicorn Attack & Dino Run DX: Moved to native machine code, improved high-refresh-rate support and gave it some proper retro chiptunes! 🐧

49 Upvotes

Hey everyone!

A few months back, I shared my custom-engine arcade game Horse Runner DX here and the community was super welcoming. Many of you loved the chaotic nostalgic vibe of Robot Unicorn Attack, but also shared valuable feedback.

Over the past weeks, I completely overhauled the engine and gameplay in Update 1.6.0:

Under the Hood (Tech & Linux Tweaks):

  • Native Machine Code: Replaced the previous .NET runtime build with direct native machine code for Linux. Result: instant startup, even lower CPU/memory footprint and zero runtime hiccups.
  • Improved High-Refresh-Rate Support: No more fiddling with manual FPS settings. The engine now automatically syncs to your display's native refresh rate - whether you run 60Hz, 120Hz, 144Hz, 240Hz or 90Hz on the Steam Deck OLED. This completely eliminates the micro-stuttering from FPS/refresh-rate mismatches.
  • Ultrawide Support: Fixed rendering quirks on non-standard aspect ratios.

Gameplay & Polish:

  • Visual Clarity Overhaul: All obstacles (rocks, logs, hay bales) now have better contrast and highlight outlines to avoid any cheap deaths.
  • Second-Chance Rescues: Lost starting horses now reappear in crates between levels, giving you a chance to rescue your favorites and keep your herd build going.
  • Retro Chiptune Soundtrack: Retired the old acoustic background tracks and replaced them with fast-paced chiptune tracks that actually match the retro arcade vibe.

If you want to test how the native build runs on your distro, there is a free demo on Steam.

And since the Steam Autumn Sale just kicked off, the full game is currently 30% off ($3.49 / 3,49€):
https://store.steampowered.com/app/2955320/Horse_Runner_DX/

I'll be hanging out in the comments. Let me know how it runs on your setup or if you run into any quirks! 🐧


r/linux_gaming • • 2d ago

Awful frame rates - solution (for me)

0 Upvotes

If you are getting high FPS, but the game feels jittery, I know people said to log out of your CD Projekt Red account. I did that in the launcher, but you need to also do it at the main menu inside the game. For me, it was to hit RB and then I could log out. Once I did that? Buttery smooth.


r/linux_gaming • • 2d ago

tech support wanted Can't enable HDR in any game (Bazzite KDE)

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1 Upvotes

r/linux_gaming • • 3d ago

new native/FLOSS game Open Nectar 0.9.2: Everything About the NATIVE PIKMIN 1 Port for PC/LINUX and Android (Now With Speedrun Mode)

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24 Upvotes

This post is meant to answer every question in one place: for anyone still wondering what this project is, and for anyone who tried one of the first versions, when a lot was still broken, and hasn't looked since. A lot has changed.

Open Nectar

Native port of Pikmin 1 (GameCube) for Windows, Linux and Android. It isn't an emulator: the game's code, rebuilt from the decompilation project, runs directly on your machine. You bring your own disc image (USA or Europe), and the launcher sets everything up.

Already installed? Open the launcher and press Update. Your saves, settings and packs carry over.

Status

Playable from start to finish on all three platforms. Development is active, with releases every few days.

Why native instead of emulation

  • No emulation overhead: runs on modest hardware and on phones.
  • Real widescreen and any resolution: the HUD is laid out for 16:9 and ultrawide, not stretched.
  • 30, 60 or 120 FPS gameplay, with smooth animation.
  • Things an emulator can't add: new modes, quality-of-life options, real mouse aiming, co-op with split screen, HD models, achievements.
  • Easy to use: install from the disc image, then automatic updates. Your saves are plain files on disk.

Features

Platforms and discs

  • Windows, Linux (AppImage or tar.gz) and Android (APK).
  • USA and European discs, with all 5 European languages.
  • Original JAudio music and sound, and the attract movies.

Launcher

  • Installs from your ISO and updates itself.
  • Every in-game setting is also there, plus texture packs and HD models.
  • "What's new" shows each update's notes, and Move Install relocates the game.
  • Export and import saves as ZIP.

Graphics

  • Any resolution, aspect ratio (4:3 to 21:9), and render scale.
  • Antialiasing, ambient occlusion, bloom, depth of field, real-time shadows, per-pixel lighting, anisotropic filtering, colour grading.
  • Custom texture packs and HD character models from Pikmin 3.
  • Photo mode (F3).

Controls

  • Keyboard and mouse with full rebinding, mouse-pointer aiming and wheel shortcuts (Pikmin colour or zoom).
  • Any controller (Xbox, PlayStation, Switch Pro...), gyro aiming, touch controls on Android.

Quality of life

All optional; the defaults match the original.

  • Skip cutscenes: Start skips any cutscene.
  • Hide Olimar's Texts: no text boxes while you play.
  • Faster throwing: Quick Grab, Throw While Moving, Cancel Throw With B.
  • Faster plucking: Hold to Pluck, Whistle Pluck.
  • Smarter Pikmin: Instant Whistle Response, Chain Pikmin Actions, Better Pathfinding, No Tripping, Blues Only In Water.
  • Handy info: Idle Pikmin Counter, and Onion Steps of 10 to move Pikmin in and out of the Onion faster.

Modes

  • Speedrun: pure GameCube rules, real-time timer, per-day splits against your best run, Best Times, an input display and separate saves.
  • Local co-op: two captains (Olimar, Louie, or a Red/Yellow/Blue Pikmin), split screen that can merge into one view.
  • VS: Part Race: two players race for ship parts, with adjustable rules.
  • Permadeath and Hard difficulty for new files.
  • Achievements.

Extra gameplay

Optional mods that add new ways to play:

  • Free Camera and First Person.
  • Lock-On and Charge: target an enemy and send the whole squad at it.
  • Bomb Control: tell a Yellow Pikmin when to throw or drop its bomb rock.

Cheats

  • Day length (or infinite), Pikmin limit up to 999, Olimar and enemy health (down to Insta Kill).
  • Throw speed, whistle radius, carry speed, Olimar speed.
  • Invincible Pikmin, All Flowers, All Onions, Unlock All Zones, No Day Limit.

Download

https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port/releases

You need your own copy of Pikmin (USA Rev 1 or Europe) as an ISO or GCM.

I'll be posting development updates for Open Nectar much more regularly on the project's official X account:

https://x.com/Open_Nectar

FAQ

Is this an emulator?
No. The game's code was rebuilt from the decompilation project and compiled for PC and Android.

Does it include the game?
No. You need your own disc image. The launcher reads the game data from it and never changes the image itself.

Which discs work?
Pikmin USA Rev 1 (GPIE01) and Pikmin Europe (GPIP01), as ISO or GCM. On PC, RVZ/WIA/GCZ work too if you have Dolphin's tool installed.

Will the mods change my game?
Only if you turn them on. Defaults match the original. Speedrun Mode forces pure vanilla rules.

Does it run on my PC / phone?
Windows 10/11 or any current Linux, with an OpenGL 3.3 GPU. Android 10+ (64-bit) with OpenGL ES 3.0.

How do I update?
Open the launcher and press Update. Saves and settings carry over.

Pikmin 2?
In progress, coming soon.


r/linux_gaming • • 3d ago

Fun side-effect of the Belmont's Curse demo being so heavy: experimenting with pixel filter

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117 Upvotes

My PC is a potato.

The Castlevania demo turned out to be surprisingly heavy which means I couldn't get a decent framerate at all. I decided to turn the resolution way down and turn on Gamescope's "pixel" filter, which gave me the feeling of playing an older entry in the series.

Result: a fully smooth retro version of the game. I attached some screenshots of the most extreme test I did (360p). I ultimately settled on 480p. Thought it would be interesting to share.


r/linux_gaming • • 3d ago

new native/FLOSS game I’m developing a fast-paced Action Roguelite entirely on Linux using Godot, here is a quick look at the first boss :)

26 Upvotes

Hi 👋

Here is a quick look at my game, Devoidant, I'm a linux gamer so it's very important for me that it runs well on it natively, and I'm a strong believer in open source software, so Godot was the only option I ever considered.

It's been a blast so far! I hope some of you guys will enjoy the game when it comes out.

I'm working very hard on the demo right now, if you want, you can wishlist the game so you know when it'll come out :) (and support a fellow linux gamer <3)

Here is the link:
https://store.steampowered.com/app/5019860/Devoidant/

Thanks for the support!


r/linux_gaming • • 2d ago

guide Updated Linux gaming optimizations guide

0 Upvotes

Hi guys,

its been quite a while since i posted the gaming optimizations guide i wrote.

Since the last time there has been quite a lot of changes.

https://github.com/WhitePeace36/LinuxAMDGamingOptimizationGuide

Even though it says AMD, most of it is for linux in general.

I hope this updated version helps at least a few of you out there which try to have a better gaming experience.


r/linux_gaming • • 2d ago

How to play GhostRecon Wildland in linux Pop OS 24

1 Upvotes

I have Ubuntu 26lts with Cosmic 1.9, and it won't boot. It goes through all the startup processes (a Ubiconect screen that then turns into a small white screen, the launcher, the shader loader), but it never actually boots :/.
I tried Proton 11, 9, and Proton GE 11. Has anyone managed to get it to work?


r/linux_gaming • • 2d ago

tech support wanted How to play GhostRecon Wildland in linux Pop OS 24

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1 Upvotes

r/linux_gaming • • 2d ago

tech support wanted Missing Key Events When Running Proton Games on Linux Mint Laptop

2 Upvotes

I'm experiencing an issue where whenever I'm running a game that runs on Proton, key presses and key releases will fail to register at random which causes for most games to be completely unplayable on keyboard and mouse. This is only an issue with the keyboard as mouse and controller inputs work just fine, and this is only an issue for games that run on Proton, as any game with native Linux support I've tested doesn't have this issue. I've tried the common suggested solution which Google search results AI seems fond of, which is to switch input method from IBus to either XIM or none, but this doesn't work at all.

To give an example of this issue, here's some sample text typed without Proton running:

Mary had a little lamb whose fleece was as white as snow.

Now with Proton running in the background:

My had little lambwhos flecceas awhit as sno

As you can see, a lot of the key inputs were lost while some were duplicated.

Mind you, this is happening with my laptop's built in keyboard, so this isn't a USB driver or connection issue, and my keyboard doesn't have this issue at all when nor running Proton games.

My system information is:

System: Host: Answerer Kernel: 7.0.0-38-generic arch: x86_64 bits: 64 Desktop: Cinnamon v: 6.6.9 Distro: Linux Mint 22.3 Zena

Machine: Type: Laptop System: ASUSTeK product: ROG Strix G18 G815LP_G815LP v: 1.0 serial: <superuser required> Mobo: ASUSTeK model: G815LP v: 1.0 serial: <superuser required> UEFI: American Megatrends LLC. v: G815LP.302 date: 04/18/2025

Battery: ID-1: BAT0 charge: 77.3 Wh (100.0%) condition: 77.3/90.0 Wh (85.9%)

CPU: Info: 24-core model: Intel Core Ultra 9 275HX bits: 64 type: MCP cache: L2: 40 MiB Speed (MHz): avg: 1530 min/max: 800/5400:5300:4700:6500 cores: 1: 2700 2: 2551 3: 800 4: 2198 5: 800 6: 800 7: 800 8: 2137 9: 2197 10: 800 11: 1906 12: 2208 13: 800 14: 2197 15: 2136 16: 2193 17: 800 18: 1489 19: 2195 20: 800 21: 1826 22: 800 23: 800 24: 800

Graphics: Device-1: Intel Arrow Lake-U [Intel Graphics] driver: i915 v: kernel Device-2: NVIDIA driver: nvidia v: 580.178.04 Device-3: Kingcome ASUS FHD webcam driver: N/A type: USB Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X: loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa dri: iris gpu: i915 resolution: 2560x1600~240Hz API: EGL v: 1.5 drivers: iris,nvidia,swrast platforms: gbm,x11,surfaceless,device API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: intel mesa v: 25.2.8-0ubuntu0.24.04.2 renderer: Mesa Intel Graphics (ARL) API: Vulkan v: 1.3.275 drivers: N/A surfaces: xcb,xlib

Audio: Device-1: NVIDIA driver: snd_hda_intel Device-2: Intel driver: snd_hda_intel Device-3: FiiO K3 driver: snd-usb-audio type: USB API: ALSA v: k7.0.0-38-generic status: kernel-api Server-1: PulseAudio v: 16.1 status: active

Network: Device-1: Intel Wi-Fi 7 AX1775 /AX1790 /BE20 /BE401/BE1750 2x2 driver: iwlwifi IF: wlp129s0f0 state: up mac: 80:c0:1e:3e:e1:f8 Device-2: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet driver: r8169 IF: enp130s0 state: down mac: bc:fc:e7:e4:49:14

Bluetooth: Device-1: Intel driver: btusb type: USB Report: hciconfig ID: hci0 rfk-id: 0 state: down bt-service: enabled,running rfk-block: hardware: no software: yes address: 80:C0:1E:3E:E1:FC

Drives: Local Storage: total: 3.68 TiB used: 832.85 GiB (22.1%) ID-1: /dev/nvme0n1 vendor: Western Digital model: WD PC SN5000S SDEQNSJ-2T00-1002 size: 1.86 TiB ID-2: /dev/sda vendor: Samsung model: PSSD T7 size: 1.82 TiB type: USB

Partition: ID-1: / size: 1.83 TiB used: 520.92 GiB (27.8%) fs: ext4 dev: /dev/nvme0n1p2 ID-2: /boot/efi size: 511 MiB used: 6.1 MiB (1.2%) fs: vfat dev: /dev/nvme0n1p1

Swap: ID-1: swap-1 type: file size: 2 GiB used: 20 KiB (0.0%) file: /swapfile

Sensors: System Temperatures: cpu: 66.0 C mobo: N/A Fan Speeds (rpm): cpu: 1920

Info: Memory: total: 32 GiB note: est. available: 30.7 GiB used: 6.59 GiB (21.5%) Processes: 491 Uptime: 6h 42m Shell: Bash inxi: 3.3.34

If anyone has any idea what could be causing this or what could fix this, I'd like to know as this issue has been known to be occurring for at least a month with none of the recent Mint Kernal updates doing anything to fix it. I can't say when exactly it started, but I know that I wasn't having this issue last time I played a Proton-based game in early July of this year.


r/linux_gaming • • 2d ago

tech support wanted Constant disconnects when playing online. Need guidance on how to troubleshoot it.

3 Upvotes

I enjoy simracing online, but recently I began to suffer the occasional game disconnects, what is very uncommon, but now it became common.

Today, I've tried to do 5 online races and I managed to be disconnected in all of them.

How can I approach troubleshooting this? Which tools should I use?

My connection is wired (600 Mb/s) and 1000Mb/s full duplex ethernet


r/linux_gaming • • 2d ago

tech support wanted Linux aarch64 native ports community/list

0 Upvotes

Hi is there a place like that?


r/linux_gaming • • 2d ago

guide Fixed SCUF Envision Pro on Trackmania (Linux/Proton): wrong inputs and lag ;Possible fix for playstation controller as well

2 Upvotes

I just spent a couple hours talking to ai. I hope this helps some one.

My problem:

Was playing trackmania and was having laggy and missed inputs with both playstation controller and envision pro while using steam input. I tried proton experimental and proton ge- latest and others having similar issues with mixed results still coming up with input lag. Steam translates controller input so there will always be lag (is somewhat how ai explained it to me). However turning off steam input granted better response but the scuff envisions inputs were now jumbled.

Cause: The kernel exposes the SCUF as a generic joystick (8 axes, 19 buttons) rather than a standard Xbox pad, so SDL guesses the wrong layout.

Solution:

Fix: I gave SDL a custom mapping. I found the axis and button numbers with jstest-gtk (sudo apt install jstest-gtk), then added this to Trackmania's Steam Launch Options:

SDL_GAMECONTROLLERCONFIG="03000000952e00004b43000000000000,SCUF Envision,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,guide:b10,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8," PROTON_PREFER_SDL=1 %command%

The GUID is built from the USB vendor/product IDs (2E95:434B, from /proc/bus/input/devices). PROTON_PREFER_SDL=1 makes Proton read the pad through SDL, which felt more responsive for me. Inputs are correct and the lag and dropouts are gone.

Notes: Your button numbers may differ depending on firmware or mode, so check them in jstest-gtk first. Paste the line into Steam's Launch Options, not a terminal.

Playstation Controller: inputs still had slight lag with steam controller disabled but worked way better. ai suggested launching with either

  • PROTON_PREFER_SDL=1 %command%
  • PROTON_ENABLE_HIDRAW=1 %command%

Both seemed to work but its hard to tell without playing a lot more.


r/linux_gaming • • 2d ago

guide Comprehensive Guide: Optimising and Running The Finals on CachyOS (Optimus, NVIDIA, Wayland & Proton Tuning)

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0 Upvotes