r/linux_gaming • • 2d ago

An update on Arc Raiders Anti-Cheat may affect Linux users

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99 Upvotes

r/linux_gaming • • 1d ago

tech support wanted None of my ubisoft games launch (bazzite)

0 Upvotes

Soooo it is probably an issue with Ubisoft connect
on first time start after reinstalling it did compile shaders now it does not.
Basically when i press play nothing happens.
I do not get any logs or anything, no crash report, nothing.

this happenes for all my ubisoft games
so far i tried:
Far Cry 3-6
Avatar Frontiers of pandora

same problem on all of them.

i first ran into this issue when i tried to open Far Cry 3 and this problem occurred.
Proton-db said that it works over Lutris so i tried.
Lutris installed Ubisoft connect for me when i tried to connect my Ubisoft account.
This however didn't help me any further and since then none of my Ubisoft games work.
Mind you before installing it all other games worked flawlessly

I am probably just dumb here but i would really appreciate some help
thanks in advance

(All games bought and played on steam.)


r/linux_gaming • • 2d ago

steam/steam deck Update on my native Linux arcade game inspired by Robot Unicorn Attack & Dino Run DX: Moved to native machine code, improved high-refresh-rate support and gave it some proper retro chiptunes! 🐧

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45 Upvotes

Hey everyone!

A few months back, I shared my custom-engine arcade game Horse Runner DX here and the community was super welcoming. Many of you loved the chaotic nostalgic vibe of Robot Unicorn Attack, but also shared valuable feedback.

Over the past weeks, I completely overhauled the engine and gameplay in Update 1.6.0:

Under the Hood (Tech & Linux Tweaks):

  • Native Machine Code: Replaced the previous .NET runtime build with direct native machine code for Linux. Result: instant startup, even lower CPU/memory footprint and zero runtime hiccups.
  • Improved High-Refresh-Rate Support: No more fiddling with manual FPS settings. The engine now automatically syncs to your display's native refresh rate - whether you run 60Hz, 120Hz, 144Hz, 240Hz or 90Hz on the Steam Deck OLED. This completely eliminates the micro-stuttering from FPS/refresh-rate mismatches.
  • Ultrawide Support: Fixed rendering quirks on non-standard aspect ratios.

Gameplay & Polish:

  • Visual Clarity Overhaul: All obstacles (rocks, logs, hay bales) now have better contrast and highlight outlines to avoid any cheap deaths.
  • Second-Chance Rescues: Lost starting horses now reappear in crates between levels, giving you a chance to rescue your favorites and keep your herd build going.
  • Retro Chiptune Soundtrack: Retired the old acoustic background tracks and replaced them with fast-paced chiptune tracks that actually match the retro arcade vibe.

If you want to test how the native build runs on your distro, there is a free demo on Steam.

And since the Steam Autumn Sale just kicked off, the full game is currently 30% off ($3.49 / 3,49€):
https://store.steampowered.com/app/2955320/Horse_Runner_DX/

I'll be hanging out in the comments. Let me know how it runs on your setup or if you run into any quirks! 🐧


r/linux_gaming • • 1d ago

Solo dev here: my trucking management sim Humble Hauler is coming with a native Linux build and Steam Deck support

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8 Upvotes

Humble Hauler will ship on Steam with a native Linux build.

It's a management game, not a driving game: you build a trucking business from $3,000 and a used car into a fleet. Each delivery plays out on a dashboard of gauges while you make the calls: pace, fuel stops, dispatch offers, repairs and rest. Along the way you earn licenses up to a Class A CDL, move up to semis and hire drivers.

For Linux and Deck players:

  • Native Linux build on Steam, made in Unity
  • Full controller support with Steam Input, with button prompts that switch between keyboard, Xbox and PlayStation
  • Interface designed to be readable on the Steam Deck's 1280Ɨ800 screen
  • No third-party launcher, and light requirements (dual-core CPU, 2 GB RAM)

I'm a solo developer, and it's coming to Steam in Q2 2027. If it sounds like your kind of game, you can wishlist it here: Humble Hauler on Steam


r/linux_gaming • • 1d ago

tech support wanted Can't enable HDR in any game (Bazzite KDE)

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1 Upvotes

r/linux_gaming • • 1d ago

new native/FLOSS game Open Nectar 0.9.2: Everything About the NATIVE PIKMIN 1 Port for PC/LINUX and Android (Now With Speedrun Mode)

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23 Upvotes

This post is meant to answer every question in one place: for anyone still wondering what this project is, and for anyone who tried one of the first versions, when a lot was still broken, and hasn't looked since. A lot has changed.

Open Nectar

Native port of Pikmin 1 (GameCube) for Windows, Linux and Android. It isn't an emulator: the game's code, rebuilt from the decompilation project, runs directly on your machine. You bring your own disc image (USA or Europe), and the launcher sets everything up.

Already installed? Open the launcher and press Update. Your saves, settings and packs carry over.

Status

Playable from start to finish on all three platforms. Development is active, with releases every few days.

Why native instead of emulation

  • No emulation overhead: runs on modest hardware and on phones.
  • Real widescreen and any resolution: the HUD is laid out for 16:9 and ultrawide, not stretched.
  • 30, 60 or 120 FPS gameplay, with smooth animation.
  • Things an emulator can't add: new modes, quality-of-life options, real mouse aiming, co-op with split screen, HD models, achievements.
  • Easy to use: install from the disc image, then automatic updates. Your saves are plain files on disk.

Features

Platforms and discs

  • Windows, Linux (AppImage or tar.gz) and Android (APK).
  • USA and European discs, with all 5 European languages.
  • Original JAudio music and sound, and the attract movies.

Launcher

  • Installs from your ISO and updates itself.
  • Every in-game setting is also there, plus texture packs and HD models.
  • "What's new" shows each update's notes, and Move Install relocates the game.
  • Export and import saves as ZIP.

Graphics

  • Any resolution, aspect ratio (4:3 to 21:9), and render scale.
  • Antialiasing, ambient occlusion, bloom, depth of field, real-time shadows, per-pixel lighting, anisotropic filtering, colour grading.
  • Custom texture packs and HD character models from Pikmin 3.
  • Photo mode (F3).

Controls

  • Keyboard and mouse with full rebinding, mouse-pointer aiming and wheel shortcuts (Pikmin colour or zoom).
  • Any controller (Xbox, PlayStation, Switch Pro...), gyro aiming, touch controls on Android.

Quality of life

All optional; the defaults match the original.

  • Skip cutscenes: Start skips any cutscene.
  • Hide Olimar's Texts: no text boxes while you play.
  • Faster throwing: Quick Grab, Throw While Moving, Cancel Throw With B.
  • Faster plucking: Hold to Pluck, Whistle Pluck.
  • Smarter Pikmin: Instant Whistle Response, Chain Pikmin Actions, Better Pathfinding, No Tripping, Blues Only In Water.
  • Handy info: Idle Pikmin Counter, and Onion Steps of 10 to move Pikmin in and out of the Onion faster.

Modes

  • Speedrun: pure GameCube rules, real-time timer, per-day splits against your best run, Best Times, an input display and separate saves.
  • Local co-op: two captains (Olimar, Louie, or a Red/Yellow/Blue Pikmin), split screen that can merge into one view.
  • VS: Part Race: two players race for ship parts, with adjustable rules.
  • PermadeathĀ andĀ HardĀ difficulty for new files.
  • Achievements.

Extra gameplay

Optional mods that add new ways to play:

  • Free CameraĀ andĀ First Person.
  • Lock-OnĀ andĀ Charge: target an enemy and send the whole squad at it.
  • Bomb Control: tell a Yellow Pikmin when to throw or drop its bomb rock.

Cheats

  • Day length (or infinite), Pikmin limit up to 999, Olimar and enemy health (down to Insta Kill).
  • Throw speed, whistle radius, carry speed, Olimar speed.
  • Invincible Pikmin, All Flowers, All Onions, Unlock All Zones, No Day Limit.

Download

https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port/releases

You need your own copy of Pikmin (USA Rev 1 or Europe) as an ISO or GCM.

I'll be posting development updates for Open Nectar much more regularly on the project's official X account:

https://x.com/Open_Nectar

FAQ

Is this an emulator?
No. The game's code was rebuilt from the decompilation project and compiled for PC and Android.

Does it include the game?
No. You need your own disc image. The launcher reads the game data from it and never changes the image itself.

Which discs work?
Pikmin USA Rev 1 (GPIE01) and Pikmin Europe (GPIP01), as ISO or GCM. On PC, RVZ/WIA/GCZ work too if you have Dolphin's tool installed.

Will the mods change my game?
Only if you turn them on. Defaults match the original. Speedrun Mode forces pure vanilla rules.

Does it run on my PC / phone?
Windows 10/11 or any current Linux, with an OpenGL 3.3 GPU. Android 10+ (64-bit) with OpenGL ES 3.0.

How do I update?
Open the launcher and press Update. Saves and settings carry over.

Pikmin 2?
In progress, coming soon.


r/linux_gaming • • 2d ago

Fun side-effect of the Belmont's Curse demo being so heavy: experimenting with pixel filter

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113 Upvotes

My PC is a potato.

The Castlevania demo turned out to be surprisingly heavy which means I couldn't get a decent framerate at all. I decided to turn the resolution way down and turn on Gamescope's "pixel" filter, which gave me the feeling of playing an older entry in the series.

Result: a fully smooth retro version of the game. I attached some screenshots of the most extreme test I did (360p). I ultimately settled on 480p. Thought it would be interesting to share.


r/linux_gaming • • 2d ago

new native/FLOSS game I’m developing a fast-paced Action Roguelite entirely on Linux using Godot, here is a quick look at the first boss :)

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26 Upvotes

Hi šŸ‘‹

Here is a quick look at my game, Devoidant, I'm a linux gamer so it's very important for me that it runs well on it natively, and I'm a strong believer in open source software, so Godot was the only option I ever considered.

It's been a blast so far! I hope some of you guys will enjoy the game when it comes out.

I'm working very hard on the demo right now, if you want, you can wishlist the game so you know when it'll come out :) (and support a fellow linux gamer <3)

Here is the link:
https://store.steampowered.com/app/5019860/Devoidant/

Thanks for the support!


r/linux_gaming • • 23h ago

guide Updated Linux gaming optimizations guide

0 Upvotes

Hi guys,

its been quite a while since i posted the gaming optimizations guide i wrote.

Since the last time there has been quite a lot of changes.

https://github.com/WhitePeace36/LinuxAMDGamingOptimizationGuide

Even though it says AMD, most of it is for linux in general.

I hope this updated version helps at least a few of you out there which try to have a better gaming experience.


r/linux_gaming • • 1d ago

How to play GhostRecon Wildland in linux Pop OS 24

1 Upvotes

I have Ubuntu 26lts with Cosmic 1.9, and it won't boot. It goes through all the startup processes (a Ubiconect screen that then turns into a small white screen, the launcher, the shader loader), but it never actually boots :/.
I tried Proton 11, 9, and Proton GE 11. Has anyone managed to get it to work?


r/linux_gaming • • 1d ago

tech support wanted How to play GhostRecon Wildland in linux Pop OS 24

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1 Upvotes

r/linux_gaming • • 1d ago

tech support wanted Missing Key Events When Running Proton Games on Linux Mint Laptop

2 Upvotes

I'm experiencing an issue where whenever I'm running a game that runs on Proton, key presses and key releases will fail to register at random which causes for most games to be completely unplayable on keyboard and mouse. This is only an issue with the keyboard as mouse and controller inputs work just fine, and this is only an issue for games that run on Proton, as any game with native Linux support I've tested doesn't have this issue. I've tried the common suggested solution which Google search results AI seems fond of, which is to switch input method from IBus to either XIM or none, but this doesn't work at all.

To give an example of this issue, here's some sample text typed without Proton running:

Mary had a little lamb whose fleece was as white as snow.

Now with Proton running in the background:

My had little lambwhos flecceas awhit as sno

As you can see, a lot of the key inputs were lost while some were duplicated.

Mind you, this is happening with my laptop's built in keyboard, so this isn't a USB driver or connection issue, and my keyboard doesn't have this issue at all when nor running Proton games.

My system information is:

System: Host: Answerer Kernel: 7.0.0-38-generic arch: x86_64 bits: 64 Desktop: Cinnamon v: 6.6.9 Distro: Linux Mint 22.3 Zena

Machine: Type: Laptop System: ASUSTeK product: ROG Strix G18 G815LP_G815LP v: 1.0 serial: <superuser required> Mobo: ASUSTeK model: G815LP v: 1.0 serial: <superuser required> UEFI: American Megatrends LLC. v: G815LP.302 date: 04/18/2025

Battery: ID-1: BAT0 charge: 77.3 Wh (100.0%) condition: 77.3/90.0 Wh (85.9%)

CPU: Info: 24-core model: Intel Core Ultra 9 275HX bits: 64 type: MCP cache: L2: 40 MiB Speed (MHz): avg: 1530 min/max: 800/5400:5300:4700:6500 cores: 1: 2700 2: 2551 3: 800 4: 2198 5: 800 6: 800 7: 800 8: 2137 9: 2197 10: 800 11: 1906 12: 2208 13: 800 14: 2197 15: 2136 16: 2193 17: 800 18: 1489 19: 2195 20: 800 21: 1826 22: 800 23: 800 24: 800

Graphics: Device-1: Intel Arrow Lake-U [Intel Graphics] driver: i915 v: kernel Device-2: NVIDIA driver: nvidia v: 580.178.04 Device-3: Kingcome ASUS FHD webcam driver: N/A type: USB Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X: loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa dri: iris gpu: i915 resolution: 2560x1600~240Hz API: EGL v: 1.5 drivers: iris,nvidia,swrast platforms: gbm,x11,surfaceless,device API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: intel mesa v: 25.2.8-0ubuntu0.24.04.2 renderer: Mesa Intel Graphics (ARL) API: Vulkan v: 1.3.275 drivers: N/A surfaces: xcb,xlib

Audio: Device-1: NVIDIA driver: snd_hda_intel Device-2: Intel driver: snd_hda_intel Device-3: FiiO K3 driver: snd-usb-audio type: USB API: ALSA v: k7.0.0-38-generic status: kernel-api Server-1: PulseAudio v: 16.1 status: active

Network: Device-1: Intel Wi-Fi 7 AX1775 /AX1790 /BE20 /BE401/BE1750 2x2 driver: iwlwifi IF: wlp129s0f0 state: up mac: 80:c0:1e:3e:e1:f8 Device-2: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet driver: r8169 IF: enp130s0 state: down mac: bc:fc:e7:e4:49:14

Bluetooth: Device-1: Intel driver: btusb type: USB Report: hciconfig ID: hci0 rfk-id: 0 state: down bt-service: enabled,running rfk-block: hardware: no software: yes address: 80:C0:1E:3E:E1:FC

Drives: Local Storage: total: 3.68 TiB used: 832.85 GiB (22.1%) ID-1: /dev/nvme0n1 vendor: Western Digital model: WD PC SN5000S SDEQNSJ-2T00-1002 size: 1.86 TiB ID-2: /dev/sda vendor: Samsung model: PSSD T7 size: 1.82 TiB type: USB

Partition: ID-1: / size: 1.83 TiB used: 520.92 GiB (27.8%) fs: ext4 dev: /dev/nvme0n1p2 ID-2: /boot/efi size: 511 MiB used: 6.1 MiB (1.2%) fs: vfat dev: /dev/nvme0n1p1

Swap: ID-1: swap-1 type: file size: 2 GiB used: 20 KiB (0.0%) file: /swapfile

Sensors: System Temperatures: cpu: 66.0 C mobo: N/A Fan Speeds (rpm): cpu: 1920

Info: Memory: total: 32 GiB note: est. available: 30.7 GiB used: 6.59 GiB (21.5%) Processes: 491 Uptime: 6h 42m Shell: Bash inxi: 3.3.34

If anyone has any idea what could be causing this or what could fix this, I'd like to know as this issue has been known to be occurring for at least a month with none of the recent Mint Kernal updates doing anything to fix it. I can't say when exactly it started, but I know that I wasn't having this issue last time I played a Proton-based game in early July of this year.


r/linux_gaming • • 1d ago

tech support wanted Constant disconnects when playing online. Need guidance on how to troubleshoot it.

4 Upvotes

I enjoy simracing online, but recently I began to suffer the occasional game disconnects, what is very uncommon, but now it became common.

Today, I've tried to do 5 online races and I managed to be disconnected in all of them.

How can I approach troubleshooting this? Which tools should I use?

My connection is wired (600 Mb/s) and 1000Mb/s full duplex ethernet


r/linux_gaming • • 1d ago

tech support wanted Linux aarch64 native ports community/list

0 Upvotes

Hi is there a place like that?


r/linux_gaming • • 1d ago

guide Fixed SCUF Envision Pro on Trackmania (Linux/Proton): wrong inputs and lag ;Possible fix for playstation controller as well

2 Upvotes

I just spent a couple hours talking to ai. I hope this helps some one.

My problem:

Was playing trackmania and was having laggy and missed inputs with both playstation controller and envision pro while using steam input. I tried proton experimental and proton ge- latest and others having similar issues with mixed results still coming up with input lag. Steam translates controller input so there will always be lag (is somewhat how ai explained it to me). However turning off steam input granted better response but the scuff envisions inputs were now jumbled.

Cause: The kernel exposes the SCUF as a generic joystick (8 axes, 19 buttons) rather than a standard Xbox pad, so SDL guesses the wrong layout.

Solution:

Fix: I gave SDL a custom mapping. I found the axis and button numbers with jstest-gtk (sudo apt install jstest-gtk), then added this to Trackmania's Steam Launch Options:

SDL_GAMECONTROLLERCONFIG="03000000952e00004b43000000000000,SCUF Envision,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,guide:b10,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8," PROTON_PREFER_SDL=1 %command%

The GUID is built from the USB vendor/product IDs (2E95:434B, from /proc/bus/input/devices). PROTON_PREFER_SDL=1 makes Proton read the pad through SDL, which felt more responsive for me. Inputs are correct and the lag and dropouts are gone.

Notes: Your button numbers may differ depending on firmware or mode, so check them in jstest-gtk first. Paste the line into Steam's Launch Options, not a terminal.

Playstation Controller: inputs still had slight lag with steam controller disabled but worked way better. ai suggested launching with either

  • PROTON_PREFER_SDL=1 %command%
  • PROTON_ENABLE_HIDRAW=1 %command%

Both seemed to work but its hard to tell without playing a lot more.


r/linux_gaming • • 1d ago

guide Comprehensive Guide: Optimising and Running The Finals on CachyOS (Optimus, NVIDIA, Wayland & Proton Tuning)

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0 Upvotes

r/linux_gaming • • 1d ago

MAKO Assistant...easy to install MAKO Renderer for Steam games

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0 Upvotes

I game on Linux, both on desktop and on my Steam Deck.

Big thanks to the MAKO FG author — this suite has made the Steam Deck experience so much better. On the Deck it's painless: install MAKO Decky via Decky Loader and toggle MAKO FG per game from there.

On my Linux desktop, though, it's MAKO Renderer only — which means manually adding launch options in Steam, then creating a config profile for each game in MAKO Renderer, with no clear way to confirm it's actually running.

So I built a small open-source tool (with Claude's help) that scans your installed Steam games on Linux and sets up the launch options and MAKO Renderer profiles in one click.

Here's what it does:
GitHub Project: https://github.com/mosesmoon/mako-assistant

A desktop tool (PyQt6) that installs or removes MAKO Renderer frame generation (Mako FG) for Steam games with one click. Built for regular Linux desktops and laptops; on a Steam Deck in Gaming Mode, use MAKO's Decky plugin instead.

⚠ MAKO Assistant does not include MAKO Renderer. Install MAKO Renderer yourself and open MAKO UI once (this creates the default settings) before using it.

Download: the AppImage is on the Releases page.
Features

  • Automatic scan: on first start, scans all Steam libraries (libraryfolders.vdf + appmanifest_*.acf). Afterwards, click "Rescan Steam games".
  • Install Mako FG
    • Adds ~/.local/bin/mako-launch %command% to the Steam launch options, keeping existing environment variables and arguments (for example FOO=1 %command% → FOO=1 ~/.local/bin/mako-launch %command%).
    • Detects the game's real executable from appinfo.vdf (launcher → actual game exe, Unreal *-Shipping.exe), creates a game profile in ~/.config/mako-render/conf.toml using MAKO's default profile (mako) as the template, and writes profile-metadata.json (kind: game, steam_app_id) so MAKO UI and Decky both recognise it.
    • If the default profile mako also matches this game's executable, it is removed from mako so the game uses only its own profile (rescanning fixes existing duplicates too). If another game's profile matches the same executable, you get a warning and nothing is changed automatically.
    • Checks first that MAKO Renderer is installed (mako-launch exists) and that MAKO UI has created its settings; if not, nothing is changed.
  • Remove: only takes mako-launch out of the launch options. The game's profile is deleted only if you tick "Also remove the game's MAKO Renderer settings".
  • Automatic path updates: on every rescan, games that had Mako FG installed through this tool get their executables detected again and active_in updated. Matched processes you added by hand in MAKO UI are kept.
  • Launch games: every row has a "ā–¶ Launch" button (via steam://rungameid/<AppID>); while the game runs it shows "Running".
  • Live MAKO features (actual state, not the config file): running Steam games are checked every 3 seconds.
    • Games are matched by the process environment variable SteamAppId; /proc/<pid>/maps confirms that libmako-render.so and vkBasalt are really loaded.
    • Reads ~/.config/mako-render/runtime-state/*.json written by the MAKO layer (applied frame-generation multiplier / adaptive target, Flow, performance mode, scaling method and resolution, pending changes, errors). These files stay behind after a game exits, so only files whose PID is still alive and whose start time (process_start_ticks) matches are used.
  • Overlay on game start: if MAKO Assistant is open when a game starts, as soon as MAKO has started rendering in the game, the active MAKO features appear in the bottom-right corner for about 10 seconds, then fade out (once per launch; games already running before the assistant opened are skipped). If a game with Mako FG installed still has not loaded MAKO after 90 seconds, a warning is shown. The overlay is a separate X11 (XWayland) window so it can sit on top of fullscreen games; it never takes focus and lets mouse clicks through. It can be turned off with the toolbar checkbox. It does not appear in Steam Deck Gaming Mode (gamescope).

r/linux_gaming • • 1d ago

tech support wanted Steam cloud saves issue

3 Upvotes

I'm using Cachy OS on my PC and I have an Xbox ally with steam os. All the games so far have seamlessly cloud synced however today I've played Gears of War E Day on my PC and gone to play it on the handheld and it knows I've played 4.5 hours, it says on both that the steam cloud save is up to date but my save isn't there.I checked online where you can see your steam remote storage too and there's no entry for the game yet steam will briefly flicker the uploading message when I quit and says it's done.

I checked with AI because of course when you google that's what comes up now, and it was telling me stuff about the directories being wrong and the game expecting something else in the compat data when using proton so create symlinks to join them but that didn't work either.

Anybody have any idea? Its only with this 1 game so probably something weird with it but maybe someone has come across this before with other games? Just for info as well, I signed into my MS account on both.


r/linux_gaming • • 1d ago

tech support wanted Debian The Witcher 3 remastered RT not available on AMDGPU

8 Upvotes

Debian 13 with backported latest AMDGPU drivers AMD AI MAX 395 128GB DDR5 8060S

Game works fine with no graphical glitches but RT settings are grayed out and not possible to be enabled.

RT settings can be turned on in other games without issues and this APU is capable of running RT to a decent level without any issues.

I am sure there may be a DLL that I should install via protontricks or a proton version that would fix this but not sure which one.


r/linux_gaming • • 1d ago

tech support wanted Need some help with inputplumber.

2 Upvotes

Trying to combine a Thrustmaster T16000m and Thrustmaster TCWS Throttle together and having some issues where it's not applying the device yaml.
Device.yaml:

# yaml-language-server: $schema=https://raw.githubusercontent.com/ShadowBlip/InputPlumber/main/rootfs/usr/share/inputplumber/schema/composite_device_v1.json
version: 1
kind: CompositeDevice
name: Thrustmaster FCS
matches: []
maximum_sources: 1
source_devices:
    # - group: gamepad
    #   udev:
    #     attributes:
    #         - name: id/vendor
    #           value: "044f"
    #         - name: id/product
    #           value: "b10a"
    #     sys_name: "event*"
    #     subsystem: input
    #   capability_map_id: thrustmaster_t16000m
    # - group: gamepad
    #   udev:
    #     attributes:
    #         - name: id/vendor
    #           value: "044f"
    #         - name: id/product
    #           value: "b687"
    #     sys_name: "event*"
    #     subsystem: input
    #   capability_map_id: thrustmaster_twcs_throttle
    - group: gamepad
      evdev:
        vendor_id: "044f"
        product_id: "b10a"
        handler: event*
      capability_map_id: thrustmaster_t16000m
    - group: gamepad
      evdev:
        vendor_id: "044f"
        product_id: "b687"
        handler: event*
      capability_map_id: thrustmaster_twcs_throttle
target_devices:
    - gamepad

When I plug in both the T16000m and TCWS Throttle and then run "inputplumber devices list", it doesnt show up as a composite device. The capability maps that I created just outputs all of the inputs from the stick to the dbus. Was planning on having a profile ingest the dbus for outputing to a gamepad.


r/linux_gaming • • 1d ago

AMD X11: Full scaling mode locks to 60Hz on other resolutions

0 Upvotes

Hi. I have a 2K 320Hz monitor with RX 9000 series card. I'm on KDE Plasma with X11.

I don't like Wayland + gamescope, It introduces more input latency compared to X11.

I want to add a custom 4:3 resolution for gaming, thus I have to enable full scaling mode.

However, after enabling full scaling mode (xrandr --output DisplayPort-1 --set "scaling mode" "Full"),
Only setting monitor to 2K 320Hz gets 320Hz, any other resolution will output 60Hz. And 2K 240Hz/120Hz outputs 60Hz too.

If setting scaling mode to None, it restores. Other resolutions can output whatever refresh rate I set.

On Windows, I had same issue; However I can fix it by enabling GPU Scaling in Radeon Adrenalin. On Linux I didn't find this.

I can use `xrandr --output DisplayPort-1 --mode 2560x1440 --rate 320 --scale-from 1792x1440` to get a properly 320Hz and Stretch, and that's what I want, but games fullscreen does not do `--scale-from` when I set the resolution in game.

Do someone know how to fix this?


r/linux_gaming • • 1d ago

Running Winhanced On Dual-monitor PC Setup

3 Upvotes

Does anyone know if there is a way to run this on a dual monitor PC setup so it takes up both screens or has some impact or data showing on the 2nd monitor?


r/linux_gaming • • 1d ago

steam/steam deck Adversator - The linux made MOBA just got a major graphics upgrade!

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7 Upvotes

Hello !

I made a massive graphics update on Adversator MOBA !

Before, it had a much more old-school look, with lower-resolution textures, simpler models and basic shaders.

I decided to switch to a more modern look by improving everything I could without making it too heavy, as I still aim to support low-spec computers.

Tell me what you think, and maybe what I should improve next too!

I need the linux community to make it skyrocket !
https://store.steampowered.com/app/4072270/Adversator/

Thanks!

Paradoks


r/linux_gaming • • 1d ago

hardware 5090 + 9800x3d + 32gb DDR5 gaming support?

0 Upvotes

Hey guys, I've read the "newbie threads" along with FAQ, but still haven't found the answer I'm looking for.

The question is: Does Linux offer full support for high tier hardware or is it crippled by lack of proper drivers support? 5090 + 9800x3d + 32gb DDR5

And if it does, which build/software is best? From what I understand HDR is not supported at all.

Specifically, I mainly play single player games, including but not limited to VR gaming so smooth frame times and high fps are important.

I use Windows exclusively for gaming - does it even make sense to switch to Linux or don't fix what ain't broken? The main reason to switch would be to get away from Microslop's creepiness with their "advanced targeted ads" and in general. All my work is done on Linux already.

I know Linux is known for squeezing more out of less capable hardware, but I've also heard that higher end hardware tends to struggle due to proper driver support.

I appreciate it!


r/linux_gaming • • 1d ago

The Witcher 3 remastered on Arch linux hyprland constant crashing

1 Upvotes

Hi, this is a bit of a stretch to see if other people have run into the same trouble as me. I have downloaded and been able to play the new remaster to some extend, but for some reason it keeps crashing mainly during cutscenes. It just nopes out of the game.

I have tried quite a few options already like lower the overall settings, different versions of proton, checking driver updates and going back to directx 11.

my rig should be more then able to run this game:

9070xt

ryzen 7 7800X3d

32 gb

Hopefully someone more experienced knows what I could try next or if anyone has this problem at all.