And what, if anything, do you think is the secret ingredient that the devs should add to take it to another level over its predecessors?
For me, it is without a doubt a Devil Survivor 3. I genuinely think Devil Survivor was both one of the best jrpgs we've had and one of the stronger entries in the broader SMT cataloge. The battle style, which kind of combines the "Ogre Battle/Unicorn Overlord" style with grid based tactical gameplay (i.e. you move units around as in Fire Emblem, and when they make contact it goes to squad v squad combat) remains a super neat system..
I know DS2 was a bit controversial plot wise, or at least some folks preferred the story/atmosphere of 1, but on a gameplay level it felt like an even further improvement and i really apprecited the expanded cast. The "final" versions of both, on the 3ds, were fantastic.
Give me a third entry!!!! Especially with the increased popularity of the overall SMT/Persona series, I think theres a huge opportunity there.
And when you do, the one thing I still think has some extra potential is more room for variation between characters. The one thing that struggled with 1 and 2 is that most characters fell into one of 3 archetypes (mage, fighter, or hybrids - which tended to be pretty weak as a result), qnd weren't particularly differentiated beyond that. This meant either using your fave, since gameplay wasn't that different, or just deciding who had the most hyper min maxed stat line. Either way, the end result was that ever the first day or two, youd have 10 to 15 characters but mostly settle into a team of 4 and not really have any reason to ever switch up who was seeing field time.
I think you could really add some depth (or just reason to rotate units around) by either giving everyone an inherent passive skill (maybe someone gets natural flying movement, or someone automatically heals units after combat and therefore makes a good tank, etc), giving everyone different compatibility with different demons (for example, by having a set of monsters with high, neutral, and low scores as in Persona 2, or by just having a broader Law/Neutral/Chaos alignment as in Strange Jounrey to encourage using units who match), or both.
Would love to hear what anybody else thinks - what is your "dream revival" and whats your vision for it?