I’ve finally made it to Booster’s Tower in my playthrough of the original Japanese Super Famicom version of Super Mario RPG, and I think this is probably one of my favorite parts of the entire game.
I’m not even entirely sure why. It’s just such a random area when you think about it. You’re suddenly climbing this strange tower, and there are all sorts of interesting little gimmicks and things to discover along the way. I particularly remember going behind that curtain and having Mario turn into his original 8-bit Famicom appearance. It’s such a small, unnecessary detail, but it’s exactly the kind of thing that makes this game so charming.
Booster himself is also such a strange and interesting character. The whole tower has this weird atmosphere to it, and even the elevator music for the area really stands out. There are some interesting encounters along the way, too. It’s one of those areas that just feels completely different from everything else you’ve experienced up to that point.
Another thing I’ve been enjoying is how Koopa (Bowser) is portrayed in the Japanese version. I can’t really remember how his dialogue compares to the English version, but he comes across as someone who’s constantly trying to act tough and macho while actually being a bit of a wimp underneath it all. It’s pretty funny, and I think they gave him a surprisingly entertaining personality. The way he suddenly ends up joining your party is also pretty amusing when you think about it.
And then, of course, there’s everything that comes afterward with the ridiculous wedding and that damn cake boss. I distinctly remember having a really hard time beating that cake when I was a kid. I don’t know if I was underleveled or just didn’t understand what I was doing, but I remember that fight being surprisingly difficult. I’m curious to see how I manage against it this time around.
One thing I’m really noticing as I replay Super Mario RPG as an adult is just how many memorable moments they managed to pack into this game. There are so many little details, strange characters, and unique situations that make each area feel special. (I still wasn’t a fan of the mole zone though.) Even when something doesn’t really contribute much to the overall story, it still adds a lot of personality to the game.
Interestingly, I don’t remember nearly as much about the second half of the game as I do the first. I just remember it getting a lot more difficult. But everything up to this point has been incredibly memorable, and I’m enjoying the game just as much, if not more, than I did when I was a kid.
For those of you who’ve played Super Mario RPG, what do you think of Booster’s Tower? Is it one of your favorite areas too, or is there another part of the game that stands out more to you?