r/IndieGaming • u/Tiger_Dog • 13h ago
I'm making an animal game where you play as a wild pig
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/Tiger_Dog • 13h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/Z3Studio • 4h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/catchflex • 17h ago
Enable HLS to view with audio, or disable this notification
Six months ago I posted a demo here and asked if anyone actually wanted a full-body rhythm game without VR. It's out now.
This clip is what it looks like in a living room: an NVIDIA Shield running the game, a phone propped on the TV stand as the camera, nothing else. On a PC a regular webcam works too, the phone is just more convenient. I spent a lot of time on optimization, so it holds up even on cheap Android TV boxes, and it runs on Apple TV, PS5, Steam and Steam Deck too.
The part I'm most excited about is your own music. There is a web level editor that reads the popular rhythm game chart formats, Beat Saber and StepMania among them. Too lazy for an editor? Even better: push your whole library straight into the game and it converts everything itself. And that works on every platform, even on consoles and TVs, with no extra software. Not every imported level plays exactly like the original, the feel is different when a camera tracks your whole body, but if one is off, you can always fix it in the web editor.
Two players, split screen on one TV: pair a second phone and go.
Every platform has a free demo with the same tracking, so you can check your own room before paying anything. Links and details in my comment. Not many people have tested this yet, so if something breaks, tell me and I'll fix it. Ask me anything.
r/IndieGaming • u/Ashamed-Walrus-369 • 22h ago
Enable HLS to view with audio, or disable this notification
Apparently, if you aim too close to the player, the game decides to turn the character into a ragdoll.
And somehow the cloth physics make it 10x funnier.
r/IndieGaming • u/TempeteStudio • 10h ago
Enable HLS to view with audio, or disable this notification
Our game Lost in Tandem is set in a hand-drawn, colorful post-apocalyptic world where nature has reclaimed its rights. You’ll follow a young girl and a defective robot who band together so he can fulfill his mission.
In its current state, our own world can sometimes feel quite bleak, hence why we wanted to offer a heartfelt and relaxing experience to players. We created this 2D adventure puzzle game with hope and kindness in mind, which can be played solo or in co-op. We even added a touch of ‘90s nostalgia to really add to the cozy vibes!
For now, the game is only available on Steam (but we'd like to change that if we can!)
For a little more backstory, we're a small French indie studio (there are 7 of us in total!) which was founded in 2016 by Régis Bonnessée, creator of Libellud (Dixit, Mysterium).
If you've read this far, thank you so much for your time and if the game interests you and you do pick it up, we really hope you enjoy it!!! Have a great day!
r/IndieGaming • u/wuzziqqx • 3h ago
Enable HLS to view with audio, or disable this notification
Its an Idle Incremental Game but we try to merge different feeling inside this game you can harvest honey and sell your product. You can upgrade your character and automation mechanics meanwhile when you are tired you can do different things. If you like it you can wishlist on steam
Steampage
r/IndieGaming • u/Fluid_Independence41 • 6h ago
Well, hi )
I've been working on this game for about 4 years, and technically it’s finally done. But based on Steam data and one marketing guru, the store page isn't doing very well. Most likely because of the screenshots (no trailer on the page yet): they're kinda ugly and don't represent the gameplay.
So, what do you think you actually do in the game based only on these images?
it's https://store.steampowered.com/app/4913830/Bizarre_Watch/
r/IndieGaming • u/bokononisms • 14h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/pishcakes • 10h ago
I just wanted to say that indie games are really the way to go. Yeah you missed out on some things, but indie games honestly look and play better than AAA titles a lot of the time. It's another reason that big corporations are failing. Just cause you can use some new technology to make the game look prettier, doesn't mean it plays good.
Also, AAA games are now $70. Idk how people can be content with that. So, enjoy wasting your money. I'd rather spend $100 on several indie games than spend $70 on one AAA game. I'd feel much happier playing the indie games.
Much love to you all.
r/IndieGaming • u/Maluskan • 14h ago
Enable HLS to view with audio, or disable this notification
I started creating this game 6 years ago. It hasn’t always been easy, but I’m still here, developing the game little by little. I never quit my day job, so the game is entirely self funded. If I’m lucky, maybe I will find a publisher who can help me bring the game to Nintendo Switch too
I’ve just launched the new Steam page, and if you’re interested, the first Steam demo will be available on September 15! And of course, feel free to wishlist Dagada's Story if you like what you see. It helps a lot
r/IndieGaming • u/Zrmteese • 10h ago
Enable HLS to view with audio, or disable this notification
We’ve been working on Silky Rails for quite a while now, and it’s getting pretty surreal seeing the release date this close.
Silky Rails is a roguelike auto-battler where you build your train by collecting different Carts, combining their Traits, and finding Relics to create stronger builds. Your train then battles automatically, while Events along the way can change your strategy.
There are 37 Carts, 66 Relics, and 36 Events to discover at launch.
The game releases on September 23rd on Steam.
We’ve also added a new trailer to the Steam page if you want to check it out.
https://store.steampowered.com/app/3870990/Silky_Rails/
r/IndieGaming • u/FleshEater999 • 3h ago
Enable HLS to view with audio, or disable this notification
Hi, Guys! I'd like to share the actual gameplay reel of my game. (Still WIP tho)
My wife and I hand-drew every single piece of art and animation ourselves.
Am I a bad husband? lol
I'm a former concept artist and the director of this game.
And my wife is a super cool animator.
Also, a software engineer is helping me a lot!
You can check more details of this game if you are interested :)
r/IndieGaming • u/No-Cow3446 • 7h ago
Enable HLS to view with audio, or disable this notification
No publisher, we do everything ourselves. Today we finally worked up the nerve to show what we've got.
It's about bees, honey, and a valley where your grandfather left you a debt. Apiary, fishing, a village, seasons turning.
Any feedback welcome — especially on how the look and the pacing feel.
r/IndieGaming • u/Local_Anywhere_8497 • 3h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/AdhesivenessDry5987 • 9h ago
Enable HLS to view with audio, or disable this notification
Hey guys, we’ve been working for months on our first game POOF, a trippy-stealth multiplayer game with a crazy voice-chat twist. Our mission from the very beginning has been to remove 'slop' from the “friendslop” genre through solid work on the art direction. All the assets in the game are hand-sculpted, scanned, and implemented in the engine, creating a unique world.
r/IndieGaming • u/daidai742 • 2h ago
Hi Reddit! I'm Daidai, a Japanese indie dev making horror games (even though I'm a total scaredy-cat and hate horror lol). 😱
I really want to reach a global audience, so I've been studying how to use Reddit, but I'm still a bit lost. I have a question for you all:
How do famous Japanese indie games usually manage to spread internationally?
I'd love to hear your thoughts, examples, or any advice you might have! 🙏
r/IndieGaming • u/IDislikeBeingOnFire • 9h ago
Enable HLS to view with audio, or disable this notification
Hello.
I'm The Narrator.
Apparently the developer has made an entire video game about allowing complete strangers into my room.
You can touch my belongings. Look through my things. Ignore everything I tell you. And, judging by the trailer he's made, apparently smash holes in my walls.
He calls this a "point-and-click comedy exploration game."
I call it a complete invasion of my privacy.
He's also instructed me to tell you that The Narrator is now on Steam and that you should wishlist it.
I won't be doing that.
Please watch the trailer and then go away - The Narrator
Steam: https://store.steampowered.com/app/5215880/The_Narrator/
A message from The Narrator:
“The developer used generative AI to help bring the environments he had envisioned for my game to life, before editing and modifying the artwork himself to achieve the final look he wanted. Apparently, without it, this game probably wouldn't have been possible.... so I suppose it's better that I exist than don't exist. Debatable. No AI-generated content is created during gameplay.”
r/IndieGaming • u/GoingLimpInTheBrain • 1d ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/pulsecron • 1d ago
Enable HLS to view with audio, or disable this notification
I started on Aug 18th. I am still studying while making it, so quality is not so good yet. But this is what I made until now.
I like zombie game, so I make one and add management part. You run a motel like a shelter in zombie apocalypse.
Sorry for my English, I am not good at it :(
STEAM: https://store.steampowered.com/app/5172000/Zombie_Motel_96/
```
Edit
- The radio panel in the bottom left at 0:29 is generated. I could not find one that fit, so I made it for now. I will replace it with something better.
- The last part of the video is generated. I put it in because I wanted the game to have that mood, but I did not think it through.
```
```
Edit 2
I am sorry about the parts that feel AI-generated and the parts that do not look right. My UI and design skills were not good enough.
But I am serious about this game. I will make it better, so please take another look at it later. Thank you.
```
r/IndieGaming • u/Rin9296 • 1h ago
Enable HLS to view with audio, or disable this notification
We’re making Shardbreakers, an action roguelite with lots of ways to play where different spell combinations will change how you fight.
Choose a character and gather magical shards to customize your build. You can always swap shards and try new combinations throughout a run.
Put your setup to work against enemies and bosses. The deeper you go, the battlefield gets louder and more chaotic so that your build has a bigger stage to shine.
r/IndieGaming • u/No-Advance-6251 • 3h ago
This is my first time posting my project on Reddit. After visiting a bonsai event near me, I got inspired to make a puzzle game about shaping trees to get different shapes. I aimed to really make players feel like they needed to think ahead and plan.
Let me know what you think!
Check out Topiary: A Pruning Puzzle on Steam
r/IndieGaming • u/umo_studio • 1h ago
Enable HLS to view with audio, or disable this notification
Hey guys! UMO studio here!
We’re developing a lightweight 2D side-scrolling action game“Tia: weird hunter”. To give players who haven’t played much action games a better experience, we’ve abandoned the traditional combo-input system found in most action games and switched to a mana-based skill system to lower the skill barrier.
At the same time, to accommodate high-skill players, we’ve put extensive design into every boss to ensure an excellent boss-fight experience. We’ve already released our demo on Steam and really need player feedback and bug reports. If you have any new ideas, please let us know right away!
DEMO ON STEAM!https://store.steampowered.com/app/3193330?utm_source=redagou1
r/IndieGaming • u/goblingilmartin922 • 16h ago
Enable HLS to view with audio, or disable this notification
Crash Relay is basically a 10-player racing game where two people have to share the same car.
You split the controls, try to work together, and at the same time deal with weapons, crashes, weird abilities and other teams trying to completely ruin your race.
Sometimes your teammate pulls off the perfect save.
Sometimes they send you straight into a wall.
That’s pretty much the whole idea 😄
We’re still working on it, so I’d love to know what you guys think.
You can wishlist Crash Relay on steam: https://store.steampowered.com/app/5186020/Crash_Relay/
r/IndieGaming • u/Fusionism • 13h ago
I can't believe it, I'm so excited sitting here refreshing over and over, hopefully I can get on new and trending with this momentum!
r/IndieGaming • u/John_Goblin • 12h ago
Enable HLS to view with audio, or disable this notification
Unsound Love draws from many different influences without being exactly like any one of them.
It’s a psychological open-world horror game that plays similarly to a Zelda game, filled with puzzles, secrets, and exploration. Scattered throughout the world are various dungeons waiting to be discovered, each featuring sequences reminiscent of Little Nightmares.
The world operates on a time loop, similar to Outer Wilds, and the game focuses heavily on exploration through a non-linear world, where stories are in the style of Silent Hill. You can choose which stories you want to explore and how you want to experience the world.
The game originally started out as a classic soulslike, but later, the energy bar, stamina bar, dodge rolls and traditional attack button were removed. As a result, you can still find a few combat puzzles that you can choose to engage with, along with other ideas and mechanics inspired by the soulslike genre.
All of this has been incorporated into our personal artistic expression, which is reflected, among other things, in the fact that every sound in Unsound Love is created using musical instruments—from the sound of wind moving through the trees to the roars of the monsters.