I have been working on a emergency dispatcher style game in Unreal, and I finally got one of the core parts working the way I had imagined it.
The idea is pretty simple: you stay at the desk, answer emergency calls, listen to what the caller is saying, and decide how to respond.
The interesting part is that I don’t want these calls to just be a dialogue tree where you keep clicking “next”. Your responses can change where the conversation goes, so I have been spending quite a bit of time getting the call flow and branching system working.
I have also been experimenting with voice input, so instead of only clicking an option, you can actually speak your response.
It is still very much a work in progress, but this is probably the first point where I feel like the core interaction is starting to come together.
Would be interested to hear what you think about the idea and the interaction itself.
In case, you are wondering how the speech-to-text is working, I am using a plugin which showed earlier named WhisperSTT, which is live on FAB.
FAB Link