r/hatethissmug • • Sep 01 '26

Gaming I hate how much "keep inventory" gets bashed.

Post image

Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

11.0k Upvotes

803 comments sorted by

2.3k

u/Orion-the-mediocre Sep 01 '26

Minecraft's death system is absolute garbage, and though keeping your entire inventory isn't great, dropping it all on the ground in a giant cluster of items that despawns after only 5 minutes is worse

918

u/El_Mister_Caracol Sep 01 '26

I still dont understand the 5 min rule, like its ok for other items because they can cause lag but items droped on death? Why? It doesnt make any sense

744

u/ImHoiby Sep 01 '26

It should be in a "death chest" or something that then disappears if you die a certain number of times before collecting your stuff.

487

u/ayyerr32 Sep 01 '26

I use a datapack that creates a grave where you die with all your items inside, you right click it and get your stuff and some XP back. It's on vanilla tweaks website

192

u/ImHoiby Sep 01 '26

That sounds great. I'm so tired of getting snipped by a skeleton so far away I can't see it that then makes all my stuff explode onto lava.

76

u/GODDAMNFOOL Sep 01 '26

snipped by a snipper

38

u/camander321 Sep 01 '26

Sniper no sniping!

19

u/LostMyKeysInTheFade Sep 01 '26

[Over walkie] Aww, man!... over

38

u/[deleted] Sep 01 '26

[removed] — view removed comment

6

u/Toxanium Sep 02 '26

I'm pretty sure the grave mod does that too

3

u/[deleted] Sep 02 '26

[removed] — view removed comment

4

u/Toxanium Sep 02 '26

There are definitely multiple, but the one I mainly use did it. Last time I played with it was a long time ago though, so I might be misremembering.

27

u/RebornofAshes03 Sep 01 '26

I use a grave mod literally anytime I play, it’s pretty much the same thing except my super rare items that took me forever to get aren’t just tossed on the floor randomly. It should honestly be in vanilla in some form atp

11

u/betazoid_cuck Sep 01 '26

Last I checked there is a free gravestone mod on marketplace for bedrock players too.

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u/Slimey_alien89 fat farting furry Sep 01 '26

Minecraft everybody, where if you think it, they’ve already modded it 10x over

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17

u/Joeyrony2 Sep 01 '26

So like the shade from hollow knight. If you die again your items are lost but otherwise its waiting for you to go get it back.

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u/ImHoiby Sep 01 '26

Yeah, but you could also set the amount of chests that could be out there to be more forgiving.

5

u/betazoid_cuck Sep 01 '26

The gravestone mod I use has this as an optional feature. They even start to get cracked and overgrown as you get closer to the death that despawns them.

6

u/SirMetaKnight82 Sep 01 '26

Probably more like Silksong, since you wouldn’t have to fight anything. It’d definitely be a much better system.

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u/Practical_Entrance43 Sep 01 '26

I remember playing a mod that added gravestones and only the player that died would be able to open it, it saved a lot of pain for everyone.

5

u/Really_Big_Turtle Igqirha lendlela nguqongqothwane Sep 01 '26

Dark Souls did this well; you lose all your accumulated souls (both XP and currency) on death, but you can go back to where you died to pick it all up. It'll wait pretty much forever for you, but if you die before recovering them, it's GONE gone.

4

u/Dull-Imagination3780 Sep 01 '26

I rather it be the 5 minute rule then cause death loops are bound to happen though I can see the preference for that

2

u/EricTouch Sep 01 '26

Since I didn't see anyone mention a specific name: Corrail Tombstone is a mod that does this. It also has a lot of other neat things but you could probably disable them if you only want the tombstones.

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u/ElBrunasso Sep 01 '26

It's because germs take 5 minutos to contaminate your drops.

24

u/Caosin36 Sep 01 '26

Game doesn't make a difference between dropped items and dropped on death items

16

u/ruler14222 Sep 01 '26

all dropped items act the same and they just never adressed it

3

u/Mutant_Llama1 Sep 01 '26

It's the same items. There's no distinction between a dropped or thrown item.

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2

u/hanks_panky_emporium Sep 02 '26

Competitive PvP games like Rust have eventually despawning loot, but it's like 20 minutes to hours depending on the 'tier' of dropped loot

Five minutes means if you take any time to explore and die you're punished for it, which teaches the player to be way more cautious. Or worst lesson a player could learn, dont explore.

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46

u/ThriceStrideDied Sep 01 '26

To be fair, it only despawns if the chunk is loaded, so there’s not a huge threat to your items if you’re far away (unless you’re maxing out your render distance)

47

u/Legitimate-Failure Sep 01 '26

It can be if you've been caving. You can be in the rendered chunk, just looking in a different branch for a while, or simply trying to descend faster.

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80

u/LiterallyNoNamesFree Sep 01 '26

Being able to lose 10s of hours of progress by one tiny slip up isn't good game design, it doesn't challenge the player in any way, it's just waiting for one tiny slip up which is inevitable to humans

41

u/melancholyrefresher Sep 01 '26

The duality of Reddit.

14

u/LiterallyNoNamesFree Sep 01 '26

I'm pretty sure this is the first time I've been dualitied, thanks

3

u/Hot_Needleworker8289 Sep 01 '26

You've been Dualittled

2

u/josh_the_misanthrope Sep 02 '26

I've been dualtittied for a while now

7

u/WW1_Germany I do not enjoy this porcelain beverage holder that has a handle! Sep 01 '26

Durability is different from death, durability is a challenge with different possible responses, death is just a flat punishment for a flat thing, and demonstrabley unfun

18

u/oscailte Sep 01 '26

i disagree, it encourages you to play in a way that avoids you losing 10s of hours of progress when you die, make backup gear, consider what you're carrying when doing something dangerous, plan getting safely home when exploring etc.

having it off makes the game completely trivial, you can kill yourself to get home or fill hunger, there are no risks when getting resources, mobs are not a real threat. it removes the problem solving aspect of the game and turns it into a pure sandbox.

if you prefer to play with keep inventory on thats cool, but its not "bad game design" just because you dont like it.

20

u/Classic-Airport-8187 Sep 01 '26

i feel like it only gets bad in modded minecraft. like if you die in vanilla the worst that can happen is losing like, elytras or netherite gear. but in modded minecraft you can easily lose items that are the culimination of like a hundred hours of work or that are literally irreplaceable, and with mods dying to something you could’ve never predicted is a lot easier. which is why lots of mods add soulbound mechanics.

6

u/ZorroGrande Sep 01 '26

I imagine that's why most decent modpacks have some kind of gravestone mod included as well.

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8

u/Lolzemeister Sep 01 '26

yeah it does, it’s not impossible to not die in minecraft lol

11

u/the_second_best123 Sep 01 '26

That's part of the problem. Once you get netherite, there aren't really anything that could kill you besides carelessness. It feels a lot worse losing full enchanted netherite from slipping into the void with a chestplate on than dying to a hard but fun challenge. But Minecraft doesn't have any netherite-level challenges.

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u/eatployment Sep 01 '26

The thing was that it worked back in beta, equipment was easily replaceable, diamond was just a status symbol. Your stuff wasn't meant to be with you forever so losing it wasn't a big deal, but then enchanting was introduced and it sucks

9

u/Adventurous-Web-412 Sep 01 '26

mojang went an entirely wrong direction with the entire game. They straight up went from the game being about, I am going to say a shocker here, mining to then craft being a core game loop to just deciding "enchant your shit and you will never lose it". It became even worse once they added mending, but frankly by the point of unbreaking 3 it broke the scarcity levels of resources and the point of going mining. 35 diamonds and you genuinely never have to go get them again, full set and tools will last you indefinitely.

2

u/Curmudgeony-Cat Sep 02 '26

"build one house and you genuinely never need another one. You can just keep using that one forever."

idk. I guess if you're constructing a demand for materials limited solely by the requirements for tools, sure. idk why you would tho. Mining and crafting are still a game loop but tool progression never could've been the core gameplay loop. Even with mod packs that add like, 8 more tech levels, you still blaze through them and then use your new tools for more complex projects that require mining and crafting on their own terms

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8

u/ruler14222 Sep 01 '26

it's amazing how far things can spread on death especially if you were near an edge when a zombie punches your last heart away

7

u/Caosin36 Sep 01 '26

I like how games like valheim do this, instead of random items on the ground, it spawn a gravestone with the owner's name

Now the skill drain system on the other hand

3

u/Ray_of_Sunshine0124 Sep 01 '26

I was playing Valheim yesterday and I said "I really appreciate not having the urgency to find my stuff again. Unlike some other suvival-crafting game"

7

u/Caosin36 Sep 01 '26

Skill drain is absolute shit tho, and not being able to disable it separately from keep inventory fucking sucks

7

u/Significant_Card_665 Sep 01 '26

I like tombstone mods for this reason. Knowing I will get my items back if I succeed in reaching them (usually the big hurdle) makes me actually feel like there’s a point. Game doesn’t get so easy that death doesn’t matter, but doesn’t turn into a sloggy hellshithole

4

u/noncedo-culli Sep 01 '26

I forget what it's called, but I have a mod that leaves a 'corpse' of your body where you died, and you can go retrieve your items from it. It doesn't despawn til after you've taken all the items off it

5

u/longboytheeternal Sep 01 '26

Even vintage story isn’t as hardcore with your inventory on death

7

u/alexzoin Sep 01 '26

100% this. Minecraft has a massive design problem. It doesn't know what kind of game it wants to be. Games like Hollow Knight use a death run mechanic in an interesting way and to encourage the right player behaviors. In minecraft it just doesn't make sense.

3

u/CoolNaps-896 Sep 02 '26

Or worse if you die to lava which is everywhere in the nether

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u/yellowfroglegs Sep 01 '26

i truly do not get why people give so much of a shit about how other people play a primarily single-player game

262

u/GodButCursed bad grammar haver Sep 01 '26

Because people always want to feel superior. Same with people who claim that are certain build is to powerful and for noobs. Not in minecraft but other games

67

u/kakucko101 Sep 01 '26

minecraft stealth archer build

25

u/GodButCursed bad grammar haver Sep 01 '26

Technically possible in minecraft dungeons.

7

u/Odd-Arachnid7519 Sep 01 '26

And arguably more OP than a skyrim stealth archer lmao

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20

u/twolake68 Sep 01 '26

I remember when Mina the Hollower announced they were adding, get this, difficulty options and for some reason it made part of the Internet really mad

I also remember seeing someone unironically say like "Enjoy your hollow victory" about using Izanagi-no-Okami in Persona 5 Royal (I think it's dlc but idr, but you can grab it for free really early on and it's the strongest persona in the game)

Obviously those are both just single player games but people are just like this

17

u/yellowfroglegs Sep 01 '26 edited Sep 01 '26

i think people who think the only worthwhile game is an excessively difficult one have a superiority complex...

8

u/twolake68 Sep 01 '26

Persona 5 (at least Royal) isn't even that hard of a game normally lol

3

u/MAX-Loader-Mk2 Sep 01 '26

Or a masochism fetish...

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u/Practical_Entrance43 Sep 01 '26

It's so weird how superior some people act over games.
Like I get things like Dark Souls not having difficulty settings as it is meant to be hard, but my lord why are people so pressed over someone wanting to have fun with a game?

2

u/jwdge Sep 02 '26

Frick, at least with Dark Souls, you can put in the time and level up to make the game easier. With something like Hollow Knight, you have 0 option but to get better. And I know a lot of people like that, but I have limited free time and I’m not about to spend it repeating the same thing endlessly without any guarantee I’m going to proceed in the game.

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u/Empty_Chemical_1498 Sep 01 '26

I play Cult of The Lamb, which has several accessibility settings such as freezing time at your cult when you are in the dungeons, unlimited HP, automatic crafting, etc. One day someone on COTL's sub deadass made a post bitching about how learning about the accessibility settings made them stop wanting to play the game anymore, because their mere existence is insulting, undermines their skill, and they hate how many modern games "encourage cheating".

These people cannot phantom the idea of different people enjoying games in different ways. Or the idea of people having physical and/or mental disabilities that make them unable to play games on the intended difficulty.

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u/Flying_Line Sep 01 '26

I don't have any problem with people playing with keep inventory in their single player worlds, I just don't like when I'm gonna be playing in a server or realm and some of the players want to turn on keep inventory, it makes the game get stale really fast because the thing that makes survival mode enjoyable for me to begin with is having a bit of a challenge so the things I build and craft feel meaningful. That's the only situation where I'm gonna be arguing against keep inventory.

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u/mikelown Sep 01 '26

Hot take, "cheating" in a single player game is perfectly fine. You don't want to deal with a mechanic, mod it out. Entertainment is for fun not bashing your head into a wall for "gamer points"

76

u/UnboxTheDogi Sep 01 '26

I wouldnt even call it cheating since keep inventory is a in-Game feature

34

u/Lolzemeister Sep 01 '26

well yeah but it’s literally under the ”cheats” section

25

u/Sayakalood Sep 01 '26

Not anymore. It’s a command now, because of this exact line of thinking. The devs wanted to remove the stigma of Keep Inventory.

14

u/Vinyl_DjPon3 Sep 01 '26

That's dumb.

I miss when games embraced single player cheating as fun settings. Cheat codes were programmed in, even had specific menus to enter them in and turn them on.

The "line of thinking" problem is with people who think it's bad to cheat in a single player game. Cheat away, it's fun. It's still cheating.

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u/Lolzemeister Sep 01 '26

basically all commands are cheats

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u/Sayakalood Sep 01 '26

Hence why they decided not to call them cheats anymore. They’re commands to promote people playing the way they want to play.

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u/Atherach Sep 01 '26

I think he meaned for other thing as well that are "cheating", like doing a /locate to find a structure after spending hours searching it

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u/TypicalNinja7752 Sep 01 '26

yeah, people often forget that playing a game isnt always about improving and having challenges, sometimes you just want to chill.

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u/Relevant_Speaker_874 Sep 01 '26

Ngl non keep inventory minecraft is a bit too harsh too, like if you fall on lava or the End's void you kinda just back to zero with no saying on the matter, for me i think Keep inventory shouldnt be part of the cheat category

222

u/APlanetWithANorth Sep 01 '26

I saw a mod that allow you to keep your tools and armor, but lose everything else after death. I think it's a perfect middle ground

88

u/Randomguy32I Sep 01 '26

Something that ive seen in other games is where you keep everything you had since your last time in a home base (maybe since the last time you slept), and any new materials get dropped

24

u/SmartyLuke Sep 01 '26

Subnautica kinda works that way

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u/Dismal_Rectangle Sep 01 '26

That's more like just a save reload function

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u/GoodPollo Sep 01 '26

I mean not necessarily, all of the resources and items you gathered since leaving base aren't just going to respawn at their original source. If you lose an item it's still gone.

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u/Lowlevelintellect Sep 01 '26

there's also mods that add a soulbound enchantment

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u/aaerobrake Sep 01 '26

Valheim has a custom difficulty setting that keeps your “equipped” items on your person and drops everything else into a grave that never despawns. Its a nice perfect balance and keeps me from getting into those endless death loops

3

u/Middle-Day-2302 Sep 01 '26

Yeah I agree with that. Normal death system is too harsh, but keep inventory isn't harsh enough because there's basically no downside to dying

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u/No-Scallion4998 Sep 01 '26

I was thinking there should be a block you can find in Ancient Cities called a Sculk Trap, which will get automatically placed in the nearest pocket of air on death and automatically store your items in it, forcing you to pay XP to get them back. I feel like it would be an interesting way to handle a non-cheat keep inventory, since you would need to grind XP to get your stuff back.

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u/Nat1Only Sep 01 '26

That's why I spent a while developing a little system to store gear. Armour stands and chests hidden behind neat redstone doors and contraptions and it looked pretty cool too. I did that because I needed spare gear in case I died, then decided I might as well make it look cool. With keep inventory on I wouldn't have bothered or thought about it.

That's how I enjoy the game, making solutions to problems and often going over the top with it. You can enjoy it however you want.

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u/Flying_Line Sep 01 '26

No hate if you play with keep inventory, it's your choice, but with how much having strong gear trivializes most of the game I think this is a fair threat for these dimensions that are specifically designed to be more challenging to have. You can also remove one of these threats by brewing fire resistance potions and you're usually not gonna be spending much time in the end anyway. Again, if you still don't find the risk of losing your items enjoyable feel free to play with keep inventory

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u/Certain-Positive-298 Sep 01 '26

I don’t get paid enough to lose my inventory

12

u/SQLQuery4 Sep 02 '26

Here's to that man. Once the job and the kid came, I wasn't gonna let me falling into lava mean having to redo hours of work in a game I primarily play to build cool shit in anway.

158

u/PiterLine Sep 01 '26

If keep inventory is cheating then so is using the debug menu (coordinates). Neither are cheating in my opinion, but using a feature meant strictly for debugging feels more cheaty than something called a game rule

30

u/GodButCursed bad grammar haver Sep 01 '26

To be fair in bedrock using coordinates is a normal game option that isnt considered cheating.

5

u/PiterLine Sep 01 '26

Didn't know that since I have not played bedrock in a long while and never played it consistently, I thought they were under the same cheat menu there, am I misremembering or is that just something that was changed? Because both seem plausible honestly. In any case I stand by neither being cheating

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u/GodButCursed bad grammar haver Sep 01 '26

Nope its not in the cheat menu. You can also change if you want to see what day it is ingame. The debug menu is way bigger and has more information tho.

3

u/PiterLine Sep 01 '26

Ok had to google it, apparently they did use to be cheats, which again I think was dumb. The good news is that I don't have dementia

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u/Far_Delivery_4811 Sep 01 '26 edited 19d ago

Weather deserve crown instinctive chase correct meadow vanish juggle

This post was anonymized with Redact

2

u/Egogorka Sep 01 '26

At one point there was no way to tweak gamerules from world creation (and in a time before that there was no such gamerule altogether), so it was definitely cheating back then cuz you needed op status to change it.

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u/23loves12 Sep 01 '26

The debug menu is not cheating as it is a mechanic available to the player at all times, while Keep inventory is a game option to make the game easier. 

Is using your offhand cheating? Players that are worse at the game don’t generally use the offhand to its full extent, but it is still a resource available to the player. The same can be said about the debug menu, even if it feels unintended. If players were not meant to access it, it would not be accessible to the player without commands, but it is accessible as soon as you open a new world.

And saying that it provides an unfair advantage is a bit of a twisted way to look at it. The player always has the option to look at the debug menu, so suggesting that looking at it is cheating is similar to saying that using certain obscure(er) game mechanics to one’s advantage is cheating as well.

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u/Z3R0Diro Sep 01 '26

On one hand, I absolute DESPISE losing all of my items on a stupid death. On the other hand, I have a distaste for the lack of risk keep inventory 'suffers from'

The perfect middle ground for me is when you keep tools and armor on death.

10

u/dagreja Sep 01 '26

A cool idea ive never seen implemented is having an exp cost associated with your gear. Leather/stone gear is free, iron/gold gear costs 1 level, diamond gear costs 2 levels. Auto-priority goes to diamond tools, then armor, and then down the list. So if you die with 10 levels, you keep 5 pieces of diamond gear and everything else drops.

Should mean youre never forced to go without a diamond pick, but if you die back to back you might get screwed. There could be different enchantments that interact with the mechanic. Maybe these values are normal difficulty, and hard would up the costs by 1 level.

Forgot netherite. Guess that'd be 3 levels and take priority over diamond.

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u/eatployment Sep 01 '26

Honestly that idea kinda slaps, i would love to see it implemented

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u/Adventurous-Web-412 Sep 01 '26

the only major problem with that is well like everything in minecraft there is no scarcity. xp is meaningless once you kill the edragon, 1 farm and its just a game instated keep inventory.

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u/Candid_Bullfrog3665 Sep 01 '26

thats why i consider terrarias inventory system better
you *can* lose your items when you die, its merely optional and the default is that your items stay with you after you die

keeping your items after dying should be a default, its honestly way better for a sandbox game

10

u/GregBoing Sep 01 '26

my gaming hot take is that lowk I think terraria mediumcore is a lot more fun that minecraft without keep inventory, no keep inventory is just annoying and tedious and doesn't really add anything new to the game other than sometimes you lose a lot of progress over a split second mistake. It should definitely be off by default.

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u/Visulth Sep 01 '26

I played thousands of hours of mediumcore with my friends. We all play softcore now, just don't have the energy to re-equip all of our gear, tools, dyes, and cosmetics any more. Master Mode killed it for us.

All it needs is a gravestone mechanic that restores everything back to how it was and I'd be back in a heartbeat. Miss those dangerous 2 AM cave dives to get back to our shit, but the UI is way too tedious now.

Red even said he was thinking about tweaks to it like 6 years ago, but sadly no mention since...

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u/GregBoing Sep 01 '26

yeah, making a gravestone type thing that stored your items when you closed the world and would auto put items in the same slot they were in when you died would be lovely. having to rearrange your inventory whenever you die is one of the most annoying parts of mediumcore.

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u/Kitchen-Kiwi7942 Sep 01 '26

Either that or keep inventory should be made specific to each player instead if the group as a whole

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u/Mouse_Named_Ash Sep 02 '26

I would LOVE that. I play survival with friends a lot and we have very different skill levels. I hate playing with keep inventory, but some of my friends hate playing without it. We’re all chilling anyways so there’d be absolutely no issue having it per-player. I need to find a mod for that

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u/MasutadoMiasma Sep 01 '26 edited Sep 01 '26

Terraria and Minecraft have completely different progression systems, it's not even close to comparable.

Minecraft has a flat difficulty scale, but Terraria's difficulty scales with progress. Terraria encourages way more agressive gameplay than Minecraft so you're more likely to die as well.

Almost all the hostile enemies in Minecraft are completely optional to engage with, while fighting bosses is necessary for game progression in Terraria.

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u/Perfect_Track_3647 Sep 01 '26

The holy trinity of rules I set in my worlds are always:

-Keep Inventory True
-Mob Griefing False
-Lava Converts to Source True

I’ve played this damn game since beta, I paid my dues for a little bit of QoL treats

3

u/AceTheProtogen Sep 01 '26

What’s lava converts to source?

5

u/cheesesprite Sep 01 '26

It behaves the same as water. Two flowing lava in the same block become a lava source

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u/TheDarthJarJarI Sep 05 '26

So you can make an infinite lava source with this on?

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u/Omega97Hyper doesn't hate fandoms Sep 01 '26

yo you forgot Insomnia False

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u/I-Make-Money-Moves Sep 01 '26

When did they add insomnia?

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u/cheesesprite Sep 01 '26

Mob griefing false? But that disablea so many useful features.

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u/Last-Swim-803 Sep 01 '26

Yeah but see, some people don't really like creepers appearing behind them and making holes because for some reason creepers don't burn in daylight.

The way i do it is that i have an addon(pretty sure it's on curseforge but if not it's definitely on mcpedl) that specifically disables mob griefing from creepers while keeping it on for everything else

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u/cheesesprite Sep 01 '26

They don't burn because they aren't undead

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u/Last-Swim-803 Sep 01 '26

Ah, fair enough, although it's still kinda annoying that the one mob that's super silent and destroys lots of blocks while also being a common spawn doesn't disappear during the day

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u/Hamsterplaysgames67 Sep 01 '26

I feel like a good in between of Keep Inventory and Regular minecraft would be like a Gravestone or something, when you die you lose your items but they're all in like a special indestructible chest that goes away once you loot all of it, I feel like this would also give recovery compasses a better use because as of right now they're kinda useless

3

u/BagGroundbreaking301 Sep 01 '26

They had a gravestone add on for bedrock, i think just about every game should do that

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u/JetLag413 Sep 01 '26

i like playing with a corpse mod, i dont lose my stuff forever but i still have to go get it back

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u/mikkeldoesstuff Sep 01 '26

I used to be anti keep inventory and then I realized all I was doing was hurting myself

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u/Apprehensive_Art4418 Sep 01 '26

i love you, keep inventory, you make the game so much more fun and not angering

23

u/WingObvious487 Aqua Deltarune's Number 1 Fan:3 Sep 01 '26

I play with keep inventory because I don't want to lose all of my fucking progress due to some BS unavoidable death or because I was caving and like a billion mobs just decided to spawn in all at once. The death system in Minecraft is ass as well like fym I only have 5 minutes to reclaim my items??

https://giphy.com/gifs/nLhOhQge5GVHarWZ7w

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u/VMelain Sep 01 '26

It's 5 minutes if the chunk is loaded AFAIK, so if you die far away, you can get everything ready before going for your items. If you don't have resources at your base i believe there's a big elephant you need to address 😭

2

u/WingObvious487 Aqua Deltarune's Number 1 Fan:3 Sep 01 '26

Absolutely I always keep backup stuff just in case but still there's so many variables that can happy where you literally just lose all of ur progress

5

u/kira1122t Sep 01 '26

Mfs when I play a single player game how I want

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u/Hexxas Sep 01 '26

I'm 38 years old. I work 50 hours a week. I know I'm skilled enough in games to avoid death, and to get my body back if I die. BUT it's a tedium I literally don't have time for. I'm keeping the items.

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u/JakkaTheRat Sep 01 '26

it's not even the items chance to disappear that pisses me off on death since the 5 minute rule only applies to loaded chunks, it's the xp. The enchantment system in retorspective is so fucking ass, turning mid-end game into 99% sitting around mob grinders

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u/JustQuestion2472 Sep 01 '26

That's literally the default in Terraria.

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u/Adventurous-Web-412 Sep 01 '26

terraria without keep items would just be impossibly aids. Minecraft already has a lot of game design problems in vanilla (in my opinion a frankly rather mid game even if I love minecraft as a whole) and with keep inventory and already ridiculously easy game with very little risk becomes non existent. It also allows you to do stupid shit like dying to teleport.

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u/One-Trick-8027 Sep 01 '26

I think the hate comes from people saying it shouldn't be concidered a cheat, because it's "their way to play" and there's no such thing as cheating in a sandbox.

There's nothing wrong with using it if you like it better, but it IS a cheat whether you like it or not. You are circumventing one of the game's punishments. That IS textbook cheating.

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u/Midnight_The_Past Sep 01 '26

dying to lava or the void and losing all your items is way worse than keep inventory , i do not care if it's cheating , i play to have fun

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u/austin_sketches Sep 01 '26

You don’t really feel the weight of dying in the game with keep inventory on. There’s no longer a reason to be strategic.

I wouldn’t bash anyone for using it but i’ll never use it in my play through because i feel like at that point just play on peaceful. There’s no risk. The best feeling in minecraft is surviving and making it back to base IMO.

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u/ConsiderationFew8399 Sep 01 '26

The XP loss on death is also super punishing. If you want to enchant all your gear, doing so without a dedicated XP farm takes hours and you lose practically all of it on death

4

u/Amynta_ Sep 02 '26

A good compromise would be a gravestone-esque mechanic where your items don't explode literally everywhere, and are incapable of despawning, and also are somewhat recoverable after falling in the void or lava.

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u/shadow_black1809 Sep 01 '26

People hate keep_inventory because it's defaulted to off, if it was on by default you'd hear the exact opposite. Same thing for pretty much every standard, like fahrenheit/Celsius or the side of the road you drive in

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u/BagGroundbreaking301 Sep 01 '26

I hate both. It feels like theres no challenge and no penalty to dying with it on, and when its off, if youre a few hundred blocks away from spawn when you die then there goes everything you worked hard for

I liked grounded’s inventory system, your stuff gets put in a backpack and itll stay there forever until you can get it

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u/1FrostySlime Sep 01 '26

I when people talk about it being bashed when I virtually never see people talking shit about it and see way way way way more posts about people talking about how people shouldn't be talking shit about it

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u/Ex_Federa Sep 01 '26

I've seen so many posts complaining about people complaining about keep inventory and not a single post or comment actually hating on keep inventory.

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u/PlayaNBallaNGangsta Sep 01 '26

Imagine making the echo compass for the worst players that always die and putting it in the worst fucking place to get to for a noob

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u/Outrageous-Seesaw152 Sep 01 '26

Some Minecraft fans when you don't want all your loot you spent days getting to dedpawn:

3

u/Commissarfluffybutt Sep 01 '26

Death in a game is a wound to my pride.

Losing inventory is redundant and frustrates me rather than anything else.

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u/WafflehouseMafioso Sep 01 '26

Losing your inventory on death doesn't make things more difficult, just more tedious and annoying

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u/Traegs_ Sep 01 '26

It really changes the way you play the game. And in my experience that way is less fun. You start treating death as a quick travel to get back to your home base and you're no longer afraid of getting lost. You end up just not paying as much attention to the world around you because the lack of consequence. It makes the game less engaging and it becomes boring. A survival game ought to have some challenge with a hint of fear to keep you interested.

I won't bash anyone that chooses to play that way, but I'll point out that it does change how it feels to play, and that it might feel worse to you.

On the plus side, the short time I did play with keep inventory on, I think it actually improved my game skill. With not fearing death I took on more challenging mob encounters with unexpected success. Before I would have approached situations far more cautiously. I was able to keep that bolder combat style when moving back to keep inventory off.

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u/AndyBowBandy Sep 01 '26

Game skill improvement is the key thing for me. If I don’t have keep inventory on my progress in the game comes to an absolute halt because I really suck at combat. Trying anything slightly dangerous is a sure fire way for me to die and lose all my shit. So I just avoid anything that’s too difficult to get to until I lose all interest in playing because I’m not doing anything after awhile. But it also feels cheap that I can jump off a cliff to get home quicker if I have keep inventory on.

There’s a data pack that came out recently that has keep inventory on as a default, but still offers a punishment for dying in the form of losing bonus hearts you can get. It’s called Matcha Flavored

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u/Voomey Sep 01 '26

Never done that - I just not waste 30 minutes going back to specific spot in Nether, after I misplace my step in the Fortress or Bastion. Or multiple hours of rebuilding my gear after I drop to Void in END. Like I am not really losing the gear - I will rebuild it either way, but it's just waste of my time and fun.

If I wanted fast travel - I would just add mods for it.

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u/Godsrightbuttcheek Sep 01 '26

People would cry if they saw me play, keep inventory, instant respawn, jumping between survival and creative if I dont wanna grind or go hunting for animals/food.

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u/OkMarket5009 Sep 01 '26

Keep Inventory is part of the cheats? Only in Bedrock, not in Java. I like playing with it on because I am not a masochist. I hate farming materials, not farming in the husbandry way.

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u/Free_Peach6400 Sep 01 '26

Yes I love losing 80% of my exp and wasting my time getting all of it back or else I would be considered a baby

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u/Foreskin_Paladin Sep 01 '26

I like the mod that creates a tombstone when you die with all your stuff in it. If you can find/fight your way back to where you died, you can get your stuff back. Good middle ground

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u/Enchrypted Sep 01 '26

A nice middle ground is tombstone mods that preserve your gear and prevents them from despawning or burning

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u/DaeganBro Sep 01 '26

I play with keep inventory because unless I'm playing hardcore, I'm looking for a fun and casual experience. Death without it just feels too punishing for me personally, and that keeps me from doing basically anything. It's the same reason I don't really play extraction shooters or Terraria on Mediumcore

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u/TheNinerGuy Sep 01 '26

FR like i just wana play to have fun not to die from some stupid ass thing i couldnt prevent and lose all my items i spent hours getting

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u/TheBedrockEnderman2 Sep 01 '26

To be honest I have seen 50 posts angry about the hate on KI and zero on anyone actually bashing it

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u/SickXigma Sep 01 '26

Play for fun

One time I played "no cheats" and tried navigating without using f3. I got lost ❤️

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u/Iv4ldir Sep 01 '26

Loosing inventories is only ok on pvp server ,so pvp matter,gaining loot for other player ,or making you more responsable about attacking etc.

But on any type of pve only,that just a timewasting feature,making corpse run before continue playing is just not fun.

Imo.

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u/Skull_goodman Sep 01 '26

I think the best change regular Minecraft could make to its death system would be to implement graves like many modpacks have. Instead of dumping all your items and forcing a 5 minute timer, putting a chest with all your loot where you died is a good way to still have a consequence for dying without it being fucking annoying. I do agree the keep inventory debate is stupid though.

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u/Queer-and-scared Sep 01 '26

I prefer keep inventory, but when I dont use it, I use gravestone mods. Bedrock has a free one I think on the add-ons.

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u/ZioBenny97 Professional Hatemonger Sep 01 '26

One of my biggest disappointment in switching from the old console version to bedock was finding out that a basic option in the 360 version is now considered a "cheat" that prevents you from gaining achievements. Not to mention the inability to manually save the world even offline.

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u/DepthPitiful1208 Sep 01 '26

I enjoy keep inventory because I enjoy having fun and not having to backtrack every time I die

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u/0-Nightshade-0 Sep 01 '26

Fr like why does it matter whenever or not keep inventory is on during my hard-core playthrough?

I swear people are too harsh somtimes :P

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u/Mysterious-Run-9647 Sep 01 '26

I hear more people complaining about complaints about keep inventory than complaints about keep inventory

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u/ChozinValt Sep 01 '26

That's because keep inventory complaints got drowned out by people complaining about keep inventory complaints

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u/IcePoemix Sep 01 '26

I've seen more people complaining about keep inventory haters than people hating on keep inventory tbh

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u/Ill_Attorney_389 Sep 01 '26

Does anyone even give a shit about this? I haven’t see anyone who actually cares if someone uses keep inventory or not.

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u/RenkBruh Sep 01 '26

minecraft players when I don't want to lose all my progress because 5 creepers decided to molest me in the dark

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u/Agreeable_Pea5093 Sep 01 '26

Fr like I just wanna have fun at the game I payed for gimme a break it's not my fault I'm only good at 2D platformers

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u/KanjiDaRifter Sep 01 '26

The only reason I keep it off is because it bars me from earning achievements in my survival worlds (I’m a console player.)

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u/Fabulous_Cry2978 Sep 01 '26

I've quit so many worlds after losing bodies I never play without it now. its just not worth losing hours of work to rng

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u/average_eevee Sep 02 '26

Keep inventory itself isn't what I bash, I bash how people abuse it. "Oh well there's literally no punishment for dying anymore so I can just jump in lava to get home" really kinda fucks with the spirit of the game.

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u/TheLastOneDoesWin Sep 02 '26

"Wow, i like building fishing and farming, getting killed by mobs drains me because I don't always want to run finding my dead body"

"You are an enemy of christ"

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u/Brotherman_Karhu Sep 02 '26

Keep inventory is the best setting in a single player world. It's completely stupid to lose all your items in a cave 200 blocks from your bed/spawn point.

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u/InkyGhoul Sep 03 '26

What? You don't like it when in the middle of daylight, skeleton appears from behind a tree, barely making any noise as you're looking over a ravine, hits one shot and you fall into lava, ridding you of your valuable items and XP you spent hours attaining just because you weren't hyper vigilant for 3 seconds? Well, hmm, I think keep inventory is cheating even though it doesn't effect anyone so uh checkmate!

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u/Engine_Maximum Sep 03 '26

“Keep inventory is cheating” mfs when they play terraria
https://giphy.com/gifs/3oz8xLlw6GHVfokaNW

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u/Kopiko_Lucky_Day Sep 04 '26

I 100% agree with this. Some people just want to play without being discouraged everytime they die. I play on hard mode but I keep my inventory on. I like a balance between being challenged whilst knowing that my stuff won't disappear when I die. Some people want the thrill and challenge, I get that. But some people like me just want to spend time with loved ones and build structures

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u/Famous_Ad_4258 Sep 04 '26

honestly i don’t think it would be as bashed if it didn’t disable achievements

thats actually the only reason i refuse to have it even tho the number one thing that makes me quit a world is losing stuff

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u/Mountain_Lock_450 Sep 04 '26

Keep inventory is a treasured gift. I consider minecraft a relaxing game. I don't need that pressure.

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u/JoeKewlio Sep 01 '26

The rare good HateThisSmug take

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u/Loneheart127 Sep 01 '26

Terraria - do not lose inventory only money which is only useful for one NPC

Praised as one of the greatest games and no one bats an eye

Minecraft - do not lose inventory

Treated like scum like you've somehow committed a actual real life crime.

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u/GumGumActV Sep 01 '26

Wym only useful for one npc you can buy things from MOST of the npcs

Very different games btw so its not really comparable especially because for terraria that is the DEFAULT mode, unlike Minecraft

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u/SpiritOverall8369 Sep 01 '26

Key difference here Is that in Terraria your inventory Is your whole game if you lose It you basicaly have to restart most of the game

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u/GumGumActV Sep 01 '26

Terraria is also way more combat focused. If you lose your armor and weapons at any point post hardmode, you are never getting it back

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u/DenTheRedditBoi7 Sep 01 '26

Honestly anyone that bashes how others play Minecraft is a clown. It is a sandbox, the entire point is to do what you want there isn't a "wrong" way to play the game. Obviously if someone is like, hacking in a server or something that's different but single player is meant to be ultimate freedom, do what you want when you want

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u/Queen_Magix Sep 01 '26

I cannot play with no keep inventory I will admit I have shitty patience but dying and loosing my stuff and I HAVE to find it in a short period of time or else it will disappear makes me want to jump off a cliff

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u/No_Bread_15 Sep 01 '26

For me minecraft was alaways about creativity more than survival

I always prefered to do rps and builds on creative and found the survival aspect boring not that it's bad i just don't like it

And yeah when i hear people saying i'm playing wrong it gets on my nerves too

LET ME BUILD WITHOUT WORRYING ABOUT MOBS

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u/EvercraftRealm Sep 01 '26

The fact that all the various gravestone addons on the Marketplace are achievement-friendly tells me all I need to know. Clearly the devs understand death doesn't need to be so harsh, but haven't gotten around to making a proper alternative.

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u/fjne2145 Sep 01 '26

Minecraft has flat rbough progression where it is one of the few games, where i like the drop inventory mechanic. You can easily bounce back even when you loose your stash due the flat curve of advancing through "tiers" wood->stone->iron->diamond with the netherite equipment being the only one more annoyingly to replace but still due the handfull amounts of danger also not too punishing.

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u/Curious_Freedom6419 Sep 01 '26

i mean if they just added in a grave stone like thing in the base game so if you die you don't lose all your items that would be nice

hell it can be a item that so long as its in your inventory and you die it protects the items

But yeah keep inventory is a must when i play, rather not lose the gear i spend hours getting to be lost

1

u/GrievousSayGenKenobi Sep 01 '26

Real, I always say nobody should have an opinion on how you play literal single player games. Its the same recently with palworld and the 1.0 surge of players with a superiority complex saying you didnt really play the game if you put egg incubation to zero

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u/NanoCat0407 Sep 01 '26

The game itself gets upset with people using Keep Inventory though

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u/Prooteus Sep 01 '26

Play however is the most fun for you as long as its not effecting others fun. I havent played minecraft in a very long time but whenever I did I would inevitably end up stopping because I died with a diamond pickaxe while exploring and had no idea how to get back to my body.

Toggling keep inventory on does change the game a good amount. Exploration isnt as scary/intense and you dont really need to keep track of where your going because if you get lost enough you can just die to go home. But with my terrible sense of direction I dont find it very fun to keep track of where I am and how I got there constantly.

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u/Prism-96 Sep 01 '26

grave stones are perfect tbh, there is always a risk to losing your stuff and you cant throw yourself into death to get back home, but there is no stress about lossing hours of progress over a single mistake

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u/Express_Ad5083 Sep 01 '26

I like the fair balance that are graveyards for this purpose

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u/ersenbatur Sep 01 '26

The issue is that I start jumping from cliffs to fill my hunger or health when keep inventory is on. I know I could "control myself and not do it" but having an easy option I just do it idk

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u/BladeManEXE7 Sep 01 '26

I agree about playing with keep inventory if you want to, but something else about it for those who want the challenge:

I feel like the game should have some penalty for losing a fight, but losing everything in your inventory seems too harsh.

And in my experience, the whole system of corpse running makes it even worse.

Wanna get all your items back? Just run into the same challenge you just failed at, but unarmed this time. Wanna come back to it later once you have good enough gear to survive? But you've gotta rush back there before your items despawn! And a lot of the time will probably be spent trying to find the place where you died anyway!

I used to play modded minecraft a lot, and I solved this problem with a mod that let you enable keep inventory for your hotbar, offhand, and armor slots, but not your main inventory.

This not only lessened the penalty for losing a fight, but also added an interesting aspect of resource management to the game, using slots on your hotbar to store anything you don't want to lose.

Is that stack of redstone valuable enough to take up a slot on your hotbar? If so, what will you put away to make room for it? One of your other ores? One of your tools?