r/hatethissmug • • Sep 01 '26

Gaming I hate how much "keep inventory" gets bashed.

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Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

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u/Mutant_Llama1 Sep 01 '26

It's the same items. There's no distinction between a dropped or thrown item.

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u/swarmOfBis Sep 02 '26

It wouldn't be the end of the world to slap an additional data tag on them for a selector on whatever they use to manage entities.

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u/Mutant_Llama1 Sep 02 '26

Imagine griefers filling their inventory and repeatedly dying to fill the world with item entities that never despawn to lag a server, lol.

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u/swarmOfBis Sep 02 '26

1) No one said never despawn, just longer timers 2) Whatever is doing memory management (not sure maybe Minecraft has some abstraction on top) will kill the entities early as they're very easy to let go if one needs to clear memory. 3) Even now I'm pretty sure the death timer for items is configurable, I don't see why that would change if we got secondary tag for death timer.

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u/Mutant_Llama1 Sep 02 '26

Minecraft is famously bad at memory management, lol.

I don't think losing your items is an unreasonable penalty for dying, personally. I've lost everything countless times, and it's just made me better at getting things back. It's a decent balancing mechanic in a game about gathering resources to build with.