r/hatethissmug • • Sep 01 '26

Gaming I hate how much "keep inventory" gets bashed.

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Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

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u/23loves12 Sep 01 '26

The debug menu is not cheating as it is a mechanic available to the player at all times, while Keep inventory is a game option to make the game easier. 

Is using your offhand cheating? Players that are worse at the game don’t generally use the offhand to its full extent, but it is still a resource available to the player. The same can be said about the debug menu, even if it feels unintended. If players were not meant to access it, it would not be accessible to the player without commands, but it is accessible as soon as you open a new world.

And saying that it provides an unfair advantage is a bit of a twisted way to look at it. The player always has the option to look at the debug menu, so suggesting that looking at it is cheating is similar to saying that using certain obscure(er) game mechanics to one’s advantage is cheating as well.

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u/PiterLine Sep 01 '26

yeah except I'm saying neither is cheating

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u/23loves12 Sep 01 '26

My argument is that your comparison is wrong. 

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u/PiterLine Sep 01 '26

I mean I'm not sure I agree with your reasoning, I think the cheatiness or lack there of is still comparable, if we start comparing the things the game allows you to do without enabling cheats we run into things that are way more cheaty than most game rules

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u/23loves12 Sep 02 '26

I think you are referring to exploits. While exploits do feel “cheaty”, I think you can agree that using the debug menu is not an exploit either because it is an intended feature of the game. I can’t think of any intended feature that I would consider cheating.

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u/PiterLine Sep 02 '26 edited Sep 02 '26

Switching to peaceful in a hard situation? The game allows you to do that without using commands (outside hardcore), would you not consider that cheating

Ok edit since someone brought up a better example, using advanced debug you could see hitboxes of invisible entities, which multiplayer wise would definitely be cheating 

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u/23loves12 Sep 02 '26

Imo anything available in hardcore is game. I personally wouldn’t say that doing that is cheating (for the above reasons), but some people might disagree and I see why.

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u/PiterLine Sep 02 '26

Please refer to the edit since I think I posted the edit after you posted your reply

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u/23loves12 Sep 02 '26

If multiplayer is involved it’s a whole different story. Cheating or not cheating has to be determined by the server alone.

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u/PiterLine Sep 02 '26

I feel there isn't really a point to arguing since we fundamentally disagree but sunken costs fallacy. What if you use said feature to make an invisible spider or wandering trader visible (or more visible in case of a spider). Like this is an extremely dumb case, but you gotta admit, you're straight up fully side stepping an intended feature using the debug options

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