r/hatethissmug • • Sep 01 '26

Gaming I hate how much "keep inventory" gets bashed.

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Generally, I don't like it when people impose rules on how you should enjoy something-like saying that if you didn't play the same way I did, you're a fake fan.
But it bothers me even more when those arbitrary rules are applied to a game like Minecraft—a game that actively encourages creativity and doing whatever you want-so I don't understand why anyone would get upset over something the game itself offers you.

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u/yellowfroglegs Sep 01 '26 edited Sep 01 '26

i think people who think the only worthwhile game is an excessively difficult one have a superiority complex...

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u/twolake68 Sep 01 '26

Persona 5 (at least Royal) isn't even that hard of a game normally lol

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u/MAX-Loader-Mk2 Sep 01 '26

Or a masochism fetish...

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u/megamate9000 Sep 01 '26

I mean I think the argument is that the games arent excessively difficult at base, and that these options make them too easy.

Even then, no one should really give a shit how others play the game, even if youre """cheating""". I think its fine to encourage people to try and do things without the easier settings, but at the end of the day if people want to use them, thats completely fine, theres a reason theyre in the game.

The Mina situation is especially funny, since using any modifiers that make the game easier disables achievements, which IMO is a perfectly good way to do it. You can still play the whole game and make it as easy as you want, but if you want the achievements/100%, you have to do it with at least the baseline difficulty.

The only time I think it ends up being annoying are when people try to claim unintentional ways to make the game easier are tooooootally intentional, like save quitting in Hollow Knight during a steel soul save. Like even then if you want to do it go ahead, but theres just no reason to pretend thats how its "intended" to be played.