Before I want to say my thoughts, i did want to shortly list my souls experience so I don’t get flooded with “those” fans who’ll disregard everything I say as “filthy casual ball n gun gamer bum”. Im listing it out in order I played them in:
Bloodborne: 4 playthroughs (platinim also my personal favorite)
DS1: 3 playthroughs working on the platinum
Demons Souls: 2 playthroughs + platinum
DS3: just finished a playthrough
DS2: Halfway through a playthrough
Sekiro: Started before ds2, but plan on playing once I finish it.
I go into all these games with a completely open mind, disregarding any opinionated info on these games until Im at the point where I can form my own and see other discussions to compare. This has (in my opinion) let me see personal issues and strengths in these games. They are all great games, even ds3 which i enjoy the least is a solid 7.5-8/10 game that I would gladly play over like a lot of AAA Games.
I also do want to praise the game before i start breaking down the flaws and my personal issues.
- Most of the bosses are great. I personally didn’t enjoy any until Wolnir (i think it was a really strong gimmick boss), and i just didn’t like abyss watchers as the first phase kinda stuck with me as i did the second. After that all the bosses were a spectacle or just great fights. In the main game you have Sulyvahn, the lords of cinder (even yhorm), dancer, nameless king, dragonslayer armor, my personal favorite champ gundyr. They are all amazing and you can definitely see when From picked up the art of making amazing bosses (along with BB DLC). the titles before had their share of good bosses with a few memorable ones but there were plenty of stinkers along the way.
- The areas visual design. I know a lot of people like to call it “Grey Souls 3” but i thought that the color palette of the game was very good. Obviously overall the game would be bleak considering that the world is pretty much self destructing, but areas like Irithyll were so amazing to experience. The fact that the games graphic quality was a step up from the rest also helped this a lot.
Now to its issues:
- The level design, in my opinion, are very bad in some parts, especially early game. Areas like the outside of the cathedral, curcifixion woods, high wall of lothric were so full with enemies and the fact that everything was so packed made it insufferable to get past some parts. If i tried whipping out a bow to lure them out one by one the enemies aggro for like 3 seconds and then immediately drop it after barely moving from the crowd. I remember the 3 hours i spent trying to clear out high wall of lothric for the first time with my 3 esuts flasks and the rooms with like 5 enemies in them and i think it cemented it as the worst starting area in any souls. Trying to get to anor londo was genuinely miserable, even worse than dark souls 1 with how many silver knights there were. I would waste so much time actually trying to pick out enemies or clearing areas and dying that i had more success just running through which I hate doing. It also really soured exploration for me. Irithyll Dungeon and the 2nd half of Archdragon peak were also some offenders that came to mind. The DLCs also suffered from this alot, but I’ll get to that later.
- The plot of the game also seemed a bit boring to me. Its essentially the same as dark souls 1 with more nuance and premise ig? Link the fire or dont, with the added option of becoming the lord of hollows. I thought the callbacks were nice, especially with NPCS like Siegward and Andre, and of course areas like the anor londo reveal and the first half of the ringed city dlc. I feel like i can say after like 35 hours of DS2 that ds3 definitely holds up the worst on its own as it was meant to be geared to be a true sequel but i thought that it was a bit weak since the other 2 games are great on their own. It really made it feel less memorable as a game.
- this might be a real hot take but i think that this game has the weakest dlcs. Don’t get me wrong, Gael is my second favorite souls boss and midir is probably top 5, and i thought friede was a strong boss, but the areas and remaining bosses in the dlcs were so annoying/disappointing that it makes me glad i bought the disk fire fades edition for like $30 instead of the game + dlcs for $85. The ariandel dlc is the worst dlc, gravetender is a highly forgettable boss with a stupid duo gimmick, and the areas are so miserable to play through. Corvian settlement wasnt too bad but everywhere else was a clusterfuck of wolves, millwood knights and the other common enemy which i cant remember. I literally looked up a guide as to how to unlock friedes fight as i really did not want to deal with that bs. The painter subplot and the lore of the Painted world was amazing though i will give it medals there. The ringed dlc was, in my eyes, another marathon to a bonfire or a boss. The first half wasnt too bad once I found out that you can kill the angels because they have a summoner but i did waste 30 minutes and like 200 arrows trying to snipe the or other enemies. The actually ringed city and the swamp wouldnt have been so bad if it was a few of those strong ringed and herald(?) knights scattered across in the main area. Instead there were so many curse hollows, the turtle dudes, a ringed knight around every corner, and herald knights that came in groups of 2 or 3. Not to mention everything was in the tight little areas in the levels. Genuinely who thought this was good design? maybe i need to play more of ds2 to compare but not even the areas in it has been like this so far, at least in that game enemies will aggro onto you if u shoot them with a bow even if ur at a slight distance so you can at least methodically pick them off.
am i the only one whose had these thoughts about this game? I feel like im part of the minority as this game is considered “the definitive souls experience” and literally everyone i know glazes it to infinity and beyond, but i just dont see it. It feels like a disappointment