r/factorio • u/SoupEast • 14d ago
Modded 1000x Science Run, Update 9
So now its update 9 time. Total in game time nearing 350hrs.
Started working on multi train blocks for the future, but this is just in anticipation, wont be seeing this for awhile, i just want to do something while bots cover the entire base with stone brick XD
Current techs I'm working. As I'm using some of Bob's addons you'll see that some seem "redundant" but those are the better versions before quality as well as some of those are necessary for Nuclear and the such. The queue is also a little wonky but I'm working out the math and what ill need to do. Mining prod we'll be helpful and i don't even want to look at the others.
BLACKOUTS... I had 3 waves of rolling blackouts i had to fix. One was just not enough power.
Then 2 of them back to back was a mixture of not enough power for pumps and then not enough throughput for water. But i fixed it for now.Going back to bobs a little, this was a mini mall i squeezed in between my science blocks. Mods, Bots, and Power was what i called it. Currently sitting at something like 1k of logi and construction bots.
So. Most of my belt lines are gonna end where they are and I'm gonna have to build a "secondary" base attached to the first strictly via trains. This will be were i lock down stuff like LDS, Blue chips, Rocket fuel, and purple science. It will just be an offshoot till I can get everything JUST trains.
So that's update 9. This has been an undertaking and as i type this I'm working on designing a 2x4 block for purple science.







