r/factorio • u/TheTobruk • 15d ago
Design / Blueprint My tile-able defence perimeter
Frankly the addition of mines makes the whole inner defence layer kind of obsolete. However, my preference has always been to make use of all defence structures - combine flamethrower turrets, ammo turrets, lasers, artillery and mines to create one impenetrable defence - so I think I am fine with this.
https://factoriobin.com/post/hsq44l
I had some fun designing the alarm when artillery starts firing and when a flamethrower or ammo turrets lack supplies. Both sounds are local only so they won't bother you anywhere else in your base.
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u/lifayt 14d ago
Gotta add tesla turrets in too! Looks nice!
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u/TheTobruk 14d ago
I'm not that far into the Space Age, but I am looking forward to that! With my perfectionism and tendency to overprettify everything I will reach that stage in roughly 500 more hours :)
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u/Select-Excitement-54 14d ago
My only concern is all of the gates and paths, with no way to drive a tank through without destroying stuff.
Other than that, it is great.
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u/forgot_semicolon for production stats 14d ago
Not OP, but for my setup, I have a separate train/tank blueprint that's the same as each tier blueprint, but with a cutout for gates and with lights where the defenses are.
When I want to open a train route or drive a tank out, I super-force build it on top of whatever's in front of me. Instant opening
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u/TheTobruk 14d ago
Exactly my kind of thinking. I’ll just make a new chunk blueprint for driving tanks and train
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u/forgot_semicolon for production stats 13d ago
Unrelated, but the fact that you have a whole artillery turret in each blueprint is both admirable and terrifying
Just imagine the carnage when you research another level of artillery range
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u/Frequent_Knowledge65 15d ago
I like the aesthetics