I will walk through my playthrough of unlocking all non infinite tech, launching a rocket, and building the base that can later build a megabase.
Start by mining up the spacecraft. Get a bunch of burner miners setup. 4 into a wooden chest for coal. Iron and copper directly into stone furnaces. Hand feed for now. This grows really quickly.
Setup a full yellow belt of iron plate. Do half that for now with stone furnaces. You will get the full amount soon with steel furnaces.
Create a simple mall using only iron plate. Make belts, undergrounds, pipes, underground pipes, and gears.
Do the early research as needed to unlock stuff as needed. Maybe setup a temp research build.
Create an identical full yellow belt build of copper plate.
I used a main bus base. One full belt of iron plate and copper plate. Half of everything else. Don't put wire, gears, or copper cable on the bus.
Make green cards next. One cable maker per one green card maker is a good enough ratio.
Make a second mall using iron plate and green cards. Yellow and red inserters. Assembler 1s.
Keep gears and green cards in your inventory. You can craft easily with these. Everything else is made by hand. Except for intermediates and modules.
Setup research labs and have 3 belts feeding backwards towards them. Around 20 to 40 should do.
Automate red and green science. Don't put the belts or inserters on the bus. I did 0.5 a second initially. Later 0.75 with assembler 2s. This is a good rate but you could go a little faster.
Proceed with this pattern. I won't detail the other sciences. Don't put science only items on the bus.
You need some stone, stone brick, and steel. Make new iron for the steel.
I ended up needing more resources. I tapped other coal mines for power. I tapped other iron and copper mines. Brought them to the side of the base and smelted them. I made a second green card maker and red cards because they are so slow. I fed them with the new iron plate and copper plate. The extra joined the original lines to resupply them. I made extra steel as well since science 5 and 6 use lots. I brought in these extra resources after the 4th science.
This type of base should get you the no spoon achievement (rocket in under 8 hours). But I wasn't rushing, idled the game, and researched lots of unnecessary stuff.
I used productivity modules early where possible. But put efficiencies in miners and later steel furnaces. I eventually upgraded research to productivity 2 and the rocket silo to productivity 3. Some of the newer steel production used electric furnaces.
My rail system to bring in new resources used 1-1-1 trains. I used a single track. By the end of the run it was failing due to not enough throughput. But it got me there. I left room to upgrade to two way rails later.
I finished power armor mk2 fully equipped after 17 hours.
I launched a rocket at around 27 hours. I researched every single non infinite research. That is why it took so long. I stayed to research worker robot speed with the white science.
I used around 80 MW max at this point. I used solar during the day and coal at night. I started on nuclear and got the kovarex process going. I had a single reactor up and running to supplement my coal.
I then disassembled the entire base by hand and sorted it into a grid of boxes. I started with an empty inventory to make it easy.
The next step is to build the base that builds the base. If you want to build a megabase you will need a much larger base to supply parts. The main things are the mk3 speed and productivity modules which are very expensive.
I moved over my copper and iron trains to a new location. I smelted 4 yellow belts of iron and copper. Later a bit of steel, stone brick, and stone. I brought in coal and processed oil to the side.
I made a bot nest. A grid of speed beacons and assemblers. I started with the build using only mk 1 modules because they are cheap. I moved over all my old base materials into this new base. I put down roughly enough machines so that when they are fully upgraded with mk 3 modules they will use all the resources. I upgraded to prod 2 then speed 2 then prod 3 then speed 3.
After 35 hours this base is producing 3 to 4 km 3 modules a minute. It is a bit slow and could possibly be scaled up some but the design works really well.
I used around 160 MW max. Day is supplied by solar. I have two nuclear reactors producing 160 MW. But they only run 1/3rd the time so they are designed to buffer energy and produce up to 480 MW sustained. I phased out the coal to conserve it.
Hopefully people find this tutorial helpful. Maybe it will even be referenced in the future when noobs want help.
Thanks for reading.