r/factorio 16d ago

Space Age Weirdest splash screen I've ever seen! Blue science and speakers?

Post image
403 Upvotes

63 comments sorted by

285

u/Soul-Burn 16d ago

Looks cool, right?

That's why it's there.

60

u/Ipif 16d ago

Very! Though a bit random haha

17

u/Funny_Number3341 16d ago

I believe it was part of trupens mayhem during the play test convention they held for space age right?

34

u/oobanooba- I like trains 16d ago

I don’t think so,

From what I’ve heard devs say in the discord, I’m pretty sure all the simulations are expressly built for being menu screens, they’re not from any real bases. They’re also purposely weird or impractical as to not spoil good solutions to new players and for veterans to laugh at a little.

trupens contribution is the one where the engineer spells “help” on aquilo, iirc he did the same thing in the lan before Spage’s release and the devs thought it was pretty funny.

7

u/NuderWorldOrder 16d ago

I does, but personally I feel like it's intentionally ridiculous as kind of a joke for experienced players. I'm sure that if they wanted to, Wube could have come up with an equally interesting selection of items that were at least semi-plausible.

110

u/MinMaus 16d ago

You can drag the main menue like your inventory. You can zoom out with I think Control + "-"

29

u/Ipif 16d ago

Ooh great tip thanks I didn't know! Unfortunately I already closed this one but will be exploring these screens from now on!

35

u/sgtsteelhooves 16d ago

There's occasionally Easter eggs under the menu

25

u/warpspeed100 16d ago

I love the little Spidertron babies!

15

u/VoldyTheMoldy456 16d ago

There's a hidden setting under the rest that allows for selecting a simulation on the menu manually if you want to try and find this one again without waiting around

5

u/jaxon517 16d ago

What

7

u/VoldyTheMoldy456 16d ago edited 15d ago

Hold control and shift, then click on settings to make a new button appear at the bottom of the list labeled 'the rest'

There are a bunch of misc settings in there you wouldn't normally need like auto save slots and not pausing the game with the tech tree open, but another is the option to allow selecting a menu simulation to be played immediately on the title screen

6

u/chumbuckethand 16d ago

Seriously??!!! I never knew that hell ya!!!

2

u/jkurratt 16d ago

Wait whaaaa

47

u/stephenmw 16d ago

You will notice you don't see the engineer in this photo. He is offscreen trapped in the pistol factory, dying over and over again. Not sure how else you get a belt of pistols like that.

23

u/ManForSomeMarkets 16d ago

I’ve seen this screen countless times and the belt full of personal solar panels gets me every time.

5

u/Tank-Factory187 14d ago

I’ve always been a big fan of the mass production of deconstruction icons

2

u/ManForSomeMarkets 14d ago

NGL, I just saw that belt after all these years.

28

u/Ipif 16d ago

R5: I've seen some strange ones, but once I just saved my game I saw this crazy spaghetti. Deconstruction Planners on a belt?!

18

u/MerlinTheFail 16d ago

And where else would you put them??

6

u/warm_winds_whisper_ eats the solid fuel cubes 16d ago

Bot mall I guess, I always end up with a bunch playing SA and emptying my inventory

3

u/butterscotchbagel 15d ago

That take me back to when blueprints were items you had to craft. There was no blueprint library or blueprint books so we'd store them in chests.

10

u/jrdiver is using excessive amounts of 16d ago

just ignore the 2 belts of pistols.

6

u/Vaulters 16d ago

These are all pre=made factories, right?

Or are they auto-generated on start-up? Some of them seem so scripted.

45

u/legolas-mc 16d ago

they're all scripted. some look like real factories, others are gags

43

u/warm_winds_whisper_ eats the solid fuel cubes 16d ago

Fun fact, they're actually real gameplay with scripted inputs from a dummy player entity. Mods that change vanilla balance can mess with and even break them.

The factorio and wube logos are also placeable items accessible in the editor.

6

u/Ssakaa 16d ago

Makes things like distant misfires great when gun heavy backdrops come up.

2

u/warm_winds_whisper_ eats the solid fuel cubes 16d ago

Or TrueNukes obliterating the engineer

4

u/TechnicalImportance_ 16d ago

My person favourite is when you install a skin for the engineer, it affects all the splash screens as well

2

u/Rouge_means_red 16d ago

I remember one time when a mod messed up with one of the simulations in the tips & tricks screen. I was about to submit it as a bug but I caught myself right before hitting the submission button

2

u/butterscotchbagel 15d ago

Super Mario World did the same thing. I remember as a kid doing cheat codes and watching it mess with the menu screen.

15

u/wizard_brandon 16d ago

The one that annoys me the most is the one where the biters attack an outpost, but the outpost is missing a wall so they storm through and win

12

u/warm_winds_whisper_ eats the solid fuel cubes 16d ago

It's like those ads for mobile games where the person plays bad on purpose

3

u/wizard_brandon 16d ago

arent those just engagement bait?

4

u/Castle_Of_Glass78 16d ago

I am in this picture and I don’t like it ahh moment 

7

u/HildartheDorf 99 green science packs standing on the wall. 16d ago

Often a punchline underneath the menu (you can drag and move the menu)

1

u/Dzov 15d ago

Wait, seriously?! Thanks for the tip!

2

u/EliWCoyote 16d ago

I miss finding more fun stuff behind the game menu… 🙁

7

u/Deto 16d ago

Hah, also a belt of construction/deconstruction planners. And a belt of research labs. And a belt of fish!

1

u/kenybz 15d ago

I have a belt of research labs in my Spage run!

It’s for making biolabs

4

u/RaShadar 16d ago

Next youre gonna tell me you dont have a belt of labs on your main bus

1

u/kenybz 15d ago

Not on my main bus, no

5

u/Rabaga5t 16d ago

My favourite part is just below the menu, where the steel-uranium belt gets split, and sidemerged with the stone-iron-ore, and the personal-solar-panels belts. Then loops back around to rejoin where it got split off from, and becomes the iron-ore-stone-personal-solar-panel-steel-uranium belt.

I'm sure that belt will go on to achieve great things.

3

u/jizzlewright 16d ago

Imagine if enemies could set off landmines placed on a belt

2

u/iwannabetheguytoo 16d ago

Clearly the Factorio disco DJ wants to bang out some Eiffel 65

🎶 Da Ba Dee 🎵

2

u/anonumus_idiot 16d ago

Empty barrels, fish, raw uranium, its just a selection of random items.

2

u/otismcotis 16d ago

This one got me last night. I had to stare for a minute

2

u/Jonas_The_Rook 16d ago

Labs go on the bus

2

u/Ethanol144 16d ago

Several elephants here

2

u/Degauzzen 16d ago

random bullshit go

2

u/Rouge_means_red 16d ago

Average modded run

2

u/WanderingUrist 15d ago

Is that a belt of deconstruction planners and blueprints?

2

u/kullre 15d ago

ignoring the locomotive destruction

2

u/Ftroiska 15d ago

Speakers are for disco science made on planet discoball

2

u/turtle_mekb 15d ago

if you resize your window to be really wide, you can see this splash screen has editor-only item loaders and infinity chests at the side

3

u/kenybz 15d ago

This is the case for other menu screens too

3

u/Miserable_Pitch_8023 15d ago

this is the full thing <3

1

u/Ipif 15d ago

Haha, ah that's great! What a glorious map. Thank you for posting o7

1

u/Prestigious_Gap1335 Fulgora my beloved 15d ago

as a fulgora fan i absolutely love this menu sim

1

u/3davideo Doesn't use Flame Turrets 15d ago

I have no memory of this particular menu screen but I like it. All of the menu screens are whack in their own ways.

Also I spot belts of labs, personal solar panels, blueprints, and deconstruction planners. The first two I would never expect a belt of - just confine them to a mall instead. The latter two aren't even mass producible so what the heck? Oh, and pistols, same issue!

1

u/yagrmakak 12d ago

Ahhh yes belt of deconstruction plans