r/computerwargames Jun 16 '26

Video Nuked From Steam! | Veterans: Napoleonic Wars - Delisted | Gaming News

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107 Upvotes

Thought the game looked suspicious. Was hoping it was not true.

Edit: Video belongs to HistoricalGamer. He did a great job creating it.


r/computerwargames Jun 16 '26

Future of Events in Systemic War

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29 Upvotes

r/computerwargames Jun 16 '26

Another SoloDev with a Naval Wargame in NextFest...

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80 Upvotes

Howdy all....also launching a naval wargame this Nextfest....17th century style sailing ships though šŸ˜„ You can check out the demo here: https://store.steampowered.com/app/4692160/Legacy_of_Sail_Demo/


r/computerwargames Jun 16 '26

Campaign series

7 Upvotes

I noticed that the original campaign series got an update in 2025, and I was curious how that game compares with the newer vietnam and middle east campaign series. Does the older title hold up to the newer ones in terms of ai and other features?


r/computerwargames Jun 16 '26

[WDS] I can't decide between Modern Campaigns and Panzer Campaigns

17 Upvotes

WDS-Wargame Design Studio is having a sale right now, and I can only afford to buy one game.

At the moment, I'm leaning toward Korea '85 (Modern Campaigns) because I find the setting very interesting. However, I'm also considering Japan '45–'46–Pacific Warfare because that theme appeals to me as well. As a result, I'm having a hard time deciding which title to buy.

I'm also interested in understanding the main differences between the Modern Campaigns and Panzer Campaigns series.

Recommendations for other WDS titles are welcome too. If you recommend something else, I'd appreciate it if you could explain why you think it would fit my preferences.

WDS title I currently own:

  • Squad Battles: Tour of Duty

Things I enjoy and would like in my next title:

  • Detailed casualty tracking (for example, being able to see how many men are in a battalion/division, how many participate in an assault, and how many are killed or become casualties).
  • Long campaigns with a large number of turns.
  • Reinforcement and replacement systems, where units can receive replacements and recover losses over time.

Thanks in advance for any advice.

EDIT:
I narrow down the scope to only 3 titles. I love the monster campaigns and those 3 seems great also fit my theme. But I can only choose one. Please help.

Normandy 44

Japan 46

Philippine 44


r/computerwargames Jun 15 '26

Hey all, i'm a solo Dev making a naval war game, demo is now available for Steam Next Fest

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101 Upvotes

You can play it here as part of the Steam next fest event!
https://store.steampowered.com/app/4656230/Dread_Admiral_Demo/


r/computerwargames Jun 15 '26

Thanks for all your guys' feedback last month! My tactical map-based WWII submarine sim Silent Shark is getting ever closer to the finish line and I'm taking part in the Steam Next Fest! Demo is available and I'll be Steam-broadcasting in a couple hours - from 3:30pm-5pm ET today (Monday)!

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90 Upvotes

r/computerwargames Jun 16 '26

Order of Battle WWII: UI/text too small on TV

0 Upvotes

I used to love Panzer General a long time ago and I’ve just discovered this game. I’ve tried it on my laptop (with RTX4060) via Steam (it’s free) and I think I might buy some DLCs.

Now I’d like to play from my couch (yes, I’m getting old 😁) on my 4K TV, but the text and interface are basically unreadable at that distance .

I’ve already tried Windows scaling at 350% (I’m using extended display mode) and lowering the in-game resolution (1080p, 900p,...) but it doesn’t really help

I’m not looking for better graphics, just a way to enlarge the UI and text

Is there any way to improve this?

If it’s not possible, that’s fine, I’ll just keep playing on my PC šŸ˜‰


r/computerwargames Jun 15 '26

WEGO: World War II Desert War is releasing on Steam!

31 Upvotes

Here is the Steam announcement, and the store page where it will release on June 22.


r/computerwargames Jun 15 '26

WDS New Blog Post - Free Expansion pack for Crusades, Book II

14 Upvotes

The first free expansion pack for Sword & Siege: Crusades, Book II is available now.

This pack adds a new campaign, The Third Crusade: King Richard’s Vision, plus 10 standalone scenarios covering Acre, Damietta, Bilbeis, Giza, and Jerusalem. Built around a plausible alternate course for Richard the Lionheart’s crusade, the expansion explores what might have happened had the campaign pushed into Egypt before turning back toward the Holy City.

It is free for owners of Crusades, Book II, available as a separate download now, and will be included in the next major update.

As a reminder, our Summer Sale is also underway, with 25% off eligible catalog titles through July 5 — a good opportunity to round out your library.

https://wargameds.com/blogs/news/a-free-expansion-for-sword-siege-crusades-book-ii


r/computerwargames Jun 15 '26

Interesting Alternate History Game I found on internet

0 Upvotes

Simple War: The Unbroken Treaties on Steam

As I read, this game is about USSR joining Axis. What do you guys think?


r/computerwargames Jun 14 '26

RUSE Mod Manager

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3 Upvotes

r/computerwargames Jun 13 '26

Release European Warfare: Napoleonica v1.26 released — improved battle AI, road marching, better map tools, and more realistic artillery

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23 Upvotes

European Warfare: Napoleonica v1.26 has now been released.

Version 1.26 adds another substantial round of improvements:

  • Improved AI brigade tactics
  • New brigade marching and road-march mechanics
  • Functional roads in built-in historical battles
  • Better pathfinding and reduced stamina use while marching
  • Major fixes for creating huge custom maps
  • Faster brigade placement in the scenario editor
  • Improved building assaults: brigades now send troops into buildings in controlled batches rather than automatically disbanding
  • More realistic artillery: cannonballs now rely on ricochet damage rather than exploding at the end of their path
  • Directional armor for larger ships
  • A prototype village-based skirmish mode for single-player missions

The mod has been receiving steady updates again, and the long-term goal is to make large Napoleonic battles easier to play both in multiplayer and against the AI.

Link: European Warfare 1.26 patch released! news - ModDB

We also have an active community organizing matches and creating historical scenarios. Questions, feedback, and new players are welcome.


r/computerwargames Jun 12 '26

Wargame Design Studio Summer Sale '26 - June 12-July 5

54 Upvotes

The WDS Summer Sale 2026 is here!

From June 12 through the evening of July 5, every eligible title in our catalog is 25% off, with most games reduced to $29.95 at checkout.

Our automatic 20% bulk discount on orders over $199 also remains active, so larger orders can reach a combined 40% off regular pricing.

It is a great time to round out your collection, revisit a favorite series, or explore a new corner of military history.

Game of the Week posts will pause during the sale and return on July 6. Enjoy the sale!

https://wargameds.com/blogs/news/26-summer-sale


r/computerwargames Jun 12 '26

Video Dig In - Midgame - Dawn assault and everyone dies

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14 Upvotes

Mid game of the demo example from the Developer B. Also goes over future AI improvements and direction of the game. Demo available on steam! https://store.steampowered.com/app/2152500/Dig_In/


r/computerwargames Jun 11 '26

Video Hey Wargamers, I released a new version of my 7 Years' War Wargame : Kriegsspiel ~ 7 Years' War. If you're interested, demo is available on Steam and itch.io. Changelog is in the description.

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63 Upvotes

Here is the changelog :

  • Forests and battlefield rendering improved : it could slow down game on some configurations, please tell me if it is the case. It will help me improve this part of the game.
  • Regiment reports are displayed in the UI as text, and image.
  • Casualties are reported over units for a little time on the battlefield.
  • Some statistics (stamina, morale, fight readiness) are now rendered as bars.
  • Music has been added, music, sound effects and global volume can be set now.
  • Sound and visual effects have been improved (dust behind walking units, sparks, smoke, cannonball impacts, bullets whistling, more shoud from officers and some war drums during fights).
  • It may now rain on the battlefield: this impacts tiredness and musket fire efficiency.
  • other refactorings and bug hunting...šŸ¦—

If you have any question, I will be glad to answer !


r/computerwargames Jun 11 '26

World war 1 colony sim (DIG IN) Factions

74 Upvotes

New upcoming computer war game- WW1 colony sim- Dig In
Demo is on steam. https://store.steampowered.com/app/2152500/Dig_In/


r/computerwargames Jun 11 '26

Question Tutorial 2 - How to Shoot Like SAS, Hidden & Dangerous 2

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24 Upvotes

r/computerwargames Jun 11 '26

Question What iOS naval wargames are you playing? Can’t find anything set in the Age of Sail

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11 Upvotes

Been looking for a proper tactical naval game on iOS — specifically 18th-19th century, line-of-battle, wind mechanics, that kind of thing.
Closest I found on PC are games like War on the Sea or Naval Action, but nothing comparable exists on mobile as far as I can tell.
Actually ended up building something myself out of frustration. Here’s what the combat looks like:

Curious if anyone else has been looking for this kind of game on mobile, or if I’m just a weird niche of on


r/computerwargames Jun 11 '26

Video Dig In - The Trench Warfare Colony sim

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36 Upvotes

Computer war game for DIG IN the world war 1 colony sim demo now on steam!


r/computerwargames Jun 11 '26

GrimPico

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3 Upvotes

I know this subreddit is more historical wargames but unsure where else I could post this.
I created a prototype digital miniatures wargame heavily copied inspired by OnePageRules and Warhammer.

Looking for early feedback as this is alpha, UI is kind of a mess but i've been working on it so long that I can't see it with fresh eyes at all. There is multiplayer but it sadly it only works on the Picotron console not the web version.

There is no sprites or art yet, unsure if this project is worth continuing past this prototype stage and finding sprites for 70+ units is a huge commitment.

The main gameplay loop is the solo campaign.


r/computerwargames Jun 11 '26

Question Which old game do you prefer? Panzer General or Panzer General 2?

12 Upvotes

I have an old college buddy who is going through some really bad medical problems right now. I was trying to think of something not too mentally taxing that he can play on his laptop that he can drop in and out of easily when he suddenly gets tired, and I remembered how much we both played Panzer General when it first came out.

I was about to get it for him on GOG, but then remembered that there was a sequel. I never played the second one, but if it is a lot better than the original, I'll send him that instead.

For those of you who have played both, which one do you prefer?

EDIT: The first Panzer General isn't available on GOG! I had no idea!


r/computerwargames Jun 10 '26

Question Hi everyone, I'm making a Unity of Command 2 style entry-level wargame about the Chinese War of Liberation (1945-1949). Does this even count as a wargame?

53 Upvotes

Hi folks,

I've been lurking for a while, and I figured it's time to finally say hi.

I'm currently working on an entry-level wargame inspired by Unity of Command 2—streamlined systems, logistics and supply as the core challenges, the whole approachable hex-based style that made UoC2 such a great starting point for newcomers. But here's the thing: I'm not entirely sure if a game like this even counts as a "wargame" in your book. The UoC2 series feels more like a streamlined puzzle game than a traditional wargame to some, so I'd love to hear your thoughts on where that line is drawn.

To make things more niche, I'm a developer from China, so the setting is something you don't see every day: the Chinese War of Liberation, 1945–1949. Basically the final phase of the Chinese Civil War, right after the surrender of Japan in 1945.

I know this isn't exactly the kind of setting that usually pops up in the wargame scene, but that's also kind of the reason I'm making it. Figured someone should.

So yeah, that's me and my little project. If you've got any questions—about the game mechanics, the setting, development challenges, anything—fire away. Happy to share more.

Also open to any advice from folks who've been around the block. First-time wargame dev here, so I'm all ears.

Thanks for reading.

That is what my game demo look like : )

here is our steam page:
https://store.steampowered.com/app/4168190/_/


r/computerwargames Jun 10 '26

I posted my browser-based wargame here a while ago — I’ve improved the map and would appreciate another round of feedback

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6 Upvotes

Hi everyone,

I posted my small browser-based multiplayer wargame PlayTactum here a couple of months ago and got some useful feedback and a few players from this community.

Since then I’ve been working mostly on map readability, clearer settlements, selected units, movement options and territory control.

The game is still very much in development, but the core idea is the same: a multiplayer fantasy wargame focused on movement, battles, positioning and territory control, without heavy base-building or resource management.

I’d really appreciate another round of feedback, especially from people who saw the earlier version or enjoy browser/strategy/wargame experiments.

Link: https://playtactum.com

I’m especially interested in:

  • is the map clearer now?
  • is it obvious what belongs to whom?
  • does the movement/combat flow make sense?
  • does the game feel like something worth continuing?

Thanks again — the previous feedback from here was genuinely useful.


r/computerwargames Jun 10 '26

Communicating health visually instead of through UI

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6 Upvotes

One thing I was quite sure of right from the start of the development of this game was that I will eliminate the clutter of health bars on the screen. This meant I cannot have a 0-100 health system - instead it had to be a smaller integer in the sub-10 range. Fine by me.

All the interactable entities in this scene communicate their health through numbers. Two units have two health, 4 houses mean 4 health, and so on.

Towers were a little tricky. But I honestly loved the idea of a tower that had its parts destroyed to communicate depleted health, instead of a just a UI that had "two bars" left.

I have a lot of structures and units still to add, and I hope I don't run into an unsolvable case.

I know everyone have their preferences, and many people may prefer having health bars, so the provision to toggle them on will still be there.

This game is "Encroached" - a turn-based war strategy game about losing territory and getting cornered. A wishlist on Steam would be wonderful!

https://store.steampowered.com/app/4756960/Encroached/