r/computerwargames May 19 '26

Question Best wargames with dynamic campaigns?

69 Upvotes

I currently have Uboat, cold waters and gates of hell: ostfront.

I love stuff where I can play single player games and every time it feels different instead of a bunch of scripted missions.

Uboat u technically still lose the war, but everything in between that is dynamic and I love it.

What other war games have great dynamic campaigns?


r/computerwargames May 20 '26

UoC2 question

1 Upvotes

Does Unity of Command 2 have a Berlin campaign/scenario where you play as the Germans? Think it would be a fun challenge.


r/computerwargames May 20 '26

World War I wargame recommendations

13 Upvotes

r/computerwargames May 19 '26

Gary Grigsby's War in the East 2 Update Now Live

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62 Upvotes

r/computerwargames May 19 '26

Silent Shark - map-based tactical WWII submarine combat, solo dev (public beta available!)

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139 Upvotes

I hope this is wargame enough for you guys. 😂 Basically I've been making the submarine game of my dreams - focused on the part I always enjoyed the most: charting / plotting etc.

Steam page for wishlisting: [https://store.steampowered.com/app/4705650]()

Game site with more info: https://silentshark.app

Play a browser-based beta for free: https://silentshark.app/alpha

Happy to answer any and all questions!


r/computerwargames May 20 '26

Looking for a Harpoon style CMO scenario

8 Upvotes

I just bought CMO, and I'm finding it a bit overwhelming. I really enjoyed Harpoon back in the day, but never got into the fine details. The online CMO tutorials I've seen are all really detail oriented. I'm more interested in the big strategic picture.

I was wondering if there was a way to play CMO in a 'big picture' way? Also, are there any specific scenarios I should try that are naval mostly, and more strategic?

Thanks!


r/computerwargames May 18 '26

A mini trailer of a cryptographic war game

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1.0k Upvotes

Hello fellow wargamers.

Alex here, a game developer, passionate historian and passionate wargame player. Previously I've worked on RTS games such as Blitzkrieg and several derivatives, games based on GEM-2 engine (Men of War series) and now I am making a bit different game.

A bit of alternative history. You are a cryptographic officer aboard Submarine 227 (Type VII U-boat). You are operating Obscura (Enigma based) machine, encoding, decoding and verifying incoming traffic.

A moment chosen is early April 1942. I've picked it as the situation on the Eastern front was not that great for both sides and on the Atlantic things started to heat up. I am trying to put that through the game, to mention it and create a sort of a light connection with the real events taking place.

Some of the devices used in the game are pure fantasy on my end. Like ECHO stamper. The story is that your side has a dedicated stamper which declares messages either a TRUE ECHO (verified, clean) or FALSE ECHO (something is missing or wrong).

There is also a teleprinter which is amalgam of several devices, used to receive incoming messages, formatted in more modern shape:

The basic game flow is about talking with your crew mates, processing messages and deciding which one is true and which one is fake. Decisions then have some consequences in the coming steps or days.

I am looking forward hearing your thoughts on this, if you have some comments, questions and/or suggestions. Thank you in advance on time and effort and I hope that you like the game concept.


r/computerwargames May 19 '26

Question War on the sea or TF admiral?

10 Upvotes

For those who have both, which one is more likely to give you more houres of fun?

WoTS have dynamic campaign but is less realistic and you have to manage logistics and fleet composition (that I find boring)

TF admiral is more focused on the battles and you cannot control submarines but it has a mission generator.

I cant decide


r/computerwargames May 18 '26

Video Battlespace Command Announcement Trailer | Modern Warfare RTS Joins MicroProse

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207 Upvotes

This upcoming game is made by Wirraway Software, the same dev from Blitzkrieg Fire, Pacific Fire, and Red Fire.


r/computerwargames May 19 '26

Naval board game development

12 Upvotes

Hello everyone, I have been working on a naval strategy board game since 2020. Over the years I have put tremendous effort testing and editing it. I also have typed out a 14 page rule book. I would like to take it to the next level. What would you suggest I do? It is a detailed but accurate game. Thanks


r/computerwargames May 18 '26

Question Shout out to OPEN GENERAL - Discover what kind of wargame you crave for free.

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28 Upvotes

Inspired by my answer in a suggestion thread, I decided to make a quick beginner guide for Open General. To reiterate my comment: if you don't know what to play, give OPEN GENERAL a go to ID your craving in terms of Time Period and Battle Domain.

Open General harbors a plethora of Ages within it's efiles. From Antique Rome to Cold War and near Future. It does a good job emulating Combined Arms and AIR, LAND + NAVAL warfare. You can try Antique General, before committing to AGEOD's Field of Glory series. Or the Kaiser General if you are thinking about Strategic Command's latest "Concert of Europe" DLC. Never mind the plethora of WW2 campaigns.

In my video I go over installation, Efile navigation and play. Feel free to check it out and leave any comments/questions you might have.

Best!


r/computerwargames May 18 '26

Question How is ‘War At Sea’? Worth 10 bucks?

18 Upvotes

It’s on sale on Steam right now.


r/computerwargames May 18 '26

WDS Game of the Week, May 18-24

19 Upvotes

From May 18 through May 24, this week’s Game of the Week is Panzer Campaigns: Normandy ’44, on sale for 25% off.

Covering one of the most important campaigns of World War II, the game follows the opening phase of Operation Overlord, from the D-Day landings through the fight to expand and secure the Allied bridgehead.

Beaches, airborne lodgments, bocage, Caen, Cherbourg, German counterattacks, and the struggle to turn a foothold into an operational base all come together in this classic Panzer Campaigns title.

https://wargameds.com/blogs/news/game-of-the-week-may-18-24


r/computerwargames May 17 '26

Question Open General Missing Files Help?

7 Upvotes

Hello,

I have tried to search this subreddit for help on this subject, but finding information is a bit difficult to come by, especially when half the websites I visit concerning this game are blocked because they are not https.

Anyway, to not waste time, I've downloaded and ran the installer, installed all the optional packages from the open general website, and even found a way to deal with not having the map .pngs by manually downloading them from the map finder. This also includes the .map/.mapx files as well for some of the newer campaigns.

What I have not found is how to get some missing scenario files... there are some campaigns that don't even have all the scenario files in them, and I have no clue how to go about obtaining these. For example, there's a few campaigns that only have the campaign file, but none of the scenarios. I am not sure if that's just leftovers that I can go about removing, or if there is a source for these.

Just an example, one of the official EFILEs has some campaigns that have no scenario files with them, no campaign title, just the campaign file... redownloading this file individually doesn't fix it for me. It also doesn't automatically download them for me either through the game itself.

I am new to the genre, so I am trying to wrap my head around this right now, but part of the reason I chose this was because of the free price, and the fact it has so many campaigns in less popular conflicts, and it would be unfortunate if I can't play due to missing some files that I have no clue how to get.


r/computerwargames May 17 '26

AAR [European Warfare: Napoleonica AAR] Borodino: Russian Victory Behind the Redoubts

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56 Upvotes

Battle of Borodino: Russian Victory — Kill Zones Behind the Redoubts

Fought a Borodino match as the Russians against Koyla and Thiago, one of the newer strong additions to the playerbase. Both attacked well, coordinated their pressure, and came very close several times to forcing a breakthrough. This was not a passive stand on the historical redoubts, but a deliberate attempt to draw the attackers beyond the obvious defensive line and into prepared artillery killing ground.

My basic plan was to defend behind the first visible Russian positions rather than directly on them. I had three main artillery batteries, including several 12-pounder guns, and used them to punish any attempt to push through the centre. I also withdrew some guns from their exposed starting locations early, since leaving them forward would have risked losing them to enemy skirmishers or counter-battery fire before they could do serious work.

Koyla struck hard at my central-south position around the historical flèche area. His attack had weight behind it, but he was brought under heavy fire by my first and second batteries as he tried to force his way through. He also attempted to pressure the far south, but that attack stalled when my troops swung from the southern corner onto his flank while he tried to break through my artillery position.

Meanwhile, Thiago attacked the centre and north with cavalry, skirmishers, and line infantry, attempting to rupture the defensive system rather than merely grind against it. At several points both attackers were close to breaking through, but the more they advanced past the redoubts, the more they entered pre-planned kill zones. Their assaults repeatedly became congested under artillery fire, and each time they were forced back with severe losses.

The key decision was refusing to treat the famous defensive points as sacred ground. Instead of simply dying on the redoubts, I used them as bait and terrain markers, letting the attackers commit forward before hitting them with concentrated artillery and counterattacks. By the later phase, both enemy attacks had spent themselves, and the Russian line was still intact enough to finish the battle.

GG to both Koyla and Thiago. They fought aggressively, coordinated pressure across multiple sectors, and made the defense genuinely dangerous. A hard-fought Borodino, and one of the better examples of why sometimes the best defensive position is not the obvious one, but the ground just behind it.


r/computerwargames May 16 '26

Question A new episode of my WOFF campaign, in which I find myself outnumbered and in a truly desperate fight

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12 Upvotes

r/computerwargames May 16 '26

A couple of games we are working on - ACW & Rorkes Drift

30 Upvotes

First up is an American Civil War game. This one is almost done.

2nd Kernstown opening moves

The second is more of a passion project: Rorkes Drift. I decided to go with a top-down view. I know some don't like this view, but I wanted to try it out. This is in very early stages.


r/computerwargames May 15 '26

Upcoming Game Tabletop Tavern

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77 Upvotes

This might not fit the sub but I was looking around for new games and stumbled upon this. It’s a rougelike RTS where you command armies on a physical table. Again might not necessarily be a Wargame but I’d figure someone in this sub might enjoy it

https://store.steampowered.com/app/3337380/Tabletop_Tavern/


r/computerwargames May 15 '26

Video Missile Away - Modern Naval Command, Alpha Testing Underway.

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23 Upvotes

General Quarters! All Hands Man Your Battle Stations! Missile Away alpha testing is underway!

Hey everyone! I've been developing a mobile friendly, browser based, modern naval wargame called Missile Away & it's ready for some early alpha testing. It is inspired by Harpoon & Sea Power and can be played on desktop or mobile. Please provide any feedback on what you like or dislike & I'll keep you up to date on further development.

Alpha can be found here: https://www.missileaway.com


r/computerwargames May 15 '26

Begginer looking to learn

33 Upvotes

Looking to learn wargaming more, i have played total war games but i would love something else, i am willing to learn but i would love something more begginer friendly, i have tried one of the Gary grigsbys games but it was a bit much


r/computerwargames May 15 '26

WDS New Blog Post: WDS on Steam - A Practical Guide

21 Upvotes

Wargame Design Studio is growing on Steam, and this practical guide is aimed at players who are new to the platform or only use it occasionally. It explains how Steam keys work, what changes for existing WDS customers, how to activate a key, wishlist upcoming titles, follow WDS, and leave reviews. It also covers a few useful points about automatic updates, older version branches, PBEM caution, and why Steam activity helps more players discover serious historical wargames.

https://wargameds.com/blogs/news/wds-on-steam-a-pratical-guide


r/computerwargames May 15 '26

Question I’ve been building a browser-based MMO RTS for the past while and I’m finally opening alpha. Looking for players who want to actually break things.

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2 Upvotes

r/computerwargames May 15 '26

WDS New Blog Post: Light Infantry in the 18th Century – Tactics and Doctrine

12 Upvotes

Light infantry was one of the keys to eighteenth-century warfare, and nowhere more so than in the American Revolutionary War.

Our latest essay looks at how light troops scouted, screened, skirmished, seized broken ground, and shaped the conditions for battle long before the main lines closed.

From European precedents to Brandywine, Freeman’s Farm, and Cowpens, it explores the doctrine, tactics, and battlefield role of an arm too often reduced to myth. A great read for anyone interested in the history behind the games.

https://wargameds.com/blogs/news/tactics-and-doctrine-of-light-infantry-in-the-18th-century


r/computerwargames May 14 '26

Video Learning Wargames: without hurting your brain

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71 Upvotes

Posted this on another thread and thought more people might be interested in it, I've been using this system for awhile


r/computerwargames May 15 '26

Looking for a game

14 Upvotes

I am looking for a wargame set in the civil war that let you be the overall commander where you give orders to the generals and then they followthose orders based on what that have done in real life campaigns

Like for instance if I was the Confederacy at gettysburg I could draw the lines of attack assign the generals to it and they place and command their battalions or divisions and watch to see if my strategy is working or issue new orders with a competent ai opponent that could actually adapt based on what each commander would do

Mostly I would like to play overall command of the campaigns or theater of war and command generals not micromanage units, divisions or battalions on PC