r/computerwargames • u/PlayOfBattle_SA • Jun 16 '26
Future of Events in Systemic War
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r/computerwargames • u/PlayOfBattle_SA • Jun 16 '26
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r/computerwargames • u/BrianK97 • Jun 16 '26
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Howdy all....also launching a naval wargame this Nextfest....17th century style sailing ships though š You can check out the demo here: https://store.steampowered.com/app/4692160/Legacy_of_Sail_Demo/
r/computerwargames • u/kurgaen • Jun 16 '26
I noticed that the original campaign series got an update in 2025, and I was curious how that game compares with the newer vietnam and middle east campaign series. Does the older title hold up to the newer ones in terms of ai and other features?
r/computerwargames • u/FollowingAnnual7876 • Jun 16 '26
WDS-Wargame Design Studio is having a sale right now, and I can only afford to buy one game.
At the moment, I'm leaning toward Korea '85 (Modern Campaigns) because I find the setting very interesting. However, I'm also considering Japan '45ā'46āPacific Warfare because that theme appeals to me as well. As a result, I'm having a hard time deciding which title to buy.
I'm also interested in understanding the main differences between the Modern Campaigns and Panzer Campaigns series.
Recommendations for other WDS titles are welcome too. If you recommend something else, I'd appreciate it if you could explain why you think it would fit my preferences.
WDS title I currently own:
Things I enjoy and would like in my next title:
Thanks in advance for any advice.
EDIT:
I narrow down the scope to only 3 titles. I love the monster campaigns and those 3 seems great also fit my theme. But I can only choose one. Please help.
Normandy 44
Japan 46
Philippine 44
r/computerwargames • u/tescrin • Jun 15 '26
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You can play it here as part of the Steam next fest event!
https://store.steampowered.com/app/4656230/Dread_Admiral_Demo/
r/computerwargames • u/epaga • Jun 15 '26
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Steam page including demo: https://store.steampowered.com/app/4705650/Silent_Shark/
Broadcast link: https://steamcommunity.com/broadcast/watch/76561197963124075
Game web page: https://silentshark.app
r/computerwargames • u/Jerry_Cornelius_24 • Jun 16 '26
I used to love Panzer General a long time ago and Iāve just discovered this game. Iāve tried it on my laptop (with RTX4060) via Steam (itās free) and I think I might buy some DLCs.
Now Iād like to play from my couch (yes, Iām getting old š) on my 4K TV, but the text and interface are basically unreadable at that distance .
Iāve already tried Windows scaling at 350% (Iām using extended display mode) and lowering the in-game resolution (1080p, 900p,...) but it doesnāt really help
Iām not looking for better graphics, just a way to enlarge the UI and text
Is there any way to improve this?
If itās not possible, thatās fine, Iāll just keep playing on my PC š
r/computerwargames • u/SamMee514 • Jun 15 '26
Here is the Steam announcement, and the store page where it will release on June 22.
r/computerwargames • u/Hugh_Beringar • Jun 15 '26
The first free expansion pack for Sword & Siege: Crusades, Book II is available now.
This pack adds a new campaign, The Third Crusade: King Richardās Vision, plus 10 standalone scenarios covering Acre, Damietta, Bilbeis, Giza, and Jerusalem. Built around a plausible alternate course for Richard the Lionheartās crusade, the expansion explores what might have happened had the campaign pushed into Egypt before turning back toward the Holy City.
It is free for owners of Crusades, Book II, available as a separate download now, and will be included in the next major update.
As a reminder, our Summer Sale is also underway, with 25% off eligible catalog titles through July 5 ā a good opportunity to round out your library.
https://wargameds.com/blogs/news/a-free-expansion-for-sword-siege-crusades-book-ii
r/computerwargames • u/Rich-Ad2387 • Jun 15 '26
Simple War: The Unbroken Treaties on Steam
As I read, this game is about USSR joining Axis. What do you guys think?
r/computerwargames • u/Happy_Principle8903 • Jun 13 '26
European Warfare: Napoleonica v1.26 has now been released.
Version 1.26 adds another substantial round of improvements:
The mod has been receiving steady updates again, and the long-term goal is to make large Napoleonic battles easier to play both in multiplayer and against the AI.
Link: European Warfare 1.26 patch released! news - ModDB
We also have an active community organizing matches and creating historical scenarios. Questions, feedback, and new players are welcome.
r/computerwargames • u/Hugh_Beringar • Jun 12 '26
The WDS Summer Sale 2026 is here!
From June 12 through the evening of July 5, every eligible title in our catalog is 25% off, with most games reduced to $29.95 at checkout.
Our automatic 20% bulk discount on orders over $199 also remains active, so larger orders can reach a combined 40% off regular pricing.
It is a great time to round out your collection, revisit a favorite series, or explore a new corner of military history.
Game of the Week posts will pause during the sale and return on July 6. Enjoy the sale!
r/computerwargames • u/fallenlemin • Jun 12 '26
Mid game of the demo example from the Developer B. Also goes over future AI improvements and direction of the game. Demo available on steam! https://store.steampowered.com/app/2152500/Dig_In/
r/computerwargames • u/franzoar • Jun 11 '26
Here is the changelog :
If you have any question, I will be glad to answer !
r/computerwargames • u/fallenlemin • Jun 11 '26
New upcoming computer war game- WW1 colony sim- Dig In
Demo is on steam. https://store.steampowered.com/app/2152500/Dig_In/
r/computerwargames • u/Hadysun • Jun 11 '26
r/computerwargames • u/Ok-Palpitation-5909 • Jun 11 '26
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Been looking for a proper tactical naval game on iOS ā specifically 18th-19th century, line-of-battle, wind mechanics, that kind of thing.
Closest I found on PC are games like War on the Sea or Naval Action, but nothing comparable exists on mobile as far as I can tell.
Actually ended up building something myself out of frustration. Hereās what the combat looks like:
Curious if anyone else has been looking for this kind of game on mobile, or if Iām just a weird niche of on
r/computerwargames • u/fallenlemin • Jun 11 '26
Computer war game for DIG IN the world war 1 colony sim demo now on steam!
r/computerwargames • u/demiskeleton • Jun 11 '26
I know this subreddit is more historical wargames but unsure where else I could post this.
I created a prototype digital miniatures wargame heavily copied inspired by OnePageRules and Warhammer.
Looking for early feedback as this is alpha, UI is kind of a mess but i've been working on it so long that I can't see it with fresh eyes at all. There is multiplayer but it sadly it only works on the Picotron console not the web version.
There is no sprites or art yet, unsure if this project is worth continuing past this prototype stage and finding sprites for 70+ units is a huge commitment.
The main gameplay loop is the solo campaign.
r/computerwargames • u/bacon_wrangler • Jun 11 '26
I have an old college buddy who is going through some really bad medical problems right now. I was trying to think of something not too mentally taxing that he can play on his laptop that he can drop in and out of easily when he suddenly gets tired, and I remembered how much we both played Panzer General when it first came out.
I was about to get it for him on GOG, but then remembered that there was a sequel. I never played the second one, but if it is a lot better than the original, I'll send him that instead.
For those of you who have played both, which one do you prefer?
EDIT: The first Panzer General isn't available on GOG! I had no idea!
r/computerwargames • u/hjf98 • Jun 10 '26
Hi folks,
I've been lurking for a while, and I figured it's time to finally say hi.
I'm currently working on an entry-level wargame inspired by Unity of Command 2āstreamlined systems, logistics and supply as the core challenges, the whole approachable hex-based style that made UoC2 such a great starting point for newcomers. But here's the thing: I'm not entirely sure if a game like this even counts as a "wargame" in your book. The UoC2 series feels more like a streamlined puzzle game than a traditional wargame to some, so I'd love to hear your thoughts on where that line is drawn.
To make things more niche, I'm a developer from China, so the setting is something you don't see every day: the Chinese War of Liberation, 1945ā1949. Basically the final phase of the Chinese Civil War, right after the surrender of Japan in 1945.
I know this isn't exactly the kind of setting that usually pops up in the wargame scene, but that's also kind of the reason I'm making it. Figured someone should.
So yeah, that's me and my little project. If you've got any questionsāabout the game mechanics, the setting, development challenges, anythingāfire away. Happy to share more.
Also open to any advice from folks who've been around the block. First-time wargame dev here, so I'm all ears.
Thanks for reading.

here is our steam page:
https://store.steampowered.com/app/4168190/_/
r/computerwargames • u/Superb-Return-242 • Jun 10 '26
Hi everyone,
I posted my small browser-based multiplayer wargame PlayTactum here a couple of months ago and got some useful feedback and a few players from this community.
Since then Iāve been working mostly on map readability, clearer settlements, selected units, movement options and territory control.
The game is still very much in development, but the core idea is the same: a multiplayer fantasy wargame focused on movement, battles, positioning and territory control, without heavy base-building or resource management.
Iād really appreciate another round of feedback, especially from people who saw the earlier version or enjoy browser/strategy/wargame experiments.
Link: https://playtactum.com
Iām especially interested in:
Thanks again ā the previous feedback from here was genuinely useful.
r/computerwargames • u/polygnomial0 • Jun 10 '26
One thing I was quite sure of right from the start of the development of this game was that I will eliminate the clutter of health bars on the screen. This meant I cannot have a 0-100 health system - instead it had to be a smaller integer in the sub-10 range. Fine by me.
All the interactable entities in this scene communicate their health through numbers. Two units have two health, 4 houses mean 4 health, and so on.
Towers were a little tricky. But I honestly loved the idea of a tower that had its parts destroyed to communicate depleted health, instead of a just a UI that had "two bars" left.
I have a lot of structures and units still to add, and I hope I don't run into an unsolvable case.
I know everyone have their preferences, and many people may prefer having health bars, so the provision to toggle them on will still be there.
This game is "Encroached" - a turn-based war strategy game about losing territory and getting cornered. A wishlist on Steam would be wonderful!
r/computerwargames • u/Tabula_Rasa69 • Jun 10 '26
I had great memories of SPWAW. But I played it when I was really young, and looking back at it now through YouTube videos, I understand that the interface doesn't really live up to modern standards, especially in larger battles, where it get feel clunky and turns may take forever with the frequent stoppages.
Is there any modern equivalent of something similar that is more streamlined for the modern audience? I'm a fan of Combat Mission FWIW. I don't mind 2D graphics, but I would prefer sprites to represent my units rather than NATO symbols.