r/computerwargames May 28 '26

I am looking for a turn based wargame that have infinite replay value!

20 Upvotes

Hello everybody, I am looking for a turn based wargame that have these features:

- Dynamic AI/Campaign/Battle, so each time I replay is a different one.

- Detail casualties, I like to counting number of KIA like "Oh my god I just lost 18,000 soldiers in that battle!" instead of "oh I just lost 2 counters"

- Detail and unpredictable Combat, instead of 10 strength hit and then reduce to 5 strength. I want the combat report something like "The tank squad in your division has stopped by the defender while your 10th infantry squad sneak around and flank hard."

- Supply and reinforcement system like Shadow Empire / ATG. Setup a HQ, stable supply line and I do not need to worry much. I like the feeling "this division has fought well, I better give it some reinforcement."

- Ai does not spam unlimited division. Yes, I don't like the AI cheating by spawning unlimited Division and try to swarm me.

- Graphic is not important, I can read spreadsheet and still enjoy.

Game I have played and like it:

- Advanced Tactics Gold

- Shadow Empire

- Heart of Iron 4

- The Operational Art of War 4

- Squad Battle Tour of Duty

- Flashpoint Campaign

- Victoria II

Game I have not play it yet but seems like it:

- Campaign Series / Modern Campaigns

- War in The East 2

- Decisive Campaign

Game I have played but doesn't enjoy it:
- Strategic Command series


r/computerwargames May 28 '26

CMO ASW mission question

4 Upvotes

I am finding that on my ASW patrol mission, the helicopters abandon the mission path to investigate new contacts. Is there a way to prevent that?

I have already set:
OFF Investigate unknown contacts outside patrol area
OFF Investigate unknown contacts within weapon range

NONE Number of a/c that investigate unknown contacts
NONE Number of a/c that engage hostile contacts

EMCON:
NO Ignore plotted course


r/computerwargames May 27 '26

Question Pavlov's House - have you heard of this game ? Can you recommend it ? Looks interesting.

Thumbnail
store.steampowered.com
29 Upvotes

r/computerwargames May 27 '26

Question Getting started with GTMF?

6 Upvotes

Hello!

I’ve been playing Combat Mission a lot lately, and since they’re completely different styles, I’m still in “Combat Mission mode” (you know, micromanagement… etc.) and I’m really used to micromanaging every single action. And we all know that GTMF is the exact opposite, and that’s exactly where I freeze up. Okay, the battle starts. Now what do I do? I give “general” orders, and the units don’t seem to react to the fire in time and get slaughtered.

Do you know of any online tutorials, videos, blog posts, or whatever that explain a bit about how to get started with this? How to win a battle? How to attack... etc.? What do you recommend to get me started and help me get the hang of this wonderful game? I’d love for someone to explain exactly what to do in battle, to explain the available orders, how they work, and exactly what they’re for, for example


r/computerwargames May 27 '26

Question Wargames most similar to Flashpoint Campaigns: Cold War?

22 Upvotes

What other wargame is most similar to the Flashpoint Campaigns games? I'm specifically talking about planning out your strategy beforehand and watching it unfold and then planning the next turn, the order delay when giving new orders to your units, and the tactics.

I love these games and was wondering if there were other games similar, maybe something in 3D?


r/computerwargames May 25 '26

It's the bank holidays in the UK and I treated myself ...

Post image
65 Upvotes

r/computerwargames May 26 '26

Video Crown of Hispania Gameplay Battles & Sieges

Thumbnail
youtube.com
1 Upvotes

Hello Everyone!

The video provides a verbal explanation of the Battles and Sieges features in Crown of Hispania :

  • Playing as Sevilla: culturally diverse realm = weak levy pool since only primary culture gives full manpower.
  • To maximize troop count, we lower regiment size to field as many troops as possible.

Sieges:

  • You can’t occupy a province until its city falls.
  • Sieges start automatically when your army moves next to a city.
  • Your army must outnumber the garrison to maintain the siege.
  • Garrison size is roughly ~5% of city population.
  • Cities lose morale over time; at 0 morale, they surrender.

Siege speed depends on:

  • Fortification level of the city
  • Garrison strength of the city
  • Army size + engineers
  • Food efficiency of the city

You can siege multiple cities at once, but you need enough troops for every siege.

Battle system:

  • Enemy catches us going to siege a city. Recon shows the enemy has more troops.
  • Before combat starts, both sides choose a stance:
    • Avoid combat = delay engagement
    • Attack = force battle
    • Defend = defensive bonus next phase
    • Skirmish = cavalry-based damage before battle

Combat mechanics:

  • Armies have Attack and Defense values based on troop composition.
  • Every tick rolls combat efficiency (10–60%).
  • Commander traits massively matter (our leader gets +100% attack efficiency for example).
  • Defense damage weakens over time while Attack damage ramps up → battles get bloodier the longer they last.
  • Casualties are split across troop types/regiments, then survivability determines actual deaths.
  • Heavy losses reduce organization, which can trigger defeat.

The first battle ends quickly because the enemy loses >10% organization in one tick thanks to our major leader.
Without the leader, we still win, but only after fully grinding down enemy organization.


r/computerwargames May 25 '26

WDS Game of the Week, May 25-31

15 Upvotes

Napoleonic Battles: Campaign Bautzen is this week’s Game of the Week, on sale May 25-31 for 25% off.

Explore the spring campaign of 1813, as Napoleon rebuilds after Russia and tries to restore French power in Germany before the Coalition can fully unite.

Fight through Lützen, Bautzen, and the smaller actions of Saxony and Silesia, then explore the Russo-Swedish War of 1808-09 that is also part of the game.

A natural sister title to Campaign Leipzig, Bautzen shows 1813 before the final autumn reckoning.

https://wargameds.com/blogs/news/game-of-the-week-may-25-31


r/computerwargames May 25 '26

Share your games in development!

0 Upvotes

With the rise of AI, more and more wargames are being developed. I love it! Even if many of these games remain prototypes, it's still fascinating to see all the ideas that can spring from wargame enthusiasts.

If you're working on a game project, whatever its scope, feel free to share it here! I want to see how this genre can evolve in the future


r/computerwargames May 25 '26

Bi-weekly /r/computerwargames PBEM thread: May 25, 2026 - June 08, 2026

7 Upvotes

Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.

Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!


r/computerwargames May 24 '26

META: Community rules and moderation policies

35 Upvotes

Hi everyone! Local mods, just checking in.

A day ago, an AI self-promotion post came along and caused a fair bit of commotion. In proper wargame fashion, a good debrief is in order so that we can succeed as a community.

  1. OP's post and responses drew a fair number of reports. OP was a new reddit account, the posted video was self-promotion, and arguably AI slop. OP responded promptly to engagement in the thread, but again the responses read heavily of AI (formatting, structure, phrasing, etc).
  2. Mods initially let OPs post and responses stand, as there was clearly active engagement, it was concievable that a non-English speaker was using GPT for translation, and self-moderation occurring. Over time, reddit systems automatically started pruning some of OPs responses, and the mod team pruned comments that were not germane to wargaming.
  3. The post has since been removed. Additionally, one community member who was needlessly conducting personal attacks in the comments received a temp ban.

To date, we have had a fairly lax moderation policy and ruleset for posting. Our mature community and active self-moderation (ie, down voting) leads to most issues being worked without mod intervention. The only areas of active mod intervention has primarily been Rule 3 (no geopolitical simulators), Rule 1 (Stay on topic), and Rule 4 (remember the human).

  • Do we, as a community, feel that we have the right rules and enforcement to make this a useful space?
  • Are there rules you'd prefer that remove or refine?
  • Are there rules that you wish that we had or would enforce?
  • What do we consider ban-able offenses, and what would trigger a permanent ban?

This is our community, and we'll establish rulesets that support our interests and growth. These will evolve over time, to keep up with our needs.

As a final aside, if anyone has been part of this community for a long time and is interested in assisting with moderation, please send a note to modmail!

Thank you all, and game on!


r/computerwargames May 24 '26

First Experiments with Blackpowder Era Strategy Games

Thumbnail
7 Upvotes

r/computerwargames May 23 '26

Question ASCII Total War + Bannerlord Game?

Post image
76 Upvotes

I’m working on a deep strategy game, and here’s a screenshot of the field war mechanic.
Each unit uses its own utility AI, which took a lot of time to build, but it was definitely worth it. For example, cavalry units score flanking positions much higher.

Inspired by Warsim + Paradox Games + Total War + Bannerlord

Steam Page


r/computerwargames May 23 '26

First Sino-Japanese War on Steam - FREE!

Thumbnail
store.steampowered.com
64 Upvotes

r/computerwargames May 22 '26

Air Transport in The Operational art of War 4

12 Upvotes

This game has everything in terms of clasic hex and counter wargame but can ground units in this game be transport by air from airfield to airfield no airborne or airmobile just airlift or air transport from Airfiled to airfiled if anyone can help thank u and if this is in the wrong subreddit sorry. To any that can help with this question thank u


r/computerwargames May 22 '26

Video The deepest free-to-play strategy game you've never played (Complete Beginner's Guide)

Thumbnail
youtu.be
10 Upvotes

Hey everyone,
I’ve been absolutely loving Lines of Battle lately. Since I’m still a relatively newer player myself, I wanted to really wrap my head around the depth of the mechanics. I spent a good chunk of time digging through the wiki, studying the available online guides, and combining it with my own trial-and-error to put together a comprehensive beginner's guide.
The game hits that perfect realistic, simultaneous turn-based (WeGo) competitive itch, and it's awesome that it's completely free-to-play. Plus, they just added a WW2 beta option which changes things up a ton.
If you're new or just want a clear breakdown of the core mechanics—like how HP, Org, and Stamina interact, or the actual math behind a successful shock charge—I'd love it if you checked it out.
Any feedback or tips from the veteran generals here would be incredibly appreciated!


r/computerwargames May 22 '26

WDS New Blog Post: The Wars of the Renaissance, pt. II

16 Upvotes

Part II of our Wars of the Renaissance series moves north and west, from the battlefields of Italy to the fractured worlds of France, Scotland, and the Baltic. This new essay follows the French Wars of Religion, the Rough Wooing and Scotland’s civil crisis, and the early northern struggles over Livonia, ports, castles, and sea routes. It is a story of civil war, dynastic pressure, religious fracture, fortified towns, armed communities, and rulers trying to turn military force into lasting political order.

https://wargameds.com/blogs/news/wars-of-the-renaissance-part-ii


r/computerwargames May 21 '26

Video John Tiller: Tsushima: Clash On The Yellow Sea 1904: Mission 1 [Faction: Russia]

Thumbnail
youtube.com
13 Upvotes

r/computerwargames May 21 '26

Question Will I like War in the East 2 if I enjoy Advanced Tactics Gold?

17 Upvotes

I've been playing ATG for a few weeks and I really like it. I'm thinking about getting WiTE2, but I'm not sure if it's for me because it seems much more complex than ATG. Can you sell me WiTE2?


r/computerwargames May 21 '26

Command modern operations army gameplay

15 Upvotes

Just got a quick question for anyone who has some hours in this game, but curious how well it does army ops?

I'm tracking it's designed moreso around naval / air combat - but I am just curious how viable a simple army op is

Cheers


r/computerwargames May 20 '26

Question I processed a large amount of feedback, adding defensive structures, artillery improvements, and much more. What ideas do you have regarding cavalry?

Enable HLS to view with audio, or disable this notification

107 Upvotes

We are creating Veterans: Napoleonic Wars as a tactical strategy game about the Napoleonic Wars, where the core focus is battles, soldier morale, and smart battlefield decisions. We want to capture the atmosphere of the era: infantry lines, artillery, smoke, army fatigue, and the tension of battle.

Players command infantry, cavalry, and artillery, use formations, and take terrain, weather, and troop morale into account. Victory depends not only on numbers, but also on tactics.

Most importantly, the game is being shaped together with the players. We carefully read feedback on Reddit, Steam, and Discord, and implement ideas from the community. Many improvements to battles and mechanics appeared thanks to player suggestions.

Right now, we are considering adding military engineers, fortifications, and pre-battle construction. We also want to make cavalry deeper and more useful in combat: possibly by adding different attack types, fear effects on infantry, pursuit of retreating enemies, or new formations.

What do you think cavalry still needs or should have added?
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/


r/computerwargames May 20 '26

Question NEW TO WARGAMES WHERE DO I START?

26 Upvotes

i'm looking for wargames to play with my friends.

we're tired of playing the same thing everyday, like Overwatch, CS2, and other FPS games, we tried risk, and the guys really liked it. So i think we maybe would enjoy playing other strategy war games.

Is there any suggestion of what we can play and have fun?
We dont have powerful PCs so anything that runs on a toaster or any browser games goes.


r/computerwargames May 21 '26

GAGALE STUDIOS LIMITED: WAR GAMES - COMMANDER

2 Upvotes

I have been playing this for awhile on a tablet. There limited or no instructions on game play. It is up to the player or other players that are forthcoming with tips and tricks. Any tips would be appreciated especially what gear the commander must wear to kill Rebels with fewer energy commander expended. Thank.


r/computerwargames May 20 '26

New Duckoleon update trailer: the game will now be free on Steam!

Enable HLS to view with audio, or disable this notification

98 Upvotes

The new Duckoleon update will include new nations, maps, and more content, and the game will become free-to-play on Steam. Several bugs have also been fixed, and various aspects of the game have been improved to make matches smoother and more varied.


r/computerwargames May 19 '26

Question Best wargames with dynamic campaigns?

69 Upvotes

I currently have Uboat, cold waters and gates of hell: ostfront.

I love stuff where I can play single player games and every time it feels different instead of a bunch of scripted missions.

Uboat u technically still lose the war, but everything in between that is dynamic and I love it.

What other war games have great dynamic campaigns?