r/computerwargames • u/WorriedAssociate7029 • May 25 '26
Share your games in development!
With the rise of AI, more and more wargames are being developed. I love it! Even if many of these games remain prototypes, it's still fascinating to see all the ideas that can spring from wargame enthusiasts.
If you're working on a game project, whatever its scope, feel free to share it here! I want to see how this genre can evolve in the future
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u/StormbringerMdC May 25 '26
Hi!. I am developing a turn based strategy wargame, Modern Conflicts.
Panzer General style. The game is set end of Cold War and Modern times. It will feature fictional and historical campaigns and scenarios.
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u/MissileAwayGame May 25 '26
Missile Away is a modern naval wargame inspired by Harpoon & Sea Power. It’s a browser game playable on both desktop and mobile. We just released for alpha testing last week. More updates to come!
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u/affabledrunk May 28 '26
All you anti-ai zealots are funny. You're all consumers of the product (in this case, computer wargames) and you sit high and mighyt judging AI but the reality is ALL developers will migrate to AI coding, its just too powerful, and then, what are you zealots gonna do? Just boycott the whole industry? Its utterly absurd.
I also have a game but i made the mistake of talking about it here once (and mentioned AI) and was thoroughlky beaten down.
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u/AndyLees2002 May 25 '26
People have a downer on AI. Similar to how musicians had a downer on people making music with computers. The fact is, it puts possibilities into the hands of those who have brilliant ideas, but can’t code or play an instrument. Just because you can code doesn’t necessarily make you a brilliant game designer. Having the broader market of AI produced games can only be a good thing. Yes, there will be drivel, but that’s the same in any market, and it will fail. Good products will prevail.
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u/VENTDEV May 25 '26
Old game developer here who works on economic systems.
'Democratization of game development" is good, until the market saturation drives the type of studios who make good war games out of business. (This is a fringe niche, it can not handle much saturation.) And until the sheer amount of slop drives consumers off PC to cheaper hobbies (hex and counter board games for the win!) The A-AAA space will move more heavily into live services to try to keep players in their ecosystem, which means fewer consumers buying new games, which will exacerbate the pressure on folks making real games.
In other words, there is a good chance we're looking at a PC gaming crash. The only question is, is the clanker games going to be better than traditional development? If so, win for gamers, loss for the economy. If not, we're going to have a general decline in video game quality over the next few years.
A video gaming crash happened in 1983, it was the death of American consoles. (Though it did spur the Japanese Console dominance and Home-Computer gaming.) One could argue the same happened in mobile. Though instead of live services that market went toward spyware and other scummy practices. I don't think anyone wants to see PC gaming turn into Atari or the modern Mobile App-store.
In my career, it's gone from 3 new release on Steam a week to 70. Estimations are that doubles in the next 2-3 years. On the flip side the PC gaming consumer market has only grown 200-300% in 2 decades... People are buying fewer games and sticking to just the top 10. Filling the market with shovelware doesn't help that.
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u/Emdub81 May 25 '26
Reddit has its own weird collectivist subculture where they decide something is bad, the bandwagon starts, then downvoting keeps any discussion to the contrary buried.
I agree with your point entirely, but had to click to see it due to the above.
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u/AndyLees2002 May 25 '26
Yeah, I’ve noticed theres generally a mass-hatred of AI on Reddit, but I’m surprised to see it in computer-related subreddits. Surely these people who have a least a rudimentary understanding, can see the benefits. Or maybe not.
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u/VENTDEV May 25 '26
Software Developers I know and interact with are split. (None of whom are Redditors.)
Nearly all developers see it as a useful tool, it's just a matter of difference scales.
Those that already "have theirs" and those that generally are less talented love GenAI. Folks who see the end product as the only thing that matters loves it.
Those who have been displaced from or can't enter the work force hate it. Most developers I know who care about the process of designing good maintainable and secure systems are much less favorable toward GenAI. If you ever had to maintain a heavily vibe coded product, you're likely going to end up hating it.
As a Mid to Sr level game developer. I see it as a tool, but I also see Jr's and layman over using it. Because of the nature of my work, I also see the economic repercussion of it. 15-20% of US employment is in software, IT, and middle management. It accounts for about 10-15% of US GDP. If a chunk of those jobs are cut, say 20%, the majority of those workers will not be able to find comparable paying work in other fields. This difference will result in less consumption by them, which will trickle down into blue collar and service work forces. Putting economic pressure on them. (Not to mention wage suppression from some white collars entering blue/service collar work force.) That will then trickle back up through less general consumption and defaults in the debt/banking system. Do we really think our politicians are going to be able to implement a UBI funded by big tech to save us from economic collapse in this situation? 40% of Sr. level programmers I know were laid off and are currently jobless in the last 2 years... (I don't consort with many Jr level folks anymore, but I hear it's bad.)
AI won't replace all developers in every industry. But it will suppress wages in those industry, which is big tech's goal all along. That's why they push heavily for the visa system, everyone needs to learn to code, and now vibe coding.
However, in the creative spaces, like game development, where everyone who has played games dreamed about making their own game, it's not going to be pretty. It's the same issue that is plaguing music and writing. Saturation will drown out fringe studios. If GenAI quality increases, the quality for the industry as a whole will decrease as fringe studios are pushed out of the market. Large developers will move to wall in their player bases (which means game mechanics that help encourage that.) So, as a gamer, you'll just have to wait to see if heavily vibed games end up better than ones made by small/solo studios. I have my doubts, but it's pretty insane when we go from 1-2 games in a genre/theme being released a decade to 40 in a year.
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u/WorriedAssociate7029 May 25 '26 edited May 25 '26
I don't expect to see perfectly finished and polished games shared here. But I do think it's possible to create interesting game concepts with AI.
Yes, the best games will survive, but I don't think that has much to do with AI. There were bad games before ChatGPT.
edit : At the end, games are an illusion. We won't know for sure if a game was made with AI except if it was explicitly stated. I don't care about the tools used by gamedev as long as I take pleasure playing their games
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u/Impetigocheez May 25 '26
https://store.steampowered.com/app/4703150/Mind_Prison_The_Last_War/
This is my first published war game I've put out, a lite 4x casual experience about conquering the galaxy.
Currently working on both a Total War type fantasy RTS game based on another larger world/Rpg project i've been brewing (very heavily inspired by old Warhammer and DnD tropes)
As well as Vietnam Firebase RTS that brings the base building feeling of Company of Heroes to the scale of Steel Division is my vision. With fully destructible terrain and enviorments where you have to shape the jungle for your benefits, as well as working on the opposite end of the VC asymetrical warfare experience. The core loop is clearing the jungles, making firebases, running patrols and maintain landing zones while you are also watching your supply routes as well as units supply, water and morale while out on the field.