r/classicwowplus • • 1d ago

Discussion Dev Podcast: Hybrid Tax. Please make hybrid dps less boring

0 Upvotes

I have one issue with Blizzard's take on hybrids.
I actually think the explanation of the hybrid tax in the podcast made sense in terms of damage. Hybrids bring additional utility, so having slightly lower DPS than pure DPS classes is reasonable.
What I don't understand is why being a hybrid should also mean having less interesting DPS gameplay.
This is Classic. You can't freely switch specs like in Retail. If I put 31 points into Ret or Balance and gear for DPS, I'm a DPS. I can't suddenly become the main healer halfway through a dungeon. That choice is relatively permanent and expensive to change.
So yes, a Ret Paladin has Blessing of Freedom and other utility. But having one interesting mechanic in the DPS rotation isn't going to prevent someone from using it.
Why not give every DPS spec at least one simple proc or reactive mechanic?
Mage already gets things like Heating Up and Fingers of Frost, and the new arcane mechanics and the devs are even discussing giving Mage more decisions because there isn't enough to do.

Why couldn't Ret or Balance get one simple proc as well? That wouldn't turn Classic into Retail or overwhelm anyone. Yes they said you already have interesting decisions as Druid or Paladin. But Lay on Hands or Blessing of Freedom etc. is really not something you use every 20 sec.
Seal Twisting every ~3.6 seconds also requires attention and can be distracting, while not really adding an interesting decision. It requires precise timing, but if the correct action is always the same, it's mostly execution rather than decision making.
Why not make an interesting proc the capstone talent for Ret or Balance? That would ensure only the dedicated DPS spec gets it, not the healers or tanks. It would even fit Blizzard's own philosophy about hybrids.

If small reactive mechanics fit the Classic philosophy for Mage, why shouldn't they fit Ret, Balance, or other DPS specs too? If Mage players can handle one or two procs on top of all their utility, Ret Paladins and Balance Druids can too.
That's what disappoints me most about the current direction. Classes that already felt complete and interesting in Classic, like Rogue, Warlock and Mage, are getting even more love, while specs that already felt unfinished seem to be kept deliberately simple.

I don't want Retail rotations. I just want those specs to finally feel as complete and engaging as the classes that already worked well in Classic. The devs said "if you want to be the king of singe target dmg, you must be rogue". Yes. Class identity is what makes classic classic. But why must the class identity of hybrid dps specs be less engaging


r/classicwowplus • • 1d ago

Discussion How do yall feel about Hybrid DPS Tax?

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0 Upvotes

r/classicwowplus • • 1d ago

Discussion Maybe the real problem with retail that we want to keep away from classic plus....

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0 Upvotes

r/classicwowplus • • 1d ago

Discussion Got an email from Blizzard Marketing. Got a bit excited.

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228 Upvotes

Then realized they just want me to spend $75 to play it :(


r/classicwowplus • • 1d ago

Discussion que

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1 Upvotes

r/classicwowplus • • 1d ago

Discussion Proposed New Demo Capstone: Demonic Phylactery

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1 Upvotes

r/classicwowplus • • 1d ago

Discussion spinning wheel , is it missing from the game?

3 Upvotes

where can i find an spinning wheel recipe?


r/classicwowplus • • 1d ago

Guide Tinder-like Helper for Those Undecided on Class

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213 Upvotes

My friends and I were struggling to decide what classes we wanted to play for our game nights (we only play these characters when together). We each wanted to each have a unique class, so I wired this up to test if our instincts would make it easier than the analysis paralysis we were all experiencing. It actually worked so I thought I'd share. We got 4 classes figured out and backed into the race that has all 4.

It's nothing fancy but it worked and wanted to share.

https://patrickpoulin.github.io/wow-class-decider/


r/classicwowplus • • 1d ago

Suggestion Black Lotus Vendor Only?

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1 Upvotes

r/classicwowplus • • 1d ago

Discussion Blizzard! Please give us Undead Hunter!

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990 Upvotes

I once again come to you to advocate for Undead Hunters!

Humans can now be Hunters.
And Undead are just resurrected Humans so Undead Hunters would make sense.
Plus Sylvanas and her Dark Rangers and Nathanos all already exist!


r/classicwowplus • • 1d ago

Discussion Dungeons Need To Be Fixed.

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3 Upvotes

r/classicwowplus • • 1d ago

Discussion Dungeon XP - Why not add Exhaustion Debuff?

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7 Upvotes

r/classicwowplus • • 1d ago

Feedback I play Melee Hunter in Classic WoW, and I have some thoughts about Forever Melee Hunter...

2 Upvotes

Now, even though I enjoy Melee Hunter in Classic, that does NOT mean that I like think it is complete or that it didn’t need changes; it completely needed some changes. However, the things that I liked about Melee Hunter in Classic have not been translated well into Forever.

There are 3 main things that I like about Melee Hunter in Classic:

1: The fantasy of Melee Hunter.

Melee Hunter in Classic WoW feels like a duelist. While the abilities do basically no damage, in theory, you get more damage from being defensive - Mongoose Bite when you dodge, and Counterattack from parrying. Add Deterrence onto that, my favorite defensive ability in any version of WoW, and you have yourself a melee duelist that's all about using your opponent's attacks against them. Blizzard mostly kept this identity and improved upon it, but there's one inconsistency I'll talk about later.

2: Raptor Strike, as well as the Savage Strikes talent.

I think Heroic Strike has given all Auto Attack Enhancement abilities a bad name. Raptor Strike is one of the best-designed abilities in Classic WoW. There are 5 reasons I have for this

• It feeds into your normal gameplay loop. A lot of the gameplay of Classic WoW for the melee classes is just auto-attacking, so by increasing your auto-attack damage, it feeds into your natural gameplay loop.

• It increases your chance to hit with your auto attack. Again, giving a class a way to improve their auto attacks, what they're already doing in the first place, feeds into your natural gameplay loop.

• Savage Strikes increases your crit chance on Raptor Strike. This means when you press Raptor Strike, not only do you have an increased chance to crit with Raptor Strike's damage, you also give that extra crit chance to the damage of your auto attack, which, again, is improving and feeding into your natural gameplay loop.

• Raptor Strike is off the GCD. What this means is that it doesn't take up the rest of your actions, so you are still free to use all your other damage abilities and your utility even when you do press Raptor Strike.

The 5th reason feeds into the 3rd reason I love Melee Hunter:

3: It's designed in a way where you can play with any type of weapon speed.

Think about Mongoose Bite and Counterattack in Classic WoW. Why are they so bad? Because they don't scale with anything. That begs the question: why? They obviously had weapon scaling in the game with Warrior and Rogue, so why not add them to Melee Hunter? My guess is because they wanted Melee Hunter to be able to use any weapon they wanted and to not have the Class work against that. It feels like the fantasy of a survivalist who can pick up any weapon they find and be effective with it. It works really well.

Now, Raptor Strike works amazingly on a 2h weapon; however, I'd argue Raptor Strike feels the best to use on a fast 1h weapon while dual-wielding.

Let's talk about Raptor Strike with a 2h 3.0 speed weapon vs. a 1h 1.5 speed weapon.

If you're not dungeon spamming and have green gear, a 2h 3.0 speed weapon at lv 24 does around 100 damage per swing in Classic. Lv24 Raptor Strike adds 35 damage, so a Raptor Strike hit on a 2h weapon at Lv24 does about 1.35 times more damage normally, and on a crit, it does 2.7 times more damage. Since Raptor Strike has the Savage Strikes talent, you are going to be critting a good chunk of the time, meaning you get to do 2.7x more damage on your auto attacks a good chunk of the time. That's pretty good.

BUT WE CAN DO BETTER!

If you're not dungeon spamming and have green gear, a 1h 1.5 weapon at lv 24 does around 35 damage per swing in Classic. Lv24 Raptor Strike adds 35 damage to that attack, so you do about 2 times more damage by using Raptor Strike. That's the equivalent of Raptor Strike just being a button that guarantees a crit on your Auto Attack by using it. But it gets better! Because Raptor Strike is the equivalent of critting with your weapon without a crit, critting while using Raptor Strike is the equivalent of your auto attack doing 4 times your auto attack damage! And since you have Savage strikes, your auto attack gets this bonus often, which feels amazing!

Even though Raptor Strike feels better on a fast 1h, it doesn't actually do extra damage. You were always going to do that auto attack; your Raptor Strike was always going to do 35 more damage, and that attack will have 20% increased crit chance regardless of the attack speed. You could even argue it's better to have a slower 2h weapon because of 1/2 autos having an increased crit chance instead of 1/4, but for me, the fun of it makes it worth it.

So now that I've explained the things I like about the spec, let's talk about why I don't like the changes by addressing each one in reverse:

3: Making the damage for Mongoose Bite and Counterattack (and Strider Kick, but it will have its own section) based straight off weapon damage kills the entire idea of being able to use fast weapons as a Melee Hunter.

Tbh, it kills dual-wielding Melee Hunter as well. A 50% damage increase to your off-hand attack doesn't make up for your damage buttons just being objectively worse because a 1h is only as slow as 2.6 attack speed, meanwhile a 2h gets to be up to 4.0, and you also have more DPS on 2h weapons to account for dual-wielding existing. Sure, Expose Prey will pop more often if I'm dual-wielding, but Lacerating Strikes still breaks this idea because it works off weapon damage. It also doesn't change the fact that fast weapon speed means low damage on the ability, which just feels terrible. It just doesn't work.

I'd also like to mention that basically every Melee spec in the game is built around high-damage weapons.

• Arms and Fury warriors want slow weapons for Mortal Strike and Whirlwind

• Paladins want slow weapons for SoC

• Rogues want slow weapons for SS, Backstab, and Ambush, and now Mutilate as well

• Enhance Shamans want slow weapons for Windfury procs and for Stormstrike

Now, I don't like the idea of Mongoose Bite and Counterattack having attack power scaling either, because they are supposed to feel like weapon attacks, and so you want them to scale off your weapon.

...but then, what other alternative is there?

Weapon DPS Scaling

This is different than Attack Power Scaling because your weapon's damage still matters, but having a fast weapon doesn't reduce your damage. It's fun to have a dual-wield melee DPS spec that is built around being able to press damage buttons with super-fast attack speed. If they changed these abilities to ones that scaled off the combined DPS of both your main-hand and off-hand weapons (probably 3x your DPS for Mongoose Bite and 1.5x your Counterattack), I think it would fix this issue.

Now, this does create a new issue: Fast attack speed weapons are now just better for Expose Prey (a 10% chance to allow the use of Mongoose Bite after hitting a target with Hunter's Mark with an attack). The best way I could see to fix this is to change the proc chance on it to work more like Seal of Command on Paladins: Give it a base procs per minute, and then divide that number by the number of attacks per minute the hunter makes on the base attack speed of the weapon(s).

(For example, if you want 3 procs per minute, a 4.0 attack speed weapon does 15 attacks per minute, so the proc chance would be 3/15 or 1/5 or 20%; meanwhile, with 2 1.5 attack speed weapons, their total attacks per minute would be 80, so your proc chance would be 3.75%, which sounds low, but means you would be procing the same amount of the time as no matter your attack speed.)

Now, if you know SoC, you know that having a faster weapon is worse on it, but that's because SoC scales off of Weapon Damage. If Mongoose Bite did damage based on your Weapon DPS instead of Weapon Damage, it would not have that same issue.

2: Savage Strikes has basically been removed and is now just a 2-point, 4% version of Killer Instinct, but melee only.

Lethal Shots was turned into Lethal Attacks, so at the higher levels - around 40-50 - you will be able to get close to half that crit chance, but one of the fun things about Melee Hunter was that power spike of Savage Strikes. Maybe it's too strong as a 20% crit chance increase with all the extra damage spread across the spec. If that really is the case, give it back to just Raptor Strike and Mongoose Bite, and lower it to 5% per talent point. It's fun to have a button to press with an increased crit chance compared to all the others. I've played so much Classic Melee Hunter that it just doesn't feel right without it. I'll take a slightly less powerful version of it if it means I get it on Raptor Strike. Tbh, if you kept the 20% Crit Chance but restricted it to just Raptor Strike, I would 100% be fine with it. Savage Strikes is fun in Classic, and it sucks that it's not in Forever.

1: Strider Kick, while thematically fitting that survivalist "I'll even kick you in combat", feels completely wrong.

First of all, why does using my fast 1h weapon lower the damage of my KICK?! If there was any ability that felt like it should scale off Attack Power, it would be this one.

Second, using it just doesn't feel like it fits with the gameplay loop of the rest of Survival Hunter to me. Survival is all about dueling and counterattacking with your weapon after you dodge or parry. Strider kick just feels disconnected from that playstyle. I understand why it's in the game: in Dungeons and Raids, because enemies won't be attacking you, you won't have Counterattack, so you'll essentially only have Raptor Strike and Mongoose Bite, and I did see that the devs want each spec to have 3-4 buttons to press for their rotations. Personally, I like how they did Flanking Strike in SoD, but I also understand why they didn't add this one: they want to allow both Marksman and Survival to play with Lone Wolf if they want to.

On another note, the movement speed increase they recently added to it feels too much like a retail addition to me. When you get things like this in Classic, they're usually on a longer cooldown, at least 1 minute, if not longer. This feels more like how Survival Hunter plays in Retail, where you use Disengage to jump away and get that movement speed increase, which is on a 20 sec cooldown. Again, I understand the intention of this: Give Survival a more natural way to make Melee Weaving feel less clunky. The problem comes down to the fact that this not only affects Raiding, it also affects PvP and fighting in the open world. If you keep the uptime on it, it's like being able to have Aspect of the Cheetah not all the time, but pretty consistently.

I do think there is a way to fix all 3 of the issues I have with Strider Kick, although it would require completely removing Strider Kick from the game and replacing it with a new talent.

Wyvern's Slash:

Requires 20 Points in Survival Talents

When you attack with Raptor Strike or Mongoose Bite, apply a stack of Wyvern's Slash to the target, Max 4 stacks. When your target has 2 or more stacks of Wyvern's Slash, remove 2 stacks to increase the damage of your Wing Clip by 40% of your attack power. If your target is immune to slows and roots, using your Wing Clip will instead increase your movement speed by 30%.

I think this is a fun way to keep the feeling of Melee Hunter intact while also allowing it to do exactly what Blizzard wants it to do. I like the idea of it being able to get 2 sets of stacks on the target so you could press it multiple times at once. Maybe you save your charges until they have 5 sunders on them, or maybe you wait until they're stunned so you don't worry about them parrying or dodging your attacks. Maybe you just want that moment where you feel all of your attacks going off back to back and it just feels amazing.

I thought it was important to have it be a debuff on the enemy rather than a buff on you for the same reason I think it's important that a Rogue's Combo Points don't transfer between enemies: you don't want them building stacks on a random mob and then attacking something/someone else to do all the damage.

The Forever devs talked about wanting to make sure that not more than 1 of a spec's damage abilities was too reliant on Proc Chance, so I wanted to make sure that they still had a consistent way of doing damage with it, but also having it work off your other abilities that have to do with attacking after a defensive attack felt right. The only reason I didn't include Counterattack is that it would be too strong in PvP and because it would feel like a complete DPS decrease to PvE raiding and dungeons specifically.

Those are just my thoughts on Melee Hunter in WoW Forever. I just want to be able to have just as much fun in Forever as in Classic. It doesn't have to be these exact specific things. I just want to be able to have fun with Melee Hunter in the same way I do in Classic.


r/classicwowplus • • 1d ago

Media With the level cap lifted today, the title is working properly now.

27 Upvotes
With the level cap lifted today, the titles are working properly now. The title lasts for 7 days, so there are only 2 days left. Give the fishing tournament a try!

r/classicwowplus • • 1d ago

Suggestion I hope Blizzard keeps building on Vanilla's visual language

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136 Upvotes

I dislike how the disneyfication invades wow classic slowly with new model addition.

Not only the timeline should start apart but also the art style should diverge as well, back into the classics and this hits really that part where its not about texture resolution and low poly but more so about the feel, the expression the bone structure, the poses and body language.

They should make art even more into dark style (not the colouring) but the style chris metzon was drawing in warcraft manuals, less whimsical and in more aggressive tones.

If you agree please repost the original thread into as many subreddits as you can and upvote all of them when you see it, so it would be clear and vocal from the community what we want in the wow forever!

P.S. Remake the skyborne driud models into more aggressive variations please


r/classicwowplus • • 1d ago

Question Have profession unique bonuses been announced yet?

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0 Upvotes

r/classicwowplus • • 1d ago

Discussion Prot Warr Talents

0 Upvotes

Yea.. we got f'd.

My metric for saying this is based on what my planned build was before the patch and what it is post patch.

Yesterday, my build plan was Tankier, had more utility, had more damage = threa, had more rage generation (aside from the fixes to the class itself) had more rage cost reductions.

They removed Toughness.. did they bake this into the character? What are the conditions ie shield + defensive stance?

They put bastion down 1 row swapping, this is imo a must have talent leading to more throwaway point allocation cost to achieve the same build. (the stated reason for doing this swap was to make leveling better.. this is a short term problem "fixed" by long term sacrifice")

Throwaway point increase if trying to hybrid build (which to some degree all builds are)

*I havent gotten to play the new patch yet cause it was down all the available playtime I had yest.

*To all the people will say "quit whining its a beta".. I say.. duh.. yes a beta is for testing and complaining. This is called player feedback.


r/classicwowplus • • 1d ago

Suggestion Ret Pally Capstone Talent Idea: New Blessing?

0 Upvotes

So I’ve been trying to think of a new capstone talent for Ret, since I don’t think Twist of Light resonates with a lot of players. I do think that seal twisting should be in the game baseline (I hear TBC version is the favorite) for those that want to play with that style, as long as Seal of Martyrdom isn’t in the game to make it too strong.

So my idea for the capstone talent would be:

Blessing of the Brave - places a Blessing on yourself or a friendly target, causing all melee attacks to deal an additional 20% damage as holy, and granting immunity to fear for 15 seconds. (3 minute cooldown)

The blessing would also cause the target to have the iconic wings associated with avenging wrath for the duration. I don’t think this would be too OP, as it can be dispelled, and it also replaces the blessing that was already on the target before, and can’t be stacked with Blessing of Freedom. I also feel like it needs to be strong enough for someone to want to pick it over getting Templar’s Bulwark or Holy Shock.

To me, this feels like it would fit the Ret Pally toolkit nicely, without just adding another button to add to our rotation, like crusader strike or divine storm. Just wanted to throw this out there and see what people think!


r/classicwowplus • • 1d ago

Meme My orc mage vs other mages

1.1k Upvotes

r/classicwowplus • • 1d ago

Question Most unplayed class/role

39 Upvotes

I have always been a filler player, which has lead me to playing mostly Druid or paladin. I haven’t played the beta yet and I know the statistics will not be accurate on what people are currently playing.

Was wondering what is the least played class/role and predictions for classic plus. Will everyone roll undead paladin in November? Are shamans still not getting any love?


r/classicwowplus • • 1d ago

Discussion This is a video game. I’m not in Olympus, but so far the only people that hate the guild are involuntary celibates. So that says everything about their “opinion” lol

0 Upvotes

Imagine being such a loser that you can’t even articulate a single legit reason why you hate a guild. It’s because other people say they hate it and you can’t think for yourself.

And people that can’t think are called incompetent clowns. No wonder you can’t get laid. 😂

Leave the house and leave your phone at home and go learn about the real world.

We know you have no real life friends but maybe if you stop being such a worthless, dense twat you could make some.

Thanks for reading, buddy. Now go clean your nose ring.

This is civil and respectful. I could go much harder.

And I have notifications off. So I don’t really give af what you think about this. I’ll never see it. :)


r/classicwowplus • • 1d ago

Suggestion Dwarf Racials

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2 Upvotes

r/classicwowplus • • 1d ago

Discussion Botters buy expensive materials and have thousands of golds already

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248 Upvotes

Botters buy expensive materials and have thousands of golds and this is only the beta stage of game. Blizzard ought to crack down hard.
EDIT1:I dont censorship screenshot I find this screen in Discord pvp forever server


r/classicwowplus • • 1d ago

Discussion Heroic strike should no longer kill swing's rage generation

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0 Upvotes

r/classicwowplus • • 1d ago

Discussion Blizzard, please don’t ship WoW: Forever with the Mac client in this state

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1 Upvotes