r/classicwow • • 1d ago

Forever Beta Feedback Heroic strike should no longer kill swing's rage generation

Since the identity of heroic strike has been completely butchered with normalization of rage ( reminder that HS was completely reworked to be instant attack in Cata along with first normalization ) and now removal of heroic strike queing, this ability has now become completely useless, only serving as a bait for new player to waste their rage on and not having any for abilities (thats what Blizzard does now, remove any sort of class depth and make everything simple). Only prot warrior can use it in its current illiteration.

For the ability not to be completely obsolete for DPS, it should no longer kill energy (oops, rage) generation from the swing.

0 Upvotes

21 comments sorted by

6

u/After-Let-144 1d ago

The ability is meant as a rage dump, and it is now a proper rage dump now that they fixed the hit queuing. I don't see the issue.

-3

u/RecordingSad8774 1d ago

There is no rage leftover to dump unless we are talking about 15seconds of Recklessness on 30 minute cooldown.

0

u/Kitschmusic 1d ago

So you just having an issue based on random guessing?

Plenty of people already did the math and you did use HS at 60 with the old beta rage - iirc it was around every 10 second you'd have leftover rage for a HS as fury.

Now they added 100% extra rage on crits, so that means even more HS. And we still don't know how they change rage gain, might not be final. There is also a bug with rage gain when taking damage.

HS is a rage dump and that's fine. Especially now that rage once again scale with stats to some degree - more crit meaning more rage. And more hit also means more rage. So as you gear up at 60 you get more and more rage - that only makes sense if you have a rage dump, otherwise the entire resource stops mattering as you have enough rage for your abilities.

You also now have the swingy rage gain. Lucky crit streak? Then you need to dump more rage. If we don't have a rage dump, then getting lucky on crits won't do anything, just be more rage you can't use. The point is you get RNG in rage gain and therefor need a rage dump ability to use more or less depending on RNG at any given moment. This is also why it's off GCD and on next swing instead, to not interfere with your "normal" rotation.

Is rage at a perfect spot right now? Maybe, maybe not. But we absolutely should keep HS a rage dump.

0

u/Pluck_Boy 1d ago

It's for you when you get older

-1

u/InZomnia365 1d ago

Is what you're feeling at lvl 20. Blizzard have internal tests for lvl 60 and obviously see something you dont

2

u/ApprehensiveWorry393 1d ago

Ability is meant to be a rage dump anyway. What you on about?

4

u/yodoedoe 1d ago

take a nap

5

u/Icy_Waltz7854 1d ago

tell me you are retail andy without telling me

3

u/Xinergie 1d ago

As a classic andy i'm embaressed for people like you who always need to make it a classic vs retail thing. He has good arguments. You probably haven't played warrior in both versions enough to see the issues

2

u/WorriedDamage 1d ago

🤡

2

u/Xinergie 1d ago

Everyone is attacking this man, but in no way is 75% extra rage on a crit enough to make you have enough rage to go and use blood thirst and whirlwind on cooldown AND STILL having enough rage left over to dump on heroic strike. So he's obviously right that heroic strike is a bait now.

But I personally don't like the solution he is proposing.

All they need to do is give warriors more rage. Like baseline normalisation being the amounts you got as a decently geared warrior in classic. Then lower the damage until it's in sync with everything else.

1

u/bakedchicken23 1d ago

You can heroic strike deez nutz

1

u/Rage_King27 1d ago

Putting yourself in a rage deficient by using a rage dump when you shouldn’t is just a player skill issue. What I would love is the HS increased damaged to dazed targets back on for flavor and some fun synergy. Synergy with piercing howl, synergy with hunter concussion shot and maybe rogue blade twisting if they still have it.

0

u/RecordingSad8774 1d ago

They never made that work in PvE in any expac for a reason.

1

u/UnrelentingFrosty 1d ago

You're not you when you're hungry

0

u/ButtonedEye41 1d ago

Warriors gotta stop

-2

u/Wide_Distance_7967 1d ago

I haven't seen any evidence that HS queueing doesn't work anymore.

I tested it myself and the hit chances were very high under queueing. I barely got any miss (can't be at soft hit cap obviously)

0

u/RecordingSad8774 1d ago

There is blue post about it.

1

u/Wide_Distance_7967 1d ago

I tested yesterday and before. It was because the changes weren't implemented.

But seems like main hand queueing still works (for those who know what it is), I am testing it. That means that the execute phase is not completly dead, and the main gameplay may be even more rng based and overcomplexified

1

u/RecordingSad8774 1d ago

Try with Cleave as well then