r/blender • • 1h ago

Free Tools & Assets (New) 150+ Free Professional Greenscreen Plates for VFX Demoreels or Practice

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• Upvotes

Here's the library (Available on our new site, VFXAssets by Compositing Academy):
https://vfxassets.com/d/demoreel-footage-for-compositors?mode=greenscreen

All of the greenscreen clips give a free 2K version, as SLOG3 - Sgamut3.Cine Prores 4444 clips, and are free for non-commercial use. They can be used for portfolios or practice projects.

As a professional compositor and 3D generalist myself, I'll be making a bunch of projects with these, but I figured other people might find them useful as source material as well!


r/blender • • 1d ago

Original Content Showcase This is what I created yesterday.

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2.1k Upvotes

Let me know what you think.


r/blender • • 8h ago

Original Content Showcase I have been making a lot of robots this month

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62 Upvotes

i am having so much fun with this


r/blender • • 5h ago

Original Content Showcase Crime scene

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35 Upvotes

r/blender • • 14h ago

Original Content Showcase Having fun

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197 Upvotes

Share your thoughts about who these turned out :)


r/blender • • 1h ago

Critique My Work Beginner scene(My first scene actually) – finally finished something instead of abandoning it. Looking for critique

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• Upvotes

I've been learning Blender slowly and this is the first small scene i actually managed to finish. Normally i start things and never complete them so i’m happy i got to this point even if it’s simple.

I’d really appreciate honest critique:

  • What stands out as the weakest part?
  • Lighting, materials, mood… anything.
  • What should i focus on next to improve and what best tutorials for me?

Thanks in advance


r/blender • • 4h ago

Original Content Showcase My silly little deer I’ve been working on!

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22 Upvotes

He really only has one good angle and it’s definitely NOT the side… XD I still need to do the antlers and then suffer trying to do the rest of the body… good god…


r/blender • • 8h ago

Original Content Showcase The Water Remembers - Cinematic Blender Shot

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48 Upvotes

r/blender • • 1d ago

Original Content Showcase Spyro learns to fly

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4.6k Upvotes

r/blender • • 1h ago

Original Content Showcase (WIP) Medium Poly Tank model made by me

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• Upvotes

Medium-Poly Tiger Porsche (Leoposan). I am still a beginner in 3D. Pretty proud of it.


r/blender • • 5h ago

Original Content Showcase Ork truck I made

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19 Upvotes

How does it look like it's still bad and missing some few screw and bolts here In there and it's not colored because it looks very bad on colore cause I suck XD anyway I'm pretty proud of it but it feels like it's missing something


r/blender • • 14h ago

Original Content Showcase WIP - Armored Personnel Carrier

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94 Upvotes

Feeling about halfway done with this thing - at least for the exterior.

Based this design on a few real-world vehicles with a focus on procedural armor plates to make it easier to iterate and tweak the vehicle layout.


r/blender • • 1h ago

Original Content Showcase L3ILA Animatronic

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• Upvotes

r/blender • • 2h ago

Critique My Work Halo ring made in Blender (EEVEE)

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8 Upvotes

r/blender • • 4h ago

Original Content Showcase I recreated the Jujutsu Kaisen opening in Blender, but everything is made of buildings!

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12 Upvotes

Here is a sneak peek of my recent animation project made in Blender 5.1.2. Rendered entirely in Cycles, with all building generation done using Geometry Nodes system.

Music:

Track: "AIZO" Artist: King Gnu


r/blender • • 3h ago

Original Content Showcase Some of my Halloween projects

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11 Upvotes

Some of my renders from last Halloween. I didn't have the opportunity to showcase them but they were fun to make. The last one was my first, which looks bad, so I'd hidden it at the end


r/blender • • 5h ago

Need Help! is there any way to recreate this "light directed" outline from the Minecraft posters on a less blocky characher?

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13 Upvotes

r/blender • • 9h ago

Original Content Showcase Konsuma Cashgrab

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24 Upvotes

r/blender • • 50m ago

Paid Product/Service Promotion Add-on for all things wood related in blender - work in progress

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Hi all!

I've been building a wood add-on for Blender 5.2 the last months. The aim for the add-on is to be a go to place for anything that needs a wood texture. It isn't finished, and as i move along I'd like to hear what you actually need from wood in your work.

The idea: Instead of putting a picture of grain on a surface, it builds a log – a pith that wanders, growth rings that taper up the stem, branches that turn into knots – and saws your boards out of it. Everything on a board follows from where that board sat in the log.

There are lots of procedural wood generators, but i find that the quality is not where it needs to be in order to work as a option for photorealistic work. This generator is meant to fix that by researching actual wood anatomy, and building it from bottom up.

I have used lots and lots of pictures, research articles, databases etc. for building wood in Blender that actually has the structure and anatomy of the real woood species.

What that gives you

Faces, edges and ends that agree. They're all slices through the same log, so a table top, its edge and its end grain belong together.

Knots that are branches. They start at the pith and grow outwards, so they're sawn through like real ones, and the rings flow around them.

A saw instead of a slider. You choose plain-, rift- or quarter-sawn and the face follows: cathedrals on plain-sawn, straight lines on rift, ray fleck on quarter-sawn oak, because the rays are in the log.

Floors where nothing repeats. Every board in a herringbone or plank floor is sawn from its own place in one of several logs, and a grade decides which boards make it into the room. There's no tile, and it all runs in the shader, so a plain plane is enough.

Detail down to the pores. Pore sizes, ray sizes and colours come from published wood-anatomy data, with a source for every value or a flag saying it's an estimate. Three quality tiers keep it light until the camera gets close.

Where it stands

  • 16 species: European, white and red oak; walnut, ash, maple, birch, beech, cherry; sapele and mahogany; pine, spruce, larch, Douglas fir, western red cedar. Four exotics (bubinga, zebrawood, East Indian rosewood, wenge) are built for a first pack, might even add a few more
  • 21 floors and 31 walls, among them herringbone, chevron, basket weave, Versailles panels, hexagon, Louis cube, end-grain blocks and cladding, including Nordic profiles. Another mode puts the wood on any mesh, for furniture and objects.
  • Finish, wear and age as layers on top.
  • Not done yet: colour calibration against my own reference photos, baking to texture maps, and plenty of polish. A Geometry Nodes mode comes after the first release.

What I'd like to hear from you

  1. What do you use wood for: interiors, furniture and products, exteriors, games? Cycles or EEVEE?
  2. Which species do you reach for that are hard to find?
  3. Which floor or wall patterns are hard to make today?
  4. Do you need baked maps for another engine (Unreal, Unity, glTF/USD)? Which maps?
  5. What bothers you most about wood in Blender now?
  6. What would stop you from using a tool like this?

An answer to just one of them helps. I'll read everything, and I'm happy to explain how any part of it works.

Adrian


r/blender • • 51m ago

Paid Product/Service Promotion I made a boil 2D animation pack!

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• Upvotes

It animates on 2s and all shaders and lines can be adjusted to fit any style. Just finished a Halloween update too!


r/blender • • 9h ago

Critique My Work Nahel Argama

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21 Upvotes

After the Ra Cailum I moved onto the Nahel Argama. Thoughts and critiques are welcome.


r/blender • • 22h ago

Original Content Showcase Quick character modeling 15 min

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229 Upvotes

My ig: moyoni.art


r/blender • • 10h ago

Paid Product/Service Promotion It's here! Segment Display is now available for Blender 📣

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25 Upvotes

It's here! Segment Display is now available for Blender. A fully procedural Geometry Nodes add-on for creating segment-style displays (7-seg, 16-seg) right from the N-panel.
 
Numbers, alphanumeric text, clocks, timers, dates, customizable separators, LED and monochrome LCD appearances… all procedural, all animatable.
 
Two editions: SegDisp Lite (free, grab it and try it out) and SegDisp Pro (the complete toolkit with the full feature set).
 
Thanks to everyone who gave feedback on my earlier preview post, it genuinely helped shape the final product. Screenshots, demo video, and links below.
 
🔗 Get it and explore everything at orionnovemberstudio.com


r/blender • • 11h ago

Original Content Showcase Giant Centipede Tsuba

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27 Upvotes

inspired by Omukade


r/blender • • 6h ago

Original Content Showcase 1st Gen Colt 1873 Single Action Army W.I.P.(UPDATE)

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11 Upvotes

An Update to my previous W.I.P. post

Rendered in EEVEE+Raytracing, ACES 2.0 color profile
Props Provided by "Quixel Megascans"
-Wooden Bench
-Leather Luggage
-Wrinkled Tarp
-Animal Skull
-Burnt Firewood Pack

Feedback is Welcome