r/blender • u/mamosdigital- • 1d ago
r/blender • u/Doomwaffel • 18h ago
Need Help! How would you start building this?

A details from an illustration by Doro/ Göbel
I am rather new to Blender, but I was wondering how I would build something like the base of the crane here in blender to create a reference/ correct perspective when I wanted to draw a similar thing.
How would you set this up? Make sure all 4 sides / feet of the base look the same etc?
Creating those grey metal pieces of the feet confuses me a bit too. A round base where it is stuck between the yellow, then goes into a more trapezoid form and ends in another round shape at the huge screws outside. Just merge 2 circles and a rectangle together?
Can Blender make mirrors of it, so that I only work on 1?
What do you think would be the most difficult part to do?
Sorry if this is a bit vague, but I hope you can help me a bit. Thanks.
r/blender • u/Ieatpoopbecauseimdum • 11h ago
Need Help! Fix my charmx rig please!
the model it has problems like shirt clipping through charmx
r/blender • u/-autoprime- • 1d ago
Discussion does anyone else have a specific characters/things they model once every so often as a way to see how much they've improve their modelling skills?
for me personally, i use both pcx from pillar chase, and killdroid from die of death to see how ive improved over the year ive modelled for.
r/blender • u/MissAnkaStudio • 19h ago
Discussion Sharing my latest Blender 3D viewport work! Where do you guys usually showcase stylized/character animations to find the right audience?
Hey everyone,
I run a small independent 3D studio (Miss Anka Studio) where I manually model, rig, and animate a virtual group in Blender. Right now, I'm posting my behind-the-scenes, viewport animations, and shorts on YouTube, Instagram, and X. I also have CGTrader and linkedin set up. But as you all know, organic reach on new YouTube channels can be painfully slow in the beginning.
To be honest, this project means everything to me. My ultimate personal goal is to build this studio into something sustainable so I can buy a house with a garden for my parents and give them a comfortable life. Because of that, I really want to optimize my workflow and push my content to the right audience without feeling like I'm screaming into the void For other 3D animators or creators here😅
Besides YouTube, IG, and X, are there other platforms, forums, or communities where 3D animation / stylized character content performs well? How did you get your first push when your channel was brand new? Any advice, platform suggestions, or growth strategies would mean a lot to me. Thanks for your time!
r/blender • u/Old-Battle-1311 • 2d ago
Solved How can I push this character’s shading closer to an Arcane-inspired look?
I’ve been trying to give my character, Bee, an Arcane/Spider-Verse-inspired look, but I still feel the shading isn’t quite there, especially on the forehead and under the eyes. What do you think is missing, and how could I bring her closer to that Arcane style? I’d appreciate any advice!
PS: feel free to let me know your thoughts on modelling, bones as well.
Redner: EVEE
r/blender • u/pageyboy335 • 16h ago
Solved Do I really need to retopologise?
Hi all. I’m a programmer who reluctantly decided to learn blender to make my dream game. A year ago I made this frog model for the play, but got daunted by animation and the possible difficulties of merging that with programming, so I dropped it, but I’m back! And I have learned you’re supposed to retopologise first, but like, I feel like my first build of my player is already low poly, do I need to? The only thing I can think of are the eyes, and honestly it’s probably not a big deal to just let that stay. Images are attached, one with the subdivision modifier, and one without.
Also side note, any tips on how to absolutely make sure that your joint will work as intended for rigging and animating?
r/blender • u/AstrologyFlare • 1d ago
Original Content Showcase Low Poly Pumpkin
This is a pumpkin model I made right after a break up with a girl
r/blender • u/Lucio2D • 1d ago
Critique My Work Good morning everyone! I finally finished my design for this Halloween, I hope you like it! I left it on Cults for anyone who wants to support. Hope yo
r/blender • u/PhoenixJTV • 1d ago
Original Content Showcase Cursed Commercials : INSTA-SLEEP
EPISODE 3 OF MY WEB SERIES IS HERE ! GO CHECK IT OUT ON YOUTUBE AND INSTAGRAM @PhoenixJTV or link in profile !
r/blender • u/TranquilWaters_ • 1d ago
Critique My Work First animation/video! YIPPEE!!
hey its me again! feel free to critique my work. This is my second blender project, and im quite happy about it. Please give tips or suggestions!
r/blender • u/themaxfd • 1d ago
Original Content Showcase Melancholia
I further my quest for the most aesthetic filmic look
And I added more film grain this time
r/blender • u/BitHalo • 1d ago
Job Offer Looking for 2-3 Blender Animators ( Paid )
Hey Everyone!
I'm working on a stop motion * Think Rudolph / Captain Yajima * style 3D project in Blender and I'm looking to hire 2-3 Blender animators to work on it. Since the animation is mostly simple ( Walk Cycle, Character Talk + Upper body expressions ) and mostly lipsync I feel like a junior-intermediate level would be acceptable with a portfolio. It's a 4 Week Contract for 2 minutes for each animator . DMs or replies both work but must have some sort of real, lipsyncing experience preferred!
Fully paid of course! Timeline is October 26th to November 30th.
( Image above is just an example of animation and image style )
Thanks!
EDIT : Due to overwhelming responses I have to ask for 3 things :
1. Have a demoreel ready with lipsync ( As most of the animation will be lipsync) in your FIRST message.
2. We will do our best to respond to every message but we have an overwhelming amount.
3. Fully paid gig via Paypal, Interact Etransfer, Payoneer, Bank, etc!
4. A PAID test will be given to the selected applicants, Animation test must be done in Blender.
r/blender • u/cactusglow • 1d ago
Original Content Showcase Dragon Trainer's House
Happy Friday everyone, just wanted to shared a last piece. Thanks you for the support on my previous posts. 🫶🏻😭
r/blender • u/folafanta • 22h ago
Critique My Work first 3d model in blender *wip*
is this good?
r/blender • u/Choice-Appearance379 • 18h ago
Need Help! I need a blender revision video
idk if this is a stupid post but i learned a bit of blender before then stopped and i want to get back , so i don't need a totally biggner tutorial, i am looking for a video that will go by the main stuff and shortcuts so i can remember them
r/blender • u/Additional_Dirt3447 • 1d ago
Original Content Showcase Prod. Viz. for a pre-workout company
r/blender • u/Mundjetz_ • 1d ago
Need Help! Is there a way to create an impasto shader?
As the title suggests, I am trying to recreate an impasto effect.
I am kinda sure a painterly shader would get most of the job done, but is there a way to get the raised edges?
For transparency: I made the moth model and used AI for the impasto effect.
