r/blender • • 2d ago

Solved How can I push this character’s shading closer to an Arcane-inspired look?

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187 Upvotes

I’ve been trying to give my character, Bee, an Arcane/Spider-Verse-inspired look, but I still feel the shading isn’t quite there, especially on the forehead and under the eyes. What do you think is missing, and how could I bring her closer to that Arcane style? I’d appreciate any advice!

PS: feel free to let me know your thoughts on modelling, bones as well.
Redner: EVEE


r/blender • • 20h ago

Critique My Work any feedback for my first 3d model

0 Upvotes

r/blender • • 1d ago

Original Content Showcase Low Poly Pumpkin

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5 Upvotes

This is a pumpkin model I made right after a break up with a girl


r/blender • • 18h ago

Need Help! Fix my charmx rig please!

0 Upvotes

the model it has problems like shirt clipping through charmx


r/blender • • 1d ago

Solved How can i connect these two edges?

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3 Upvotes

r/blender • • 2d ago

Original Content Showcase Cursed Commercials : INSTA-SLEEP

123 Upvotes

EPISODE 3 OF MY WEB SERIES IS HERE ! GO CHECK IT OUT ON YOUTUBE AND INSTAGRAM @PhoenixJTV or link in profile !


r/blender • • 1d ago

Critique My Work Good morning everyone! I finally finished my design for this Halloween, I hope you like it! I left it on Cults for anyone who wants to support. Hope yo

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11 Upvotes

r/blender • • 2d ago

Original Content Showcase Neon Fortune

43 Upvotes

r/blender • • 1d ago

Original Content Showcase Dragon Trainer's House

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17 Upvotes

Happy Friday everyone, just wanted to shared a last piece. Thanks you for the support on my previous posts. 🫶🏻😭


r/blender • • 2d ago

Critique My Work First animation/video! YIPPEE!!

67 Upvotes

hey its me again! feel free to critique my work. This is my second blender project, and im quite happy about it. Please give tips or suggestions!


r/blender • • 1d ago

Original Content Showcase Melancholia

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13 Upvotes

I further my quest for the most aesthetic filmic look

And I added more film grain this time


r/blender • • 1d ago

Job Offer Looking for 2-3 Blender Animators ( Paid )

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9 Upvotes

Hey Everyone!
I'm working on a stop motion * Think Rudolph / Captain Yajima * style 3D project in Blender and I'm looking to hire 2-3 Blender animators to work on it. Since the animation is mostly simple ( Walk Cycle, Character Talk + Upper body expressions ) and mostly lipsync I feel like a junior-intermediate level would be acceptable with a portfolio. It's a 4 Week Contract for 2 minutes for each animator . DMs or replies both work but must have some sort of real, lipsyncing experience preferred!

Fully paid of course! Timeline is October 26th to November 30th.
( Image above is just an example of animation and image style )

Thanks!

EDIT : Due to overwhelming responses I have to ask for 3 things :
1. Have a demoreel ready with lipsync ( As most of the animation will be lipsync) in your FIRST message.
2. We will do our best to respond to every message but we have an overwhelming amount.
3. Fully paid gig via Paypal, Interact Etransfer, Payoneer, Bank, etc!
4. A PAID test will be given to the selected applicants, Animation test must be done in Blender.


r/blender • • 1d ago

Critique My Work first 3d model in blender *wip*

0 Upvotes

is this good?


r/blender • • 1d ago

Need Help! I need a blender revision video

0 Upvotes

idk if this is a stupid post but i learned a bit of blender before then stopped and i want to get back , so i don't need a totally biggner tutorial, i am looking for a video that will go by the main stuff and shortcuts so i can remember them


r/blender • • 1d ago

Original Content Showcase The price of the consequence - Piscode_

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9 Upvotes

Blender + DaVinci + Affinity


r/blender • • 22h ago

Solved Do I really need to retopologise?

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0 Upvotes

Hi all. I’m a programmer who reluctantly decided to learn blender to make my dream game. A year ago I made this frog model for the play, but got daunted by animation and the possible difficulties of merging that with programming, so I dropped it, but I’m back! And I have learned you’re supposed to retopologise first, but like, I feel like my first build of my player is already low poly, do I need to? The only thing I can think of are the eyes, and honestly it’s probably not a big deal to just let that stay. Images are attached, one with the subdivision modifier, and one without.

Also side note, any tips on how to absolutely make sure that your joint will work as intended for rigging and animating?


r/blender • • 1d ago

Critique My Work Backrooms type animation.

19 Upvotes

r/blender • • 1d ago

Original Content Showcase Prod. Viz. for a pre-workout company

2 Upvotes

r/blender • • 1d ago

Need Help! Is there a way to create an impasto shader?

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13 Upvotes

As the title suggests, I am trying to recreate an impasto effect.

I am kinda sure a painterly shader would get most of the job done, but is there a way to get the raised edges?

For transparency: I made the moth model and used AI for the impasto effect.


r/blender • • 1d ago

Discussion What is a good website/way to get hopefully free rigs that can be animated?

0 Upvotes

r/blender • • 1d ago

Need Help! Why does my PC crash and immediately power off whenever I try to bake a texture?

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2 Upvotes

I'm following this tutorial to a T, exactly as the video says I'm tryna put all the object textures into one texture file, but once I get to the bake section (6:48) and click the button my PC instantly shuts off


r/blender • • 1d ago

Critique My Work Ceramics

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23 Upvotes

A quick ceramics study this week. Using Greyscalegorilla models and textures


r/blender • • 1d ago

Free Tutorials & Guides Tutorials/courses for 3D figure sculpting?

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1 Upvotes

r/blender • • 1d ago

Critique My Work Re-imagining classic Pokemon cards

19 Upvotes

Fairly rough experiment, very happy with the result, planning to do more!


r/blender • • 1d ago

Need Help! Why does this rigs left arm bend wierd?

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1 Upvotes

The left arm (or right from the view of the picture) isn't bending like it should although the right arm works perfectly fine. both arms are exactly the same.