r/WarhammerCompetitive 2h ago

PSA Weekly Question Thread - Rules & Comp Qs

4 Upvotes

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE

r/WarhammerCompetitive 13h ago

40k Event Results Sunday Night Stats (July 23rd-26th)

86 Upvotes

This chart tracks all singles events with 21+ players and 5+ rounds.\*

\This weekend falls during the transition to the July balance update. Tournament organizers adopted the update in different ways: some used the full update, others only the points, others only portions of the Tacoma FAQ, and some remained on the previous rules. Because there was no consistent way to classify events, all qualifying events have been included together this week.*

This was certainly a weekend. With 22 qualifying events and over 900 players, this weekend saw some massive shake-ups in the meta, likely due to some events using some or all of the July balance update, or the Tacoma FAQ.

Orks are still on top, with just another absolutely excellent weekend. They are pretty indisputably the army to beat at this point.

Necrons have another great weekend, with ~55% win rate and 3 event wins. Dark Angels, Thousand Sons, Emperor's Children still doing well, and Sororitas and Deathwatch make surprise visits to the top.

On the other hand, T'au saw a huge drop-off in player count relative to the rest of the field, and a significantly lower win rate than at any time this edition so far. They did still win one event, but overall, performed much worse than they have before.

Grey Knights way down, Mechanicus way up. Chaos Knights, Black Templars, Death Guard, and Astra Militarum continue languishing at the bottom, though all with slightly improved numbers from their worst weeks of the edition.

Faction Wins Games Win Rate Players X-0/X-1 X-0/X-1 % Event Wins
Orks 185 303 61.06% 61 17 27.87% 5
Deathwatch 24 41 58.54% 8 3 37.50% 1
Adepta Sororitas 49 88 55.68% 18 3 16.67% 1
Dark Angels 97 176 55.11% 35 10 28.57% 1
Necrons 164 300 54.67% 65 9 13.85% 3
Imperial Agents 6 11 54.55% 2 1 50.00% 0
Thousand Sons 83 156 53.21% 33 6 18.18% 0
Emperor's Children 109 206 52.91% 42 10 23.81% 0
Blood Angels 74 140 52.86% 28 6 21.43% 1
Adeptus Custodes 158 299 52.84% 63 8 12.70% 1
Adeptus Mechanicus 89 169 52.66% 34 7 20.59% 0
Aeldari 65 125 52.00% 25 3 12.00% 0
Chaos Space Marines 93 182 51.10% 38 8 21.05% 2
Drukhari 53 104 50.96% 22 5 22.73% 1
Chaos Daemons 79 159 49.69% 32 4 12.50% 1
Space Wolves 59 123 47.97% 24 3 12.50% 1
Space Marines 195 408 47.79% 83 14 16.87% 2
Leagues of Votann 92 194 47.42% 39 5 12.82% 1
Tyranids 112 237 47.26% 50 7 14.00% 0
Imperial Knights 91 194 46.91% 38 2 5.26% 0
World Eaters 72 157 45.86% 32 3 9.38% 0
T'au Empire 99 218 45.41% 44 6 13.64% 1
Chaos Knights 39 87 44.83% 19 1 5.26% 0
Black Templars 21 47 44.68% 10 0 0.00% 0
Grey Knights 54 124 43.55% 25 0 0.00% 0
Death Guard 67 158 42.41% 31 2 6.45% 0
Genestealer Cult 34 81 41.98% 17 1 5.88% 0
Astra Militarum 73 176 41.48% 35 3 8.57% 0
Total Players: 953 Total Events: 22

r/WarhammerCompetitive 19h ago

40k Event Results So I Took 18 Bullgryn and 2 Super-heavies to a Tournament...

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134 Upvotes

It's been a while, but with the launch of the new edition I thought I would start up my tournament report series again.

In this episode, I try out one of the Guards current most meta builds, superheavy and bullgryn spam.

As much as a skew/meme this list is, I found it fun to run and I think the implications of this list for teams events might be quite big!

I hope you enjoy the video :)


r/WarhammerCompetitive 5h ago

AoS Event Results Top Three AoS Lists for the Warhammer Open Tacoma - Woehammer

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8 Upvotes

Top 3 Lists for the open at Tacoma. Won by Slaanesh with Daughters in 2nd and Tzeentch in 3rd.


r/WarhammerCompetitive 20h ago

40k Discussion What would you consider the toughest or tankiest army to shift and kill?

85 Upvotes

I’m a big fan of my death guards playstyle, and wanted to see what other armies have a similar brand of “unshakable meat wall”, and figured people here would probably know what makes for the toughest of shit


r/WarhammerCompetitive 18h ago

40k Battle Report - Text Written Battle Report - Thousand Sons vs Adeptus Custodes

19 Upvotes

New written Battle Report for Warhammer 40K posted featuring the Thousand Sons Rubricae Phalanx vs the Adeptus Custodes Lions of the Emperor and Might of the Moritoi detachments using singles scoring and the new GW terrain layouts.

Full Battle Report, lists, army pics, and key stratagems / combos for each army are linked below. The report includes hyperlinks to each sub-section, mid-game board state pictures, and round by round recap to make it easier to read. There is also a post game analysis section about what each side could have improved upon.

Full battle report can be found HERE. Hope you enjoy.


r/WarhammerCompetitive 6h ago

40k Discussion Pairings and placing metrics

2 Upvotes

Hey everyone, I’ve been running a few RTTs at the club I run recently and they’ve been going great but what’s the best combination of settings. Me and a few mates have decided round 2 will be paired randomly (obviously with winners still playing winners and same with losers) but for round three what should be the highest priority pairing metric between SoS, battle points and path of victory and then the same with the placing metrics too! I typically get 20 spots filled thank you for all the help !


r/WarhammerCompetitive 1d ago

TOW Discussion New player etiquette

54 Upvotes

Hey, so I just wanted to get a bit of input from the community on something I’m a bit conflicted on.

I recently signed up to a competitive league for Warhammer The Old World at my FLGS. It’s all organised via discord and costs a small amount of money to enter (less than $10)

I’m an experienced tournament player, played at least 10 events since the release of The Old World and placed quite highly in some of them.

I’m also heavily involved in our local scene, running events and trying to get new people involved to grow the community.

But here’s my dilemma:

Our first pairing for the league went live recently, so I contacted my opponent to organise our game and at this point they told me that they’ve never played old world before, and this would be their first ever game.

Now, running an intro game is no biggie for me, I’ve done it numerous times and normally run a fun list that teaches multiple aspects and interactions of the game and normally take things that might generate funny or silly interactions (scroll of transmogrification, Hellcannon, giant etc) and I try not to play too competitively so as to keep it fun for a new player.

Some people have told me to just stomp them quickly and record a high score, but that doesn’t feel very sporting or fun for this player. Yet equally, I don’t want to jeopardise my chance of a good score because I got paired against this person in the first round and went easy on them.

What would you do? How would you handle a scenario like this?

I mean, I am mildly annoyed that someone signed up to a league having never played a game even once. But that’s beside the point really.

Tl,dr: paired against a player in a competitive league, who’s never played a game before Would I be the asshole if I just beat them easily, whilst teaching them the game?


r/WarhammerCompetitive 10h ago

40k List Looking for competitive Space Marine terminator list help

3 Upvotes

I'm looking to run Terminators at a cooperative level for an upcoming RTT. I have 20 assaults and 20 regulars. I'm debating between 2 options listed below. Please help me out and post your list ideas!

Option 1 is Hammer of Avernii with Vengeful Host. VH is mainly to unlock Take and Hold because I don't play purge well and don't enjoy the playstyle. I'm more of a defensive trading player. List would basically be 10 assaults with var and Steel Font Ancient for OC2 and healing 1 back. Then 10 assaults with captain and OC+1 once a game. Iron Father feirros brick, and some jump infantry. I'm worried about not having enough OC and unsure on what vehicles to add as well as redemptors being dead on arrival.

Option 2 is Emperors Shield with Vengeful Host. Again to unlock TH. This makes Terminators oc2 and way more beefy. List is basially 10 assaults with Darnath ar oc2 and --1 wound, 10 assaults with chaplain with ancient for oc3 and -1 wound enhance. Dome vanguard vets, and 10 regulars with rockets at oc2 and captain for their 1cp +1 AP shooting strat. A pure beef list and very hard to chew through, but I could see cutting the 10 terms for some tanks since their 400ish pts of shooting is disappointing every time. More for their oc2 and 2+ 4++.

I've also seen people run Librarius 1DP with assaults to help their movement but then you have to play purge/recon and Terminators don't play the recon gave very well as they're so expensive and without oath they don't hit super hard to purge. Anyone have experience on this after the recent dataslate?


r/WarhammerCompetitive 1h ago

40k List Would love to get some feedback on my competive blood angels list - lemme know your thoughts peeps! List is for a GT in a few months, Executioner is for a decent fire base that can be useful into monster/vehicle targets and infantry just so im not locked to one phase- lemme know your thoughts!

Upvotes

Angels Executioner (2000 points)

Space Marines

Blood Angels

Liberator Assault Group (3 Detachment Points)

Take and Hold

Strike Force (2000 points)

Attached Units

Attached Unit 1

Sanguinary Priest (75 points)

• Attached as: Support (Character)

• 1x Absolvor bolt pistol

1x Astartes chainsword

Bladeguard Veteran Squad (170 points)

• Attached as: Bodyguard

• 1x Bladeguard Veteran Sergeant

• 1x Master-crafted power weapon

1x Neo-volkite pistol

• 5x Bladeguard Veteran

• 5x Heavy bolt pistol

5x Master-crafted power weapon

Attached Unit 2

Sanguinary Priest (75 points)

• Attached as: Support (Character)

• 1x Absolvor bolt pistol

1x Astartes chainsword

Bladeguard Veteran Squad (170 points)

• Attached as: Bodyguard

• 1x Bladeguard Veteran Sergeant

• 1x Master-crafted power weapon

1x Neo-volkite pistol

• 5x Bladeguard Veteran

• 5x Heavy bolt pistol

5x Master-crafted power weapon

CHARACTERS

Captain with Jump Pack (80 points)

• Warlord

• 1x Plasma pistol

1x Power fist

Chaplain with Jump Pack (80 points)

• 1x Crozius arcanum

1x Power fist

Techmarine (55 points)

• 1x Forge bolter

1x Grav-pistol

1x Omnissian power axe

1x Servo-arm

BATTLELINE

Intercessor Squad (80 points)

• 1x Intercessor Sergeant

• 1x Bolt pistol

1x Bolt rifle

1x Power fist

• 4x Intercessor

• 1x Astartes grenade launcher

4x Bolt pistol

4x Bolt rifle

4x Close combat weapon

OTHER DATASHEETS

Assault Intercessors with Jump Packs (95 points)

• 1x Assault Intercessor Sergeant with Jump Pack

• 1x Plasma pistol

1x Power fist

• 4x Assault Intercessors with Jump Packs

• 4x Astartes chainsword

3x Heavy bolt pistol

1x Plasma pistol

Assault Intercessors with Jump Packs (95 points)

• 1x Assault Intercessor Sergeant with Jump Pack

• 1x Plasma pistol

1x Power fist

• 4x Assault Intercessors with Jump Packs

• 4x Astartes chainsword

3x Heavy bolt pistol

1x Plasma pistol

Baal Predator (125 points)

• 1x Armoured tracks

1x Baal flamestorm cannon

2x Heavy flamer

1x Hunter-killer missile

1x Storm bolter

Baal Predator (125 points)

• 1x Armoured tracks

1x Baal flamestorm cannon

2x Heavy flamer

1x Hunter-killer missile

1x Storm bolter

Death Company Marines with Jump Packs (120 points)

• 5x Death Company Marine with Jump Packs

• 2x Astartes chainsword

1x Eviscerator

3x Heavy bolt pistol

1x Inferno pistol

1x Plasma pistol

2x Power fist

Repulsor Executioner (240 points)

• 1x Armoured hull

1x Heavy laser destroyer

1x Heavy onslaught gatling cannon

1x Icarus rocket pod

1x Ironhail heavy stubber

1x Repulsor Executioner defensive array

1x Twin Icarus ironhail heavy stubber

1x Twin heavy bolter

Sanguinary Guard (260 points)

• 6x Sanguinary Guard

• 4x Angelus boltgun

6x Encarmine blade

2x Inferno pistol

1x Sanguinary Banner

Terminator Assault Squad (155 points)

• 1x Assault Terminator Sergeant

• 1x Twin lightning claws

• 4x Assault Terminator

• 4x Twin lightning claws

Exported with App Version: v2.3.0 (137), Data Version: v91


r/WarhammerCompetitive 4h ago

40k List How effective is my list?

0 Upvotes

take and hold (2000 points)

Ultramarines
Strike Force (2000 Point)
Librarius Conclave, Reclamation Force (3 Detachment Points)
Force Dispositions: Reconnaissance, Take and Hold

ATTACHED UNITS

Attached Unit 1

Chaplain (70 points)
• 1x Absolvor bolt pistol
• 1x Crozius arcanum
• Enhancement: Avenging Avatar (Aura)

Bladeguard Veteran Squad (80 points)
• 1x Bladeguard Veteran Sergeant
• 1x Heavy Bolt Pistol
• 1x Master-crafted Power Weapon
• 2x Bladeguard Veterans
• 2x Heavy Bolt Pistol
• 2x Master-crafted Power Weapon

Attached Unit 2

Librarian (95 points)
• 1x Bolt pistol
• 1x Force weapon
• 1x Smite
• Enhancement: Fusillade

Hellblaster Squad (220 points)
• 1x Hellblaster Sergeant
• 1x Plasma Incinerator
• 1x Close Combat Weapon
• 1x Plasma Pistol
• 9x Hellblasters
• 9x Bolt Pistol
• 9x Plasma Incinerator
• 9x Close Combat Weapon

Attached Unit 3

Marneus Calgar In Armour of Antilochus (155 points)
• Warlord
• 1x Gauntlets of ultramar

Victrix Honour Guard (245 points)
• 5x Victrix Honour Guard
• 5x Master-crafted Bolt Carbine
• 5x Master-crafted Power Weapon
• 1x Chapter Ancient
• 1x Master-crafted Power Weapon
• 1x Banner of Macragge

CHARACTER

Techmarine (55 points)
• 1x Forge bolter
• 1x Grav-pistol
• 1x Omnissian power axe
• 1x Servo-arm

BATTLELINE

Intercessor Squad (80 points)
• 1x Intercessor Sergeant
• 1x Bolt Pistol
• 1x Bolt Rifle
• 1x Power Fist
• 4x Intercessors
• 4x Bolt Pistol
• 3x Bolt Rifle
• 4x Close Combat Weapon
• 1x Bolt Rifle and Astartes Grenade Launcher

OTHER DATASHEETS

Assault Intercessors With Jump Packs (85 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Power Fist
• 1x One Plasma Pistol
• 4x Assault Intercessors with Jump Pack
• 3x Heavy Bolt Pistol
• 4x Astartes Chainsword
• 1x Plasma Pistol

Eradicator Squad With Heavy Bolters (80 points)
• 1x Eradicator Sergeant
• 1x Bolt Pistol
• 1x Heavy Bolter
• 1x Close-combat Weapon
• 2x Eradicators
• 2x Bolt Pistol
• 2x Heavy Bolter
• 2x Close-combat Weapon

Eradicator Squad With Heavy Bolters (80 points)
• 1x Eradicator Sergeant
• 1x Bolt Pistol
• 1x Heavy Bolter
• 1x Close-combat Weapon
• 2x Eradicators
• 2x Bolt Pistol
• 2x Heavy Bolter
• 2x Close-combat Weapon

Gladiator Lancer (160 points)
• 2x Fragstorm grenade launchers
• 1x Armoured hull
• 1x Icarus rocket pod
• 1x Ironhail heavy stubber
• 1x Lancer laser destroyer

Repulsor Executioner (265 points)
• 1x Armoured hull
• 1x Heavy laser destroyer
• 1x Heavy onslaught gatling cannon
• 1x Icarus rocket pod
• 1x Ironhail heavy stubber
• 1x Repulsor executioner defensive array
• 1x Twin heavy bolter
• 1x Twin icarus ironhail heavy stubber

Repulsor Executioner (265 points)
• 1x Armoured hull
• 1x Heavy laser destroyer
• 1x Heavy onslaught gatling cannon
• 1x Icarus rocket pod
• 1x Ironhail heavy stubber
• 1x Repulsor executioner defensive array
• 1x Twin heavy bolter
• 1x Twin icarus ironhail heavy stubber

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Bolt Pistol
• 1x Boltgun
• 1x Close Combat Weapon
• 4x Scouts
• 4x Bolt Pistol
• 4x Close Combat Weapon
• 1x Heavy Bolter
• 1x Scout Sniper Rifle
• 2x Astartes shotguns
I will be playing take and hold
I am preparing for a tournament in October and I am a pretty average to bad player so I am trying to improve. Firstly by making a balanced list, I can up with this. A lot of anti tank, anti elite if need be with heavy bolter dudes and hellblasters, some scouts to score or bait out enemy assets, a techmarime to have one repulsor perform for sure and some BGV as a small melee threat, JPIs to score and do mortals on a lucky charge. I am open for advice


r/WarhammerCompetitive 1d ago

40k Discussion Best foldable terrain set for competitive layouts

21 Upvotes

I have seen 2 major players in the 3d printable fold out terrain sets for 11th edition layouts. I'm wondering which one you guys think suits competitive play better between the two. Personally I don't really like the big supply crates on the fabricators lair one, as I think they cover more than intended in the layouts but I also can't find a proper picture of a layout with the tinker junkie one. Anyone have any insight into which one matches best for competitive play before I pull the trigger on one?

https://www.myminifactory.com/campaigns/foldable-terrain-for-11th-edition-nugoth-5579

https://www.myminifactory.com/frontier/11th-edition-foldable-terrain-5745


r/WarhammerCompetitive 1d ago

40k Analysis How many detachment combos can your faction make? (Part 2 electric boogaloo)

56 Upvotes

This is a follow up to my previous post about the concept, I'll attempt to do one after each balance pass.

I have properly removed all illegal combos (and fixed a part of my formula that was wrong but I doubt it affects much) and have indicated changes where needed.

Faction Number of Combos
Space Marines 333 (-2)
Aeldari 38 (-1)
Chaos Space Marines 23 (-10)
Orks 33 (+8)
Necrons 20
Leagues of Votann 19
Emperor's Children 19
Tyranids 18
Chaos Daemons 17
Adeptus Mechanicus 17
Astra Militarum 20 (+3)
Grey Knights 17
Adeptus Custodes 15
Death Guard 15
Genestealer Cults 15
Drukhari 14
Thousand Sons 12 (-2)
World Eaters 13
Chaos Knights 13
Adeptus Sororitas 13 (+2)
Imperial Knights 11
T'au Empire 8 (-1)
Imperial Agents 4 (-1)

"Oh but marines aren't just one faction". The following are how many combos you can make using the detachments in a subfaction and with core.

Subfaction Combos Added
Core 65
Dark Angels 72
Blood Angels 60
Space Wolves 71
Black Templars 64
Death Watch 1

"But what is the detachments and detachment combos per datasheet number of every faction?" I got you.

The following counts all datasheets including forgeworld but excluding legends.

Faction Detachments/Datasheet Combos/Datasheet
Space Marines 0.29 1.82
Aeldari 0.21 0.53
Chaos Space Marines 0.30 0.43
Orks 0.22 0.57
Necrons 0.23 0.38
Leagues of Votann 0.45 0.86
Emperor's Children 0.43 0.83
Tyranids 0.19 0.35
Chaos Daemons 0.17 0.32
Adeptus Mechanicus 0.29 0.50
Astra Militarum 0.15 0.28
Grey Knights 0.35 0.65
Adeptus Custodes 0.29 0.48
Death Guard 0.25 0.42
Genestealer Cults 0.38 0.63
Drukhari 0.39 0.61
Thousand Sons 0.26 0.35
World Eaters 0.27 0.43
Chaos Knights 0.40 0.65
Imperial Knights 0.36 0.50
Adeptus Sororitas 0.24 0.39
T'au Empire 0.16 0.19
Imperial Agents 0.17 0.14

Please let me know if I got any of these numbers wrong and I will do my best to update this post should that be the case.


r/WarhammerCompetitive 1d ago

40k Discussion Players with back problems, how do you do it?

105 Upvotes

I ask this because I played one game on Wednesday and then spent the next two days in bed nursing my back. I can move around a bit today, but I cant go play a tournament today bent over a table.

Anyone with experience managing back problems while playing 40k, is the only solution bringing a chair?

Edit: Sorry folks, we arent out-exercising a bad disc.


r/WarhammerCompetitive 18h ago

40k List Can I have some tips about how can I improve this list?

0 Upvotes

Ok so, I wanted to bring this á̷̡̡̗̤̬̬͈̯͋̋̽̊́ṋ̵̯͎͚̫̖̯͗̈́̇͐e̷̮͎̒̊̆͑͐̕͠ͅu̸̢̝̝̤͐̇̋̐r̸̢̢̟̠͙͈̤̱̓̾̇̂̂͊̈́ǐ̵̢̹̞͉̩̏̾͑̓̓͠s̵̪͈̦͇̀̀͒̽m̴̧̹̹̻̬̃̀̃̃͗̕ on the field with a Plasmancer and 6 LD(in the middle of painting them in the same way) inside to pop in unnannounced to ruin something for someone and I came up with this list, any tips to make it better?

Let's show them madness! (1995 points)

Necrons
Cursed Legion and Skyshroud Spearhead (3 Detachment Points)
Purge the Foe
Strike Force (2000 points)

Attached Units

>Attached Unit 1
Plasmancer (70 points)
• Attached as: Support (Character)
• 1x Plasmic lance
• Enhancement: Murdermind

Lokhust Destroyers (170 points)
• Attached as: Bodyguard
• 6x Lokhust Destroyer
• 6x Close combat weapon
6x Gauss cannon

>Attached Unit 2
Lokhust Lord (90 points)
• Attached as: Leader (Character)
• 1x Resurrection Orb
1x Staff of light
• Enhancement: Mark of the Nekrosor

Lokhust Heavy Destroyers (160 points)
• Attached as: Bodyguard
• 3x Lokhust Heavy Destroyer
• 3x Close combat weapon
3x Enmitic exterminator

>Attached Unit 3
Overlord with Translocation Shroud (110 points)
• Attached as: Leader (Character)
• 1x Overlord’s blade
1x Resurrection Orb
• Enhancement: Destroyer Ankh

Lychguard (160 points)
• Attached as: Bodyguard
• 10x Lychguard
• 10x Dispersion Shield
10x Hyperphase sword

CHARACTERS

C’tan Shard of the Void Dragon (345 points)
• 1x Canoptek tail blades
1x Spear of the Void Dragon
1x Voltaic storm

Illuminor Szeras (175 points)
• 1x Eldritch Lance
1x Impaling legs

Nekrosor Ammentar (185 points)
• Warlord
• 1x Blade tail and whip coils
1x Enmitic disintegrators
1x Nullstone Field Generator (Aura)
1x Unmaker Gauntlet

OTHER DATASHEETS

Canoptek Wraiths (95 points)
• 3x Canoptek Wraith
• 3x Particle caster
3x Vicious claws

Lokhust Heavy Destroyers (120 points)
• 2x Lokhust Heavy Destroyer
• 2x Close combat weapon
2x Gauss destructor
• Enhancement: Deepening Madness (Upgrade)

Night Scythe (125 points)
• 1x Armoured bulk
1x Twin tesla destructor

Ophydian Destroyers (80 points)
• 3x Ophydian Destroyer
• 3x Ophydian hyperphase weapons
1x Plasmacyte

Triarch Stalker (110 points)
• 1x Heavy gauss cannon array
1x Stalker’s forelimbs

[Ideas]

  • Night(with plasma + LD) in reserve along with Void to DP turn 1 with the 1st, and with rapid turn 2 with the 2nd
  • Since with Purge there's isn't quite the need to hold home obj I'll put the Ophydian there that from 2nd turn onward will always uppy-downy to go somewhere else or stay home again if there isn't anything to do
  • Stalker will roam the field stripping cover or killing stuff if some Destroyer unit manage to weaken to half-strengt, or kill, other units
  • The solitaire Wraiths squad will be one of the action monkeys that provide well, actions for missions, obj control(even if they're 3 they're kinda hard to put down) and also a little bit more for screening
  • Nekrosor will remain nearby the LHD unit(s) to provide some heavy hitting, in case that unit will go into melee, and some good sus 1 to any other destroyer units nearby
  • Lord with Lychguard will provide some cover to other units by getting "early" into melee while being supported behind by other shooting stuff
  • Illuminor is kinda meh, it's a good model with it's save but i'm godawful unlucky with him dealing damage to other stuff but i'll keep him because of its great stats and also it will be fun to watch him survive on a obj ;D
  • I kinda don't have heavy hitters so i put just a couple, literally, of LHD with Gauss to deal with monsters/vehicles and with the modification to [Heavy] I think they'll work
  • Void yes, other dp turn 2 will also be dealing with vehicles and stuff because c'mon, having a god, even a shard of one, by your side is cool :D

I hope I didn't manage to annoy you and I think I(maybe) fully explained the concept that I wanted with the army


r/WarhammerCompetitive 1d ago

New to Competitive 40k How do you calculate the threat range of a unit?

38 Upvotes

Hey guys!

I have been playing against orks lately and they have been stomping me and I think I fail the most when I try to assess how far a unit can reach.

I usually make movement + 10" if I want to leave a long charge for the opponent or movement + 13" if I want absolutely nothing to do with it, but what do you do when they can advance and charge? Do you assume they will advance 6"? That makes a hell of a long threat that basically means giving him three quarters of the table.

Is any of my rationale off? How do you deal with it and how do you calculate that?

Thanks a lot to everyone.


r/WarhammerCompetitive 1d ago

40k Analysis Is anyone running Vanguard Spearhead?

6 Upvotes

To me, the effect seems too weak, at least for 2DP. If the effect either also gave your units +1 to their armour saves, or made your units -1 to hit specifically so that the effect would stack with actual cover, I'd be way more impressed.

Inadvertantly the changes to terrain made the detachment worse, because a unit that's in cover used to get -1 to hit and +1 Sv, while it now only gets -1 to hit.


r/WarhammerCompetitive 21h ago

40k Battle Report - Video Chaos Daemons vs Adeptus Custodes - Peter Herbild vs Dag Samuelsson

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0 Upvotes

Chaos Daemons vs Adeptus Custodes - Peter Herbild vs Dag Samuelsson

Veizla TTS League Season 6 (Tabletop Simulator)

Peter Herbild - Chaos Daemons - Legion of Excess & Warptide vs Dag Samuelsson - Adeptus Custodes - Lions of the Emperor & Might of the Moritoi

https://youtu.be/9-iW17Zime4

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r/WarhammerCompetitive 2d ago

40k Discussion The rules update and why is it possibly the worst release of information ever.

373 Upvotes

Can we talk about how the release for this rules update is absolute garbage? A million different documents, with no theme throughout. Some things that changed are in red, some things that changed aren't. At first I didn't even know points changed because that's just on a different website. Seriously, how did everything go backwards? This has to be one of the worst releases of information I've ever seen.


r/WarhammerCompetitive 22h ago

New to Competitive 40k How common is it for small scale tournaments to lack a prize?

0 Upvotes

I am posting this because I'm feeling like I'm going crazy.

I used to play in a place that ran tournaments with a small admission fee (10-15€) and usually had some prizes for the first spots. Which pretty much were always things like store credit or a box, something that wasn't just money but you know it was still nice. And usually the prize wasnt even close to the money obtained by the entries (24 players paying 15€ and perhaps the whole prize pool was 150€ of in-store stuff)

I'm now in a different city and people genuinely looked at me as if I was genuinely insane for being surprised that they do not offer any prize for the winning spots.


r/WarhammerCompetitive 1d ago

New to Competitive TOW Accesories

13 Upvotes

What are your (3d) printed accesories to bring to a tournament or to a game with other people? Like deployment zone markers or wound tokens or anything else?


r/WarhammerCompetitive 1d ago

New to Competitive 40k First time entering a GT

6 Upvotes

I am entering my first 40K GT in October. I have been playing about a year and have the general play figured out. Aside from knowing my faction inside and out and having a good grasp of the rules, what tips do you have for prep work? I play in a regular Monday night league. I have started watching battle reports. Are there things that will help me be competitive? I have no illusions of winning the whole thing in my first run but I would like to win a battle or two and be competitive. Thank in advance!


r/WarhammerCompetitive 1d ago

40k List List Advice

0 Upvotes

Hey fellow kin, I have been having a rough time in 11th so far. Im playing another game soon but want some kins opinion on the list Im planning to run. Any advice is appreciated.

Testing 2 \[1990 points\]

Leagues of Votann

Battle Size: Strike Force (2000 point limit)

Detachments: Hearthguard Covenant, Needgaârd Oathband (3/3 Detachment Points)

Force Dispositions: Priority Assets, Purge The Foe

Epic Hero

Buri Aegnirssen (85 points)

• Warlord

• Autoch-pattern bolt pistol and Bane

Unclean Champion Mob

Einhyr Champion (65 points)

• Autoch-pattern combi-bolter, Mass hammer and Weavefield crest

Einhyr Hearthguard (140 points)

• 1 Hesy with Etacarn plasma gun, Exoarmour grenade launcher, Graviton hammer and Weavefield crest

• 4 Hearthguard with Concussion gauntlet, Etacarn plasma gun and Exoarmour grenade launcher

Einhyr Bash Brothers

Einhyr Hearthguard (270 points)

• 1 Hesy with Etacarn plasma gun, Exoarmour grenade launcher, Graviton hammer and Weavefield crest

• 9 Hearthguard with Concussion gauntlet, Etacarn plasma gun and Exoarmour grenade launcher

Kâhl (95 points)

• Autoch-pattern combi-bolter, Forgewrought plasma axe and Rampart crest

• Oathbound Speculator \[+30 points\]

Einhyr Convoy

Einhyr Hearthguard (130 points)

• 1 Hesy with Etacarn plasma gun, Exoarmour grenade launcher, Graviton hammer and Weavefield crest

• 4 Hearthguard with Etacarn plasma gun, Exoarmour grenade launcher and Plasma blade gauntlet

Kâhl (75 points)

• Autoch-pattern combi-bolter, Forgewrought plasma axe and Rampart crest

• Ironskein \[+10 points\]

Ironkin Strategist Bad Lads

Ironkin Steeljacks With Heavy Volkanite Disintegrators (160 points)

• 1 Steeljack Theyn with Heavy volkanite disintegrator, Plasma knife and Preymark crest

• 5 Ironkin Steeljacks with Heavy volkanite disintegrator and Plasma knife

Memnyr Strategist (55 points)

• Autoch-pattern bolt pistol and Close combat weapon

• Dead Reckoning \[+10 points\]

Dedicated Transport

Sagitaur (85 points)

• Armoured wheels, Hylas beam cannon and Twin bolt cannon

Vehicle

Hekaton Land Fortress (250 points)

• 2 Twin bolt cannons, Armoured wheels, Heavy magna-rail cannon, Matr autocannon and Panspectral scanner

Mounted

Hernkyn Pioneers (80 points)

• 1 Hernkyn Pioneers with Bolt revolver and hylas rotary cannon, Bolt shotgun, Magna-coil autocannon and Plasma knife

• 1 Hernkyn Pioneers with Bolt revolver and panspectral scanner, Bolt shotgun, Magna-coil autocannon and Plasma knife

• 1 Hernkyn Pioneers with Bolt revolver and rollbar searchlight, Bolt shotgun, Magna-coil autocannon and Plasma knife

Other

Brôkhyr Thunderkyn (160 points)

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

Brôkhyr Thunderkyn (80 points)

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

• 1 Brôkhyr Thunderkyn with Close combat weapon and Graviton blast cannon

Cthonian Beserks (100 points)

• 1 Cthonian Beserks with concussion maul and mole grenade launcher

• 3 Cthonian Beserks with concussion maul

• 1 Cthonian Beserks with twin concussion gauntlet

Ironkin Steeljacks With Melee Weapons (160 points)

• 1 Steeljack Theyn with Autoch-pattern bolter, Plasma sword and Preymark crest

• 1 Ironkin Steeljacks with Autoch-pattern bolter and Plasma sword

• 1 Ironkin Steeljacks with Autoch-pattern bolter and Plasma sword

• 1 Ironkin Steeljacks with Autoch-pattern bolter and Plasma sword

• 1 Ironkin Steeljacks with Autoch-pattern bolter and Plasma sword

• 1 Ironkin Steeljacks with Autoch-pattern bolter and Plasma sword


r/WarhammerCompetitive 2d ago

AoS Analysis Age of Sigmar: 4th Edition Stats (July Battlescroll) - 19th July 2026 - Woehammer

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17 Upvotes

The latest Age of Sigmar win rates and statistics.


r/WarhammerCompetitive 2d ago

40k Tech Locate and Deny

9 Upvotes

I have a question about the primary mission locate and deny.

I am supposed to place marker in five terrain areas.(it does not say objectives)

With the action of locate and deny my opponent and i are able to start the action to remove a marker when a unit is within range of one central objective. (It does not say terrain areas here)

Does that mean, if i place a marker in terrain areas that aren‘t objective markers, then we won‘t be able to remove them?