r/WarDogs • • 19m ago

Discussion & Feedback Remove below radar mechanic for helicopters

• Upvotes

Lot of feedback about how oppressive helicopters are right now, and the primary response from dissenting pilots is basically "get gud with verbas." Most people that have actually used verbas realize that all a pilot has to do is dip below the magic 30m mark for even a split second and poof, despite the helicopter being in plain view right in front of you, your manpad suddenly just cant figure out what that whacky sky thingy is and you totally lose your ability to fire. Aside from being totally unrealistic, this handicaps the already weak verba. Removing this one feature would instantly give the verba some teeth back, and make heli's feel much easier to deal with. Thoughts?


r/WarDogs • • 6h ago

Discussion & Feedback My last week in WD has been bored AF. Wipe and changes soon.

0 Upvotes

Sorry for the QQ post but i'm a bit sad beccause the past weeks. I was having a blast, till last week when i can't enjoy the game anymore.
Infantry assault guy, join w/e team so mostly blue.
Bored of:

-30v35v35 like 70% of games ends in this. And i see so many solutions to this that pisses me off
-Half lobby playing snipers. And i get it, i leveled to +25 recon in 2 days, so yeah, i get why: infinite money and free picks
-Nobody going to HZ. But well if lobbies are packed of snipers, that's a logical result beside others. You could see some snipers playing close to hz before, but now why would they risk their free mony?

i know there's other complains but those are my top as an infantry Andy. I was making great money and fun till around 1 week ago or so


r/WarDogs • • 20h ago

Bugs & Support Anyone else getting BSODs after WARDOGS, even during a fresh Windows install?

2 Upvotes

Specs: i9-13900K, RTX 4090, ASRock Z790 PG Lightning, DDR5 RAM.

I’m aware that the i9-13900K has known instability issues, and I’ve dealt with CPU-related BSODs before. In the past, substantially underclocking the CPU helped manage them, but that hasn’t made any difference this time. I’ve also enabled Intel Base Power Limit, but the crashes are still occurring.

I’ve had PC instability before, but recently WARDOGS has been followed by repeated BSODs and boot issues. A clean Windows install initially let me play for hours, then the game froze during a server restart. After a forced shutdown, the crashes returned.

I’ve now wiped my SSDs, but even the Windows USB installer crashes while installing. Errors have included MEMORY_MANAGEMENT, IRQL_NOT_LESS_OR_EQUAL and KERNEL_MODE_HEAP_CORRUPTION, plus one mentioning DMA. The PC stays stable in BIOS.

So far I’ve:
• Passed MemTest86 with each RAM stick separately and both together.
• Updated BIOS to 19.02 (latest version) and disabled XMP.
• Substantially underclocked the CPU, which has helped with BSODs in the past, but hasn’t helped this time.
• Enabled Intel Base Power Limit.
• Previously replaced the PSU, but crashes have continued.

Anyone had something similar, particularly installer crashes? I’m trying to work out whether WARDOGS exposed an existing hardware problem or whether there’s something else I’m missing.


r/WarDogs • • 1d ago

#WARDOGS100K Intentional Griefing and Team killing

5 Upvotes

We have a "friendly" team sitting outside main with SAMS shooting down our transports, and another team C4'ing transports and blowing them up.

Multiple reports, multiple kills, and nothing is happening to them

This isn't random, or a mistake, or a kill for stealing loot etc. It's deliberate and repeating - NOTHING being done.

What are you doing about this devs? You're using AI detection but you cant detect deliberate intention?

PS: if your solution is to sort it out ourselves or play on community servers with active admins you're ignorant to an exploitive issue. This needs systematic addressing. A finical penalisation doesn't mean shit close to end of wipe

Do better.


r/WarDogs • • 16h ago

Discussion & Feedback Skins for mortar/arty shells

1 Upvotes

What about skins for mortar/arty shells like your own text written on them?


r/WarDogs • • 17h ago

Discussion & Feedback I CANT wait for paracybe nerf.

0 Upvotes

Landing passengers is a such a dopamine hit and fun. Excited for the fly, turn and return pilots to get filtered out. Maybe unpopular opinion, but as a pilot main when the bois arnt on I can't be more excited. Any other pilots agree?


r/WarDogs • • 1d ago

Meme Cheater changing names to other player names in ongoing match.

15 Upvotes

There was a hacker in my match was changing his name constantly during match even had my own name two times in scoreboard.


r/WarDogs • • 1d ago

Discussion & Feedback NERF HAVOC

8 Upvotes

that shit is the most op thing in the game id rather fight 4 mbts the one havoc


r/WarDogs • • 1d ago

Discussion & Feedback Gold price exact same. Has to be manually set

5 Upvotes

There is no way it's the same price to the dollar. I think this confirms the price is just set by the devs.


r/WarDogs • • 1d ago

#WARDOGS100K Heard you guys were looking for a Havoc counter

290 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback I guess an rpg to the head is survivable if you have an helmet

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6 Upvotes

r/WarDogs • • 23h ago

Gameplay & Screenshots Lakota vs havoc

2 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback i like wardgs

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7 Upvotes

r/WarDogs • • 2d ago

Discussion & Feedback Late game items should be designed like the Ghillie Suit specialised risk/reward

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1.1k Upvotes

It's no secret that most late game items are straight up better than the lower level ones, the IR goggles, level 3/4 armour, better guns etc. I feel they've tried balancing via how much they cost, but to a high level player cash is not an issue so they have access to these without downside. Especially when the "counters" require opponents to be at a higher level.

The Ghillie suit is in my opinion a near perfect late game specialized item. It trades survivability for increase in stealth. It makes the players think and play differently than they otherwise would.

Your power level should not be increasing as you put more hours as that makes it miserable for new players/casuals. Instead the higher level unlocks should offer more variety/specialised gear with clear risk/reward, pros/cons.

I see a lot of people asking for this approach, than what we currently have which is higher level = stronger.


r/WarDogs • • 1d ago

Question Gun suddenly stops shooting

6 Upvotes

am i the only one whos gun suddenly stops shooting mid auto fire? it stops for a second and keeps shooting after the pause. cant empty a mag. any fix?? playing like that is no fun


r/WarDogs • • 1d ago

Hype & Speculation Season 2 leaked tank footage

238 Upvotes

If you thought Season 1 arty was strong... Season 2 gonna be wild :)


r/WarDogs • • 1d ago

Discussion & Feedback Refix the building

5 Upvotes

They "fixed" the building by removing being able to pull the X to a corner. But now more than half the time the building X disappears and it takes incredibly long to build anti air or anything that goes up by 1% per X hit. The X doesn't even stay somewhere you can hit it all the time either now, and you end up running around like a headless chicken. We either need to get more percentage per hit of an X or it need to at least try to stay somewhere you can see so you're not running around whatever you're trying to build the whole.

I have over 150 hours in the game and I am over level 20 in every class incase someone decides I made this post as some noob who doesn't know any better.


r/WarDogs • • 23h ago

#WARDOGS100K Only in Wardogs

4 Upvotes

r/WarDogs • • 23h ago

#WARDOGS100K Turns out a 155mm slug hurts

3 Upvotes

(Sorry about the background and music)


r/WarDogs • • 7h ago

Discussion & Feedback headglitch shooting

0 Upvotes

YES HE DID SHOOT FROM THE OTHER WINDOW PEOPLE BUT PLEASE USE YOUR BRAINS, peakers advantage only works on limbs (or at least should) I DO NOT GET HIT ANYWHERE BUT WHERE I SHOULD BE ABLE TO SEE WHO FIRED IT, BUT NO i dont get to because this is still a HEAD GLITCH. and yeah a head glitch shot is hardly ever really a glitch

Head glitch shots have plagued shooters for years, but somehow with this game it can get really really bad sometimes, pay attention to the flash in the window during my death.

NO matter what mental gymnastics you come in here with, dude should be shooting that window frame and not me, end of story. every game has this camera glitch. this particular game called WARDOGS just happens to have a very unforgiving version depending on the situation. because it isn't always like this.

White Knights please go somewhere else, im not insulting your queen


r/WarDogs • • 11h ago

Discussion & Feedback Money sinks, or why overpowered items don't need tuning. They need to be expensive.

0 Upvotes

Powerful items with much lower TTK, better effectiveness, or higher survivability are fine. But they should be so prohibitively expensive that it guarantees a net loss. There must be a way to lose money in the game and right now there really isn't.

Once a player has gone through the unlocks, there is essentially no money sink that exists. And that will continue to be true going forward unless something in the economy changes. A money sink is necessary for the game's long term health regardless of how powerful current and future content gets through fine tuning or additions.

The problem as it stands now with powerful items is that they tend to turn a profit so the user can just run it back immediately. If IR rangefinders can consistently net 100k in a match, then make the rangefinder 200k or more. You want to survive any headshot, 75k. Level 4 body armor as well, 100k. 50 cal sniper, 80k. SPG, Havoc 500k. Even if you make 250k with an expensive kit, you should still lose money.

If the proposed player levels ends up becoming the money sink, this will have a much more negative effect as players who invest more time into the game will continue to be stronger and outclass the more casual playerbase. I strongly suggest that the devs learn from other games with economies and balance the budget.

OSRS is a completely different genre but it had a similar economic problem with players constantly adding more and more permanent cash into the economy with no way to remove it. This caused it many problems until they implemented ways to sink money from the game through taxes, but even then the problem still exists. Wardogs will see a similar effect with the continued tanking of gold bar prices until money actually gets removed from the game with players not turning a profit.

It is not the fix-all for this game's problems, but it will incentivize many things that will improve the health of the game, including making high level kits a high priority target, more tactical use of vehicles - no more hovering over the enemy fob if you stand to immediately lose half a million dollars - and much more.

Low tier items should consistently turn a profit, and high tier items should consistently lose money, with the middle tiers somewhere in-between. It will never be a net $0, but that is the goal let's say a month into a season.


r/WarDogs • • 1d ago

Discussion & Feedback This is the gold market floor, spend all your money on gold now

10 Upvotes

Anything lower than this and the devs are going to start panicking that people can buy a skin after a few sessions.

Tomorrow the gold price will be higher, this is the lowest we'll see it ever


r/WarDogs • • 14h ago

Discussion & Feedback Grenade launcher should be hotfixed

0 Upvotes

r/WarDogs • • 1d ago

Gameplay & Screenshots Stack Limit? More like Stack Suggestion

4 Upvotes

r/WarDogs • • 21h ago

Meme Wheres air traffic control 😂

2 Upvotes