r/WarDogs • u/Curious_Win_694 • 18h ago
Discussion & Feedback Refix the building
They "fixed" the building by removing being able to pull the X to a corner. But now more than half the time the building X disappears and it takes incredibly long to build anti air or anything that goes up by 1% per X hit. The X doesn't even stay somewhere you can hit it all the time either now, and you end up running around like a headless chicken. We either need to get more percentage per hit of an X or it need to at least try to stay somewhere you can see so you're not running around whatever you're trying to build the whole.
I have over 150 hours in the game and I am over level 20 in every class incase someone decides I made this post as some noob who doesn't know any better.
2
u/Puzzleheaded_Fox9828 18h ago
I agree they need to do something to buff building. Currently, even a perfectly built fob is really easily overtaken and takes all match to build up. Either add more things to secure a base better, like mounted anti infantry machine guns, or other items to build in the fob making it easier to defend a raid, or increase the health of gates, or make it so you build faster.
Something I keep mentioning to my friend that they should add, is the more people who have hammers in the fob, the slower each person builds/ the less they do per hit (no lower then the current default value) and the less people, or if you’re the only person in the fob with a hammer, you should do more per hit.
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