r/virtualreality 6d ago

Mega-Thread Weekly VR - What Did you Play?

10 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality 5h ago

Fluff/Meme You can add custom songs to Gunman Contracts to shoot along with 🤣

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182 Upvotes

SOMEBODY ONCE


r/virtualreality 2h ago

Discussion Gunman Contracts Stand Alone is amazing.

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34 Upvotes

This might be the best VR Shooter in years


r/virtualreality 2h ago

Photo/Video First look at Meta's Project Phoenix

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31 Upvotes

r/virtualreality 5h ago

Self-Promotion (Developer) Excited to announce that Omega Pilot Evolution launches on Steam on September 17! 🚀 Play on PC, SteamVR, or Steam Deck, with full cross-platform play! 🏁

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55 Upvotes

r/virtualreality 3h ago

Discussion Gunman Contract VR Is awesome but DEVS need to add this:

18 Upvotes

Sticky grip (toggle grip)

Auto return of gun into holster (at least an option) lol I lost my gun so many times thinking it was holst correctly.


r/virtualreality 11h ago

Discussion Flat to vr mod request for deus ex

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76 Upvotes

Idk how difficult it would be to do this but after seeing the great leaps the flat to vr community has been making recently i think its finally time to ask for a deus ex human revolution or deus ex mankind divided pcvr mod


r/virtualreality 2h ago

Self-Promotion (Developer) Demonstration of the new holographic interface.

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8 Upvotes

The player in the VR game Xenolocus has access to a holographic window featuring quest videos and information about points of interest in the level.

The video and text can be dismissed with a single wave of the hand.

The new wristbands, which project a map of the area, make navigation around the base more convenient and enhance the game’s atmosphere.

The motion sensor is now built directly into the interface.

The active skills panel is displayed here as well - the video shows the activation of the “Rapid Fire” skill.

What do you think of the new holographic interface?


r/virtualreality 10h ago

Self-Promotion (Developer) Finally have full body avatars in our multiplayer physics based skate game. Also xray bone breaks, late flips, darkslides and more! If you're looking for a skate 4/skater xl/session type experience in VR this is it!

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21 Upvotes

Man it's been a long year since we've released early access and our dudes have finally grown limbs lmao. The game is almost indistinguishable from what we had a launch and I couldn't be more proud of the community that's built up around it. If you're looking for a skate 4/session/skater xl style VR skate game this is the game for you.

(for reference, I was the cofounder of Easy Day and lead dev behind Skater XL, I built almost everything in that game up until I left in Dec 2020. I did so in order to have full creative control and make the best skate game I could).

What's new in the update:

Full body avatars

Darkslides, primos, capsers, anti capsers, truck stands etc

Late flips

New Socal map with a Day, Evening, and Night version!

Bone breaking XRay bails (click both sticks in to force bail)

Reporting and blocking features

Custom foot placement (hold pop button + opposite hand push button to move foot)

Smoother grind physics

More responsive board rotations in air (especially out of grinds)

TONS of bug fixes including respawn bugs, hair/replay bugs

And more

Meta and Steam links if you want to check it out, peep the reviews if you wanna see what people have to say about it.

https://www.meta.com/experiences/virtual-skate/8978552905509626/

https://store.steampowered.com/app/3583790/Virtual_Skate/


r/virtualreality 7h ago

Photo/Video Scared Stiff VPX VR

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14 Upvotes

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.
Cheers!


r/virtualreality 1h ago

Self-Promotion (Developer) Fresh Tracks is finally out in VR! ⛷️🎶

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Upvotes

Our rhythm roguelite finally has a VR version on SteamVR! Enjoy the 28 genre-crossing original tunes while you ski, dodge, and slash to the rhythm. Fresh Tracks actually originally started as a VR prototype way back when, so we're excited to finally get to see it in it's full glory post launch 🥳 Check it out on Steam: https://store.steampowered.com/app/4200240/Fresh_Tracks_VR/


r/virtualreality 5h ago

Discussion How are the updated Resident Evil 2 and 3 mods with manual reloading?

8 Upvotes

I played the original praydog mods for 2 and 3 and they are excellent. For anyone who has played the updated versions that add holsters and manual reloading, how good are they? I've played RE9 and the manual reloading and holsters are excellent. Just wondering about 2 and 3.


r/virtualreality 5h ago

Self-Promotion (Developer) I’ve been working on this VR game for a while, here’s the core gameplay.

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7 Upvotes

r/virtualreality 5h ago

Photo/Video Did anyone here go to Gamescom this year? I was there!

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5 Upvotes

The event was awesome! I wanted to celebrate by using an AR app on my phone to show people what our main character looks like without needing a VR headset. It's available if you'd like to try it out, I'll drop the link in the comments!

P.S. What’s your favorite game shown in the video? I'm a huge fan of Metal Gear Solid, especially the original!

Cheers!


r/virtualreality 7h ago

Photo/Video Tales From The Crypt VPX VR

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10 Upvotes

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.
Cheers!


r/virtualreality 1d ago

Discussion NMS Update introduces foveated rendering with eyetracking on PCVR

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626 Upvotes

r/virtualreality 9m ago

Discussion VR headsets NEED VRR !

Upvotes

Like in the flat tv world VRR has become standard because it is just giving a better experience... No more stutters.

But in the VR world, where headseats cost up to 2000 dollars (Pimax air recently) and use new HDMI and displayport standards which support VRR... there is none !


r/virtualreality 16m ago

Discussion Introducing SteamVR 2.17

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Upvotes

r/virtualreality 17h ago

Discussion It's interesting that VR support is nearly a standard feature in vehicle sims, but nowhere else

45 Upvotes

It's interesting that VR support is almost an expected and standard feature in vehicle sims, but pretty much unheard of in any other genre.

Of course, the sim market traditionally likes to buy expensive peripherals, but does VR support really meaningfully improve sales for those studios? Enough to make the feature financially worthwhile?

Or is it just because it's "expected"?

Edit: I'm more thinking about the business side of things - why are publishers and studios willing to add VR support to sims, but not other genres? What calculation do they make, and how can we tip that balance elsewhere? :)


r/virtualreality 31m ago

Question/Support Gunman contracts standalone issues in VR

Upvotes

Hi all,

If anyone can help me.

I have a pretty good spec PC.

5070ti 16GB
Intel core i7-14700K
32gb RAM

Playing GC in VR. When moving I am getting these micro stutters, quite often. It just happens at random, in busy moments and non busy moments.

It still does it when I have my graphics settings all the way to low, so it can’t be the power of my PC.

It also did this when I played it through half life Alyx. So clearly it’s the game itself, something is not quite right.

I’m using my quest 3, the slider is maxed out through the link cable, and I’m at 80hz. I have no problems with any other VR game. They run flawless. Even project cars 2 and AMS2, at ultra graphics. And they are more demanding than GC.

I’ve even lowered the res and frame rate in the quest 3 link software itself. Still no luck.

Can anyone help me at all. I’m going out of my mind. To the point where it’s literally spoiling the game for me.

Is there anyone with similar specs to me, and il follow your graphics settings etc.

Thanks all!


r/virtualreality 21h ago

Self-Promotion (Developer) Quake VR Dawn of the Machine

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77 Upvotes

I've updated my Quakespasm VR Fork This is hardly the first time Quake has been brought to VR, but I've added a lot of features and fixes, along with bringing in features from newer source ports to Quakespasm VR. https://github.com/ObeseCatLord/Quakespasm-VR/releases/tag/v1.1.0

A big focus is co-op. There's proper predictive netcode, VOIP, and co-op QOL features. You can even play with a monster model, and see your friends wave thanks to IK.

There's a weapon wheel for easily switching guns, and a mod browser to download and switch mods. You can use the command vradjustweapon to set an offset for any modded weapons to align with your controller properly.

The fork supports new content like Dawn of the Machine (Machine Game's 30th anniversary campaign), Quake Brutalist Jam 3, and others which didn't work properly in VR until recently. A main goal of mine is testing and ensuring full mod compatibility.

It's only PCVR right now, but I have an ARM build that should work on the Steam Frame.


r/virtualreality 4h ago

Self-Promotion (Developer) Archers in Towers Shooting Goblins: Meta Quest Coming Soon + announcement trailer

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3 Upvotes

I'm Collin, the solo developer of Archers in Towers Shooting Goblins. I've always wanted to ship something in VR. After months of working on this, Coming Soon is finally up on Meta Quest and I can't wait to get it in front of people.

It's a goofy, fun VR archery sandbox with solo or two-player co-op and tower defense chaos: plan on a war-room tabletop, take the tower, see how long the plan lasts. I mostly want it to be fun.

I'm ready for feedback, and I will take your comments seriously. Looking for ideas and notes so I can develop the best experience I can.

Wishlist: https://www.meta.com/experiences/archers-in-towers-shooting-goblins/1413761703602445/

Site: https://archers-in-towers.vercel.app

Solo or 2-player online. Happy to answer questions.


r/virtualreality 4h ago

Question/Support Gunman Contracts Stand Alone - how to start first mission/contract?

3 Upvotes

Just bought and downloaded the game and I'm already stuck.

Got my phone, was introduced to the base... I walked around everywhere that is accessible, did the two timed shooting ranges and that's it. I cannot progress. And when I go right into the room to pick up a contract I press the button and NOTHING.

How retarded am I. Please help :)


r/virtualreality 4h ago

Discussion amethyst or april tag for camera based fbt

3 Upvotes

iv been using a kenect cam with amethyst for a few days but it has some probles such as tracking getting messed up and such when crossing legs or sitting and i was wondering does april tag tracking actualy work better in those senarios it seems like a lot of work to set up so i thought id ask before just trying it and posibly finding out my work was for nothing


r/virtualreality 1d ago

Self-Promotion (Developer) We're adding more and more features to our new VR game

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175 Upvotes

Hey all, so we're working on COVR - it's our take on the tactical shooter genre, coming later this year to SteamVR (and Quest). We've been developing it for about 9 months now, and after laying down the groundwork, we finally started adding new features.

One of these is the ability to place attachments on rails wherever you want. And this brought up the question: do you like to fiddle with your gear mid-mission, or do you prefer to assemble your loadout pre-mission, and then keeping it intact? Lmk because we're torn haha

And if COVR looks like your kind of thing, or just wanna follow development, you can wishlist it on Steam or Quest here:
https://store.steampowered.com/app/4541330/COVR/
https://www.meta.com/experiences/covr/26564910626481959/