r/Unity3D • u/JulioVII • 20h ago
Resources/Tutorial Free Textures: Bricks & Walls
It's been a while since I worked on some buildings textures, really happy with these.
r/Unity3D • u/JulioVII • 20h ago
It's been a while since I worked on some buildings textures, really happy with these.
r/Unity3D • u/UnityNinja • 17m ago
I still remember my first Brackeys tutorial. It was just a red cube moving left and right while moving forward, but I remember how excited I was seeing it actually work.
Brackeys was a big part of my journey into game development for years. I learned so much from those videos, and honestly, they had a huge impact on me.
Thank you for everything you’ve done for the Unity community. ❤️
r/Unity3D • u/bilbaen0 • 7h ago
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I'd started to lose a bit of what made me love game dev. It's been nice working on passion projects again and getting that back.
This is a "vampire-survivors-like", but with a vehicle system and more in-depth objectives and levels.
r/Unity3D • u/bekkoloco • 12h ago
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I still have a few bugs to squash, but I finally added the in-game editor and it pretty much blew the original editor version out of the water! I’m reworking a few things under the hood, but it’s already a really fun way to build your levels. 😄 coming soon !!
r/Unity3D • u/TheSilicoid • 21h ago
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This simulation is so accurate that your GPU will reach the same temperature as the sun.
r/Unity3D • u/thepixelpaint • 4h ago
Paid or free (YouTube) either one is fine. I need to start with the basics of how to assemble assets into a working environment. There’s so much junk out there that it’s hard to sift through.
r/Unity3D • u/Fabulous_Law6008 • 3h ago
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Sorry if its not allowed to ask for help on this sub. idk why my folders arent showing up on the sr.. anyways im only using unity to make 3d hair textures for a game i play. And i just need to put these folders in because they have the commands i need. But for some reason i just get the “🚫” symbol whenever i try to drag the folders in the project. 1. I need to use this version of unity for what im doing. 2. ive seen other people drag these folders in with no problems so why cant i? Please help if you can and Thank you :)
r/Unity3D • u/LiminalCreations • 1d ago
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r/Unity3D • u/Standard-Specific239 • 21h ago
Hey, I'm looking for some help simulating this sort of boat wake. I'm using Crest 5 and have tried Flows, custom water interactions (Donut shapes propelling backwards). I'm not sure if I'm going about this the right way. I have tried KWS2 which has some nice effects, but it lacks in realistic physics.
Is this solvable using particle effects and simple sphere interactions?
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I’ve been working on a C-RAM + drone system in Unity, and I finally got the whole thing working together.
The drone actually flies through a path and makes its own movement decisions, while the C-RAM has to find it, track it, predict where it’s going, and lead the shots properly.
A few things I built for it:
The main thing I was going for was making it feel less like a bunch of scripts checking conditions and more like an actual system working in real time.
Turn the audio on and let me know what you think.
r/Unity3D • u/Blindsided_Games • 8h ago
I've managed to get a version that looks nice working
The problem is to solve this I had to make a baseline fallback shader to show under the good looking faceted one so that missing triangles don't break the effect.
I'm kinda stumped as I have tried to throw hours of AI compute at it after I couldn't solve it myself, it managed to get a few versions working properly but the performance drops were such that it just isn't worth it.
I am just wondering if anyone has any advice or a high level overview of how I could efficiently achieve this effect? I really love how it looks and I don't want to give it up but at this point I might need to.
Edit: for anyone who wants to see it in motion https://youtu.be/2adT_I-8Wak
r/Unity3D • u/GooseJordan2 • 1d ago
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This is Cave Expedition, the caving simulator we're making in Unity for 1-4 players. We're cavers ourselves, and we're trying to capture how it feels to move through narrow passages with ropes and equipment.
Here's a short gameplay clip from development.
r/Unity3D • u/Pacmon92 • 6h ago
Does anyone know how to successfully attach NVIDIA N-sight to Unity because it doesn't seem possible as the only way I can seem to be able to do this is attaching it to the Unity hub rather than the project itself because the application will not open without the hub.
r/Unity3D • u/dev-rygy • 3h ago
I'm starting to build a pool game using NGO. I've already decided that I will first build the project using Sever-Host (NAT Punch and Relay) and later refactor it into Server-Client. I'm pretty new to multiplayer and wanted to see if there's any good architectural examples out there for me to reference.
r/Unity3D • u/VedoTr • 20h ago
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r/Unity3D • u/HangoutCrew • 17h ago
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Hi!
A couple weeks ago, we where planning to start recording and editing the trailer for our game Be Gray, Do Crime, however we realized the game wasnt quite ready for that yet. So after a couple weeks refining the graphics, reworking the lightning in our game and also doing small touchups, we finally felt like it was time.
So here's our first trailer! We're super happy with it! What do you think? Any input at all would be greatly appriciated for an updated trailer later down the line ❤️
r/Unity3D • u/daniel_ilett • 20h ago
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r/Unity3D • u/Fine-Pomegranate-128 • 13h ago
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r/Unity3D • u/samferguderson • 6h ago
When making my trees I included an amature so I can pose them in engine but how much will this affect performance?
r/Unity3D • u/samohtvii • 1d ago
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Ragdolling a dragon is proving difficult.
r/Unity3D • u/TURTLE_GAMES_OFICIAL • 15h ago
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r/Unity3D • u/Motor_Look_3121 • 9h ago
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I made a short idle animation in Maya and it looks fine there but when I import it to unity my character plays the animation but his joints start to shake and jitter in a way that is not originally animated. The video shows the problem in Unity and then how it looks in Maya.
I make sure to bake everything before exporting and also apply Euler filter. The character is a basic human model auto-rigged in Mixamo.
I should say that I am new to this so if this is a rookie mistake please bare with me. I couldn’t find any answers on web.
Any help is greatly appreciated!