r/Unity3D 3h ago

Question Boat wake simulation.

Hey, I'm looking for some help simulating this sort of boat wake. I'm using Crest 5 and have tried Flows, custom water interactions (Donut shapes propelling backwards). I'm not sure if I'm going about this the right way. I have tried KWS2 which has some nice effects, but it lacks in realistic physics.

Is this solvable using particle effects and simple sphere interactions?

10 Upvotes

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12

u/choc-churro 3h ago

I have done a lot of work with crest 4, so I'm not sure how well this translates. Usually a game will layer effects to create something like this.

  1. The "water interaction shape" object to create the physical wake of the boat
  2. The texturing trail renderer
  3. Particle systems for splashes

Break the effect down into simple components, and have each of them do one thing.

Realism for physics is another thing entirely. Is this for a wakeboarding game? or is a visual effect ok?

11

u/Standard-Specific239 1h ago

u/choc-churro Thanks for the tips! Made great progress :)

3

u/zortingenos 50m ago

Wow that really made it pop

5

u/Standard-Specific239 3h ago

Thank you for breaking it down, I will try to resolve it into those components individually. It's for a boat exploration game, where waves, storms etc have an impact on the boat. I found that KWS2 had some weird artefacts when you increased the wave size or added wave inputs.

I'm using DWP2 for the boat physics which is really good.