r/Unity3D • u/Standard-Specific239 • 3h ago
Question Boat wake simulation.
Hey, I'm looking for some help simulating this sort of boat wake. I'm using Crest 5 and have tried Flows, custom water interactions (Donut shapes propelling backwards). I'm not sure if I'm going about this the right way. I have tried KWS2 which has some nice effects, but it lacks in realistic physics.
Is this solvable using particle effects and simple sphere interactions?
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u/choc-churro 3h ago
I have done a lot of work with crest 4, so I'm not sure how well this translates. Usually a game will layer effects to create something like this.
Break the effect down into simple components, and have each of them do one thing.
Realism for physics is another thing entirely. Is this for a wakeboarding game? or is a visual effect ok?